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00:00...coming out in the next few years, I can't shake one feeling.
00:04Open worlds are becoming so massive and alive that you start to lose the line between reality and fantasy.
00:10I've gathered 20 projects that personally blew me away with their scale, freedom, and bold ideas.
00:16And if you love worlds where you can disappear for hundreds of hours, come along.
00:19Light No Fire emerges as an audacious new fantasy survival sandbox from Hello Games, the very team behind No Man's Sky.
00:33But instead of scattering players across infinite planets and vast star systems, this project drops you onto a single planet the size of Earth itself.
00:42The world stretches out like an unbroken tapestry of sprawling biomes, towering mountains, deep oceans, fantastical creatures, dragons soaring through the skies, hidden settlements, and a complete crafting and building ecosystem that lets you shape your place in this massive realm.
00:57The tone is enormous and adventurous, blending open-world exploration with survival, role-playing layers, and even social or multiplayer potential, giving you the freedom to sail across seas, venture into wilderness, construct your own structures, or take to the skies on the back of a dragon.
01:14Essentially imagining what No Man's Sky would feel like if it traded sci-fi for wild, high fantasy, yet kept that same sense of limitless sandbox possibility.
01:27Swords of Legends arrives as a newly revealed single-player action RPG from Aragon, Shanghai, known for its work within the larger Gujian universe,
01:47and it made its global debut at Gamescom 2025, powered by Unreal Engine 5, and crafted specifically to bring the rich Chinese fantasy roots of Gujian to an international audience for the very first time.
01:59The tone leans heavily into cinematic, mythological energy, with narrative depth, visual artistry, and a sweeping aesthetic that draws from traditional Chinese fantasy lore.
02:08Instead of aiming for a purely open-world format, the game follows a wide linear structure, giving players room to explore while still guiding them through carefully curated, story-driven paths that balance narrative focus with spatial freedom.
02:23The action RPG combat is designed with cinematic impact in mind, hinting at dramatic boss encounters and enemy designs shaped by folklore and high fantasy inspiration,
02:32promising a blend of narrative immersion, exploration, and stylish action rooted in the Gujian legacy.
02:38Fallen leaves return to their roots.
02:54SoulFrame continues to take shape as a fantasy action RPG, from digital extremes, the creators of Warframe, and the project is presently in its preludes phase,
03:03a pre-alpha testing period that has already offered public builds to players.
03:07As of November 2025, the team launched Preludes 12 alongside a founder's program, adding new gameplay layers such as a revised great sword grip, runes, totems, new encounter types, and improved onboarding and tutorials,
03:21all reflecting active development and direct engagement with the growing community.
03:25The experience aims for a mystical, magical fantasy world, filled with envoys, pacts, transformative abilities, weapons and spellcraft, atmospheric environments,
03:35and cooperative online features that distance it from the sci-fi tone of its predecessor.
03:40The developers emphasize that the project has no fixed release date and that the preludes phase will continue for as long as needed until the game's systems, story, and world feel polished, complete, and true to their vision,
03:52shaping SoulFrame in partnership with player feedback.
03:55AdMortem presents itself as a brutal multiplayer medieval melee slasher set within a dark, decaying fantasy world known as Contrara, where players step into the role of vessels, tortured souls bound to an endless cycle of combat.
04:24Whether journeying alone or fighting alongside others.
04:27The game supports both first-person and third-person perspectives, offering co-op opportunities to descend with friends into the twisted domains of ancient deities,
04:37as well as PvP modes that range from team-based clashes to intense one-on-one duels.
04:43Its combat system is built on the promise of depth paired with accessibility.
04:47Straightforward enough for newcomers to learn, yet challenging to master through precision, timing, and adaptability.
04:53Progression and loot systems support long-term investment as each vessel unlocks new weapons, upgrades and escalating challenges through survival and victory.
05:03AdMortem shapes itself as a grim, skill-driven battleground where every fight pushes players deeper into the tormented heart of Contrara.
05:10Check out our Kickstarter trailer, and I hope you enjoyed it. AdMortem is a passion project.
05:16Solasta 2 steps forward as the official sequel to Solasta Crown of the Magister, carrying the tactical RPG legacy into a new generation under the direction of tactical adventures and now built on Unreal Engine 5 to deliver richer environments, sharper visuals and a more polished technical foundation.
05:42The game is confirmed to launch in early access in Q1 2026 on PC through Steam, meaning players can expect to enter the world sometime between January and March of that year.
05:53This early access version already promises a fully customizable party of four adventurers, a complete character creator, six available classes including wizard, sorcerer, paladin, fighter, rogue, and cleric, as well as four ancestries consisting of human, elf, dwarf, and halfling.
06:11All with multi-classing supported from the start.
06:14Combat remains faithful to the tabletop-inspired rules that define the first game, embracing turn-based tactics, verticality, and deliberate strategic decision-making.
06:24Now enhanced with improvements aimed at refining the flow and depth of encounters.
06:28My IR 5 continues to take shape as a next-generation MMORPG from We Made Next, built on modern technology, currently Unreal Engine 5, and designed as a living open world where exploration, crafting, production systems, and a dynamic player-driven economy form the backbone of the experience.
06:55The developers envision a sandbox structure that allows players to find value even outside traditional combat, ensuring that those who progress more slowly in battle can still thrive through gathering, crafting, or economic influence, creating a more balanced ecosystem than typical combat-focused MMORPGs.
07:13One of MIR 5's standout promises lies in its implementation of advanced AI-driven bosses and enemies, powered by NVIDIA's ACE AI platform, meaning certain encounters may adapt or respond in more reactive and dynamic ways than what is usually seen in the genre.
07:29Overall, MIR 5 positions itself as an MMORPG, where combat, exploration, profession-based gameplay, and a shifting world economy co-exist, offering a broad range of play styles within the evolving legacy of the MIR franchise.
07:44The Wayward Realms
08:02The Wayward Realms is being crafted by Once Lost Games, a studio founded by veterans responsible for the earliest entries of the Elder Scrolls, and they aim to create what they call a Grand RPG,
08:12a fantasy world of massive scale built across a procedurally generated archipelago of more than 100 islands.
08:18Players can expect a world overflowing with diverse races, including humans, elves, and dwarves, complex faction politics, a shifting world state, deep crafting, spell creation, travel by horse or boat, and significantly layered role-playing systems shaped by reputation, class choices, and the long-term consequences of player decisions.
08:38In late 2025, the developers announced a major shift in direction, abandoning Unreal Engine 5 in favor of a proprietary engine that would give them more control over performance, loading systems, and the demands of such an enormous world, with hopes that this will result in a smoother and more flexible experience overall.
08:56Due to this engine transition, the release timeline has shifted. Early access for backers is now targeted for June 2026, with a broader public release following afterward.
09:06The Wendictus Defying Fate represents a new action RPG project from Nexon, reimagining elements of the earlier Wendictus experience, with a more modern combat system, online co-op functionality, and a lineup of characters that are
09:13explicitly named after the building.
09:14Vindictus Defying Fate represents a new action RPG project from Nexon, reimagining elements
09:29of the earlier Vindictus experience with a more modern combat system, online co-op functionality,
09:35and a lineup of characters each defined by unique action-oriented fighting styles.
09:39The gameplay emphasizes precision and impact, staying true to the philosophy that every
09:44hit matters, with dodges, counters, heavy strikes and timing forming the heart of combat.
09:49In June 2025, a global public alpha test ran from the 8th to the 16th on PC through Steam,
09:56giving players a chance to experience multiple playable characters, dungeon-style level design,
10:02and cooperative features.
10:03For now, the release date remains unconfirmed, with the store page listing the status simply
10:08as to be announced, and while PC is guaranteed, possible console versions for PS5 and Xbox
10:14are only hinted at, with no official commitments or launch windows revealed so far.
10:19Vindictus Defying Fate stands as a work in progress, energetic, stylish and shaped by early player
10:25feedback, but still without a fixed timeline for its arrival.
10:32Archie Age Chronicles emerges as the next evolution of the Archie Age franchise, developed by XL Games
10:51and published by Kakao Games, revealed in 2024 during a state-of-play showcase, and planned
10:56for release in 2026 across PC, PlayStation 5 and Xbox.
11:02The game blends MMO systems with action RPG combat, offering a large open world where
11:07real-time battles replace the older tab-target structure, and where players can embark on
11:12exploration-heavy adventures, join large-scale raids, participate in co-op activities, cultivate
11:18life skills like crafting and trading, and build homes within the vibrant fantasy world of Aurora.
11:24Beyond combat and exploration, the game highlights social systems, player housing, a trade economy,
11:29and other sandbox elements to expand player agency beyond fighting alone, positioning itself
11:34as a hybrid of MMO freedom, action RPG dynamism, and life sim depth.
11:39Archie Age Chronicles looks to deliver a broad and varied world where crafting, combat, social
11:44interactions, and exploration all carry equal weight, building on the strengths of the original
11:50franchise, while transitioning toward a more modern action-first foundation.
11:57Fable returns as a full-scale reboot of the beloved fantasy RPG series, developed by Playground Games,
12:12with support from additional studios and published by Xbox Game Studios, reimagining the legendary
12:18world of Albion with modern technology and next-gen storytelling.
12:22The game brings back everything fans associate with the franchise, the playful humor, the charm,
12:27the moral choice system that lets your actions shape who you become, all now wrapped in a contemporary
12:32visual style and richer RPG design philosophy.
12:36Originally aiming for a 2025 launch, the developers confirmed in February 2025 that the release
12:43has been pushed to 2026, giving the team more time to refine Albion's world and systems.
12:49Official platforms include Windows and Xbox, with long-running speculation among fans hinting
12:54at potential versions on other systems, such as PS5, though no public confirmation has ever
12:59been given.
13:00The reboot stands as a complete reawakening of Fable's identity, blending nostalgia with fresh
13:05ambition as Albion prepares for its modern return.
13:24Project Awakening continues to linger in development as a high-fantasy action RPG from Saigamez Osaka,
13:30initially unveiled years ago and envisioned as a console-focused adventure that merges
13:35sweeping fantasy landscapes with fluid action and deep RPG elements.
13:40Although the project has remained quiet publicly, it still appears among Saigame's future development
13:44plans beyond fiscal year 2024, signaling that it remains active despite the long silence.
13:51No release date has been confirmed, leaving the game officially in a TBA state, and its original
13:56platform plans, once centered around PlayStation, initially even PS4, have not been clarified
14:01or updated for modern hardware or PC.
14:05Project Awakening persists as an intriguing, ambitious title still wrapped in mystery, waiting
14:09for the moment Saigamez decides to pull back the curtain again.
14:28Fate Keeper stands as a first-person dark fantasy RPG from Paraglacial and published by THQ Nordic,
14:35drawing players into a world of melee and magic combat, atmospheric exploration, and layered
14:40character progression across strength, precision, and sorcery paths.
14:44Its environments span ruins, forests, caves, and ancient sanctuaries, emphasizing a rich
14:49sense of place supported by physics-driven action, where clashes of steel feel heavy and spells burst with impact.
14:56Enemies react dynamically. Battles allow smart use of the environment, knocking foes from cliffs,
15:01hurling objects, or using barrels and traps, while a bestiary of human adversaries and monstrous
15:06creatures, including lizard-like beasts and massive bosses, waits to challenge players.
15:12Rather than a vast open world, Fate Keeper is built around carefully crafted zones, with focused
15:17exploration, loot discovery, and narrative momentum, offering a curated adventure where every
15:22encounter feels deliberate and weighty.
15:40Return to Nangrim unfolds as a dark first-person fantasy adventure that blends survival mechanics
15:45with RPG elements, thrusting players into hostile mountain regions, abandoned dwarven cities, and
15:51ominous caverns steeped in ancient history.
15:54Crafting and survival lie at the heart of the experience, forging weapons and armor, managing
15:59resources, wielding torches to cut through suffocating darkness, and navigating dangerously
16:04atmospheric environments where threats lurk unseen.
16:07The game weaves a heavy lore focus throughout its world.
16:10We retrace the fate of a forgotten dwarven people, decipher a fictional runic language, solve
16:15environmental puzzles, explore old sanctuaries, and uncover long-buried secrets within the
16:21mountain realms.
16:22Alongside the traditional PC experience, the developers also highlight VR support, offering
16:28an even more immersive and tense descent into Nangrim's haunting depths.
16:40Dark Craft introduces itself as a free-to-play MMORPG blending, Souls-like combat with an open-world
16:54dark fantasy structure, letting players roam a grim landscape of ruined castles, temples,
16:59dungeons, and desolate wilderness, while choosing whether to journey alone, team up, or engage
17:04in PvP battles.
17:06That draws heavily from the Souls tradition, promising challenging encounters, punishing
17:11enemy behavior and boss fights built around observation, timing, and precision, now translated
17:16into a shared-world multiplayer setting rather than isolated solo spaces.
17:22Exploration spans open regions filled with guild systems, cooperative boss hunts, dungeon
17:26runs, and optional player-vaz player clashes, for those who dare to test their skills against
17:31others.
17:32Dark Craft aims to merge MMO scale with the intensity and weight of Souls-like combat,
17:37delivering a world where danger is constant and every victory feels earned.
17:41The Blood of Dawnwalker unfolds as a dark fantasy-action RPG from Rebel Wolves, built on Unreal Engine 5, and set in a grim, vampire-tainted vision of 14th century Europe, where war, plague, and political collapse
18:10shape every corner of the land.
18:13You step into the conflicted life of Koen, a Dawnwalker, a being caught between humanity
18:18and vampirism, capable of swordplay and possible magical skills under the daylight, yet becoming
18:24something far more dangerous once night falls, when supernatural movement, claws, vampiric abilities,
18:30and blood-draining powers awaken.
18:32The world is draped in an oppressive medieval atmosphere, filled with villages on the edge
18:36of ruin, forests, swamps, mountains, ruined castles, and nightmarish creatures that walk
18:42freely through the shadows.
18:43The game is described as a narrative sandbox, giving players the freedom to approach quests
18:48through combat, stealth, or diplomacy, while a meaningful day-night cycle continually shifts
18:53how the world responds to you.
19:10The Verniehorn presents itself as a dark, open-world RPG inspired by early medieval Slavic and Eastern
19:16European landscapes, using real-world architecture, wilderness, and folklore to create a gritty
19:21blend of survival role-playing and grounded realism.
19:25Instead of vast, empty plains, the developers aim for dense, atmospheric regions, from villages
19:30and forests, to swamps, caves, and mountain paths, all either handcrafted or built through
19:35scanning techniques to preserve a strong sense of place.
19:38Combat is intentionally grounded and visceral, driven by real-world motion capture from fencing
19:43and martial arts professionals, to ensure weight, impact, and authenticity in every sword clash.
19:50Survival elements such as harsh weather, cold resource management, and long-term planning
19:54play a vital role, reinforcing the idea that this world is not shaped by flashy fantasy tropes,
20:00but by the brutal realities of early medieval life.
20:03The Verniehorn focuses on immersion, grounding, and atmosphere above all else.
20:07From the early medieval community, it's very motivating, all to the hit reaction.
20:26Chronicles Medieval arrives as an ambitious sandbox, medieval RPG developed by raw power games, set within a world inspired by 14th to 15th century Europe, and designed to let players
20:37rise from nothing to whatever path they choose, through diplomacy, commerce, construction, combat, or all-out warfare.
20:44The game emphasizes large-scale battles, realistic medieval combat, and siege warfare alongside castle or settlement building,
20:51troop recruitment, and a sandbox structure where political, economic, and martial decisions all meaningfully shape your journey.
20:58Planned to enter early access in 2026 on PC, the developers positioned this phase as an evolving work in progress,
21:06expanding through community feedback with more content, improved AI, additional systems, siege engines, diplomacy support, modding features, and further mechanics over time.
21:16Notably, although early statements toyed with the idea of using generative AI for asset production, the team later confirmed that all assets are now 100% handcrafted.
21:26A deliberate commitment to quality, immersion, and artisanal world building.
21:30You all found me.
21:38Sorry.
21:39I'm sorry.
21:41I'm sorry.
21:43I'm sorry.
21:44I'm sorry.
21:45I'm sorry.
21:46I'm sorry.
21:47The Elder Scrolls VI stands as one of the most anticipated RPGs in modern gaming, a project built on Creation Engine 2,
21:53the same technology that powered Starfield, and shaping the next evolution of Bethesda's open-world design.
21:59Official information confirms the game is currently targeting Windows on PC and Xbox,
22:04with strong expectations that it will debut on day one through Xbox Game Pass,
22:09reinforcing its position as a flagship title for the platform.
22:12Alcahest emerges as a gritty action-adventure RPG set in a murky medieval fantasy world that rejects traditional high fantasy magic in favor of grounded melee combat,
22:32heavy environmental interaction, and a deep alchemy system.
22:36You play as the youngest son of a petty lord, far from a chosen hero, creating a narrative driven by social tension, political struggle,
22:44and a climb from obscurity rather than mythic destiny.
22:47Combat is dynamic and improvisational, encouraging the use of weapons, fire, cliffs, trees, ropes, throwable concoctions, oils,
22:56and countless environmental hazards, allowing players to manipulate the battlefield creatively.
23:02Instead of spellcasting, the game relies on alchemy and physics-based interactions to build flexibility and player-driven strategy,
23:09rewarding cleverness, preparation, and experimentation over traditional magical power.
23:14Alcahest positions itself as a raw, physical, atmospheric medieval experience shaped by grit, ingenuity, and grounded world building.
23:32Yeah.
23:33.
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