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00:00A lot of horror games are coming soon, but only a few truly stand out as the most anticipated.
00:05The ones people keep talking about and can't wait to play.
00:09Here are the 20 most anticipated horror games everyone can't wait to play.
00:15The Occultist feels like a paranormal investigation gone completely wrong,
00:20where your only weapon is a mysterious pendulum.
00:24The story follows Alan Rebels, a paranormal investigator searching for his missing father,
00:29on a fog-covered island once used by a cult for disturbing rituals.
00:34The gameplay leans heavily into stealth and puzzle-solving.
00:38You're not really meant to fight back.
00:40Instead, you're hiding, sneaking around, and using your abilities to get past whatever's in your way.
00:46Puzzles play a big role, too.
00:48A lot of them tie into occult elements and changes in the environment,
00:52so it doesn't just feel like you're doing the same thing over and over.
00:55What makes this game interesting is how you interact with the world.
00:59Instead of relying on weapons, the pendulum becomes your main tool,
01:04letting you reveal hidden clues, manipulate objects,
01:07and even affect reality to open new paths or avoid danger.
01:22Where you have to die.
01:23Where you have to die.
01:23Where you have to die.
01:40When you have to face evil, fear is not an option.
01:57Conditions are not optimal yet.
02:01But all the raw ingredients for habitability are here.
02:14This world has everything to become humanity's new home.
02:21So we gave it a name, not for what it is, but for what it will be.
02:28Aphelion is a survival game on the edge of space, where being alone can kill you just
02:33as fast as whatever's out there hunting.
02:35You play as two astronauts, Arion and Thomas, after their ship crashes on a frozen planet
02:41called Persephone.
02:42They get separated and injured, and now they just have to survive and find each other again,
02:47while something moves beneath the ice.
02:50This isn't just about getting off the planet.
02:52You're dealing with limited resources, distance between the two characters, and that constant
02:57pressure of not knowing what's out there.
03:00Gameplay is built around traversal, survival tools, and stealth.
03:04There's no real combat here.
03:06You're using things like a grappling hook, oxygen management, and scanning tools to move through
03:12rough terrain and avoid danger.
03:14Movement plays a big part too, with climbing, swinging, and dealing with unstable environment.
03:22But we'll keep your memory alive.
03:35Every sacrifice we make matters, and will never be forgotten.
03:57State of Decay 3 is shaping up to be a huge zombie survival game.
04:02Not because of the story, but because of how deep the systems go.
04:06This isn't just fighting zombies, it's about building and managing an entire community
04:11where every decision has long-term consequences.
04:15Gameplay is all about survival systems.
04:18You manage a group of survivors, build and expand your base, gather resources, and deal
04:23with threats that constantly evolve.
04:26The key mechanic here is permadeath.
04:28If a character dies, they're gone for good along with their skills, which makes every decision
04:33risky.
04:34The world itself is also becoming larger and more connected.
04:38From what's been shared, it's moving toward a more seamless open world, where players can
04:43create and grow their own communities, shaping how the game unfolds over time, rather than
04:49following a fixed path.
04:52The blood of Dawnwalker is already getting attention because of the team behind it.
04:56This is a new project from former Witcher 3 developers, and you can feel that influence
05:01right away.
05:02It's set in 14th century Europe, where vampires are no longer hiding and have started taking
05:07control.
05:08You play as Cohen, someone stuck between being human and something far more dangerous.
05:14Gameplay shifts depending on the time of day.
05:17During the day, combat is more grounded with sword fighting, directional blocking, and magic.
05:22At night, things change completely.
05:24You get access to vampire abilities like climbing walls, short-range teleporting, using claws
05:31in combat, and feeding to recover health.
05:34Combat and progression also reflect that identity split.
05:37You can use human skills or embrace darker powers, but leaning too far in one direction can
05:42affect story and outcomes.
05:44It's less about grinding and more about shaping your character through decisions.
06:13I don't know.
06:15I am life. I am death. I am everything in between. I have been watching your little valley. Pestilence.
06:31Perceptum builds its horror around one simple idea. You can't trust your own senses.
06:36This game plays tricks on your sight, your hearing, even your sense of what's real and what isn't.
06:42The story follows a medium investigating a house where an entire family disappeared without a trace.
06:48What starts as a normal case quickly turns into something disturbing as the house itself begins to feel wrong, like
06:55it's hiding something just out of sight.
06:57What makes this game different is how it plays with perception.
07:01Instead of giving you weapons or clear answers, it forces you to rely on unusual tools.
07:06A mirror reveals things that shouldn't exist, while closing your eyes lets you hear whispers and sounds from beyond.
07:14But doing that also leaves you completely vulnerable.
07:44What makes this game different?
07:51Re-Mothered Red Nun's Legacy brings the series back as its final chapter,
07:55and this time it pushes harder into psychological horror with enemies that won't leave you alone.
08:01The game follows a mother searching for her missing daughter,
08:04but the investigation quickly leads into a decaying estate tied to the Ashman family and a disturbing cult.
08:11Gameplay stays true to the series' identity.
08:13You are not powerful.
08:15Enemies, especially stalkers like the Red Nun, constantly hunt you and react to sound and movement.
08:21Instead of fighting, you rely on stealth, hiding, and distraction to survive.
08:27There's also a new hypnosis mechanic that lets you uncover hidden memories,
08:31reveal secrets, and even change parts of the environment to progress.
08:37The bodies of four of the previously reported missing people have been found.
09:00A child is dreaming in Rem's face, with open wings.
09:09The Born List takes place on a cursed island filled with cult activity, dark rituals, and supernatural forces that feel
09:16way beyond human control.
09:18The world is built around occult themes and Lovecraftian horror, where every location feels tied to something dangerous and unknown.
09:27The game is built around a ritual-based flow.
09:30You start by exploring and gathering resources, but once you begin performing rituals, you expose your position and raise the
09:37stakes.
09:37As the match progresses, everything escalates into a final phase where survival becomes chaotic and unpredictable.
09:45Gameplay mixes shooting with supernatural abilities.
09:48You can use weapons, but also rely on black magic, summon entities, and use special powers to gain an advantage.
09:55It creates a balance between traditional combat and something more unpredictable.
10:00You can use weapons, but you can use weapons, so you can use weapons, so you can use weapons, so
10:15you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:15you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:15you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:16you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:16you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:17you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:17you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:22you can use weapons, so you can use weapons, so you can use weapons, so you can use weapons, so
10:25you can use weapons,
10:36Light Survival takes horror in a different direction, by setting it in a brutal medieval
10:40world instead of the usual modern or sci-fi settings.
10:45You're dropped into a war between two kingdoms, where a deadly infection spreads through fallen
10:50soldiers and turns them into something much worse.
10:53What makes it interesting is the mix of melee combat and extraction-style gameplay.
10:57You go into dangerous areas, fight enemies, gather loot, and then decide whether to get
11:03out or push deeper for better rewards.
11:06That choice always comes with risk, because if you die, you lose everything you collected.
11:11Combat feels heavy and deliberate.
11:13You manage stamina, time your swings, block or dodge incoming attacks, and react carefully
11:19to enemy behavior.
11:21It's not about flashy combos.
11:23It's about staying alive.
11:25Even a small mistake can cost you, especially when facing multiple enemies at once.
11:30And if you don't know if you are making a proposal, it will follow...
11:31które?
11:33...
11:36...
11:46...
11:48...
12:00I don't know.
12:43I don't know.
12:48Bendy the Cage brings the Bendy series back with a darker and more intense tone, shifting
12:53away from the usual cartoon-style horror into something that feels more brutal.
12:58This time, the focus is on a new character trapped inside the studio, forced to survive
13:03in a place where ink creatures roam freely and nothing feels safe anymore.
13:08The game leans into mystery and survival.
13:10You're trying to figure out what's going on while dealing with constant danger, and the
13:15world itself feels more aggressive compared to previous Bendy games.
13:19Gameplay moves toward action survival.
13:21You're not completely helpless, you can fight back, but resources are limited, and enemies
13:27can overwhelm you fast if you're not careful.
13:29Managing supplies, choosing when to engage, and staying aware of your surroundings becomes
13:35essential.
14:04You're the one who bought real.
14:05Now, I'm going to quit.
14:14They Left Us Here is a horror game set on an abandoned space station,
14:18where nothing feels right from the very beginning.
14:22You wake up alone with no clear memory of what happened,
14:25surrounded by silent corridors, flickering lights, and systems that barely function.
14:30Gameplay focuses on exploration and problem-solving under pressure.
14:34You restore systems, unlock sealed areas,
14:37and piece together what happened while navigating tight spaces filled with potential danger.
14:43There's no reliable way to fight back,
14:45so staying aware and thinking ahead becomes your main advantage.
14:49One of the more interesting parts is the station's AI.
14:52It tracks what you're doing and reacts to it,
14:55which means you can't just move freely without thinking.
14:58Simple actions can have consequences later,
15:01and sometimes it feels like the system is actively working against you.
15:44Control Resonant expands the strange, reality-bending world of Control
15:48into something much larger and more unstable.
15:52Instead of being confined to a single location,
15:54the anomalies now spread outward,
15:56affecting entire environments where reality begins to collapse in unpredictable ways.
16:01The story still connects to the Control universe,
16:04but this time, the situation feels far more chaotic.
16:08Supernatural events are no longer contained,
16:10and the world around you starts to shift, distort, and break apart as you move through it.
16:16Gameplay keeps Remedy's signature mix of action and abilities,
16:19but it looks more direct and intense.
16:22Movement, positioning, and timing play a bigger role,
16:24with powers and combat blending together in faster, more aggressive encounters.
16:29With a wider scale and more chaotic environments,
16:33Control Resonant pushes the series beyond its original setting,
16:36turning it into a larger, more unpredictable experience where nothing feels stable anymore.
16:43Dark Mass is a horror game set deep underwater inside a sunken manor,
16:47and that setting alone makes it feel different right away.
16:51Everything feels slower, heavier, and more claustrophobic compared to typical horror games.
16:57The story follows a deep-sea explorer who discovers something hidden beneath a shipwreck.
17:02What starts as a normal investigation quickly turns into something disturbing,
17:06as the place feels wrong, like it's been waiting for someone to find it.
17:10Gameplay focuses on exploration and puzzle solving,
17:13but the underwater physics change how you move and react.
17:17You can't just run or escape easily,
17:19and limited visibility adds constant pressure
17:22while something unknown stalks you through the halls.
17:25With its underwater setting and slow tension,
17:28Dark Mass creates a kind of horror that feels more suffocating than loud.
17:32It's definitely one to keep an eye on.
17:36Hey, there's a new crawl bomb.
17:38I'm just trying to get in.
17:40I'm hooking up the camera now.
17:41Let me know if you're getting a fee.
17:42Behind you!
17:44There's a new behind you!
17:47I've never seen anything like this before.
17:59Who is that?
18:01I think I'm not alone down here.
18:05I'm not alone.
18:10Valor Mortis blends dark fantasy with a twisted version of the Napoleonic War,
18:15where the battlefield is no longer just soldiers.
18:18It's filled with corrupted, monstrous enemies created by a mysterious plague.
18:23You step into the role of a soldier brought back from death,
18:27now caught in a war that has turned into something far beyond human conflict.
18:31As you push forward, the game slowly reveals what caused the outbreak,
18:35and why you're still alive.
18:37Combat is built around a first-person, souls-like system, so it's slow, heavy, and punishing.
18:44Timing your attacks, dodging, and managing stamina are key,
18:48while supernatural abilities add another layer to how you fight and survive.
18:52With its mix of historical war and dark supernatural elements,
18:57Valor Mortis looks like a unique take on horror,
18:59especially for players who want something more challenging and intense.
19:02Oh, my God, that's what I'm trying to do with you.
19:48Welcome. I do hope that you descend when without complications.
19:55Before you begin contributing, I would first like to share a few words about what we expect of you, and
20:01in turn, what you can expect of us.
20:06Down here, in the dark, freezing waters of the Arctic, we stand, you might as, on the brink of human
20:14knowledge.
20:15We know more about the surface of Mars than we do at the bottom of the sea.
20:36Kratos Deep is a cosmic horror game set beneath the Arctic Ocean, where you explore the darkness using a submarine
20:43instead of moving on foot.
20:44The setting alone changes everything. You're surrounded by endless water, limited visibility, and the constant pressure of being far below
20:53the surface.
20:54The game revolves around a missing research facility hidden under the ice.
20:58As you investigate, pieces of what happens start to appear through logs, environments, and strange discoveries, slowly revealing that something
21:08far more disturbing is buried down there.
21:11Gameplay focuses on exploration and tools. You pilot a submarine across large areas, then switch to a drone to access
21:18tight spaces, vents, and hidden sections.
21:21Kratos Deep leans into atmosphere and discovery, creating a quiet but heavy kind of horror that builds the longer you
21:29stay underwater.
21:32Carnival Hunt is a horror game set inside a creepy, abandoned carnival.
21:36But the twist is, it's all about players going against each other.
21:40One person becomes the monster, while the others try to survive as these fragile, wind-up bunnies.
21:47Everything is played in first person, so no one really knows what's happening around them.
21:52You rely on sound, quick decisions, and teamwork.
21:56There are also small tricks like pretending to be dead to avoid the monster, but that doesn't always work.
22:02On the other side, the monster is hunting non-stop, collecting energy from players to keep going,
22:09and using abilities like teleporting or going invisible, depending on the type.
22:14Each match plays out differently depending on how people act, which keeps it unpredictable.
22:20Carnival Hunt is less about scripted scares, and more about tension between players,
22:24where one wrong move can expose everything.
23:10For some reason, it can't be found in many ways because they're not being a bit Samsara.
23:10What's up?
23:11The creatures in the world here are all of them in the world.
23:11The creatures with monsters have been around the Mandy, as best as if you also can,
23:11A��'s is not something.
23:12But the creatures with monsters have been around the world where they're not being around.
23:12And they're not a golden beast.
23:13O'rgh!
23:14What is that noise?
23:16The creatures with monsters have been around the same time.
23:18The creatures with monsters are in the sea, but they're not being among the monsters.
23:19And they're a lot of them have been around the world.
23:22The creatures with monsters have been around the same way for them.
23:27Ontos is a sci-fi horror game set inside a strange, isolated facility where reality
23:33doesn't behave the way it should.
23:35The moment you step in, things already feel off.
23:38Environments shift, logic breaks, and nothing stays consistent for long.
23:43Gameplay focuses on exploration and solving environmental puzzles, but the twist comes
23:48from how the world reacts to you.
23:50Rooms can change, paths can loop, and certain actions can alter what you see next, forcing
23:56you to constantly question your surroundings.
23:59There's no real sense of control or safety.
24:01Instead of fighting back, you're trying to understand how the environment works while
24:06avoiding whatever is hidden inside it.
24:08Ontos leans into psychological and sci-fi horror, creating tension through confusion and unpredictability
24:15rather than constant action.
24:26What is existence, really?
24:32Surely a question without an answer.
24:37Your father thought he knew that it inspired him to grant wishes.
24:44He's a nightmare.
24:49That's why all of us are here.
24:52You want to understand, to know, then you have to step beyond the walls around you, play
25:00your father's game, push the very limits, until you don't react to itself.
25:11Directive 8020 takes the dark picture's style and puts it in space.
25:15But this time, it feels way more intense.
25:19You're dealing with a crew on a colony ship that crashes on a distant planet, and things
25:23go bad really fast when an alien starts hunting them.
25:26Gameplay still keeps that choice-based style, but now there's more direct control.
25:31You're sneaking, hiding, using tools like scanners, and trying to avoid the alien instead of just
25:37watching cutscenes.
25:38One mistake can get a character killed for good.
25:41There's also a new system that lets you go back and change big decisions, which makes
25:45it more flexible if you mess up.
25:47But the tension is still there if you choose to play without it.
25:51Directive 8020 feels like a bigger step for this series.
25:54More control, more pressure, and way more paranoia than before.
26:02Those things can change shape.
26:12Don't you ever point that thing at me again.
26:29Scan complete, subject unidentifiable.
26:35The Mound Omen of Cthulhu goes in a different direction, by mixing jungle exploration with
26:40full-on Lovecraft horror, where the real danger isn't just monsters, it's losing your mind.
26:46The setup follows a group of explorers searching for treasure in a cursed jungle.
26:51At first it feels like a risky expedition, but the deeper you go, the more reality starts
26:56to break apart, and things stop making sense in ways that feel unsettling.
27:01Gameplay is built around short expeditions.
27:03You go in, collect loot, complete objectives, and try to get out before things spiral out of
27:08control.
27:09The longer you stay, the more aggressive the threats become, and your sanity starts dropping
27:14fast.
27:15It leans more into paranoia than straight up scares, where one bad decision can ruin everything.
27:21That kind of tension makes every run feel unpredictable, especially the deeper you go.
27:28When is this?
27:55How does he look at mob enfrent incubation?
28:19Resonant Q is a sci-fi horror game set on a massive orbital ring above a ruined earth,
28:25and right away it feels different because everything revolves around one core idea, energy.
28:31The setup puts you in dangerous missions climbing this collapsing megastructure where strange anomalies and creatures have taken over.
28:38As you move deeper, you're not just fighting enemies, you're trying to survive in a place where systems are constantly
28:44failing.
28:45Gameplay is built around that single energy system. It powers everything, your weapons, abilities, scanning, even your life support.
28:54So every action becomes a trade-off. Do you spend energy to fight, or save it so you can escape
29:00before everything shuts down?
29:02Resonant Q mixes shooter combat with survival pressure in a way that keeps you thinking the whole time.
29:08It's not just about aiming and shooting, it's about managing risk every second you're inside that orbital ring.
29:21Theprended Steam
29:22You Are Man City
29:39Theized Stick
30:06Ill is the kind of horror game that doesn't just try to scare you.
30:09It tries to make everything feel real and uncomfortable in a physical way.
30:14The game takes place in a dark research fort where something has gone seriously wrong.
30:19As you move through it, you start uncovering what happened while dealing with creatures that look and move in really
30:25disturbing ways.
30:27Gameplay leans into survival.
30:29Ammo isn't unlimited, so you can't just shoot everything.
30:32You have to manage weapons, check for issues, and decide when to fight or back off.
30:37The biggest difference is how enemies react.
30:40They don't just fall over, their bodies break apart in real time depending on how you attack them, and that
30:46actually changes how they move and behave.
30:49Ill feels more raw and unpredictable compared to most horror games.
30:53It's not just about surviving, it's about dealing with situations that can get messy and out.
31:02Of course, the map takes place in real time.
31:03Ah,.
31:12Oh, ah.
31:18Oh, sorry, real life.
31:20Oh, fuck.
31:25Oh, yeah, it's about working.
31:28Oh, yeah, I know.
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