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00:02Look, 2026's lineup is absolutely stacked, and half these games will probably get delayed.
00:07But the other half? Game changers.
00:10I've spent days researching what's actually worth your attention.
00:13So let's cut through the hype and talk about 18 games that might actually deliver.
00:17Some, you know, some you've never heard of.
00:20Look, when Yacht Club Games says they're making something, you listen.
00:24These are the folks who gave us Shovel Knight.
00:26And they actually understand what made old Game Boy games special without just slapping a green filter on garbage.
00:33Mina the Hollower is basically their love letter to Link's Awakening, but here's the thing.
00:37They're not copying it. They're showing Nintendo how it should have been done.
00:41You play as Mina, this mouse girl with a whip, running around underground worlds that genuinely look creepy and beautiful
00:48at the same time.
00:49The combat's got weight to it.
00:51When you smack enemies, they actually react like you hit them, not like you're poking them with a wet noodle.
00:56And get this.
00:57The whole game uses that top-down perspective that's apparently too hard for modern AAA studios to figure out without
01:04adding 17 different camera angles.
01:06No battle passes here.
01:08No premium currency nonsense.
01:10Just a complete game that you buy once and actually own.
01:13Yacht Club proved with Shovel Knight they know how to finish what they start.
01:17And after watching big studios release half-baked messes for 70 bucks, supporting developers who actually care feels pretty good.
01:24If you miss when games were just... games, this one's worth keeping on your radar.
01:30Okay, a detective mouse in a noir world sounds ridiculous, right?
01:34But Fumi Games went and made it actually work.
01:37You're this tiny private investigator solving crimes in a city where everyone's an animal.
01:41And before you roll your eyes, no, it's not trying to be Zootopia.
01:45This thing's got attitude.
01:47The mysteries actually make you think instead of just following a quest marker like your brain's on autopilot.
01:52You've got to interview witnesses, find clues, and piece together what happened.
01:56And the game doesn't treat you like you're stupid.
01:59It trusts you to figure things out.
02:01The art style's got that hand-drawn look that indie studios nail while big companies waste millions on photorealistic puddles.
02:08Combat exists, but it's not the point.
02:10You're a detective, not a soldier.
02:13What really sells it is the writing.
02:15These characters actually talk like real people, with personality and problems, not like AI chatbots reading a script.
02:22Coming from a smaller studio means they're not shoving loot boxes down your throat or selling you cosmetic whiskers for
02:27five bucks.
02:28Just a solid detective game that respects your intelligence.
02:32March can't come soon enough.
02:34Tarsier Studios made Little Nightmares, so you know exactly what you're getting into here.
02:38Creepy stuff that'll make you uncomfortable in the best way possible.
02:42Re-Animal throws you into this twisted world where animals have been experimented on and turned into absolute nightmares.
02:49It's horror, but not the jump scare garbage that lazy developers rely on.
02:53This is atmospheric dread that crawls under your skin.
02:57You're a kid trying to escape this facility, and the game makes you feel small and helpless, without being unfair
03:02about it.
03:03The puzzles actually require thinking, and the stealth mechanics work because the AI isn't completely brain-dead like in most
03:08games.
03:09Here's what I respect.
03:11Tarsier knows how to build tension without explaining everything.
03:14They let you figure out what's happening through environmental storytelling, not by dumping exposition on you like you're reading a
03:20textbook.
03:21And February 13th?
03:23Perfect timing for something creepy.
03:25No microtransaction store selling you premium fear.
03:28No season pass nonsense.
03:30Just a complete horror experience that'll stick with you.
03:33If you liked Little Nightmares, this is already on your list.
03:36If you didn't play Little Nightmares, fix that mistake first.
03:40Silent Hill coming back should be exciting, but let's be real.
03:44Konami's track record lately is basically a tutorial on how to disappoint fans.
03:48Townfall's being made by no code, the studio behind story is untold and observation.
03:53Which means it might actually be good.
03:55But that rumored March 26th date?
03:58Take it with a massive grain of salt because Konami loves delaying things.
04:01What we know is, it's supposed to go back to psychological horror roots instead of just throwing monsters at you.
04:07Silent Hill worked because it messed with your head.
04:10Made you question what's real.
04:11The town itself was the villain, not just a zombie playground.
04:15No code understands atmosphere, their previous games proved that, so there's hope here.
04:20But I'm staying cautious because we've seen what happens when publishers interfere with creative studios.
04:25If they let no code do their thing, we might get something special.
04:28If Konami forces them to add battle passes or online co-op nonsense, we're doomed.
04:34The Silent Hill name means something to people, and watching it get dragged through mediocre releases hurts.
04:40So yeah, I want this to be great, but I'm not pre-ordering until we see actual gameplay.
04:45Konami needs to earn back trust, not just cash in on nostalgia.
04:50Another LEGO game.
04:51Cool. Look, these games used to be genuinely fun when they were fresh.
04:55But TT Games has been coasting on the same formula for years.
04:58You run around, smash LEGO stuff, collect studs, solve basic puzzles that a goldfish could figure out.
05:04Legacy of the Dark Knight needs to prove it's not just the same game with a new Batman coat of
05:09paint.
05:09What could make this interesting?
05:12Actually challenging puzzles.
05:14Boss fights that require strategy, not just button mashing.
05:17A story that treats Batman properly instead of just cracking jokes every five seconds.
05:22The LEGO games work for younger players, sure, but when you've played one, you've basically played them all.
05:28May 29th gives them time to actually innovate, but will they?
05:31History says probably not.
05:33They'll add some new gadgets, maybe a vehicle section, call it a day.
05:37Okay, here's hoping they surprise us with actual depth instead of just another checklist of collectibles that pad out the
05:43game time.
05:44Batman deserves better than a mediocre LEGO game, and players deserve more than paying full price for what feels like
05:49DLC.
05:50Show us something new, TT Games, or admit you're out of ideas.
05:54A James Bond game that's actually supposed to be good?
05:57Yeah, I'll believe it when I see it.
05:59IO Interactive's making this, and they're the folks behind the recent Hitman trilogy, which were genuinely excellent stealth games.
06:05So there's actual hope the Bond name slapped on?
06:08It's another wasted opportunity.
06:10IO Interactive has the talent.
06:12The question is whether they'll be allowed to use it.
06:15Monster Hunter Stories is that weird spin-off series nobody expected to love, but here we are.
06:20Instead of just hunting monsters and wearing their skin like the mainline games, you actually befriend them.
06:25Ride them, battle alongside them.
06:28It's like Pokemon, but without Game Freak's refusal to innovate.
06:32Stories 2 was legitimately great.
06:33The turn-based combat had depth, the monsters felt like actual companions, and the story didn't treat you like you
06:40were brain-dead.
06:41Twisted Reflection, coming on March 13th, means Capcom's serious about this series, which is encouraging.
06:46What made stories work was respecting both the Monster Hunter universe and turn-based RPG fans.
06:52The battles required strategy, not just mashing the attack button until everything died.
06:57Raising your monsties, yes, that's what they're called, actually mattered because you built bonds with them.
07:02Now, Capcom can be greedy.
07:04They love their DLC.
07:06But the stories games have been relatively fair compared to Street Fighter's costume shop nightmares.
07:11If they keep that trend and deliver a complete experience, this could be the best Monster Hunter game of 2026.
07:16If they carve it up and sell pieces back to us, that goodwill evaporates instantly.
07:21Show us you learned from stories too, Capcom.
07:23Don't screw this up.
07:24Don't.
07:26Code Vein was basically anime Dark Souls with vampires, and you know what?
07:30It was pretty good despite everyone dismissing it.
07:33January 30th for the sequel is either ambitious or concerning, depending on whether Bandai Namco actually gave the team enough
07:40development time.
07:41The first game had issues.
07:43Bosses could be cheap.
07:44The AI companions were sometimes dumber than a box of rocks.
07:48And the level design got repetitive.
07:49But the character creator was fantastic, the blood code system let you switch play styles on the fly, and the
07:56gothic vampire aesthetic actually worked.
07:58Code Vein 2 needs to fix what was broken while keeping what made it unique.
08:02Better boss design that's challenging without being unfair.
08:05Smarter companions or just let me go solo without being punished.
08:09More varied environments because grey corridors get old fast.
08:12What I appreciate about this series is it's not trying to be Dark Souls exactly.
08:17It's got its own identity with the anime style and narrative focus.
08:21Whether that's your thing or not is personal taste.
08:23But you can't accuse it of being a soulless clone.
08:26Bandai Namco's track record is messy though.
08:29Sometimes they publish genuine gems.
08:31Sometimes they publish incomplete disasters.
08:34Code Vein 2 landing in January makes me nervous about crunch and rushing.
08:38Prove me wrong, Bandai.
08:40Give us a complete game that's actually finished.
08:43Square Enix remaking Dragon Quest VII is either the best or worst idea they've had in years.
08:49The original was this massive, slow-burn adventure that took forever to get going but rewarded patient players with one
08:55of the deepest JRPGs ever made.
08:58Reimagined coming February 5th suggests they're overhauling it completely, which it needs because that original opening was brutal.
09:05Hours before you even see your first battle.
09:07If they modernize the pacing, tighten up the grinding, and keep the heart of what made it special, this could
09:13introduce a whole new generation to a genuine classic.
09:17Dragon Quest has this charm that Final Fantasy lost somewhere around the 13th sequel.
09:21It knows what it is and doesn't apologize.
09:24Turn-based combat, classic progression, stories about regular people saving the world.
09:29But Square Enix loves cutting content and selling it back as DLC.
09:33They've done it before, they'll do it again.
09:35The 3 deciseconds remake was solid and complete, so there's hope they'll treat this with respect.
09:41What worries me is them modernizing it too much.
09:44Losing the identity that made Dragon Quest VII special in pursuit of broader appeal.
09:49Not every game needs to be an action RPG square.
09:53Sometimes turn-based combat is perfect.
09:55Trust the original vision, update what's genuinely outdated, and don't nickel and dime us.
10:00Simple formula.
10:02Onimusha coming back is genuinely exciting because this series disappeared for no good reason.
10:07Capcom just stopped making them after the PlayStation 2 era, which was criminal because these games were fantastic.
10:14Samurai action against demons.
10:16What's not to love?
10:17Way of the Sword doesn't have a specific date yet, just 2026.
10:21Which means Capcom's either being smart and taking their time, or they have no idea when it's actually ready.
10:27The original Onimusha games had this perfect blend of action and puzzle solving that Resident Evil nailed in the same
10:33era.
10:34You weren't invincible.
10:36Demons could wreck you if you got careless.
10:38The swordplay felt weighty and deliberate, not like you're waving a foam toy around.
10:43What we need from Way of the Sword is that same commitment to challenging combat without turning it into a
10:48Souls clone.
10:49Onimusha has its own identity, and trying to copy what's popular would ruin it.
10:53Keep the historical Japanese setting authentic, make the demons actually scary, and for the love of everything, no microtransactions for
11:01katana skins.
11:02Capcom's been on a roll lately with Resident Evil and Monster Hunter, so they remember how to make good games.
11:08The question is whether they'll treat Onimusha with the respect it deserves, or just cash in on nostalgia.
11:13We'll find out whenever they actually decide to release it.
11:17Team Ninja makes brutally hard games, and Nioh 3 dropping February 6th means they're confident enough to release it early
11:24in the year.
11:25That's either a great sign or complete arrogance.
11:28Nioh 1 and 2 were Dark Souls meets samurai combat, except faster, meaner, and way more complex.
11:34The stance system let you switch fighting styles mid-combo, the loot was deeper than most RPGs, and the difficulty
11:41made you earn every victory.
11:43What Nioh 3 needs to fix? The loot bloat got ridiculous.
11:47You'd get buried under hundreds of weapons that were basically identical with tiny stat differences.
11:52Inventory management became a second job.
11:54The story in previous games was okay, but forgettable.
11:57Just an excuse to fight demons in feudal Japan.
12:00If they tighten the loot system, keep the stellar combat that rewards skill over button mashing,
12:05and maybe write a story that's actually memorable, this could be the best in the series.
12:11Team Ninja knows their audience.
12:13People who want challenging combat that doesn't hold your hand.
12:16But challenge and unfair aren't the same thing.
12:19And sometimes Nioh crossed that line with cheap enemy placement or camera issues.
12:23Polish that stuff, keep what worked, and Nioh 3 could dominate February.
12:28Just don't expect this to be easy.
12:31Team Ninja doesn't do easy, and honestly, that's refreshing when so many games are scared to challenge players.
12:37Chinese developer S-Game making a character action game that looks this good?
12:41Yeah, I'm paying attention.
12:43Phantom Blade Zero got revealed, and people's jaws hit the floor because it looks like it belongs next to Devil
12:49May Cry and Bayonetta.
12:50Except it's got this gorgeous Chinese martial arts aesthetic instead of Western or Japanese style.
12:56September 9th is far away, which hopefully means they're taking time to actually finish it instead of rushing out broken
13:02garbage.
13:03The combat footage we've seen is fast, brutal, and stylish.
13:06Exactly what action games should be.
13:08You're slicing through enemies with techniques that look ripped from Wuxia films,
13:12and the boss fights seem genuinely intense.
13:15What's concerning?
13:17S-Game is relatively new to console development.
13:19Can they deliver a complete experience without technical disasters?
13:22Will the difficulty be fair or frustrating?
13:25And here's the big one.
13:27Will Sony or the publisher force them to compromise their vision?
13:30Because right now, Phantom Blade Zero looks like pure artistic vision.
13:34And that's rare.
13:36No live service nonsense announced.
13:38No microtransaction store teased.
13:41Just a complete action game.
13:42If they nail the landing, this could be one of 2026's biggest surprises.
13:47If they stumble, it's another case of amazing trailers disappointing in reality.
13:51I want this to succeed because new studios bringing fresh perspectives is how genres evolve.
13:57September can't come fast enough.
13:59A Marvel fighting game with a Japanese name and aesthetic?
14:02This is either brilliantly weird or a complete disaster waiting to happen.
14:06We don't have a specific release date, just 2026.
14:10Which makes me think they're still figuring out what this game even is.
14:13The concept sounds interesting.
14:15Marvel characters re-imagine through Japanese fighting game design philosophy.
14:19If they're pulling inspiration from Arc System Works or classic Capcom fighters, there's potential here.
14:25But Marvel's gaming track record is a nightmare.
14:28For every Spider-Man or Guardians of the Galaxy, you get 10 mobile cash grabs and half-finished live service
14:34games that died in months.
14:36What token needs?
14:37Tight mechanics that reward skill, balanced roster where characters feel distinct,
14:41and actual depth beyond just mashing buttons until super moves happen.
14:46What we'll probably get?
14:48Another arena brawler with shallow combat,
14:50expensive character DLC,
14:52and mechanics designed around extracting money instead of being fun.
14:56I want to be wrong.
14:58A genuinely good Marvel fighter would be fantastic.
15:00But until we see actual gameplay, this is just a cool concept that could go either way.
15:06Marvel, if you're listening, let the developers cook.
15:10Don't force them to add battle passes or premium currencies.
15:13Just make a complete fighting game that people actually want to play more than once.
15:18Naughty Dog's new game, officially scheduled for 2027, but rumors say maybe late 2026.
15:24Here's the thing about Naughty Dog.
15:26They make technically impressive games with strong narratives,
15:28but they've also become the poster child for interactive movies instead of actual games.
15:34The Last of Us Part 2 was gorgeous and well-acted,
15:37but the gameplay was basically the same stuff we've been doing since Uncharted.
15:41Intergalactic looks like a sci-fi adventure about a bounty hunter in space,
15:45which could be amazing if they actually innovate on gameplay
15:48instead of just re-skinning their usual formula.
15:51We need actual player choice that matters,
15:54not just walking down linear corridors watching cutscenes.
15:57Space exploration that feels genuine, not just backdrop for set pieces.
16:02Combat that evolves beyond stealth kills and shooting galleries.
16:05Naughty Dog has the talent and the budget.
16:08Sony throws money at them like it's unlimited.
16:10But having resources doesn't guarantee good game design.
16:13It guarantees pretty graphics and motion-captured performances.
16:17If Intergalactic is just the last of us in space,
16:20that's disappointing because space settings offer so much more creativity.
16:24Show us why this needs to be a game instead of a TV show, Naughty Dog.
16:29Earn our attention with innovative gameplay, not just cinematic trailers.
16:33And please, for once, let us actually play the game.
16:37Indie sci-fi game from a small team.
16:39April 30th release date.
16:41Saros is one of those games flying under the radar while everyone obsesses over AAA marketing budgets,
16:46and that's exactly where interesting stuff happens.
16:49It's about exploring alien worlds, solving environmental puzzles,
16:52and uncovering mysteries without someone holding your hand the entire time.
16:57No quest markers pointing you exactly where to go.
17:00No tutorial treating you like you've never touched a controller.
17:03Just you, strange planets, and the satisfaction of figuring things out yourself.
17:08What makes indie sci-fi games work is they're not trying to compete with billion-dollar budgets.
17:12They focus on unique ideas and tight execution instead of photorealistic graphics and celebrity voice actors.
17:19Saros looks atmospheric in that actually alien way.
17:22Not just earth, but with purple trees.
17:25Lazy design.
17:26The developers clearly care about their vision more than shareholders and quarterly earnings.
17:31But indie also means risk.
17:33Small teams can have technical issues, bugs that don't get fixed quickly, or ideas that sound better than they play.
17:40April 30th is soon enough that we should see real gameplay footage, not just cinematic trailers.
17:44If Saros delivers on its promise of genuine exploration and discovery, it's worth way more than another copy-paste open
17:52-world game.
17:53Support developers who take creative risks.
17:56That's how we get innovation instead of Assassin's Creed 47.
18:00Capcom's milking Resident Evil harder than a dairy farm, but here's the frustrating part.
18:05They're actually good at it.
18:07Requiem drops February 27th, and we barely know anything about it except Capcom registered the trademark,
18:13and insiders are whispering.
18:15If this follows the Resident Evil 2 and 4 remake formula,
18:18tight survival horror, limited resources, actual tension, we're golden.
18:23But if Capcom's getting lazy and just re-skinning assets to cash in on the name, we've got problems.
18:29What made the recent RE games work was respecting the source material while modernizing controls and graphics.
18:35Tank controls are gone, but the horror and atmosphere stayed.
18:38You still feel vulnerable, ammo still matters, and zombies are genuinely threatening instead of target practice.
18:45Requiem needs to continue that trend.
18:48No bloated open-world nonsense, no forced co-op that ruins pacing,
18:52and absolutely no Battle Royale mode because some executive thinks it's still 2018.
18:57Just pure survival horror that makes you afraid to open doors.
19:02Resident Evil scary again.
19:03The question is whether they'll stick to what works or experiment with terrible ideas.
19:08February will answer that question.
19:09Until then, cautious optimism.
19:13Insomniac making a Wolverine game should be perfect.
19:16They nailed Spider-Man twice, so taking on Logan seems obvious.
19:19Fall 2026 gives them development time, which is crucial because Wolverine needs to feel brutal in ways Spider-Man couldn't
19:25be.
19:25We're talking claws through enemies.
19:29Regeneration that actually matters in gameplay.
19:31Berserker rage that's more than a button prompt.
19:34The challenge is making Wolverine feel powerful without making him boring.
19:38He can't die easily, he heals constantly, so how do you create tension?
19:42Insomniac needs smart design here.
19:44Maybe overwhelming numbers of enemies, maybe specific threats that counter healing.
19:48Maybe consequences beyond just health bars.
19:51What worries me?
19:52Sony pushing them to sanitize the violence.
19:55Wolverine isn't family-friendly.
19:57He's a weapon who struggles with his nature.
20:00Toning that down to hit a certain rating ruins the character.
20:03And please, no copy-paste of Spider-Man's structure.
20:06Logan doesn't swing through cities doing side quests for random citizens.
20:10He's not a friendly neighborhood anything.
20:13Insomniac has the talent, but do they have creative freedom to make Wolverine properly violent and dark?
20:18Or will Disney and Sony water it down into generic action?
20:22The Guardians game proved you could do Marvel right without compromising.
20:26Wolverine deserves that same respect.
20:28Fall 2026 better deliver the Logan we actually want.
20:32November 19th, 2026.
20:35Rockstar's finally releasing GTA 6 after making more money from GTA 5 Online than some country's GDP.
20:41Here's what everyone's thinking but not saying.
20:44The exciting.
20:44The leaked footage showed impressive stuff.
20:47Better animations, more interactive systems, actual consequences for actions.
20:52But let's talk about the elephant in the room.
20:54GTA Online consumed Rockstar's soul.
20:57They stopped making single-player DLC because shark cards printed money.
21:02Why innovate when people throw cash at digital cars?
21:05Money machine that occasionally makes art.
21:07Will GTA 6 be worth playing?
21:09Absolutely.
21:10Will it respect your time in Wallet?
21:13Probably not.
21:14Buy it for the campaign?
21:15Look, half these games will get delayed.
21:17That's just reality.
21:19Publishers lie, development takes longer than planned, and...
21:232026 inches often means 2027 if we're lucky.
21:26But here's the thing.
21:27Even if only half this list actually delivers, 2026 could be special.
21:32We've got creative indies taking risks, established studios trying to prove they still have it,
21:37and yeah, some corporate cash grabs will probably regret buying.
21:41My advice?
21:42Don't pre-order anything.
21:43Wait for actual reviews from real people, not paid influencers.
21:47Support the developers taking creative risks.
21:50Ignore the ones trying to sell you half a game for full price.
21:53And if a game has a season pass announced before launch, run.
21:57Which of these are you actually excited for?
22:00Let me know in the comments.
22:01And be honest, not just the safe picks everyone's hyping.
22:04If you found a game here you'd never heard of, that's exactly why I made this video.
22:08Hit subscribe if you want more real talk about gaming without the corporate nonsense.
22:12Now get out there and actually play something, instead of just watching videos about games.
22:16I'll see you in the next one.
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