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Ninja Theory, the studio behind Hellblade: Senua’s Sacrifice and Senua’s Saga: Hellblade II, is reportedly beginning to let employees go after two separate deals to save the studio fell through.
Just months after announcing Senua, the next game in the series, Ninja Theory has entered the UK's consultation process ahead of potential mass layoffs and a possible shutdown.
In this video, we look at what happened to Ninja Theory, why the two deals to save the studio reportedly failed, what this could mean for Senua, and what the situation says about the increasingly difficult economics of AAA game development.
If you enjoyed the video, please give it a thumbs up, subscribe to the channel, and ring the notification bell so you don't miss any future uploads!
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#NinjaTheory #Hellblade #Senua #Xbox #Gaming
Just months after announcing Senua, the next game in the series, Ninja Theory has entered the UK's consultation process ahead of potential mass layoffs and a possible shutdown.
In this video, we look at what happened to Ninja Theory, why the two deals to save the studio reportedly failed, what this could mean for Senua, and what the situation says about the increasingly difficult economics of AAA game development.
If you enjoyed the video, please give it a thumbs up, subscribe to the channel, and ring the notification bell so you don't miss any future uploads!
Want to support the channel and get exclusive content? Join my Patreon for just $1 a month and get an exclusive video every week!
My latest Patreon Exclusive is Why Is It So Hard To Build A New AAA Studio?
👉 https://www.patreon.com/cw/JamesSchierer
#NinjaTheory #Hellblade #Senua #Xbox #Gaming
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GamingTranscript
00:00Ninja Theory, the studio behind Hellblade, Senua's Sacrifice, and Senua's Saga, Hellblade 2, appears to be entering the beginning of
00:07the end.
00:08The studio has reportedly started the process of letting employees go after two separate deals intended to save Ninja Theory
00:14fell through.
00:15And what's particularly heartbreaking about this situation is that Ninja Theory had just announced a brand new game called Senua
00:22earlier this year.
00:23Now just months after that announcement, the future of both the game and the studio itself is in serious doubt.
00:30This is another story about layoffs in the gaming industry, but it's also a story about what happens when a
00:35talented studio produces critically acclaimed games
00:38that apparently aren't generating enough commercial success to justify the cost of keeping that studio around.
00:44So today we're going to take a look at what happened to Ninja Theory, why two potential deals fell apart,
00:49what this means for Senua,
00:51and what this tells us about the increasingly difficult business of making AAA games.
00:56And before we get started, if you enjoy the video, please give it a thumbs up, subscribe to the channel,
01:02and ring the notification bell so you don't miss any of my future uploads.
01:05And if you'd like to support the channel even further, you can join my Patreon for just $1 a month
01:10and get an exclusive video every single week.
01:13The latest Patreon exclusive is Why Is It So Hard To Build A New AAA Studio.
01:18If you'd like to check that out and support the channel, the link to my Patreon is in the description.
01:23Now let's talk about Ninja Theory.
01:26Ninja Theory has been around in one form or another since 2000.
01:30Over the years, the studio worked on a number of different projects, including Heavenly Sword and Slave Odyssey to the
01:36West and DMC Devil May Cry.
01:39The company went through several changes during its history, including periods of independence and ownership,
01:45before Microsoft acquired Ninja Theory in 2018 and bought it into Xbox Game Studios.
01:50At the time, the acquisition seemed like a pretty good fit.
01:53Microsoft was expanding its first-party lineup, and Ninja Theory had already established itself as a studio capable of creating
02:00distinctive story-driven games.
02:02But the game that really defined Ninja Theory's modern identity was Hellblade Senua's Sacrifice.
02:09Released in 2017, Hellblade was a fascinating project.
02:13It wasn't trying to compete with the biggest open-world games on the market.
02:16Instead, it focused heavily on its story, atmosphere, combat, sound design, and the experiences of Senua herself.
02:23The game was critically acclaimed and became a major success for Ninja Theory.
02:27And eventually, Xbox gave the studio the opportunity to make a much larger sequel.
02:33That sequel was Senua's saga, Hellblade 2.
02:36When Microsoft showed off Hellblade 2, one thing immediately stood out.
02:40The game looked incredible.
02:41The visuals, character models, environments, facial animation, and performance capture demonstrated just how much technology and talent Ninja Theory had
02:50behind it.
02:51And when Hellblade 2 finally launched in 2024, it once again received generally positive reviews.
02:57But there was a problem.
02:58The game apparently didn't perform as well commercially as Microsoft would have wanted.
03:04There have been analyst estimates and reports suggesting that Hellblade 2 struggled with sales,
03:09although it appears to have found a reasonably large audience through Xbox Game Pass.
03:13And that distinction is important.
03:15Because a game could be well-liked and still not be financially successful enough.
03:19You can have critics praising your game.
03:21You can have players enjoying it.
03:23You can have an enormous amount of technical talent behind it.
03:26But if the game costs a huge amount of money to make and doesn't generate enough revenue,
03:31the publisher eventually has to ask whether continuing to fund that kind of development makes financial sense.
03:36And unfortunately, that seems to have become a major problem for Ninja Theory.
03:41Because just four months ago, Ninja Theory announced another game, simply titled Senua.
03:46The announcement came during Xbox's Summer Showcase, and it was a pretty big deal.
03:51Here was Ninja Theory, announcing another chapter in the story of Senua.
03:54And if you were a fan of the previous games, it gave you something to look forward to.
03:59But there was something else happening behind the scenes.
04:01According to reports, Microsoft had already decided that it wanted to part ways with Ninja Theory.
04:06The company was going through a massive restructuring of its gaming division,
04:10and Ninja Theory was one of the studios that Microsoft was looking to separate from Xbox.
04:16And this is where the story gets particularly strange.
04:19The announcement of Senua reportedly wasn't just about announcing the next game.
04:24It was also intended to help attract potential buyers for Ninja Theory.
04:28In other words, Microsoft was essentially putting the studio on the market while showing potential buyers,
04:33here's what you're getting. You're getting a studio with a recognizable history.
04:37You're getting the team behind Hellblade.
04:39You're getting the Hellblade franchise.
04:41And you're getting a new Senua game already in development.
04:44That sounds like it should have been an attractive proposition.
04:47Unfortunately, it wasn't enough.
04:50Last month, Xbox announced that two separate deals intended to save Ninja Theory had fallen through.
04:55And that was the point where things became much more serious.
04:58Rather than continuing to search indefinitely for a buyer, Ninja Theory would enter the UK's consultation process ahead of mass
05:05layoffs and a presumed shutdown.
05:07That doesn't necessarily mean every employee disappears overnight.
05:11But it does mean the studio has entered a process that could ultimately result in its closure.
05:16And now we're beginning to see those consequences.
05:20Multiple current and former Ninja Theory employees have announced that their positions were either at risk of redundancy
05:25or that they were looking for new opportunities.
05:28And some of the comments from those employees really put the human side of the story into perspective.
05:33Gameplay programmer Katrin Mayer wrote about how incredibly sad it was knowing that the team wouldn't get to finish what
05:39they had been working on.
05:40She talked about the care, talent, and effort that went into the project
05:44and how she wished the team had been given the opportunity to see what it could become.
05:49That's a pretty heartbreaking statement when you consider that Senua was only announced a few months ago.
05:53Imagine spending years working on a project.
05:56You know where it's going.
05:58You know what the team wants to accomplish.
06:00You're excited to eventually show players what you've been building.
06:04Then suddenly the future of the studio is uncertain.
06:06And you don't even know whether the project you're working on will ever be finished.
06:11Performance capture technician Rachel Kimber also announced her departure.
06:14She described her time at Ninja Theory as some of the best years of her life
06:19and talked about the amazing people she had the opportunity to work with over the previous four and a half
06:24years.
06:24She also talked about making friends for life.
06:27And again, this is the part that can get lost to whenever we talk about layoffs as business statistics.
06:32It's easy to say Ninja Theory is laying off employees, but these aren't numbers on a spreadsheet.
06:37These are people who spent years of their lives working together.
06:41They built relationships.
06:42They created games together.
06:44They developed careers together.
06:46And now some of those people have to start looking for work elsewhere.
06:50And that brings us to one of the biggest questions surrounding this entire situation.
06:54Why couldn't someone save Ninja Theory?
06:56One of the comments on the story summed up what a lot of people are probably thinking.
07:00A commenter expressed disappointment that nobody wanted to buy Ninja Theory,
07:05pointing out that the studio had a great catalog and saying that they were worried
07:08this probably means we don't get to see Senua released.
07:11And honestly, I understand that reaction.
07:13If you're a fan of Ninja Theory, it's easy to look at the situation and think,
07:17how can nobody want the studio?
07:20You've got Hellblade.
07:21You've got a recognizable character in Senua.
07:24You've got decades of development experience.
07:26You've got talented developers.
07:28And you've got a game already in production.
07:30Surely someone should want that.
07:32But there's another side to this argument.
07:34One commenter made a much more business-oriented argument.
07:37They pointed out that publishers don't exist simply to collect talented developers.
07:41They exist to produce products that make money while hopefully also being high quality.
07:46And while Ninja Theory's work may have been extremely high quality,
07:49the argument is that the games simply weren't resonating with enough people commercially.
07:54That's a difficult thing to hear.
07:56But it gets to the heart of the problem.
07:57Because games are becoming more and more expensive to make.
08:01The bigger the game becomes, the more people you need.
08:04The more detailed the graphics become, the more artists you need.
08:07The more cinematic the game becomes, the more performers, animators, writers, designers,
08:12and technical staff you need.
08:14And the longer development takes, the more those costs continue to pile up.
08:18At the same time, gamers have pushed back against increasing game prices.
08:22So publishers are stuck in a difficult position.
08:25They are spending more money to make games while trying to convince consumers to pay prices
08:29that may not increase at the same rate.
08:31And that creates a dangerous situation for studios operating in the AAA space.
08:37And Ninja Theory may be one of the clearest examples of this problem.
08:41The Hellblade games are critically acclaimed.
08:43But they aren't necessarily the kind of games that sell tens of millions of copies.
08:47They're relatively focused, narrative-driven experiences.
08:50They have a specific audience.
08:52And while that audience may love them,
08:54the size of that audience may not be enough to justify the cost of maintaining a large AAA development studio.
09:00That's the brutal part.
09:01It doesn't necessarily mean Ninja Theory made bad games.
09:05It doesn't necessarily mean the developers failed.
09:08It doesn't even necessarily mean the audience didn't care.
09:12It means that from a business perspective,
09:14the numbers apparently weren't good enough.
09:16And in the modern AAA industry,
09:18that could be enough to kill a studio.
09:20And that's what makes the situation surrounding Senyor so frustrating.
09:24The game was just announced.
09:25We barely knew anything about it.
09:27We don't know exactly how far along it was.
09:30We don't know how much it cost.
09:32We don't know what the final game would have looked like.
09:34And now there's a very real possibility that we may never find out.
09:39There's also an unfortunate irony here.
09:41The game was reportedly being used to help attract a buyer for the studio.
09:45But if nobody was willing to make a deal for Ninja Theory,
09:48even with a new Senyor game attached to it,
09:50that tells you just how difficult the business case for this studio may have been.
09:54And I think that's something worth remembering before simply blaming Microsoft
09:57or saying that nobody cares about talented developers.
10:01Microsoft clearly wanted to get Ninja Theory off its books.
10:04But Microsoft also apparently tried to find someone who would take over the studio.
10:09Two separate deals were attempted.
10:11Both failed.
10:12And now employees are paying the price.
10:15Ninja Theory also isn't the only studio that has been affected by Microsoft's restructuring.
10:20Double Fine, Undead Labs, Compulsion Games, and Arcane Leon were also involved in various separation processes.
10:27There are important differences between these situations.
10:30Double Fine and Undead Labs both experienced layoffs during their separations.
10:35But both ultimately managed to become independent.
10:38Compulsion Games also spun off and became independent.
10:41So there is at least some precedent for an Xbox-owned studio,
10:45leaving Microsoft and continuing on its own.
10:47That's why the two failed Ninja Theory deals are so significant.
10:51There was apparently a path where Ninja Theory could have continued.
10:54The problem is that the right buyer never materialized.
10:58Or at least the deals that were attempted didn't make it to the finish line.
11:01And one commenter summed up what I think many people are probably wondering.
11:05What exactly happened with those two deals?
11:08Why did they fall apart?
11:09Was it the price?
11:10Was it the cost of Senua?
11:12Was it the state of the studio?
11:14Was it the commercial performance of Hellblade 2?
11:16Was it Microsoft's terms?
11:18Was it something else entirely?
11:22Right now, we don't have those answers.
11:24And honestly, I think a lot of people would love to know.
11:27One commenter even joked that they can't wait for Jason Schreier's eventual book about this entire situation
11:32because they want to know the details surrounding those two failed deals.
11:36And while that's obviously speculation about a future book, I understand the sentiment.
11:40Because there's clearly a story behind the story here.
11:43We know the end result.
11:45Two deals failed.
11:46Employees are now being let go or placed at risk of redundancy.
11:50Ninja Theory could potentially close.
11:53And Senua may never be released.
11:55But we don't know exactly why those deals collapsed.
11:58And those details could tell us a lot about how difficult it has become to operate a AAA studio.
12:04The sad thing is that Ninja Theory has already experienced almost every version of the modern game development business.
12:10It started independently, it changed ownership, it continued creating games, it became part of Xbox, it produced critically acclaimed projects,
12:20it worked on increasingly ambitious games, and now it's potentially heading back toward independence.
12:25Except this time, there may not be a company waiting to take it over.
12:28That's a pretty remarkable journey for a studio that has existed for more than two decades.
12:33And I think the biggest lesson here is that being talented isn't enough anymore.
12:37Being critically acclaimed isn't necessarily enough.
12:40Having a recognizable franchise isn't necessarily enough.
12:44Having dedicated fans isn't necessarily enough.
12:47If the financial model doesn't work, a studio can still disappear.
12:51That's not necessarily unique to gaming.
12:54But the scale of the problem in gaming has become increasingly obvious.
12:57Because we're not talking about studio making games with a handful of people anymore.
13:02We're talking about hundreds of developers working for years on projects that can cost enormous amounts of money.
13:07And if the final product doesn't generate enough revenue, there's very little room for error.
13:13The industry needs to figure out how to make AAA development more sustainable.
13:17Because if the only games that are considered financially successful are the absolute biggest blockbusters, then we're going to continue
13:24losing studios that make different kinds of games.
13:33Because every time a studio closes, we're potentially losing ideas that we haven't even seen yet.
13:39And that's what bothers me most about the potential loss of Ninja Theory.
13:43It's not just that we could lose the studio behind Hellblade.
13:46We could lose the opportunity to see what Ninja Theory would have done next.
13:49We could lose Senua before it ever gets into players' hands.
13:54And we could lose the developers who might have created something completely different years from now.
13:58That's the part of the gaming industry we don't always think about.
14:01Where a studio closes, you're not just losing its past.
14:04You're potentially losing its future.
14:07At this point, Ninja Theory future remains uncertain.
14:10The studio is going through the UK's consultation process.
14:14Employees are already announcing that their positions are at risk or that they're moving on.
14:18Two deals to save the studio have fallen through.
14:22And Senua, a game that was announced only a few months ago, could potentially become another unreleased project lost to
14:28the industry's current financial reality.
14:31I sincerely hope that's not what happens.
14:33I hope another buyer steps forward.
14:35I hope the developers who are losing their jobs find new opportunities.
14:39I hope that regardless of what happens to Ninja Theory itself, the talent behind these games gets the chance to
14:45keep creating.
14:45Because whatever your opinion is on Hellblade, there's no denying that Ninja Theory has produced some unique games over the
14:52last two decades.
14:53And it would be a shame if its story ended here.
14:57But this situation also serves as another warning for the entire AAA industry.
15:02Games are getting more expensive.
15:04Development is taking longer, studios are getting bigger, and the margin for failure is getting smaller.
15:10If that continues, we could see more and more talented teams disappear.
15:14Not because they can't make great games, but because the business surrounding those games simply isn't sustainable.
15:20And that's a problem that the industry needs to figure out.
15:23Because nobody wins when a talented team spends years creating something they believe in,
15:28only for the project, and potentially the entire studio, to disappear before they ever get a chance to finish it.
15:34If you enjoyed this video, make sure to give it a thumbs up, subscribe to the channel, and ring the
15:39notification bell so you don't miss any future uploads.
15:42And if you'd like to support the channel, you can join my Patreon for just $1 a month and get
15:47an exclusive video every week.
15:49The latest Patreon exclusive is Why Is It So Hard To Build A New AAA Studio.
15:54If that sounds interesting, the link to my Patreon is in the description.
16:00Game on.
16:03Game on.