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CD Projekt Red's joint CEO has admitted that some players may never regain their trust in the studio after the troubled launch of Cyberpunk 2077. Despite years of updates, patches, and the Phantom Liberty expansion helping rebuild the game's reputation, the company acknowledges that some fans have moved on for good.

In this video, I discuss what this means for CD Projekt Red, whether The Witcher 4 can complete the studio's redemption story, and if gamers should be willing to give developers a second chance after a disastrous launch.

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Do you think CD Projekt Red has earned back your trust, or is the Cyberpunk 2077 launch something you'll never forget? Let me know in the comments!

#Cyberpunk2077 #CDProjektRed #TheWitcher4 #GamingNews
Transcript
00:00First, CD Projekt Red's CEO admits some players may never return after Cyberpunk 2077 launch.
00:07CD Projekt Red's leadership still believes the studio is working through the long shadow cast by Cyberpunk 2077's troubled launch,
00:15with joint CEO Michael Nowakowski suggesting that full player trust may never be fully restored.
00:22In a recent interview with Edge via GamesRadar, Nowakowski reflected on the backlash surrounding Cyberpunk 2077's release,
00:30describing the period as heartbreaking for the studio.
00:34He reiterated that CD Projekt Red's reputation has long been one of its strongest assets,
00:40but acknowledged that the damage from the launch was significant and long-lasting.
00:44I'm not 100% convinced we went through the full redemption arc, Nowakowski said.
00:49I'm convinced that we lost the faith of some people indefinitely, and that's a fair thing.
00:54But I do hope we will be able to make it back.
00:56If not with The Witcher 4, then with whatever comes next.
01:00The comments reflect a cautious optimism within the studio,
01:03even as Cyberpunk 2077 has experienced a strong recovery in the year since launch,
01:09bolstered by major updates, expansions, and renewed player interest.
01:12Despite that turnaround, CD Projekt Red appears aware that some players may remain unconvinced regardless of post-launch improvements.
01:22The statement also reads as a broader acknowledgement of how difficult it can be for major studios to recover from
01:28high-profile launches
01:29in the modern gaming landscape, where first impressions often define long-term perception.
01:34In the same interview, Nowakowski also addressed the studio's long-term development strategy.
01:41While CD Projekt Red intends to increase output over time,
01:44he stressed that the company does not want to become a studio that releases major titles on an annual cycle.
01:51Our dream is to be making more games, although we never want to turn into the studio that's going to
01:56be launching a big game every year, he explained.
01:59It may happen, but this is not the goal.
02:01We have a rough 10-year rolling plan, but the goal is not to flood the games market with CDPR
02:07games.
02:08Instead, the studio says it plans to focus on a smaller number of high-profile franchises,
02:13primarily The Witcher and Cyberpunk, rather than expanding into a wide portfolio of intellectual properties.
02:20Whether The Witcher 4 will serve as a true turning point for public perception remains to be seen,
02:27but eternally, CD Projekt Red appears to be under no illusion that its reputation has fully recovered,
02:32or that it ever completely will.
02:37Okay, um, I get it.
02:41There's no way that they ever will win back everyone they burned with the launch of Cyberpunk 2077.
02:47There's always going to be at least one person, and, um, I'm sure it's not just one, I'm sure it's
02:54multiple people,
02:55that will never trust, uh, CD Projekt Red again with, uh, the disaster that was Cyberpunk 2077's launch.
03:06But, it's also the same thing that happened with No Man's Sky, uh, different developer,
03:10but when No Man's Sky came out, everyone said it was boring, there was no content,
03:16it was, uh, just, uh, empty game, basically.
03:21Um, and, look how that turned out.
03:24Uh, it ended up, once more content got added, uh, it became one of everyone's favorite games.
03:31So, there's definitely, um, I don't think, and it's not like Cyberpunk 2077 was an awful game.
03:40Um, I never played it at launch, but enough people gave it a chance where they came back for the
03:49extra content,
03:50they came back for the fixes, and it, they were able to at least win some of those people that
03:55were initially burned back.
03:58Um, so, I don't think, uh, that, like, any long-term damage that is substantial from the launch of Cyberpunk
04:072077.
04:08It's kind of like No Man's Sky for Microsoft.
04:12Just, at least I think Microsoft Game Studios made, uh, No Man's Sky.
04:17Just, um, but I could be wrong on that.
04:20Um, but anyway, uh, Cyberpunk 2077, um,
04:27you know, ever, no one talks bad about it anymore.
04:30That's the, that's the thing.
04:32Now, if you're asking what someone thinks of Cyberpunk 2077 that played it,
04:36and didn't quit right after the launch, or write it off right after the launch,
04:41um, you're not gonna get someone trashing a game.
04:44You're gonna, uh, you're gonna, so,
04:47I think that will, you know, I think enough players will forgive you where,
04:53if you don't do that again, um,
04:56release something that's not ready to be released,
05:00then you're not gonna have to worry about it.
05:03Because, like I said, the hate that's, uh,
05:05originally existed for Cyberpunk 2077
05:08is no longer there anymore.
05:11Uh, now, CD Projekt Red, um,
05:14also said that they don't want to become a game, uh, studio that, um,
05:19releases triple-A games every year.
05:22Good.
05:25Uh, we, cause we see this with the sports franchises that release every year.
05:29I mean, you got, you know, any, any sports franchise, uh, 2K,
05:36or the Madden series, um, MLB The Show,
05:41I could go on and on.
05:44These games have so little, um,
05:48between entries in the series,
05:51you would think it would just be easier on everyone
05:53if they just released a roster update
05:55for, as downloadable content,
05:57instead of having to release a whole brand new game
05:59and expect people to pay, uh, pay full price for it again.
06:05So, um, good.
06:07If, I mean, even Call of Duty, to be fair,
06:10Call of Duty, yeah, they released a game every year,
06:13but they had three different development teams working on it.
06:16So, like, when this studio released the game one year,
06:20then next year was from this studio,
06:22next year was from this studio,
06:23and then the first studio
06:26released their next game three years later.
06:30So, I don't know if that's still how it works,
06:33but that's how at least it used to work.
06:35They had three different development teams,
06:37and they all, that's why you probably got
06:40Modern Warfare, like, Modern Warfare 3,
06:42the original, um, no, no, no,
06:45Modern Warfare 2, excuse me.
06:46Then you got Black Ops.
06:48Then what was, then was Modern Warfare 3 next,
06:51or was it something else between
06:52Modern Warfare 2, Black Ops, and Modern Warfare 3?
06:57I think 3 came out,
06:58I think Modern Warfare 3 came out
06:59after the first Black Ops.
07:04Again, I think, so, you know,
07:05if I get, if, if I'm wrong,
07:07let me know in the comments,
07:08but I, but I think that's, um, how it went.
07:13And yeah, you know,
07:14it's better to release,
07:16it's better to take years between every game
07:20than just be on this annual release schedule,
07:23because, um, even, uh, the people
07:26who released, um, WWE, at least,
07:28the, used to, they used to develop at Ukes,
07:32they said that, uh, they were always
07:34in crunch time, uh, they said
07:36when, like, SmackDown vs. Raw 2010
07:38hit the store, uh, on release day,
07:40they had already been working on
07:41SmackDown vs. Raw 2011.
07:44And, uh, back when the games
07:47were released in October,
07:49um, someone, uh, toured,
07:52like, a Ukes office in January,
07:55and you saw pillows and blankets
07:58under the desk.
07:59Developers were sleeping under their desk
08:00just to get the games out
08:02every single year.
08:06So, you, you know,
08:08you're gonna burn people,
08:09you're gonna burn your employees out
08:11if you tried an every year release,
08:13especially if it doesn't have to be
08:14every year.
08:16And then, you got, you know,
08:18what, how, um,
08:21if you burn your employees out
08:23because they're so tired from working,
08:24are they gonna have ideas
08:25or what to add?
08:29No, that's gonna dry up soon.
08:31You know, sure, they'll come up
08:33with a thing here or there,
08:35but if they will,
08:36but if they have to release
08:37a $60 game every single year,
08:39or now it's more,
08:42you know, people are gonna be like,
08:44what am I getting
08:44for my $60, $70, $80?
08:47So, I know CD Projekt Red said
08:50over the next 10 years,
08:52they plan, they're planning
08:53three Witcher games.
08:54So, like, we should get
08:55The Witcher 4, 5, and 6
08:57over the next 10 years.
08:59Um, and even that,
09:03that sounds like a big undertaking
09:04because even though it's
09:05three games in 10 years,
09:07they're not small games.
09:09they're, they're the Witcher games.
09:12So, yeah, I don't think,
09:14uh, to recap,
09:15I don't think they burned
09:17too much trust to bounce back
09:19from the disastrous launch
09:20of Cyberpunk 2077.
09:22Did every single person come back?
09:24Obviously not.
09:25Every person, you know,
09:27there's at least one person out there
09:28that will probably never,
09:30uh, trust CD Projekt Red again,
09:32and you're going to have that
09:33if you have a bad game,
09:35especially at launch.
09:37Um, good that they don't want
09:40to release games every year
09:41because with how big games are
09:43and how expensive they are,
09:45you do not want to, um,
09:48that's going to, that's,
09:49if you're trying to release
09:50a series of games every,
09:52you know, once per year,
09:54uh, you're going to burn out
09:55your employees,
09:56and then it's going to show.
09:58And then the games aren't going
10:00to have that value
10:01where people should buy them
10:02every year anyway.
10:05Um, as for The Witcher 4,
10:07will that bring people back?
10:08I think it'll bring a lot
10:09of core fans back, uh,
10:11for CD Projekt Red.
10:13Um, you know, what,
10:16what do they have planned
10:17other than CD,
10:18uh, other than The Witcher 4,
10:205, and 6?
10:22Um, if their 10-year plan
10:24doesn't get derailed or changed.
10:27I have no idea
10:28what else they have,
10:30but we'll see how things go
10:32with The Witcher 4
10:33and see what CD Projekt Red,
10:35uh, does after.
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