- 2 days ago
Category
😹
FunTranscript
00:07Welcome to MojoPlays and today we are responding as quickly as we can, and sometimes with absolutely
00:12zero warning. These are the 10 hardest quick time events in video games. Let's have a look and try
00:17not to put the controller down and get immersed for a moment. Before we continue, we publish
00:21content all week long, so be sure to subscribe and ring the bell to get notified of our latest
00:26videos. Electricity Maze Heavy Rain
00:38For a game that's basically an interactive panic attack held together with quick time events,
00:43Heavy Rain has a few moments that players still dread years later. Most people bring up Ethan's
00:48chaotic driving sequence, but honestly the electrical wire section deserves way more attention for how
00:53stressful it actually is. The whole scene feels unbearably tense, from the second it starts
00:57there's barely any music, just a constant crackling of electricity echoing around while Ethan slowly
01:03inches towards those exposed high voltage wires like the world's dumbest electrician. What makes
01:08the sequence so brutal is how precise the controls become. One wrong input and you feel like you're
01:13seconds away from turning Ethan into a human toaster. The game forces you through this awkward chain of
01:18button prompts while the camera angles make everything even more uncomfortable.
01:30The crowds of fight Resident Evil 4
01:37People love talking about Resident Evil 4 like it's this flawless action masterpiece, but a lot of
01:41people conveniently forget how badly the game humbled them on the first playthrough. It wasn't always easy,
01:47and it wasn't always, dare I say, good. One of the biggest examples is the infamous Krauser knife
01:53fight, a scene that somehow turns a simple cutscene into pure psychological warfare. You might argue that
01:58it's brilliant, I argue that it's poorly designed and deserves a good punch in the belly. The hardest part
02:02is that the sequence just keeps going way longer than you expect, or way longer than you need. What starts
02:08as a cool cinematic duel suddenly becomes an endless stream of quick time prompts, while Krauser flips
02:13around like a man auditioning for an action movie, and Leon desperately tries to keep up. The timing
02:17windows are ridiculously tight, so even players who know the prompts are coming can still mess up,
02:22because their brain panics for half a second. Mind panics for like seven half a seconds.
02:33You may be able to prolong your life, but it's not like you can escape your inevitable death,
02:38is it? A tense moment until dawn.
02:48A lot of difficult quick time events in horror games rely on players smashing buttons as fast as humanly
02:52possible while you crawl away from a masked deviant, but until dawn does something way crawler. Instead
02:58of testing your reaction speed, the game suddenly expects you to stay perfectly still while danger
03:03creeps closer and closer. Sounds easy in theory, in practice it turns your hands into nervous jelly.
03:09The infamous don't move sections are terrifying because the tension alone makes people accidentally
03:14twitch their controllers by half a millimeter and immediately get somebody killed. You can hear
03:18characters breathing, monsters stomping around nearby, and your brain starts screaming at you,
03:22not to move, which somehow makes you even more likely to move. It's especially brutal for players who
03:27scare easily because panic becomes the actual enemy instead of the actual enemy. It also wasn't a
03:33perfect system. I placed the controller flat on a table and still got killed. Is my table shaking?
03:47Skipping Rope Final Fantasy 9
03:54Final Fantasy 9 is filled with charming little side activities, but the jump rope minigame is secretly
03:59one of the most evil things Square ever created. Early in the game, VV can join a group of kids
04:04skipping
04:04rope, which sounds harmless enough at first, it's literally just pressing the same button over and
04:08over in rhythm. So naturally, players assumed it would be a quick distraction before getting back to
04:12saving the world. No. If you want the achievement in newer versions or the completely pointless
04:17reward in the original versions, you need to land 1000 jumps in a row without messing up once.
04:23The worst part is failing somewhere in the high 900s after your thumbs have already mentally left
04:27the building. It's a test of endurance, and besides the lightning dodging in Final Fantasy X,
04:31the worst quick time event in the series.
04:42Star Destroyer Star Wars The Force Unleashed
04:52One of the most ridiculous power moments in Star Wars The Force Unleashed happens
04:56when Starkiller literally drags a massive star destroyer out of the sky with the Force. It
05:02sounds like the coolest thing ever made, but I promise you it's one of the most frustrating
05:05sequences in the entire game. The idea itself makes sense, bringing down a ship the size of a city
05:11shouldn't happen instantly, so the game turns it into a long quick time event where players
05:15slowly guide the destroyer toward the planet. The real problem comes from the constant interruptions.
05:21Every few moments, TIE fighters swoop in and attack Starkiller, forcing players to stop what
05:26they're doing and deal with them immediately. If you fail or take too long, the Star Destroyer drifts
05:30right back to where it started like you accomplished absolutely nothing. Suddenly,
05:34this awesome cinematic moment turns into half an hour of pulling in and pulling out of a car park.
05:49The Fireball's Bayonetta
05:58Remember Bayonetta? Yeah? Remember how fun it was? Yeah? Remember the fireball section? Ow! Stop hitting me!
06:05This moment comes out of absolutely nowhere, and the game gives players almost no time to react
06:10before demanding a perfect button input. Blink for half a second, scratch your nose, or simply exist
06:15as a human being with normal reaction speed, and suddenly Bayonetta is getting flattened in the
06:20middle of an otherwise cool cutscene. What makes the scene especially brutal is how unexpected it feels
06:25on a first playthrough. There's barely any warning before the prompt appears, so most people eat at least
06:30one instant death before even understanding what happened. The sequence itself looks incredibly
06:35stylish, which almost makes the frustration worse because you're trying to admire the action,
06:39while the game quietly prepares to smack you in the face with another microscopic reaction window.
06:52Zhang Yu Shenmue 2
06:54Listen, do not move, no matter what happens.
06:57Back when Shenmue 2 was released, the game genuinely felt like it had arrived from the future.
07:02It was trying ideas most players had never seen before, from massive open environments to cinematic
07:07quick-time events that suddenly demand your full attention. Nowadays, QTEs are everywhere, but at the time,
07:12a lot of players probably had no idea what the game even wanted from them. One of the sneakiest
07:16examples is the barber scene, which completely messes with everything the player has learned up
07:21until that point. Normally, the game trains you to react instantly, and follow every button prompt
07:25without hesitation. Then suddenly, this scene expects the exact opposite. Instead of obeying the prompts,
07:31you have to trust the dialogue and deliberately ignore them. It's such a weird mental trick that tons of
07:36players failed simply because the game had already conditioned them too well. Shenmue 2 invented gaslighting.
07:42So young, but you've got guts.
07:45Fight Wesker Resident Evil 5
07:48It seems I may have underestimated you, Chris.
07:51Most people instantly think about the ridiculous boulder punch when Resident Evil 5 gets mentioned,
07:55but honestly, the game's packed with other brutal quick-time events that deserve just as much of a laugh.
08:00One of the worst offenders happens during the climactic plane fight against Albert Wesker, where Chris and
08:05Sheva are forced into an absolute nightmare of rapid fire button prompts. The sequence already demands
08:10insanely quick reactions on its own, but the real pain comes from the co-op aspect.
08:14That's right, it's time for Capcom to ruin some friendships. It's stressful enough trying to hit
08:18every prompt yourself without panicking, but now you're also depending on another player to not
08:22suddenly forget where the buttons are located, and if you're showing your girlfriend who's new to
08:26Resident Evil game when she's new to Resident Evil, expect a few retries. Nothing destroys confidence
08:31faster than watching your partner fail a prompt for the fifth time, while Wesker effortlessly throws
08:36both you around like action figures.
08:38A new genesis is at hand, and I will be the creator.
08:43The final fight, Mercenaries 2, World in Flames.
08:51Here's your money, best name. Little good may it do. Until we meet again.
08:57After spending most of Mercenaries 2 blowing up buildings, hijacking tanks, and generally causing
09:01enough destruction to bankrupt several countries, a lot of players probably expected the final boss
09:06fight to be another huge fire fight. Instead, the game suddenly hits you with a frantic quick-time
09:10event right at the finish line. Part of what makes the sequence so difficult is how unexpected it feels.
09:16The game barely prepares you for it, so many players went from feeling unstoppable to immediately
09:20fumbling button prompts under pressure. To be fair, the scene itself is undeniably cool. It has that
09:26over-the-top action movie energy the entire game thrives on, and when you finally pull it off,
09:30it feels really satisfying. The problem I'm locking in on, much like the majority of this list,
09:35is that first attempt. Since the button prompts happen so quickly, it's really easy to mess up
09:40before you even fully understand what the game wants from you. Other than sweat tears and tears and sweat and
09:44tears.
09:52Don't you keep it, I'm a man. Sometimes, the hardest quick-time events aren't complicated at all. In fact,
10:01the simpler they are, the more painful they become, and the Metal Gear series absolutely loves proving
10:06that. Nearly every game throws some kind of button-mashing torture challenge at the player,
10:10but the most infamous example has to be the torture sequence in Metal Gear Solid. The concept
10:15sounds straightforward, rapidly mash a button to help snakes survive. It's easy, right? No. On the
10:22harder difficulties, the game basically expects your thumb to transform into industrial machinery.
10:27The scene becomes less about skill and more about physical endurance as you desperately hammer the
10:32button while listening to snakes suffer through each electrical shock. What makes it even worse is
10:36that failing doesn't just bruise your ego, it can actually affect the story outcome. Players who
10:41tackled Metal Gear Solid on its hardest modes know that this sequence feels almost impossible. And for me, it was.
10:58Did you enjoy this video? Check out these other clips from MojoPlays and be sure to subscribe and ring the
11:04bell
11:05bell to be notified of our latest videos.
Comments