00:00Ordinarily, game devs can't wait to blab about what they're working on.
00:05That's why they invented PR people to make the devs clam up and stick to a marketing
00:10plan.
00:11But in the era of AI, Paper Pleaser and Obra Dinn developers Lucas Polk is less comfortable
00:16talking about what he's got cooking than ever.
00:19It's not a hard rule, but I've got a kind of feeling about it.
00:22I just don't feel as comfortable talking about what I'm working on again, said Polk
00:26in a recent interview.
00:27Why? Well, because of our modern hell world mostly.
00:31It gets slurped up by AI or people are gonna copy it, or something else like that, says
00:37Polk.
00:37Though there's a touch of imposter syndrome happening too, it sounds like.
00:42Maybe I can't do Paper Pleaser and Return of Obra Dinn again, mused Polk.
00:47His next game could be a total miss, so in that sense I really don't want to push my
00:53luck too much.
00:54Check out the full story on pcgamer.com and follow us here for more gaming news.
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