00:00Big Walk is thoughtful friend slop. This multiplayer co-op experience for up to 12 players is the
00:05perfect sort of game to goof around with your friends, kicking objects into the distant
00:08dark or firing flare guns haphazardly into occupied buildings. It's also the perfect
00:13sort of game to challenge your intellect and ability to collaborate. It is both if you
00:17want it to be, and Big Walk makes it work from the moment you hit the tutorial area.
00:21With Untitled Used Game, developer Househouse made such a tremendous splash that anything
00:25it decided to do next would have seen the same level of massive scrutiny. Thankfully,
00:28rather than return to the same exact well, Househouse has expanded beyond the small town
00:32of Untitled Goose Game, literally and figuratively, to produce what might be my favourite game
00:37experience of the year so far. It's tough to explain exactly why Big Walk works so well
00:42without getting into the mechanical details of how you solve puzzles, but the shortest
00:45possible version is the game does nothing to help you. There are no explicit signs or instructions,
00:50you have to figure it out for yourself. Despite the obvious comparison to other games in the
00:54hangout with friends and be silly genre, Big Walk stands alone, and every moment I play
00:58is what I now cherish. If that sounds hyperbolic, please understand, Big Walk earns it.
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