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00:00There! To the sea I tell you! Our salvation floats upon the briny blue!
00:05Welcome to MojoPlays, and today we're taking a look at 10 of the worst 3D platformer games
00:11ever made. You really think you can keep up with me? I've been doing it all day.
00:16Before we begin, we publish new videos all week long,
00:19so be sure to subscribe to MojoPlays and ring the bell to be notified about our latest videos.
00:25FROGGER, THE GREAT QUEST
00:28JOKO! That was a close one, sure! Next time they make us dinner!
00:34Pay no attention to the creepy-faced FROGGER given in this adventure. There are worse things lurking
00:39in the shadows here. FROGGER, THE GREAT QUEST, is a platformer that fights you the very second you
00:45gain control of the amphibious menace, as the controls are insanely inaccurate. FROGGER will
00:51always go too far, or not far enough, in his jumps. On top of that, there's no whimsy,
00:57no creativity imbued in the environments. They all just look like generic locations,
01:02meant for an entirely different game. Perhaps FROGGER just needs to stick to what he does best,
01:07playing in traffic.
01:17TONIC TROUBLE
01:27While there are many of us who likely grew up with this game, we gotta put away the rose-tinted
01:32glasses
01:32for just a second. TONIC TROUBLE really isn't all that great. Sure, it's got the same excellent
01:38character design as Rayman, but that's to be expected when the game is made by the same director.
01:43Gameplay-wise, it's a boring mess. So many of the levels feel unfinished with their basic layouts,
01:50while bosses serve nothing more than being walking punching bags. Even with all of this,
01:54there's a piece of us that thinks Ubisoft should give Tonic Trouble another shot. Assuming they still own the IP.
02:06BALAN WONDERWORLD
02:20A brand new 3D platformer from the co-creator of Sonic the Hedgehog is what we were sold on.
02:27Objectively, we did get sold on it. Subjectively, it was nowhere near the quality it should have been
02:33with that prestige. BALAN WONDERWORLD was such an underbaked game that it made Tonic Trouble
02:38look like a complete package. Most of the controls did the same function, regardless of which costumes
02:44you had equipped. Mechanics such as feeding and raising tims go totally unexplained and just feel
02:50like nonsensical bloat. As for the worlds themselves, well, how do you make a game based
02:56around musical theater feel so lifeless. Hell Pie
03:13To its credit, Hell Pie does a pretty decent job with its swinging gimmick. You can pull fun little
03:18maneuvers with your trajectory, but that's about as fun as it gets. The rest of the game feels like it
03:24was designed by a 10 year old who only recently discovered the fun behind swear words. This isn't
03:29us being prudish, mind you. The inspiration of Conker's Bad Fur Day is rather explicit throughout
03:34the game, but the humor only ever goes so far as, look cartoon characters are dropping the f-bomb,
03:41isn't that funny? There's no wit here, there's just shock value. Eventually, you start to wonder what
03:48part of Conker the devs found funny exactly. Was it the ways players were made to interact with the
03:54world, or was it just because of sensor beeps? You can kind of guess which is the right answer
03:59once you come across the 50th swarm of enemies made out of poo.
04:12Sonic Boom Rise of Lyric
04:23In hindsight, it's almost shocking that Sega had a ton of confidence in Sonic Boom as Rise of Lyric killed
04:29this era of the blue blur before it could even begin. At launch, the game was insanely broken beyond
04:35repair as objects glitched out and exploits were quickly discovered. We could forgive the unstable
04:42cutscenes showcasing character models T-posing right before the camera cuts away, but once Knuckles
04:48starts exploiting the pause menu to defy gravity and skip large chunks of the game, somebody's got to
04:54take the blame here, and it ain't going to be the QA department. According to them, they did their job.
04:59It was management who wanted the game out anyways.
05:02Yep, just like I planned it.
05:05Ninja Bread Man
05:12Data Design Interactive will forever be one of the most notorious developers to ever exist
05:17in the history of video games, right up there with LJN and Atari. Throughout the 2000s,
05:23Data Design Interactive pushed out tons of shovelware to flood store shelves in hopes that
05:29stupid kids like yours truly would buy their games. Ninja Bread Man is the poster child for their
05:35shoddy quality, and rightfully so. Not including the tutorial, the game is only three levels long,
05:43and can be 100% completed in roughly 30 minutes. But to make the experience even more insufferable,
05:50combat is utterly janky to the point where it becomes a boring turn-based RPG. And would you believe this
05:56game
05:56got reskinned three separate times under completely different titles? If you played Anubis II,
06:03Rock and Roll Adventures, or Myth Makers Trixie in Toyland, then you've played Ninja Bread Man.
06:09They're the same exact games.
06:19Crash Twinsanity
06:20Surprised to see me, Crash?
06:23Like the fleas in your fur, I keep coming back.
06:27It pains yours truly to put a Crash Bandicoot game on here, but we've really gotta stop with the revisionism.
06:33Crash Twinsanity was never as good as some of us pretended it was. Appreciate the ideas,
06:40laugh at the witty humor, relish in what did make it into the final game. But let's not pretend this
06:46game isn't an unfinished, unpolished mess. The controls are not super responsive. Certain glitches
06:53can cause instant death or failure in a handful of levels. Dude, there's a boss that can still damage
06:59you or even kill you, even though it's dead. There are levels that are very clearly unbalanced and
07:06not properly designed to fit the physics of ball rolling and throwing Cortex across the room. There
07:12is a lot of work that still needed to be done here. Crash Twinsanity is a broken game, and we
07:19gotta stop
07:19pretending like it was this amazing hidden gem.
07:23Victor and Moritz's stronghold of evil. This is where we wrong the rights.
07:31Spyro, Enter the Dragonfly
07:37Unlike some corners of the Crash fanbase, Spyro fans can at least universally agree on Enter the
07:44Dragonfly. This game was abhorrent in the worst ways possible. There are so many bugs and glitches
07:51plaguing this game that it makes Enter the Dragonfly borderline unplayable. And once you've
07:57learned what happened behind the scenes, it almost makes sense why the game turned out the way it did.
08:01What started out as a loving relationship between co-developers CheckSix Studios and Equinox Digital
08:07Entertainment quickly turned into an intense feud between management. From numerous interviews with
08:13devs conducted by online journalist the Wumpa Gem, much of the beef stemmed from creative differences,
08:19missed deadlines, stubborn behavior, and even missing payments towards staff. It was just a constant
08:26train wreck behind the scenes, and it wound up severely impacting Enter the Dragonfly. Sonic the Hedgehog,
08:33aka Sonic 06
08:43You cannot talk about awful 3D platformers without mentioning Sonic 06. This was the game that was
08:50meant to celebrate the franchise's 15th anniversary and expand the world with even more characters,
08:57more locations, and more mechanics. All of this while bringing the blue blur into the next generation of
09:03console gaming. And it sucked! If Crash to Insanity and Spyro Enter the Dragonfly were in a total state
09:09of disrepair, Sonic 06 was a train wreck on top of a train wreck piled onto even more train wrecks.
09:16There are so many moments where the physics forget to function entirely. Collision detection fails to
09:21sync up with the environments correctly. Characters go flying off ledges. It's utter insanity here!
09:27Anyone trying to take the stance of, actually, Sonic 06 was great, clearly has not played the game.
09:35PLAY THE ACTUAL GAME! NOT THE MOD, THE ACTUAL GAME!
09:43Bubsy 3D
09:52Really, this isn't a shocker by any stretch of the imagination.
09:55Bubsy 3D is the absolute worst 3D platformer ever made on every front. Level design, audio, music,
10:03controls, you name it, Bubsy 3D is awful in every single category. The tank controls make platforming
10:10insanely frustrating. Every level feels like a freaking visual assault with its random colors and
10:16bizarre structures. And of course, Bubsy doesn't know when to shut the hell up. There are absolutely no
10:22redeeming qualities here. None. Zilch. Nada. You'd be better off playing any of the 9 games we've gone
10:29over today instead of this mangy mascot game.
10:41Have you fallen victim to any of these disasters? Let us know down in the comments,
10:45comments, and don't forget to subscribe to MojoPlays.
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