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00:09welcome to mojo plays and there are some places we were never meant to see even in final fantasy
00:14in worlds that were built to be explored you might have missed a few locations these are
00:19the 10 hardest locations to reach in final fantasy games let's go before we continue we publish
00:25content all week long so be sure to subscribe and ring the bell to get notified of our latest videos
00:32omega ruins cave final fantasy 10 700 years ago a monk who defied the teachings was sentenced here
00:42oh the traitor omega yeah uncovering the omega ruins naturally in final fantasy 10 is a complete
00:48test of curiosity rather than logic and if you found this without a guide or hearing it exists from a
00:54friend you're one lucky little moogle the game offers no breadcrumbs no npc hints no albed translations
01:00no obvious nudges of any kind instead players have to experiment with the airship's search function
01:06manually sweeping the world map and hoping persistence pays off the area is deliberately
01:12concealed rewarding exploration over guidance once discovered the ruins immediately justify their
01:17secrecy with no map frequent ambushes from monsters like the great malboro and its infamous bad breath
01:23the dungeon is hostile from start to finish it felt like the reward for accidentally discovering
01:29this well-kept secret was a nice big kick in the penis bosses such as ultima weapon and omega weapon
01:35ensure that even well-prepared parties are pushed to their limits reaching the end of this cave and
01:39completing all of its tasks that's goddamn hard
01:48dragon's den final fantasy 6 gba version
02:00reaching the dragon's den in final fantasy 6 gba version is difficult because the game goes out of its
02:06way to hide it behind multiple layers of optional content and much like the previous entry and well i guess
02:12all entries moving forward if you don't have a guide or a very educated friend it may as well be
02:17impossible to even discover that it exists first the dungeon doesn't even exist in the original release
02:22meaning veteran players can easily miss it entirely to unlock it you must defeat all eight legendary
02:27dragons scattered across the world of ruin many of which are optional well hidden and dangerous in
02:33their own right only after completing this lengthy and scaly checklist does the dragon's den become
02:38accessible the requirement demands deep exploration and knowledge most players will not discover
02:43without the internet
02:57there are a few hard to get spots in this game and almost all of them require a specific chocobo
03:03but round island is locked behind one of the most notoriously exhausting side activities that final
03:09fantasy 7 has to offer breeding a gold chocobo this isn't a simple task if you aren't familiar
03:15it's a marathon of capturing wild chocobos grinding races and wrestling with the game's notoriously opaque rng
03:21you're required to engineer specific color outcomes in sequence producing green and blue chocobos first
03:27then a black one all while paying close attention to hidden stats compatible genders and timing
03:33only then can you pair two very specific and hard to get chocobos with a specific nut and get the
03:39result you've been waiting for the gold chocobo which by the way looks annoyingly similar to the
03:45base chocobo definitely not worth it aesthetically the process often involves endless resets repeated
03:51battles and a deep tolerance for frustration but once we have the chocobo you can travel to round
03:55island congrats you could have beaten final fantasy 8 and 9 in that time
04:04ultima busters location final fantasy 6
04:14ultima weapon and the floating continent in final fantasy 6 are difficult to reach because the game
04:19treats them as a point of no return rather than a standard dungeon access requires progressing deep
04:25into the story surviving escalating difficulty and committing to a sequence that permanently
04:29reshapes the world once the floating continent becomes available there's no easy escape no grinding
04:35safety net and constant pressure from powerful enemies and timed encounters ultima weapon itself
04:41sits at the climax of this gauntlet acting as a final skill check before the apocalypse unfolds
04:46the challenge isn't just combat it's psychological commitment asking players if they're truly ready to
04:51become great i wasn't the ice cavern b2 final fantasy
05:13in the nes era final fantasy difficulty was just a part of the game it felt like a mean handshake
05:18between
05:19your favorite toy and your least favorite emotions the ice cavern is infamous for feeling less like a
05:24dungeon and more like a sustained punishment nearly every step carries the risk of instant death with
05:30enemies such as mages and sorcerers flinging lethal spells they can wipe characters before you can even say
05:35why is this control a square ghouls regularly paralyze party members turning already dangerous encounters into
05:41slow motion disasters while frost dragons hit hard enough to end it runs outright if you're unprepared
05:46to make matters worse the dungeons damaging floors steadily drain your resources so it just feels like
05:51a place you're not supposed to be in and reaching the end may as well be out of the question
06:03deep sea deposit bottom final fantasy 8
06:17once you gain control of the ragnarok in final fantasy 8 the game quietly opens the door to one
06:22of the most sadistic secrets somewhere in the empty ocean lies the deep sea research center an area that
06:29isn't marked on the world map and offers zero guidance much like our annoying hidden coordinates in
06:34final fantasy 10 but well before the internet was a staple in the home the only way to find it
06:39is by deliberately flying to the extreme lower left corner of the world and descending into what looks like
06:45nothing even reaching the structure isn't enough progression demands precise dialogue choices
06:50careful movement to avoid triggering instant death and a hemorrhoid inducing gauntlet of boss encounters
06:56this culminates in one of the most punishing optional fights in the entire game without a guide the process feels
07:02deliberately hostile turning discovery navigation and survival into a brutal test just to reach the
07:08bottom of the place you didn't even realize you cared that much about
07:18the interdimensional riff zone final fantasy 14
07:28for players unfamiliar with mmorpgs even reaching the level required for this end game content can feel insurmountable
07:35for veterans however accessing the interdimensional rift in final fantasy 4
07:39isn't especially hidden but that doesn't make it easy the rift is tied to the omega raid series which only
07:45becomes available
07:46after completing the full storm blood main scenario if you're lost already just skip 20 seconds and i'll probably be
07:52talking about an entry you dedicated your childhood to
07:54after completing the main scenario players must speak to wedge in raga's reach to begin the omega questline eventually unlocking
08:00access
08:01while the physical act of getting there is pretty straightforward the real challenge lies beyond the entrance
08:06the interdimensional rift is a high-end raid environment built for coordinated well-geared players filled with reality warping arenas
08:14and brutally demanding encounters against bosses like omega and shinru
08:18it's not a destination you casually visit and although the actual reaching seems easy i dare you prove me wrong
08:30the great crystal upper layers final fantasy 12
08:40when a game strips away nearly every navigational aid players rely on reaching anywhere is going to be hard
08:46but reaching the great crystals upper layers in final fantasy 12 is notoriously hard
08:51once inside the mini-map is completely disabled turning progression into a test of memory note-taking or external mapping
08:58advancement depends on activating a precise sequence of teleport gates many of which look identical and loop back on themselves
09:06if triggered incorrectly
09:07there are no clear visual cues to indicate progress making it easy to wander in circles for hours without realizing
09:14it
09:14compounding this frustration at constant high-level enemy encounters that are pretty ball-busting leaving little room to experiment safely
09:21the area is also entirely optional and poorly explained meaning most players stumble into it unprepared or far too late
09:34end of the pitios ruins final fantasy 15
09:50this section of final fantasy 15 earns its reputation by stripping away everything and offering a new challenge a challenge
09:57that the game wasn't really built around
09:58there's no combat to fall back on no checkpoints to soften failure and no margin for error just unforgiving
10:05precision platforming paired with a camera that seems determined to work against you
10:09even the approach is pretty hostile with a notoriously awkward landing sequence capable of wrecking your vehicle before the challenge
10:16has even technically begun
10:17once inside every jump has to be perfect every movement deliberate and a single mistake can erase massive chunks of
10:25progress
10:26because there's no quick reset or gradual learning curve attempts often stretch on for hours turning persistence into the real
10:33objective
10:34it's infamous not because it's complex but because it's merciless demanding absolute focus from start to finish with nothing but
10:41frustration waiting at the slightest slip up
10:44i mean it there are playthroughs of this lasting up to five hours and this is mostly trial and error
11:04excalibur 2 location final fantasy 9
11:10okay i'm really stretching the definition of location but technically a spot where a sword is sitting is a location
11:16and if it's hard to get to it definitely deserves a breakdown from me
11:20this spot doesn't exist organically the only way for it to be usable is for you to beat the entirety
11:25of the final fantasy 9 campaign
11:27in under 12 hours and that's the ntsc version pal needs to be beaten in under 10
11:33this is no easy feat it requires constant focus and a great understanding of the game's journey
11:38and once you reach the final sections of the game and do it in the allotted time
11:41you'll see this beautiful little exclamation point containing reiner's ultimate weapon
11:47congrats you've wasted your life
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