Skip to playerSkip to main content
  • 6 hours ago

Category

😹
Fun
Transcript
00:03Welcome to MojoPlays and today we're looking at one of the best series of all time on my own
00:08personal favorite form of gaming, On The Go. These are the 10 best handheld Final Fantasy
00:12games. Let's do it. Before we continue, we publish content all week long, so be sure to
00:17subscribe and ring the bell to get notified of our latest videos. The Final Fantasy Legend.
00:30Even though Final Fantasy Legend was technically part of the Saga series in Japan, it absolutely
00:35made sense for Western audiences to mistake it for a classic Final Fantasy adventure. The setup
00:39feels incredibly familiar, with four heroes setting out on a journey while players pick different
00:44classes to shape the party. It has all the old school JRPG ingredients too, random battles,
00:49dungeon crawling and plenty of wandering around wondering whether you were actually supposed to
00:54go here or go there. One interesting twist is that combat happens from a first person view,
00:59which helps the fight stand out a little from other games at the time. For a tiny Game Boy
01:03cartridge, the game squeezes in a surprisingly huge adventure and captures the spirit of early JRPGs
01:08really, really well. Chunky pixels and all. I loved it, and I know you will too.
01:16War of the Visions Final Fantasy Brave Exvius.
01:26Yes, War of the Visions sounds less like a video game and more like somebody smashed random Final
01:30Fantasy words into a blender, but the actual game is shockingly good. For a mobile tactics RPG,
01:35it goes way harder than most people would expect. The battles are packed with flashy animations,
01:40giant summon attacks, and enough dramatic slow motion sword swings to satisfy any Final Fantasy fan.
01:44There is also a huge roster of characters and teams to build around, whether you prefer heavy-hitting
01:49warriors or magic users turning enemies into ash. The story starts a little slow, but the voice acting
01:55helps keep things engaging instead of feeling like endless mobile game filler. Honestly, as far as
02:00tactical games go on phones, this one punches ridiculously above its weight class.
02:10Final Fantasy IV The After Years
02:18The After Years is one of those sequels that quietly sneaks back in years later and goes,
02:22remember all that emotional trauma from before? Good news, there's more. This time, the story
02:26focuses on Seador, the son of Cecil and Rosa, as another mysterious moon appears and immediately
02:32starts causing monster-related problems like moons apparently love doing in this franchise. What makes
02:36the game fun is how it mixes new faces with returning characters from the original adventure,
02:40so it still feels connected to Final Fantasy IV instead of just recycling old ideas. The story
02:45also gets surprisingly strange, but, like, in a good way, constantly throwing mysterious twists at the
02:51player. On top of that, the moon phase system changes how battles work, giving combat an extra layer of
02:56strategy beyond simply mashing attack repeatedly.
03:03Final Fantasy XII Revenant Wings
03:10Honestly, any excuse to spend more time in the world of Final Fantasy XII is usually a win,
03:14and Final Fantasy XII Revenant Wings ends up being way more entertaining than people give it credit for.
03:18The game ditches the MMO-style combat from the original and replaces it with real-time strategy
03:23systems that actually feel fleshed out for the series. Suddenly, you're moving units around,
03:28summoning creatures during battles, and trying to manage chaotic fights instead of watching Gambits
03:32do all the work for you. Barn and Penelo return as the leads, which might not excite everybody
03:36exactly, but the adventure itself is still pretty charming. The story feels more like an extra side
03:41quest than a massive sequel, yet the gameplay is strong enough to carry the whole experience on its own.
03:51Final Fantasy VII Ever Crisis
03:52Final Fantasy VII Ever Crisis basically looks at the entire Final Fantasy VII universe and says,
04:03what if we squeezed all of this into one portable nostalgia machine? The game rushes through the story a bit,
04:08but it still works surprisingly well as the greatest hits version of Cloud's ridiculous life,
04:12and it feels nice and new and fancy, so that's a plus. Exploring the world with chunky old-school
04:17character models feels like a love letter to the original game, while battles suddenly explode into
04:22gorgeous remake-level visuals that honestly look way too good for a mobile title. Yes, there are
04:27gacha mechanics hanging around in the background like an unwanted salesman, but you can comfortably
04:32ignore most of them. The extra story content is the real draw here, especially the new Sephiroth material.
04:37Being able to casually replay iconic moments on your phone during a train ride is genuinely kind of
04:42awesome.
04:47Final Fantasy XV Pocket Edition
04:59Modern Final Fantasy games can sometimes feel like gigantic Hollywood productions where every
05:03character spends 10 minutes dramatically staring into the distance before somebody swings a sword.
05:07That is partly why Final Fantasy XV Pocket Edition ended up being such a surprisingly smart idea.
05:13Instead of trying to cram the entire massive console experience onto phones, the game trims
05:18everything down into a shorter, simpler version that focuses mostly on the story. The realistic
05:23graphics are swapped out for adorable chibi characters that make the road trip crew look like
05:27collectible figurines, and the combat is streamlined so it actually feels comfortable on handheld devices.
05:32Sure, it's missing some of the huge scale from the original release, but the emotional core of
05:36Final Fantasy XV is still there, just in a much cuter package.
05:45Not like we made much effort to keep it secret. Even if we had, the press always finds a way.
05:50Final Fantasy Type-Zero
05:59Final Fantasy Type-Zero had one of the strangest development journeys in the franchise,
06:04originally being tied to the whole Final Fantasy XIII universe alongside the game that eventually
06:08evolved into Final Fantasy XV. The funny thing is, once you actually play it, it barely feels connected
06:13to either of them outside of some familiar terminology. Instead, Type-Zero ends up doing its own
06:18thing, with a much darker tone focused on endless war, loss, and teenagers being handled way too much
06:24responsibility. The game never became a huge mainstream hit, which is a shame because it has
06:28a lot going for it. Between the emotional story, chaotic combat, and unique setting, it quietly became
06:34one of the most underrated spin-offs in the entire Final Fantasy series.
06:49The original Dissidia Final Fantasy already felt like a cool experiment, but Dissidia
06:53O12 Final Fantasy is where the series properly figured out what it wanted to be. Instead of
06:58playing like a normal fighting game where two players punch each other until somebody explodes,
07:02it mixes RPG mechanics with flashy arena combat in a way that somehow works well. Battles are fast,
07:08chaotic, and full of giant anime energy, but there is still strategy involved because you need to
07:13manage different resources and carefully choose when to attack. More importantly, the whole game
07:17feels like one giant love letter to the franchise. Seeing heroes and villains from across Final Fantasy
07:22history interact is half the fun. Honestly, watching Cloud fight Kefka in dramatic slow motion never
07:27really gets old.
07:32Unbelievable. Cosmos must rest well with brave defenders of your like.
07:38Final Fantasy VII Crisis Core
07:40Long before Final Fantasy VII Remake finally arrived and sent the internet into a complete emotional
07:49meltdown, fans were desperately clinging to anything connected to Final Fantasy VII. Out of all the
07:54spin-off releases during that time, Crisis Core Final Fantasy VII easily became one of the most
07:59beloved. The game follows Zack Fair before the events of the original story, turning a character who
08:04was once mostly mysterious flashback material into one of the franchise's most likable heroes.
08:09Zack's energy, optimism, and joy make him incredibly easy to root for, especially knowing how tragic
08:15everything eventually becomes. The combat also helped the game stand out, mixing action-based fighting with
08:20bizarre roulette systems that somehow made every battle feel slightly like gambling at a fantasy
08:25casino. And in a good way.
08:27Activate in combat mode.
08:29Shut up!
08:34Final Fantasy Tactics Advance
08:44Back when handheld Final Fantasy games were still pretty rare, Final Fantasy Tactics Advance felt like finding
08:50a full tactical RPG hidden inside a Game Boy Advance cartridge. Unlike the darker and more serious
08:56tone of the original Final Fantasy Tactics, this game goes for a lighter fantasy adventure, where a group of
09:01kids suddenly end up trapped in evilis. Even though the story is more playful and aimed at younger players, it
09:07still has
09:07plenty of charm and surprisingly emotional moments along the way. The real star of the show is the combat. The
09:13judge
09:14system constantly changes the rules of battle, meaning one fight might ban certain abilities while another punishes specific
09:19attacks entirely. It keeps every encounter feeling fresh and stops battles from turning into repetitive
09:24sword-swinging autopilot for 50 hours straight.
09:34Did you enjoy this video? Check out these other clips from MojoPlays and be sure to subscribe and ring the
09:40bell
09:40bell to be notified of our latest videos.
Comments

Recommended