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00:05Welcome to MojoPlays, and today we're looking at Final Fantasy games that aren't difficult
00:09to beat, but difficult to beat to their most beatable. These are the 10 hardest Final Fantasy
00:14games to 100%. Let's do it. Before we continue, we publish content all week long, so be sure to
00:20subscribe and ring the bell to get notified of our latest videos. Final Fantasy 7.
00:31Getting 100% completion in Final Fantasy 7 sounds manageable nowadays, because with it being
00:36arguably the most popular Final Fantasy of all time, the internet has turned the entire game
00:40into a giant science project with step-by-step guides for everything. Actually doing it yourself
00:45is a completely different story. The Gold Chocobo quest alone can swallow absurd amounts of time,
00:51thanks to all the racing, breeding, backtracking and hidden requirements involved, and that's before
00:55players even start thinking about optional monsters like Emerald Weapon and Ruby Weapon,
00:59who exist purely to humble over-competent RPG fans. These fights are not the kind you casually stumble
01:05through by mashing attack. You need carefully planned material setups, a deep understanding of
01:10the mechanics, knowledge of the boss's attack patterns, and occasionally the blessing of whatever
01:14ancient deity controls RNG. Probably Hades.
01:22Final Fantasy 8.
01:27Trying to fully complete Final Fantasy 8 can feel less like playing Final Fantasy and more like
01:31accidentally opening Hearthstone. A huge reason for that is Triple Triad, the in-game card game that
01:37somehow became both one of the best and most frustrating parts of the entire experience. At first,
01:42Triple Triad seems simple enough. You win cards, collect rare characters and summons, and occasionally
01:47bully random NPCs into gambling away legendary treasures. Then the regional rules start spreading
01:52across the world like a contagious disease. Suddenly you're dealing with nightmares like random,
01:56plus, same, and combo where matches can spiral into complete chaos because the game decided
02:02mathematics should ruin your afternoon. The real pain comes from trying to collect every rare card
02:07without permanently missing anything. Some cards are tied to specific story windows,
02:12certain NPCs move locations, and one bad rule set spreading to another region
02:16can turn future matches into punching yourself in the face with brass knuckles.
02:25Final Fantasy Tactics
02:35Final Fantasy Tactics is still remembered as one of the greatest spin-offs in the franchise.
02:40It's my favourite, but it also has enough class customisation to make players lose entire weekends
02:44without noticing. Fans constantly ask for a remake, but a lot of them seem to conveniently forget
02:50how unbelievably stressful trying to get 100% on the game was. Please don't do it,
02:54I won't be able to stop myself when I need this job. The biggest headache comes from the recruitment
02:59system which is packed with missable characters hidden behind bizarre conditions the game barely
03:03explains. Some recruits only appear if specific side quests were completed earlier, others require
03:08certain party members to still be alive, and a few demand you to bring the right character to the
03:12right location at the exact right moment like a giant chess game you're playing in the dark.
03:22Final Fantasy XIII has always been one of the more divisive entries in the franchise. Some players
03:32bounced off the heavy linear structure early on, while others love the game's gorgeous visuals,
03:36fast-paced combat, and absolutely unhinged amount of dramatic hallway jogging. But anyone who's tried to
03:41fully complete it knows the real suffering begins once the credits are basically in sight. The biggest
03:46culprit is the infamous treasure hunter achievement, which requires collecting every weapon and
03:51accessory in the entire game. That sounds reasonable until you realise it involves endless grinding,
03:57farming absurdly rare monster drops, and fully engaging with the game's complicated upgrade system
04:02that feels like it was designed by a futuristic accountant. The upgrade system is actually awesome
04:06for its level of customisation, but if you're trying to master it, you better have a master's degree in it.
04:11See, don't complete the focus that Fauci gave him.
04:16Final Fantasy X. Hey, sleepy head. Something I want to give you.
04:21Whoa! You giving this to me?
04:23Final Fantasy X was a massive leap forward for the series, trading the old pre-rendered backgrounds for fully
04:283D environments and delivering one of the franchise's most emotional stories. It also quietly
04:33became one of the most painful games in the series to fully complete. Trust me, daddy. It's the only
04:37one on this list I actually did, and that's just because of COVID lockdowns. A huge part of the
04:42suffering comes from the Monster Arena side quest, which sounds harmless until you realise it involves
04:47capturing fiends from basically every corner of Spira. That means endless backtracking, non-stop grinding,
04:53and eventually fighting superbosses designed to humble anyone who thought they were over-leveled.
04:58Then there's the infamous Thunderplanes challenge. You know which one,
05:00which my other videos have only mentioned it 16,000 times.
05:13Final Fantasy XII.
05:20Final Fantasy XII already feels different from most of the franchise before you even leave the opening
05:24hours. Between the real-time combat and the gambit system letting you program party members with
05:29endless if-this-then-that commands, the game sometimes feels less like a traditional IPG
05:34and more party management tactical group. I don't know, it just feels different. The game's
05:41absolutely loaded with optional content, and trying to fully complete everything becomes a gigantic
05:45undertaking. One major challenge comes from tracking down all the espers, the hidden summonable
05:51bosses scattered across the world. Then there's trial mode in the Zodiac Age, which pushes players
05:56through a hundred increasingly brutal back-to-back battles. Early stages lull you into false sense
06:01of security, before later rounds start dropping bosses that can instantly ruin your entire strategy.
06:05Bosses and enemies with some of the weirdest names in the series. Aramun, Dadulous, Oagi, and Tanique.
06:15Final Fantasy XIII Part II has always been one of the strangest sequels in the franchise,
06:30because it takes the emotional ending of Final Fantasy X and follows it up with pop concerts,
06:35costume changes, and enough tonal whiplash to give players neck injuries. Some fans love how much more
06:40energetic and playful Spearer feels, while others never fully recovered from hearing Yuna suddenly
06:45sound like she joined a magical girl band. The game's structure also makes 100% completion so
06:50stressful. Unlike most Final Fantasy games, and unlike Final Fantasy X, which opens up gradually,
06:56Final Fantasy X Part II gives players access to the airship almost immediately and lets them roam
07:00freely through the world. Sounds great until you realise the game's packed with permanently missable
07:05content hidden across its chapter system. Progress too far into the story without checking one of the
07:10hundred locations or triggering specific events, and congratulations, your completion percentage
07:15is now permanently doomed.
07:22Final Fantasy XV
07:23Sid's been the only one looking after her. Rather more than a middling mechanic can handle.
07:28All things considered, I'd say she turned out okay.
07:30Final Fantasy XV, in the franchise, probably comes the closest to being a true open world game.
07:36Once the world opens up, players can spend dozens of hours completely
07:39ignoring the main story, while driving around with the boys, hunting monsters, fishing, cooking,
07:44or accidentally running over wildlife in the regalia. There's an absurd amount of side content packed
07:49into the game, but fully completing everything quickly becomes exhausting because so many quests
07:54involve constant backtracking across the giant map. Hunts alone can consume endless hours once the
08:00stronger enemies start appearing. But the real suffering begins in the post-game. That's where Final Fantasy XV
08:06unveils some of the hardest optional dungeons in the entire series. The most infamous, by far,
08:12is the Pitios Ruins, a dungeon so hidden that many players would never naturally find it without a guide.
08:18And once inside, it just gets worse.
08:22Maybe… this way?
08:23Final Fantasy VII Rebirth is absolutely enormous compared to the first remake. And while that
08:36sounds exciting at first, the Platinum Trophy eventually starts feeling like the game has
08:40declared war on your free time. Beyond the giant open world regions and endless side activities,
08:46the real problem is the mountain of mini-games packed into the experience. I started my playthrough by
08:51completing everything in a region before moving on. Once I realized my characters were actually
08:56starting to age, I threw in the towel. The issue is that the Platinum demands mastery over almost
09:01all of these mini-games, often across multiple difficulty settings. Certainly a quick side activity
09:06becomes a multi-hour grind where you're replaying the same challenge over and over while slowly
09:11questioning your life choices. Let me guess. Y'all are fixing to finally cross the swamplands, right?
09:16Yeah, that's the plan. While I was making a routine inspection on my signage, a group of fellas
09:23shambled on by heading toward the bog. Final Fantasy IX
09:37Trying to 100% Final Fantasy IX feels less like completing an RPG and more like entering a long-term
09:43psychological contract with bad luck itself. A huge part of the misery comes from how heavily
09:48the game relies on RNG during some of its biggest side activities. The chocograph treasure hunt is a
09:53perfect example. Many of the characters' ultimate weapons are tied to this system, which means players
09:58spend hours digging around with chocobos while desperately hoping the correct treasure finally
10:03decides to appear. And somehow that's only part of the problem. Final Fantasy IX is also loaded with
10:08missable content including hidden scenes, rare battles, and dialogue moments that only trigger
10:12during tiny story windows. Then the game adds nightmares like the jump rope challenge and foot races,
10:17and also you need to beat the game in under 12 hours to get Steiner's ultimate weapon. Nah, I'm good.
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