00:00Desolate and decayed. A grisly nightmare of macabre perception.
00:08Greetings. I'm your host, Doug Bradley, and I invite you to join me as we explore Scorn's
00:17mesmerizing labyrinth of odd forms and somber tapestries.
00:24You awake in the middle of a desolate hellscape filled with biomechanical contraptions, part
00:34flesh, part machine. An industrial civilization now lying in decay and ruin. A hidden fauna
00:46sleeps within the underbelly of the world, wanting nothing more than to be left undisturbed.
00:56Scorn has been carefully crafted with great attention to detail. Everything is focused
01:04on building a specific atmosphere. From a unique organic ecosystem to an unsettling soundscape
01:12created by Ethec and Lustmord. Scorn has no dialogue, so most of the storytelling comes
01:22from the environment. Discovering the ever-present symbiotic relationships, and how things are
01:29connected, equips you with the tools to progress. While there is shooting within the game, Scorn
01:37is not a shooter. Every encounter must be carefully considered. A wrong choice could be deadly.
01:52I hope you've enjoyed this glimpse into the twisted world of Scorn. The team at Ebb Software can't
02:02wait for you to uncover the secrets of this unique world, as you experience Scorn firsthand.
02:09This October. Are you prepared to unravel your inner self within Scorn's world of horror?
Commenti