00:13Grazie a tutti
00:30Being lead designer at Lionhead is actually an interesting job
00:32Because we have one of the industry design luminaries working here in Pietermano
00:36So I work very closely with Peter to define the game vision
00:39And then I work specifically day to day on the team
00:42Trying to bring those pillars and that vision to reality
00:44And along the way I work pretty much several times a week with Peter
00:47Reviewing the game, talking about the game
00:49And trying to execute on both what we want to do
00:52And what he is encouraging us to do
00:58You're still going to be a hero
00:59You're still going to have swords, you're still going to have guns
01:02You're still going to have magic
01:03But this time you're going to be leading a country as well as that
01:08We're not going to make it easy for you though
01:09There are going to be challenges in your rule
01:11Like many of us have seen
01:13The leaders that we elect in today's world
01:15Often age badly in the first couple of weeks
01:18When they realise the enormity of the problem that they're taking on
01:22We have always been a game that tries to be fairly accessible
01:27And something that hits a broader audience
01:30So with Fable 3 what we're doing is keeping that form
01:34And thinking about building it
01:35But those that are long term Fable fans won't be disappointed
01:39Everything that they've loved about the Fable franchise will still be there
01:42A role playing game is all about
01:44This is me playing the role of a hero and a king or a queen
01:51It's really about not getting rid of every element of an RPG
01:55But certainly making it something that people who aren't interested in that side of things will still enjoy
02:04New technology in Fable 3
02:06I think the main thing for me is Simon nodding in the background
02:10The tools are actually a bit slower at the moment
02:12So I probably wouldn't want to talk about that
02:14We've got a real issue with that
02:16Move on
02:19Obviously with Fable 2 we had a stable code base to work from
02:22So we've mostly been working on new cool things to go and put into the game
02:25One of the things that people have come to expect from Fable is innovation
02:30And in Fable 3 we've really pushed the boat out
02:35We've totally looked at the morph system
02:37Thrown it all away and started again
02:40And the first thing that we've got is something called extreme morphs
02:45Now these extreme morphs are on an expression
02:50So you're walking along and someone just upsets you
02:54You can press this expression and out of your back
02:58Appears these huge angel wings
03:03A shaft of light comes down and shines on you
03:07Everyone around you steps back and oh my goodness
03:10There you're showing your true character
03:23We've got hot syncing in the tools now
03:26So all the artists can edit a texture and pop it into the game immediately just by hitting a button
03:30And it never works
03:31It never fails obviously
03:32Can I read you that bit?
03:34Never works
03:37Never works
03:38That's a Freudian slip
03:41There's another thing
03:43Which I think we could use for morphing
03:45Which is really interesting
03:46Which I've never seen before
03:48And that is the weapon that you use
03:51Why not have weapons change as you use them
03:54That adapt themselves visually to your combat style
03:59And to your alignment
04:00So imagine how do you make the evil sword of ages
04:05You make it by using it in an evil way
04:09And as you use it, as you kill innocent victims
04:12So you will see it glow and drip with blood all the time
04:16I want everybody in the world to have unique weapons
04:20As we teach you our new way of doing weapon customization
04:23We need to think about how we teach that to the player
04:25Making sure that every facet of it makes sense
04:28Is clear, is understandable
04:29Isn't too complicated but is deep enough
04:31And all of that is very hard, very challenging
04:35But it's also very fun
04:37More exciting me is with the lighting system
04:40In Fable 2, I think to generate the lighting for all the levels
04:43Took a bank of six very, very powerful machines
04:47Seven days to generate all the lighting for everything
04:49Today we've got a bank of one machine
04:53Which generates all the levels in five hours
04:54Which is a lot better
04:59We've also been looking at how you express yourself
05:02And we're giving you the ability to touch things
05:05Now this may sound strange
05:06But imagine this
05:07Being able to reach out and touch your girlfriend in the game
05:11Being able to hold, persuade, pull, push
05:15All that can be done dynamically
05:19There is a fantastic amount of fighting
05:23And great combat
05:24And a really swift, pacey storyline
05:27Which is really engaging and really snappy
05:29Fable 3 is going to be a damn good adventure
05:35And a really swift, pacey storyline
05:50And a really swift, pacey storyline
05:50And a really swift, pacey storyline
05:50Grazie.
Commenti