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  • 8 ore fa
Un altro diario degli sviluppatori per lo sparatutto in soggettiva.
Trascrizione
00:00Peggy Diciotto
00:30E' something that's done a thousand times before
00:33It wasn't until Olivier sort of came on board where we actually came along with the ultra-realistic, sort of
00:39exaggerated, toon style
00:42Olivier and I argued about that stuff for a while
00:44Olivier had this vision for the artistic style of the game, the characters, the environment, and he stuck with it
00:50They were a bit cautious at the beginning
00:53We are navigating between realism and sometimes a bit more cartoony
01:00Any sort of detail would be oversized
01:03Because of this really fast-paced action and combat game, you have to quickly identify who's in front of the
01:09gun
01:10So having this kind of exaggerated style makes things easier for everybody
01:17The facial animation, that's something that is quite difficult to achieve
01:21If you remove just a little bit of expression on an eyebrow, you have a very different result
01:27So for the animations, we've been using a type of motion capture, but where you capture at the same time
01:33the voice of the actor, the body motion, and the facial expression of the actor
01:40So that was our approach, to come up with something a bit different, not just realistic
01:46The environment is just absolutely kick-ass
01:50For the Founders Tower, we used a clean, white architecture style
01:57And the aesthetic for the airport was inspired by Santiago Calatrava, to keep it sort of sterile and clean
02:04As you head further south to the areas where refugees are arriving, you enter more shantytown-like features, clearly inspired
02:11by favelas from Rio de Janeiro
02:16Everything is working now, it looks great, so yeah, I'm proud of what we've been doing
02:21It's awash with colors, it's awash with vibrancy
02:24It's a lived-in world, that you can just, you know, reach into the screen and feel like you understand
02:29it, like you're living there yourself
02:32It's absolutely perfect
02:33In fact, right now, Olivier has a huge piece of paper on the back of his screen
02:36We proved that the side was working
02:39Color is back
02:41In shooter games
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