00:02All the tech and visuals you're about to see are running real-time in one of the levels of Call
00:07of Duty Ghost.
00:10Our new engine creates a huge leap in visual fidelity and graphical immersion for Call of Duty.
00:15To highlight this leap forward, let's take a look at a couple of these new features in-game.
00:21Let's start with a look at one of our new advanced tessellation features called Displacement Mapping.
00:26This feature allows our engine to create high-res geometry in real-time on terrain surfaces that were in the
00:31past very flat.
00:33To better illustrate this, we are going to bring up some of the in-game development tools to show you
00:37what this new feature is actually doing.
00:42So with displacement maps off, you can see that the rocks on the riverbed are basically flat.
00:46However, as we slowly turn on displacement maps, you can see real geometry. The rocks, the nooks, the crags actually
00:53grow.
00:55This is a significant increase in geometric fidelity that is happening in real-time in our new engine.
01:02Another great new feature of the engine is called Sub-D.
01:06This is a technique that takes one's blocky geometry and builds them into perfectly smooth curves.
01:10It's been used for a while by Hollywood and film, but the breakthrough for us has been utilizing it real
01:15-time in engine.
01:20So as we look down the site with Sub-D turned off, you can actually see how the edges are
01:25jagged because of the normal polycount.
01:31So now with Sub-D turned on, you can see that the normal polycount has been increased exponentially.
01:37And what's amazing about Sub-D is that it will continue to subdivide in real-time as you get closer
01:41to objects.
01:42So no matter how close you get, nothing will break down.
01:46Now as you look at your player's hand and weapon with all the tech running, you can see how high
01:50resolution textures, Sub-D, the lighting, and other techniques allow us to show the most minute of details, like cuts,
01:57scrapes, and other natural imperfections.
02:00Also notice how the scope is now perfectly round.
02:04We've also implemented other features that further increase the natural look of the game.
02:10One example of this is how light affects the player's vision.
02:15As in the real world, when you look at something dark and then turn to something bright, your eyes will
02:19adjust to compensate.
02:22Displacement mapping and real-time Sub-D, along with other new technologies such as HDR volumetric lighting and real-time
02:29ADSR, set a new benchmark for immersion for Call of Duty.
02:32Number 7
02:35Aonis
02:35Valium
02:36Grazie a tutti.
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