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  • 12 ore fa
Dalla conferenza Microsoft di presentazione della nuova console Xbox One arriva anche il primo video "dietro le quinte" per Call of Duty: Ghosts.
Il nuovo capitolo dello sparatutto Infinity Ward racconta una nuova storia con protagonista il team dei Ghosts, ritrovatosi ad essere l'ultima speranza di un'America allo sbando. Mark Rubin, il produttore esecutivo di Infinity Ward e il team di sviluppo di Call of Duty Ghosts illustrano il nuovo mondo, la storia e i personaggi e ti guideranno alla scoperta del motore di nuova generazione.
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00:00PEGI 18
00:31So what we wanted to do is create a cast of characters that you really felt more emotionally attached to.
00:37We had the opportunity to work with Steven Gagin.
00:39This is the guy that won an Oscar for writing Traffic.
00:42He wrote and directed Siriana.
00:43What they really wanted in this game in Call Duty Ghosts wanted emotional reality.
00:49You know, they wanted these characters to feel real, to feel like real people.
00:52So the story opens up with a mass event.
00:56America is crippled.
00:57Our military forces are devastated.
00:58Our government's in disarray.
01:00And as the player, you are actually the underdog fighting back against these superior forces.
01:05So the team you're a part of is formed from the remnants of all the U.S. Special Forces.
01:10Ghosts are a super elite fighting force.
01:12Like the Spartans, all the way through SEAL Team 6.
01:16They've adopted every technique that's useful for modern, urban, guerrilla-style fighting.
01:21One of the fascinating new additions to your squad is a dog.
01:24We've had dogs in Call of Duty before, but never like this.
01:28This is someone you care about.
01:29This is a squad member.
01:31He does everything from sniffing out explosives to protecting the team.
01:34So with this next Call of Duty being in a new world, on a whole new storyline, one of the
01:39things that we wanted to do to support that was create a new engine.
01:44Our goal in this game is to make brand new next-gen characters and weapons that's never been seen before
01:50in a Call of Duty game.
01:52We have a new tech in the game, Sub-D.
01:54The idea is the closer you get to it, the more it tries to maintain any curvature that you see.
01:58This is very helpful in weapons and helmets for characters.
02:01That makes a huge difference for visual fidelity that the player sees from a distance as well as close-up.
02:06With a new next-gen console, this is an opportune time for us to reinvent the experience that we deliver.
02:12It's important to keep our core philosophies about gameplay drives tech.
02:16So when I think about the animation features that we've been working on for Call of Duty Ghosts, one of
02:20the first things that come to mind is immersion.
02:22We have a new mantle system so that when you're running quickly and you hit a wall, you get this
02:26nice boom, you hit it, and you leap, and you go, and you just maintain your momentum.
02:30We have the lean feature that allows you to lean out and lean in and get a better view of
02:34the battlefield.
02:35So another feature that we're working on with animation is the slide.
02:37It allows you to get somewhere quickly, get out of the line of fire, and at the same time do
02:42it in a really cool-looking way.
02:43We've added fluid dynamics, interactive smoke, and also added an AI system to it.
02:49So we have fish move out of the way when you get close to them.
02:52The poly counts, the texture increases, the shaders, the lighting tech, the level should feel like you're really there.
02:59And all the technology that's going into it allows you to achieve those goals.
03:06With this being an all-new Call of Duty, we've really taken this opportunity to revamp multiplayer.
03:11One of these new MP features that I'm most excited about is dynamic maps.
03:16We have everything from big earthquakes and floods down to player-driven actions.
03:21Doors, explosive traps, things that change the flow of the map.
03:25All of this creates a new dynamic experience for the player.
03:28Another new feature is character customization.
03:31You can choose the heads, you can choose the bodies, you can choose the helmet and gear that you're wearing.
03:35You can connect with who you are as a player more so than we've ever done in the past.
03:40Dynamic maps and character customization are just two of the new innovations that we're bringing to next-gen multiplayer.
03:46We have the best fans in the world and we're committed to creating for them a new next-generation Call
03:52of Duty experience.
03:53One of the key reasons Call of Duty has been as successful as it is, is we focus on gameplay.
03:58It's the thing we designed for. It's the thing that drives our success as a franchise.
04:04And with all of the new tech, all of the new story elements, everything that we're putting into this next
04:08-generation Call of Duty,
04:09we are still 60 frames a second, low latency controls, a great feeling game.
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