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  • 4 ore fa
Warner Bros Interactive ha rilasciato un nuovo videodiario degli sviluppatori per Infinite Crisis, il nuovo MOBA basato su licenza ufficiale DC Comics.
Gli sviluppatori di Turbine, autori di grande esperienza nell'ambito MMO, illustrano in questo video alcune caratteristiche degli scenari che faranno da campo di battaglia per gli scontri tra super-eroi e super-villain. Le ambientazioni presentano infatti un alto tasso di interazione, con la possibilità di essere modificati e distrutti in varie maniere, in base ai super-poteri e agli eventi catastrofici che possono avvenire nel corso degli scontri.
Trascrizione
00:00PEGI 16
00:30What is it that makes superheroes compelling?
00:32What is the thing that makes a superhero larger than life?
00:34What is the thing that really sells a superhero as being so much more than basically a common man?
00:41Really the catastrophic event system is driven by the concept of we want a world.
00:46Always feeling the impact of these superheroes, always reacting to these superheroes,
00:49allows them to do things that basically can clear out entire city neighborhoods as part of their action.
00:55These are tiny gods walking around. They can punch cars and dent them and things like that.
01:01So we wanted the game to reflect that.
01:03The destructive environments really help to sell your role as a hero or villain in the world.
01:09Something can happen that can slightly alter it and create these new opportunities for you and for the other players.
01:14Nothing is really routine.
01:16If I'm playing a super villain or a superhero, I expect things to break all around me.
01:21I'm just that powerful.
01:22The world around me should constantly be impacted by my fighting with you.
01:27Because we're both, you know, larger than life. We're both superheroes with a lot of power.
01:32And so we need to see that evidenced all over the map.
01:36Catastrophic events are gameplay and they're things you can master because you can anticipate them
01:40and we're not going to surprise you with them. You know they're coming.
01:44But they look amazing and they have a big impact on the map.
01:48They are things that cause you to rethink your strategy at a certain point.
01:53Whole parts of the map might become impassable. Your routes that are really fast before are now.
01:58You have to take a longer route around. You want to have some say over how that's happening.
02:02You want to drop that rock on your enemy's base and not have them do the same to you.
02:07And as soon as you introduce destruction into it, everything just feels bigger.
02:13When you have, you know, guests like Batman shoot off his giant bat scream missile and it's tearing across the
02:20map
02:20and cars are exploding and, you know, walls are falling down and everything's responding to it,
02:25that feels like a really powerful attack when Doomsday is, you know, pounding on the ground
02:29and bits and pieces are getting thrown everywhere. It gives you a feeling of being powerful.
02:36You're not really a superhero unless you're picking up and throwing a car.
02:39When you do make an impact and you do actually pull off a skill, you know, it feels satisfying.
02:44And it really should, you know, give people the sense that, yeah, you're playing well, but it is a strategy.
02:50But at the same time, it feels pretty good to kick someone's butt.
02:55I mean, the kind of thing is that there's no one is a target.
02:58I mean, having that experience is being inspired by the scene of confidence in a happy life,
02:59what do people want to think?
02:59You know, you know, and you're in that way, and you're carrying that risk.
02:59And the whole thing is a priority to, I mean, if you're looking for a reason and doing it,
02:59It's all that way.
02:59I'm not a person, and I'm not a person.
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