00:00PEGI SEDICI
00:27Infinite Crisis
00:29is kind of my dream project
00:31in that it is a world where you can take all the DC heroes you knew and love
00:36and you can see their twisted reflections, their dark mirrors,
00:41their idealized versions, all of them on the same page.
00:44It is the most broad, open-ended set of universes in any comic universe,
00:51especially since the introduction of the multiverse and the Elseworlds.
00:54There really are very few things that we can imagine and think of
00:57that can't be contained inside the DC universe.
01:00Geoff Johns, he's a visionary and he's also a person who legitimately understands,
01:05like, hey, these are our characters, I'm going to not only trust you with them,
01:10but ask you to do what you need to do in order to make the best possible game that you
01:15can make.
01:17I feel like DC has become absolutely integral to just the experience of the game
01:23because without the DC multiverse this just doesn't work.
01:28With what we're trying to do, you know, pushing the characters and telling the same character's story in multiple different
01:33ways,
01:34it's all tied in really well with the existing DC setting.
01:40One of the biggest things that we bring to the table is the recognition that comes with seeing a character
01:45that you knew when you were a child.
01:48When you take these characters that are larger than life and you put them in a game,
01:52seeing Batman, seeing Wonder Woman, these characters are people that resonate with you in a way that really a lot
01:58of other characters from most other world games cannot.
02:01When we try to interpret a well-known character for the game, we try to find those elements that are
02:06iconic.
02:07So when you take someone like Green Lantern and his constructs, he can imagine and create anything.
02:12We can't have him do that because, well, there's a variety of reasons why that would just be a bad
02:17idea for the game and for the feasibility of making him.
02:20So we try to find things that are representative of him in his constructs.
02:24So he summons a giant jet and throws it at you.
02:27And that, of course, represents his sort of backstory as being that test pilot.
02:30We're always looking for ways to incorporate DC history and lore into the game
02:34in ways that make sense for a competitive environment.
02:37And one of the ways that I'm really proud of what we've done that is through the artifacts.
02:41Now, these are the items that players will be acquiring from the artifact foundry through the match.
02:46These are items that increase the power of their champion.
02:51So that makes them better able to deal with the threat at hand.
02:54And each of those items is named after an item from DC history.
02:59We have Two-Face's coin, we have Atlantean artifacts, things like that.
03:04And those items have a history to them.
03:07It's the history that, in a sense, gives them their power.
03:11The multiverse is our license to do almost anything we want.
03:15And I'm really excited by it.
03:17Being able to make an alternate universe version of Superman,
03:21specifically one that DC hasn't even explicitly made yet, is very exciting.
03:30The rest of it turned on when weka is saying a lot like that!
03:33I'm really excited from you.
03:33Today, Charlles, we're out and that's how We下 we're driving our different stuff!
Commenti