00:00PEGI SEDICI
00:30EFFECT IS DOUBLED WHEN BATMAN ENTERS STEALTH
00:33IN ADDITION ENTERING STEALTH OR A STEALTH PAD HEALS BATMAN OVER TIME
00:36THIS HEALING STOPS WHEN BATMAN IS NO LONGER STEALTHED OR WHEN THE DURATION EXPIRES
00:41PUTTING THE SKILL ON COLDOWN
00:44BATARANG THROWS A SINGLE BLADE AT A TARGETED ENEMY
00:46DEALING ATTACK DAMAGE AND APPLYING A MARK FOR A SHORT DURATION
00:49WHILE MARKED BATMAN'S BASIC ATTACKS APPLY A BRIEF STUN AND RESTORE SOME ENERGY TO BATMAN
00:54BATMAN DASHES TO A TARGETED ENEMY WITH MARTIAL ARTS DEALING ATTACK DAMAGE
00:59THE STRIKE FROM MARTIAL ARTS IS CONSIDERED A BASIC ATTACK
01:01AND CAN TRIGGER THE STUN FROM BATARANG OR APPLY ONHIT EFFECTS FROM ARTIFACTS
01:05BASIC ATTACKS REDUCE THE COLDOWN OF MARTIAL ARTS
01:09CAPE SWEEP ALLOWS BATMAN TO SWEEP HIS CAPE AROUND HIM
01:12DEALING ATTACK DAMAGE TO NEARBY ENEMIES, SLOWING THEM AND REDUCING THEIR ATTACK SPEED
01:16THE DARK KNIGHT IS BATMAN'S ULTIMATE
01:18BATMAN CONSUMES A CHARGE TO CREATE A CLOUD THAT BLOCKS ENEMY LINE OF SIGHT IN AND OUT OF AN AREA
01:24FOR A SHORT DURATION
01:25BATMAN GAINS ENERGY, MOVEMENT SPEED AND ATTACK SPEED WHILE INSIDE THE CLOUD AND WATCHING WAITING IS ACTIVATED
01:31CHARGES ARE GENERATED OVER TIME UP TO A MAXIMUM OF TWO
01:35BATMAN RELIES ON DEALING LOTS OF ATTACK DAMAGE AND HAVING ENOUGH DURABILITY TO OUTLAST HIS OPPONENTS
01:41STRIKE A BALANCE BETWEEN ARTIFACTS WITH ATTACK DAMAGE, LIFE STEAL AND HEALTH TO MAXIMIZE YOUR EFFECTIVENESS
01:47WHEN LANING, BE AGGRESSIVE TO PREVENT YOUR OPPONENT FROM PICKING UP CREDITS AND USE BATARANG TO POKE AT THEM WHEN
01:53THEY STEP TOO CLOSE
01:54PUNISH OVER EXTENDED ENEMIES BY MARKING THEM WITH HIS BATARANG THEN LEAPING TO THEM WITH MARTIAL ARTS FOR A STUN
01:59THE DAMAGE AND SLOW FROM CAFE SWEEP ALLOWS YOU TO EITHER TRADE BENEFICIALLY OR SECURE A KILL
02:04BATMAN IS GREAT AT DISRUPTING THE ENEMY TEAM
02:07USE YOUR ULTIMATE THE DARK KNIGHT TO SCATTER THE ENEMY TEAM DURING TEAM FIGHTS
02:11THEN USE BATARANG AND MARTIAL ARTS TO STUN A VULNERABLE ENEMY BLASTER OR MARKSMAN LONG ENOUGH FOR YOUR TEAM TO
02:17PICK UP THE KILL
02:17HIS ULTIMATE CAN BE USED FOR A QUICK ESCAPE WHEN THINGS LOOK GRIM
02:21THROW YOUR SMOKE CLOUD AHEAD OF YOU TO INCREASE YOUR MOVEMENT SPEED AND CAUSE ENEMIES TO LOSE SIGHT OF YOU
02:25LONG ENOUGH TO ESCAPE BACK INTO THE SHADOWS
02:27WHEN CHOOSING STOLEN POWERS, SUPER SPEED IS A MUST
02:31WITH NO OTHER MEANS OF ESCAPE, BATMAN IS RELIANT ON USING THIS STOLEN POWER TO GET OUT OF HIS OPPONENT'S
02:37RANGE
02:37OTHER STOLEN POWERS TO CONSIDER ARE CONSUMED MATTER TO NARROWLY ESCAPE DEATH AND DETONATE FOR THE ADDED DAMAGE TO SECURE
02:44A KILL
02:45PRAY ON YOUR ENEMIES FROM THE SHADOWS AS BATMAN
02:50PRACTICAL
02:51PRACTICAL
02:53PRACTICAL
02:54PRACTICAL
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