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  • 19 ore fa
Warner Bros. Interactive continua la sua lunga carrellata sui numerosi personaggi disponibili in Infinite Crisis presentando con questo nuovo video Nightmare Superman.
L'eroe buono di Metropolis, paladino del bene nella lotta contro il male, si è trasfigurato in una nemesi malvagia, dopo essere entrato in contatto con l'entità Aethyr all'interno della Phantom Zone. Nightmare Superman è in grado di utilizzare varie abilità come Possession per entrare in possesso di un Champion che ha abbattuto il personaggio e ridurne le capacità di attacco e difesa, Phantom Collector per aprire portali oscuri, danneggiando e rubando equipaggiamenti agli avversari, Vortex che crea vortici per rallentare e danneggiare i nemici e vari altri poteri.
Si tratta dunque di una nuova aggiunta alquanto potente e inquietante per il MOBA su licenza DC Comics di Turbine, con il personaggio in questione che sarà disponibile a partire dal 9 aprile.
Trascrizione
00:00Peggy 12
00:38A powerful support, Nightmare Superman wields Phantom Zone energies to lock down enemies and protect allies.
00:45His passive is Possession.
00:48When defeated, Nightmare Superman possesses the enemy champion who dealt the killing blow, revealing them and reducing their attack and
00:55power armor for a few seconds.
00:56If the enemy champion is defeated while possessed, Nightmare Superman is revived with health equal to a percentage of his
01:03possessed enemies max health.
01:05Phantom Collector opens a portal and summons a phantom.
01:09The phantom flies to Nightmare Superman, dealing power damage and stealing power armor from each enemy champion hit.
01:15Upon returning to Nightmare Superman, power armor is granted to all nearby allied champions based on the amount of enemy
01:22champions hit.
01:23Use Vortex to create a warp of phantom energy that reduces enemy move speed.
01:28After a few seconds, Vortex collapses and pulls all enemies towards its center, dealing power damage.
01:34Use the skill a second time to collapse Vortex early, dealing power damage based on how long the Vortex was
01:40opened.
01:41Siphon Infuse has two functions.
01:44When used against an enemy, Siphon deals strong power damage and bounces to give two nearby allies a moderate temporary
01:50shield.
01:51When used on an ally, Infuse grants them a strong temporary shield and then bounces to two nearby enemies, dealing
01:59moderate power damage.
02:00Nightmare Superman's ultimate is Condemned, which traps his enemy inside a phantom zone prison.
02:05While trapped, an enemy is temporarily unable to move and cannot use skills.
02:11Condemned suppresses the target, making the duration immune to resilience.
02:15If an enemy dies while trapped, the prison explodes and reduces the move speed of nearby enemies.
02:21Pay attention to the cooldown on possession.
02:24If defeated while on cooldown, Nightmare Superman will not revive.
02:28Phantom Collector has a long range and low cooldown, giving you a strong poke and harass in lane.
02:34Against blasters, Phantom Collector is even better as it steals power armor, giving you and nearby allies a brief advantage.
02:42Siphon Infuse is great for its versatility.
02:45Its damage to shield bounce provides efficient trades with enemy champions.
02:49And its shield to damage bounce offers reliable support when in lane with another ally.
02:54Vortex is useful in many scenarios.
02:56From holding someone under a turret or control point and forcing them to take extra damage, to using it when
03:02launching a surprise attack from the urban jungle.
03:05Or even when helping an ally escape.
03:09Condemned is best used through careful coordination with your team.
03:13If the enemy team is trying to escape a teamfight, use Condemned to single out weakened or out of position
03:18targets.
03:19If you manage to defeat a weakened target while their allies are nearby, it will slow the rest of the
03:24team, and might open a chance for enemy team annihilation.
03:28Nightmare Superman's teleport provides additional power damage after teleporting.
03:32This is great for blasters, supports, and enforcers who like warping directly into a teamfight.
03:37When laning, starting with Nil Ring and Tektite Vial offers sustain and early damage.
03:43Abansur's Lantern is core to Nightmare Superman's main role as support, providing will and some power damage.
03:49Consider rushing Tier 2 of Abansur's, allowing will battery to stack up while laning.
03:54After completing Tier 2 of Abansur's, you have the choice to build for offense or defense depending on the needs
03:59of your team.
04:00If the situation requires offensive support, try Star Heart and Cosmic Belt for high power damage and some power penetration.
04:07If you need some defensive support, two powerful artifact choices are Metallo's Heart and Entropy Aegis.
04:13More importantly, the bonus will from these artifacts enhances Siphon Infuse, making your shields more effective.
04:20Inflict a storm of suffering and sorrow as the Phantom King Nightmare Superman.
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