00:00Peggy 12
00:38A powerful support, Nightmare Superman wields Phantom Zone energies to lock down enemies and protect allies.
00:45His passive is Possession.
00:48When defeated, Nightmare Superman possesses the enemy champion who dealt the killing blow, revealing them and reducing their attack and
00:55power armor for a few seconds.
00:56If the enemy champion is defeated while possessed, Nightmare Superman is revived with health equal to a percentage of his
01:03possessed enemies max health.
01:05Phantom Collector opens a portal and summons a phantom.
01:09The phantom flies to Nightmare Superman, dealing power damage and stealing power armor from each enemy champion hit.
01:15Upon returning to Nightmare Superman, power armor is granted to all nearby allied champions based on the amount of enemy
01:22champions hit.
01:23Use Vortex to create a warp of phantom energy that reduces enemy move speed.
01:28After a few seconds, Vortex collapses and pulls all enemies towards its center, dealing power damage.
01:34Use the skill a second time to collapse Vortex early, dealing power damage based on how long the Vortex was
01:40opened.
01:41Siphon Infuse has two functions.
01:44When used against an enemy, Siphon deals strong power damage and bounces to give two nearby allies a moderate temporary
01:50shield.
01:51When used on an ally, Infuse grants them a strong temporary shield and then bounces to two nearby enemies, dealing
01:59moderate power damage.
02:00Nightmare Superman's ultimate is Condemned, which traps his enemy inside a phantom zone prison.
02:05While trapped, an enemy is temporarily unable to move and cannot use skills.
02:11Condemned suppresses the target, making the duration immune to resilience.
02:15If an enemy dies while trapped, the prison explodes and reduces the move speed of nearby enemies.
02:21Pay attention to the cooldown on possession.
02:24If defeated while on cooldown, Nightmare Superman will not revive.
02:28Phantom Collector has a long range and low cooldown, giving you a strong poke and harass in lane.
02:34Against blasters, Phantom Collector is even better as it steals power armor, giving you and nearby allies a brief advantage.
02:42Siphon Infuse is great for its versatility.
02:45Its damage to shield bounce provides efficient trades with enemy champions.
02:49And its shield to damage bounce offers reliable support when in lane with another ally.
02:54Vortex is useful in many scenarios.
02:56From holding someone under a turret or control point and forcing them to take extra damage, to using it when
03:02launching a surprise attack from the urban jungle.
03:05Or even when helping an ally escape.
03:09Condemned is best used through careful coordination with your team.
03:13If the enemy team is trying to escape a teamfight, use Condemned to single out weakened or out of position
03:18targets.
03:19If you manage to defeat a weakened target while their allies are nearby, it will slow the rest of the
03:24team, and might open a chance for enemy team annihilation.
03:28Nightmare Superman's teleport provides additional power damage after teleporting.
03:32This is great for blasters, supports, and enforcers who like warping directly into a teamfight.
03:37When laning, starting with Nil Ring and Tektite Vial offers sustain and early damage.
03:43Abansur's Lantern is core to Nightmare Superman's main role as support, providing will and some power damage.
03:49Consider rushing Tier 2 of Abansur's, allowing will battery to stack up while laning.
03:54After completing Tier 2 of Abansur's, you have the choice to build for offense or defense depending on the needs
03:59of your team.
04:00If the situation requires offensive support, try Star Heart and Cosmic Belt for high power damage and some power penetration.
04:07If you need some defensive support, two powerful artifact choices are Metallo's Heart and Entropy Aegis.
04:13More importantly, the bonus will from these artifacts enhances Siphon Infuse, making your shields more effective.
04:20Inflict a storm of suffering and sorrow as the Phantom King Nightmare Superman.
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