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Quantic Dream ha rilasciato un nuovo videodiario degli sviluppatori su Beyond: Due Anime, la nuova e attesissima avventura dal taglio cinematografico ideata da David Cage.
Questo è dunque il secondo videodiario dei quattro previsti nella serie di video di approfondimento, e si incentra in particolare sul gameplay, su come è stata progettata l'interfaccia al fine di assicurare un'esperienza di gioco più intuitiva e coinvolgente rispetto al titolo precedente dello studio, Heavy Rain.
Il documentario raccoglie le testimonianze degli sviluppatori relative anche alle produzioni precedenti del team, mostrando l'evoluzione del concetto alla base dei giochi di Quantic Dream e come il gameplay sia diventato progressivamente più dinamico e interattivo. Il tutto, ovviamente, mentre sullo schermo scorrono sequenze video tratte dal gioco.
Trascrizione
00:00Peggy 16
00:30I have an idea of how I want a story to be played
00:33So we try to render David's idea into a game and see with him if it matches what he had
00:38in mind
00:38In case it doesn't, we go back to the writing stage and keep working until the result perfectly matches David's
00:45vision
00:45What we try to do in Beyond is really an intuitive and immersive experience
00:50So we created a very discreet user interface with only white dots on screen and very simple controls
00:58We wanted to revisit the action system and go for something that would be more invisible and more intuitive to
01:05the player
01:05We didn't want the interface to be a barrier
01:08We wanted the player to focus on what he's doing on screen and not on how to do it
01:14Immediately the player will forget that he has a controller in his hand and will just jump into the screen
01:19One of the major resolutions in Beyond is the way Jolly Holmes moves
01:23Depending on the context, depending on your emotional state
01:26You see the character of Jody moving differently, walking differently, looking around differently
01:31And most importantly, to give the player the feeling he's really in control of the character
01:35He can do almost anything he wants to do
01:38He can talk to other people, interact with objects, and also run, jump, shoot, drive a motorcycle, or even ride
01:46a horse
01:47What was really challenging also is that the story goes on for 15 years of Jody's life
01:53When Jody's a kid, for instance, you can do different things than when she's a teenager or an adult
02:00Giving this much animation to a character, it's really new
02:03It has never been done to that extent and it really makes the character come alive like never before
02:09We wanted to have these new mechanics with Aiden
02:13I wanted to give this feeling of flying around and going through matter and through holes
02:18So we started making some research on how a ghost would move or even a fish would swim underwater
02:23We thought that using Orbs is an interesting approach
02:26It would give us this physicality that we need to interact with matter
02:29It became really something natural to assign them to the two analog sticks
02:34And have to play with them, to focus them more on the opposite, to split them apart
02:40During the process of this production, we made what we call user tests
02:44You just watch people playing and you see where they succeed, where they fail
02:49If a player don't get it right, it's only our fault
02:52So we worked very hard to be able to correct it and give the best experience possible
02:56After each user test, it's meeting after meeting just to find the good solution to every single issue the player
03:01may have had
03:02I guess what we're looking for with the gameplay is really to find an interface that will allow you to
03:07play live
03:08And we try to get closer and closer of the ideal interface where you don't think anymore, you just do
03:14it
03:26And if you can also tell us what we're just going to change and closer to the edge
03:30More clarity about their abilities without allowing yourself to stop your ability without holding reciprocating
03:30And sorry to interrupts up that I undrever Dan
03:30It's the one thing that we can't wait for you to have going is to be able to take certain
03:30changes
03:30You just didn't have enoughura that some changes, the pain might remain in the case
03:30What do you do?
03:30I think that it's been a really neat point
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