00:04Ciao, benvenuti a AXS at E3, oggi sono tornato a Francesco di Avalanche Studios,
00:09buono a me, Francesco, buono a te, buono a te, ho visto una presentazione di Just Cause 3,
00:14ora, Just Cause 2, il mondo è stato enorme, Just Cause 3 è ancora più grande,
00:20ma quanto è più grande il mondo di Just Cause 3?
00:22Quindi, se considera solo la superficie del mondo, è praticamente la stessa di Just Cause 2,
00:28ovvero, è troppo più grande, quindi abbiamo lavorato molto per aumentare l'opportunità per vertigal gameplay,
00:35e la tecnologia dietro il terreno ha totalmente cambiato, ha evolvuto,
00:41e la Just Cause 3 è una cosa che si chiama un terreno volumetrico,
00:45che significa che i nostri artisti sono capiti a scuoltarlo come se fosse un clai,
00:50che significa che i nostri giocatori saranno potendo trovare caveri, tannoli, oberanze,
00:57quindi la spazio che abbiamo usato per il mondo, è ancora più grande di quello che ciò che ha avuto.
01:04E ci sono alcuni alcuni alcuni alcuni per il mondo di Riko,
01:09che abbiamo avuto il mondo di Grappolo e il Parachute prima,
01:11può fare un'altro alcuni alcuni alcuni che ha avuto il nostro percorso il nostro percorso il nostro percorso?
01:15L'albero in questo percorso, ha avuto il mio avuto, l'albero in l'albero, ha avuto l'albero,
01:17Sì, sì, e è.
01:20Posso aspettare il momento in cui la gente potrà giocare con questo, perché è molto molto divertente.
01:27Come sai, la verticale traversa e la combattia verticale sono un paio di cose che vogliamo davvero accettare,
01:34quindi abbiamo spavuto molti risultati.
01:36Ora, in Just Cause 2, potremmo tirare da un paraccio, ma è stato quasi un hit-of-miss.
01:44Abbiamo lavorato molto per creare il paraccio una reale platforme di combattere.
01:49Questo ha permesso stabilizzato un po' più,
01:52rendere il player più controllo quando è andato,
01:55rendendo più facile da combattere l'utilizzo del grappino con il paraccio,
02:02così che il tricot si può inserire nel mondo.
02:07Allora, abbiamo deciso di aggiungere un altro ingrediente,
02:11quindi abbiamo una trinità di traversa con il grappino,
02:14il paraccio e il wing suit.
02:17Il wing suit è stato per la lunga distanza,
02:23o per la lunga distanza, non importa,
02:24ma per la lunga distanza del mondo.
02:27E abbiamo visto in la presentazione che era usando il wing suit
03:01non switch from one to the other seamlessly
03:03but give the game a bit more time
03:06and challenge yourself a little bit more
03:09and then the way you will discover that
03:12there is a great deal of possibility
03:16which opens up the moment you combine the different mechanics
03:19as you were saying you can slingshot yourself to the world
03:22with the wingshot
03:24now consider also
03:25maybe we talk a little bit more about this later
03:28one of the new mechanics that we have we call it the retract
03:31when you do a tether two objects
03:33in just cause 3 at the top of a button
03:36you can have the grapple while retract
03:38so that the two objects match against each other
03:40so we have this concept
03:42now progressing into the game
03:44a player gains the ability
03:46of actually using the retract
03:48while he slingshotting with the parachute
03:50or with the wingshot
03:52effectively slingshotting himself
03:53giving him an extra boost
03:55this is I would say totally unrealistic if you want
03:58but it works so well
04:00and it's you know it makes sense within our physics
04:05that we could not not have this opportunity into the game
04:08so to going back answer your question
04:11yes in theory also in practice
04:13you can fly through the world without ever touching ground
04:17to the point that you also have a brag for this
04:19so you will have the possibility to challenge your friends
04:22and see who's the one who's able to stay longer in wingshot
04:26yeah I mean you mentioned there that it wasn't very realistic
04:28but it doesn't seem like realism is very high on the agenda of just cause 3
04:32and we saw in the presentation that gas stations
04:35everyone loved blowing up gas stations in just cause 2
04:37now you've basically given them loads of opportunities
04:39just blowing them up again and again and again and again
04:41like explosions and just wanton but beautiful destruction
04:46seems to be very important as well
04:47yes absolutely yes
04:49so I like to call our game a playground for destruction
04:52so the more the better in terms of opportunity for destruction
04:56and possibility to do it in a variety of different ways
04:59now it's true that we are not realistic but actually we are
05:03because the world the world works according to a real physics model
05:10okay the only thing which changes a little bit from reality is gravity
05:14it's just a tad lighter so you can jump a bit higher
05:18things can go down a little bit slower so that you can appreciate more
05:22the result of an explosion
05:24but nonetheless being based on physics as the result
05:28the game is extremely intuitive
05:30because you know how things fall
05:31you know what happens when you smash something against something else
05:34you know so it's pretty cool and immediate to get into it
05:38and we saw things like he was in a plane
05:41and he used the plane not to traverse but almost as a weapon
05:45as a bullet
05:45so I guess there's so many ways you can destroy things
05:49and tackle objectives
05:50do you want to create a world where people say maybe 50 or 100 hours into it
05:54are still finding new ways to blow things up
05:58and complete objectives
05:58yes that's exactly the goal if you want
06:02so in the game we have a variety of things to do
06:04okay
06:05this is not just blowing shit up
06:07there are challenges
06:08for example we have a super advanced physics model
06:11for our vehicles
06:12they say it's a
06:15it's not for granted
06:16that in an open world
06:17you find vehicles that are so
06:20there's such a depth in the way that you can handle them
06:23and so you have races right
06:24you have defeats
06:28you have random encounters
06:30you have a lot of stuff
06:31you also feature a proper mission structure this time
06:34however
06:34at the end of the day
06:36what we care most
06:37and your primary objective
06:38it's always going to be to blow shit up
06:41yeah
06:42so from a design side
06:44more than you know scratching our head
06:48around asking the player to do 10,000 different things
06:51we ask you to do one thing
06:53but you give you the option of doing that
06:55in endless variety of ways
06:57and we also saw that he was able to cool things in from the sky
07:01and they were just parachuting down
07:02so basically if you find yourself in an area where you don't have something you want
07:05you can just cool it in and it drops down
07:07yes
07:08so there is a narrative backdrop right
07:10you are spearheading a revolution
07:12the rebels are your friends
07:14and the more you take control of military infrastructure
07:18the more toys the rebels have success to
07:21and these toys can be rebel dropped to you
07:24at the whim of a moment right
07:25I need a tank now
07:28yeah
07:28you have it drop down there for you
07:30and you mentioned that you've got vehicles in there
07:33you've got races and other little side activities
07:35and there's also stunt challenges mentioned as well
07:38can you give us a little kind of hint as to what they are
07:40that's to an area of the game that we have polished
07:44that evolved from Just Cause Show
07:45so if you play Just Cause Show you will remember that
07:49when Rico is stunting on top of a vehicle
07:51he is fixed on a position
07:53he is stuck there
07:54there we had our designers
07:56authoring fixed positions of the vehicle
07:58and Rico was basically moving from one position to the other
08:01in Just Cause 3 you are actually free to traverse on top of the vehicle
08:06yeah
08:08as you would be in reality maybe
08:10or maybe not
08:11but anyway it's really really cool to go on top of a cargo plane
08:15with your RPG
08:18and walk through the wings
08:20and take down a target there
08:22and then another target there
08:23so
08:24and just to wrap up
08:25the key thing for Just Cause 2
08:28for me anyway
08:29was the grapple
08:30it was like the most versatile thing in there
08:32and I loved just tethering things together
08:34and seeing how they reacted
08:36you mentioned that you can do a thing where you make it retract now
08:39so we saw in the presentation
08:40he made a statue smack itself in the face to take it down
08:43could you give us just maybe just one or two examples
08:46of things you can do with the grapple in Just Cause 3
08:48that you just couldn't do before
08:50yes
08:51so the retract is one of the big feature right
08:54so
08:55another thing that we've done
08:57since the beginning
08:58and this is probably since
09:00what was the first mod for Just Cause 2
09:02the infinite grapple
09:03right
09:03so we've tried to work so that our engine could hang on
09:06multiple grappling hooks in the world
09:08and indeed in this moment
09:10you can have up to 6 together
09:11so
09:12imagine yourself
09:13preparing a setup
09:14where you
09:16tether
09:1612 things together
09:18maybe you plant also a couple of explosives here and there
09:21then you go perch at the top of your tower
09:24tap your buttons
09:25and see
09:26you know
09:27the Armageddon
09:28happening just in front of your eyes
09:30that's the kind of stuff that I like
09:31that's amazing
09:32well thank you so much for talking to us Francesco
09:34the game is looking absolutely brilliant
09:35and I can't wait to start blowing stuff up
09:37thank you thank you
09:37that is Just Cause 3
09:38make sure you stay tuned to the YouTube channel
09:40make sure you subscribe
09:41we've got absolutely loads coming up
09:43all the way through E3
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