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  • 18 ore fa
Just Cause 3 - Videodiario della distruzione.
Trascrizione
00:00PEGI 18
00:42We're a part of a section of games that have been focused on next-gen since the beginning, and this
00:50allows us to do things that maybe the crossover titles weren't able to do up front.
00:54Games like Uncharted are obviously amazing in how they script these sequences, but it's of course entirely pre-designed and
01:03canned.
01:04We try to avoid canned experiences as much as possible, so it's all based on cause and effect.
01:10The world feels more reactive to what you do. It's not just one explosion.
01:17You get this shockwave, you get signs falling, you get people running away, you get things burning, and it feels
01:25more alive.
01:26We noticed early on that when things blew up, the little pieces would fly just into the stratosphere, and so
01:34we changed to a pressure-based explosion algorithm.
01:37So now when things explode, it's kind of more like a real explosion and things follow a shockwave outwards.
01:42So you get more of this kind of debris, sort of spraying, and frequently some of the larger bits you
01:47can then interact with afterwards,
01:49use those pieces to, you know, sort of dual-tether them into other things, and you know, it's a playground.
01:55That seems to be one of the big, like, challenges that we face isn't even so much how do you
01:58blow something up.
01:59It's easy to blow something up. It's what happens when you blow it up and why it blows up.
02:04And, like, you know, if you have something that's moving very fast and colliding with the surface, does it blow
02:10up under those circumstances?
02:11And we have to figure out, you know, how and when and why.
02:14Because if you're working on a school bus, and you have to think about, like, well, what if that school
02:18bus was in the air flying into a mountain?
02:21What would that, because we have to think about that, you know, because it's that kind of game.
02:26I think one of the more spectacular things is the newest is the bridge that's fully destructible.
02:35My job is to figure out sort of what we can do feasibly.
02:38In most cases, you know, depending on where you sort of place these explosives or how you explode it,
02:44different pieces will sort of activate and come off.
02:46Like, if I decide that I'm going to blow up the middle part than the two sides, sometimes one of
02:51them doesn't always fall.
02:52It'll just sort of sit there and hang. You know, you'll see cars kind of like, you know, driving off
02:58the edge.
02:58The vision for it was more taken from movies, so we wanted it to be a bit more spectacular.
03:06One of the challenges that we've run into, which is an interesting challenge to have, is making too much stuff
03:12too awesome.
03:13We have to take some things and be like, all right, well, so when you kick this can, it's not
03:18going to be an atom explosion.
03:20It's going to, you know, it's just going to maybe a small gas bomb fireball.
03:24We have done a few things that make no sense, but it's okay.
03:27That's true. Yeah, there is some of that.
03:30Sure, it's not the most realistic thing in the world, but sometimes realism can be left for reality.
03:36And when I'm playing a game, I want to sometimes be surreal.
03:41And the game Just Cause is kind of about that.
03:44It's a guy with a grapple hook on his arm that can do it without it detaching his arm from
03:49his body.
03:50Doing it too realistically would perhaps be a bit dull, so we tried to amp it up just a bit.
03:59The vehicle team really came up with an idea to change the way destruction works.
04:03We spent more time on the fidelity of vehicle destruction.
04:07Instead of just doing deformation, which is really cool, they actually added things like hinged parts on it.
04:13So you actually get the side view mirror hanging off the side.
04:16It seems like a small detail, but when you're driving around and smashing into a wall, you actually get that
04:22amazing return of, you know, it gives life to the vehicle.
04:26For the most part, our game is about movement and that traversal space.
04:31So the destruction is a joyful response, a reactivity in the world.
04:35To be continued...
04:47To be continued...
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04:50...

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