00:00Grazie a tutti i nostri spettatori e i nostri spettatori e i nostri spettatori.
00:30Grazie a tutti i nostri spettatori e i nostri spettatori.
01:00This is a military base for Region 1.
01:04I'm currently trying to modularize this whole base so it could be used in other areas of the world.
01:10Originally this was one piece and that was sort of like the conceptual phase and now it's modular blocks.
01:17On the left hand screen we have the terrain editor. It's where we do all of our sculpting.
01:23You can notice it's not actually, it doesn't look like the final product on the right because it's just kind
01:28of minimized to only do the sculpting of the terrain.
01:31I think it runs a lot faster too and we don't have a bunch of other stuff in there.
01:35This is an explosion for the fuel pump we have in the game.
01:39You can blow them up in different ways so there's going to be a lot of fire and flames coming
01:44out of them.
01:44Everything is destructible almost.
01:46But I'm just trying to get the sort of overall path down so when the area is developed a bit
01:52further I'll have a baseline to work from.
01:56Just Cause has always been the way forward for the studio in terms of game design and so on.
02:00So it's something that is super important to the studio and something that leads design development and technical development forward.
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