Vai al lettorePassa al contenuto principale
  • 16 ore fa
Video diario sulla componente narrativa di Just Cause 4.
Trascrizione
00:06Grazie a tutti i nostri spettatori.
00:30A lot of it comes from the world that we try to realize, a lot of it comes from the
00:34ancient civilizations that we want to make sure we're better than there.
00:38Everywhere you go, everything you do, you're experiencing some part of the story and it's really in your own order.
00:43We put a lot of attention in crafting a narrative and delivering it in a way that we believe can
00:50really work and can finally entice also those players that are looking for a little bit more of depth into
00:57your character progression,
00:58into the reason for doing what you do.
01:00Even as they fly by it at 100 miles an hour as we go in a wingsuit, they take a
01:05look and they go, huh, that looks like some people live there.
01:09They're under some extreme conditions. I wonder why that is.
01:13This is actually the time when Rico and the player, as powerful as they are, they've met their match.
01:20You create your visions with your directors. And this time around, we also add a narrative director.
01:26The big misconception with narrative or storytelling in games is that you need more to tell a better story.
01:32And it's just like cinema. You can tell a great story in 90 minutes. We want to tell a good,
01:36honest action story.
01:38Every character we approach, the first question we ask ourselves is, who is this person? Why did they make sense
01:43for the story?
01:43How did they relate to Rico? Or how don't they relate to Rico? Does that create conflict?
01:47Very important for us to not play into genre conventions.
01:50We want to create people that are believable and relatable and are unexpected.
01:55For example, one of the characters Rico meets, she's young, she's a rebel for all the reasons that Rico's never
02:00been a rebel for in the past.
02:02One of our very earliest sex that we tried very hard to nail was this idea that there's something new
02:07to discover around every corner.
02:09The beauty of the open world is finding ways to converge on those narrative points.
02:15Just because there's not a cutscene to tell you a plot point or a story point doesn't mean that the
02:20narrative is not ongoing.
02:21The story is always happening. You're spending time with these characters across all these objectives and you're getting to know
02:26them.
02:26It's a bit of a different sociopolitical setting than we've had in previous Just Causes, which were more built around
02:33like a dictator or a warlord.
02:34This situation, it's a little less obvious who the enemy is.
02:38And instead, you're forced to kind of expose the layers of both corruption and malintent underneath that.
02:45Have I engaged in these conflicts because I'm drawn to danger? I'm drawn to the chaos?
02:51It's the sort of perfect blend of non-linear narrative storytelling in a massive open world game.
03:13I'm drawn to the chaos.
Commenti

Consigliato