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00:02Francesco Antolini
00:03Hello everybody, this is Francesco Antolini, game director
00:07and down there, the controller, we got Brian Rodriguez, one of our producers
00:11Let me cheer up for him, as John was saying, this is just cause
00:15it's a game that, you know, it's built on a conundrum of system that works all together at the same
00:23time
00:23so very often the unexpected happens
00:26usually when that happens, it's fun
00:28but we're gonna see, okay?
00:31so we start this presentation today from this panoramic spot in Solis
00:36that gives you a pretty good idea of the extent of the world
00:41so Solis is the new world of just cause
00:44it's the biggest world you have to date
00:47and it's also the most diverse
00:49it's inspired by landscapes in South America
00:52and here for example you can see at the bottom the grasslands
00:57inspired by the pampas
00:59on the background we got the desert
01:00and if you sharpen your sight you may see a hint to a sandstorm
01:05but no worry because we are going to fly pretty close to it in few minutes
01:09and here the alpine is entering the screen
01:12obviously inspired by the Andes
01:15and if you're wondering whether these big clouds that it's coming in
01:20it's hiding a tornado you're wondering right
01:22you've seen this probably at E3 or in some of the videos that we have released
01:27you did see that in the context of a mission
01:30but as you see the tornado is there
01:32the sandstorm is there
01:35and blizzards are to be found in the mountains
01:38everything is procedurally generated
01:40everything is there for your use, per use, and to just have fun with those
01:45let's just jump down the cliff
01:48needless to say both parachute and wingsuit are back
01:52we know how much you did love those in the previous games
01:56so we did the extra effort to perfect them even more
02:01we improved the interaction model
02:03and we've polished the animation
02:05and the way that Rico relates to his parachute and the wingsuit
02:08the result is an experience that feels extremely natural and organic
02:13we just landed on an a-strip
02:16something is missing, I guess a plane
02:18so why don't we drop one?
02:35so it's pretty colorful and the reason is that this plane was actually belonging to the black hand
02:42so it was looking quite badass black and red
02:45but your army took control of it and it just graphited and made it fun
02:49because in this game Rico will indeed need to master an army and create it
02:56the challenge is going to be tough, he can do it by himself
03:00as you may imagine the army is called the army of chaos
03:03oh, you see those icons dancing on the top left of the screen
03:09those are there to advise players about playable content that is nearby
03:15now they're going to get less and less because they're going to go up in the air
03:18but the point is that Solis is not only the biggest world we craft so far
03:23he's also the most rich in terms of things to do
03:26so that widget is going to learn play a year whether there is something to do for the revolution
03:30or for a secondary character or for a main story and so on
03:34so as Brian is flying over the desert you may notice that there is a certain variation in the landscape
03:44itself
03:44like now we are just welcoming a mine, welcome the mine, ooh
03:49that it's, you can tell it's desert but it's not really desert, it looks and feels different
03:55this is one of those things that we call subbiomes
03:57and we need to use these to infuse variety within the biomes itself
04:03because again they are big, if they were all looking semi
04:07you would be bored pretty soon and I don't want that
04:09we just want you, we just want to give you surprise after surprise
04:13there's the sensor, I did promise before that we would have passed nearby
04:17I hope we don't end inside it because one of the features of the sand, of the sandstorm itself
04:23is that it drastically reduces your visibility
04:26that has quite interesting consequences in the way that you approach combat
04:31but it's not something that you want while you are flying
04:33oh, here it's another one of my favorite, probably this is my favorite subbiome in the desert
04:39it's the canyon that goes with a river at the bottom
04:44now, the world is big and it's big not just for the sake of being big
04:49it's big because Rico moves fast, he moves fast if he is in a vehicle
04:53he moves fast if he is in his wingsuit
04:55and he basically teleports himself every time that he fights his grappling hook
04:59so we literally need ground to cover
05:02this time around we also built it differently
05:05if you've played the previous games you will remember a game that is structured in a set of island or
05:10island
05:10in Just Cause 3 we went for more of an imposing landmass
05:14I define it positively overwhelming
05:17and this changed quite a bit the experience
05:19just think about the role of water
05:21there is no more ocean but we got rivers
05:23that in Pure Just Cause style are fully physicalized
05:26so they got currents and things can float on them according to proper fluid dynamics
05:31and it's not only a matter of cosmesis, right?
05:35it's not only that they look and feel different
05:37they also play different
05:39the biome literally structure your gameplay space
05:42so let's say driving on the desert through the dunes
05:46it's a completely different feeling than driving on the rainforest
05:50where it's kinda hard to get off road because you've got trees everywhere
05:54now think a bit about it
05:56this also means that the moment that you are chased by the black end
05:59the strategies that you're gonna employ in the desert are completely different
06:04from the one that you're going to employ in the grass
06:06the alpine or the rainforest
06:08it's like having four games in one
06:12this is one of the town that I love the most
06:15it's inspired by Huacachina
06:17that's a town in Peru
06:18an oasis town
06:19because it's built around an actual lake in the desert
06:22and Brian was so good to collect a space ring
06:25I guess you can imagine how that works
06:28so we talk about the world
06:30we've seen some vehicles
06:31and some of the collateral activities
06:33let's get straight into one of the centerpiece of the game
06:38and of the franchise
06:39the grappling hook
06:40so what you love from Just Cause 3
06:43it's back
06:43as you see you can tether things
06:45and you can retract them
06:47but this time around you can do much more than that
06:49indeed you can change the attachment that you put on your grappling hook
06:53for example you can attach booster to it
06:56and same thing spinning around
06:59or you can go with currently the youtuber favorites
07:03we call it air lifter
07:04everybody else calls them balloons for some reason
07:06but I like air lifter
07:09and what they do?
07:10they defy gravity
07:10and in this case
07:11Brian is just sending stuff up the sky
07:14just cause
07:15now these attachments are fun to be used in themselves
07:20for some reason
07:21just fun, you modify the world
07:22however
07:23they become even more fun the moment that you've got props
07:27humans, vehicles
07:28things that are built in a way that can interact meaningfully with them
07:32so even if you take just a otherwise insignificant fuel
07:36sorry food cart
07:37here it is that with the addition of just a propane tank
07:41you can make it interesting
07:42once you interact you know with air lifter, booster or somebody else
07:48and it's not just about attachments
07:50Brian let's put up the customization screen
07:53let's scare people a little bit
07:54okay you got different loadouts
07:57but what I want to draw your attention in
07:59let's just go into the air lifter one
08:01here it is
08:02each attachment can actually be modified by applying different mods over it
08:08what Brian is doing now
08:10he is instructing the air lifter to follow Rico wherever he goes
08:16now one moment because we get him game
08:18so you see there were a set of mods for the air lifter
08:21there are mods for the retractor
08:22there are mods for the boosters
08:23and you can also change the strength at which each one of these operates
08:28and at the end of the day
08:30we made a calculus yesterday just for the fun of it
08:33you got more than four million combinations
08:35this means that however you are playing
08:38if you compare your loadout to the loadout of a friend
08:41after some hours that you are playing
08:43you are probably going to find that they are different
08:45and he has discovered something that you haven't
08:47or that she does something different than what you do
08:49and so on
08:50it's really a tool that has endless possibilities in creative terms
08:54I think that you can proceed and pull off the stand
08:58so we got the air lifter attached to a red barrel
09:03the jet up there it could have very easily gone on to death
09:07and now the air lifter is following Rico wherever he goes
09:11so Brian has just built a cloud of red barrels
09:15what do you do with a cloud of red barrels?
09:17you rain explosions, right?
09:22now we've seen a food cart
09:24we've seen a cloud of red barrels
09:25let's see
09:27let's approach one of those objects
09:29where we actually put a lot lot more love than anything else
09:33we call them the chaos objects
09:34because when you destroy them you accrue chaos
09:36because chaos is bad
09:38and in a meaningful way
09:39the GC2 way, not the GC31
09:41and I'm going to talk a little bit more about it in a second
09:44so look at this
09:45this is a radar
09:46however when we saw this
09:49everybody in the studio thought
09:50oh it looks like a catapult
09:52so you probably think that too
09:53and if you as my player think that
09:55I don't want to frustrate you
09:56so I want for this thing to actually work as a catapult
09:59because it looks like it
10:01and so that's what we did
10:04we rigged it in a way
10:05that if you discover it
10:07if you want to have fun with it in this way
10:10it's going to actually make you happy
10:12what we always say in just cause is
10:14if you think about it
10:15you can probably do it
10:17you know and the consequence may
10:20give you a smile
10:21so those interactions actually
10:25are something that I consider relatively simple
10:28something that I expect for each one of our players to pull off
10:31but you can do much more complicated things
10:34and those things are there for that slice of player
10:37who really like to go bonkers
10:39and be creative with the tools that we give them
10:42to pull this off
10:44we will start by supply dropping a tank
10:48we have unlocked everything in this build
10:52for the sake of the demo
10:53it goes without saying that
10:54as you play the game
10:55you will progressively unlock your supply drops
10:58you will progressively unlock your grappling hook attachment and mods
11:01as you've seen
11:02a novelty of 4 vs 3
11:04the 3 is that you can precisely decide where your supply drop has to fall
11:09along with the orientation
11:11this is again something that we do for players
11:14so that they can have a bigger control on their setups
11:18so here Brian needs to change the way that both the airlifter and the booster works
11:24and he is setting the airlifter so that they will stop at 15 meters from the soil
11:31so they are not going to propel things forever up into the sky
11:35and has to be indestructible
11:38for the boosters what he just did
11:40he told the booster
11:41wherever I put you in
11:43never propel it down
11:45ok
11:45only up or on a plane
11:49and I guess what we've created
11:51it's a flying tank
11:53so what's interesting here
11:55is that the player Brian there is still driving the tank
11:58and this is since we have engineered the control
12:02so that you can use your grappling hook attachments
12:04even when you are driving vehicles
12:05at the same time
12:07everything about the tank is still working
12:10so you can shoot your rockets
12:11and you can shoot your minigun
12:14I think that you are approaching a frontline
12:16frontline it's these areas of perennial battle in the game
12:21no it's a frontline
12:22you've got an army
12:23the army advance
12:24and advance just up to the point
12:27where the black hand
12:28your opposing army stops them
12:30and where this happens
12:31you've got a frontline
12:32so the frontline is basically
12:34a concrete representation of your progress
12:37within the game itself
12:40now I will watch this thing for hours
12:42but I don't think we have hours here Brian
12:44so we can cut it short
12:46and maybe change the scenario
12:48phew
12:49bye tank
12:56we are going to switch now to the rainforest
12:59namely to a place called Meteolab
13:01it's a research facility with a research lightning
13:07in this at this point into the game
13:09because obviously this is a safe game right
13:11we did already take control of Meteolab itself
13:15this is why you don't see Blackhand
13:17it's also quite nice sunny day
13:20so the situation it comes
13:22it's beautiful
13:23there's a little breeze
13:24why don't we take a weapon
13:27oh
13:28wing gun
13:30wing gun is one of my favorite
13:31because it really leverages physics
13:34and what it does
13:35is basically it shoots wind
13:37right
13:37so it means that if you have a dynamic object
13:41whatever that is
13:42maybe it's a person
13:43a vehicle
13:43or you know
13:44that's what you just seen
13:46it will propel it
13:47it has a secondary fire
13:48like each one of the weapon in the game
13:51and in this case
13:52the secondary fire
13:53it's a burst of wind
13:54that you are going to use
13:56to kick this thing away
13:58this will give us chaos
14:00as I was mentioning before
14:02chaos is back
14:02and what basically does
14:05the more chaos you wage
14:07the more people will admire you
14:09and the more people are going to join you
14:11so doing more chaos is what you need to do
14:14to actually master people to join your army
14:17you can see this updraft
14:19wind is a big component of the game
14:21you know for sure
14:22if you've seen the tornado video
14:23we don't have only destructive wind
14:25there is just wind that brings you around the world
14:27and there is what we call mechanical wind
14:29like this one
14:30I love this because it allows me to
14:32hover in my parachute over the base
14:34and rain that from above
14:37let's see what happens if we shoot the wing gun now
14:39fire it now
14:42Rico gets propelled
14:44and this is kind of a testament
14:47to how deep and coherent the physics model is
14:50now this said
14:54I want to start a bit from a mission
14:56and you may have understood that already
15:02that what we are going to do now
15:04we're going to change everything
15:07by basically calling a lightning storm
15:10so in this part
15:11in this part of the mission
15:12this bit
15:13the meteor lab is under the spell
15:15of a lightning storm
15:17and of a blackhand attack
15:19and what you are asking the player to do
15:22we are asking the player to rise
15:23three lightning rods
15:25so that they will attract lightning
15:27and make the area secure for Rico
15:29and his army
15:30so let me tell you something about the extreme weather
15:33there were three principles that we were following
15:36when engineering and designing
15:38each one of the extreme weather events
15:40first of all
15:42we want for them to be game changers
15:44in terms of
15:45we want the extreme weather to change the world
15:48and that's mostly a matter of realisation
15:50right?
15:51and if you look at Meteor Lab now
15:52this is the same place that you've seen two minutes ago
15:56it's radically different
15:58right?
15:58the atmosphere is different
15:59the feel is different
16:00and it also play different
16:02cause indeed
16:03the other two principles were
16:05one
16:05we want for extreme weather
16:07to be and feel challenging to players
16:10ok?
16:11it can't just be something that you have
16:14and you walk down it
16:15secondly
16:16we want it for it
16:18to be something that you could use
16:20you could master and use
16:22to the end of the sandbox itself
16:24not an easy challenge
16:25and each extreme weather event
16:28achieves it in a different way
16:30so
16:31I'm gonna tell you
16:32how we did that
16:33with the lightning
16:34and
16:35this discovery
16:36is going to
16:38hopefully
16:38help you
16:39to make sense
16:40of what's happening
16:42right now
16:42on the screen
16:43so
16:44lightning follow a very simple rule
16:46that says
16:47if there is a character
16:48or a vehicle
16:49within the vicinity
16:51of a lightning strike
16:52the lightning is going to
16:54hit the highest one
16:55now
16:56I'm looking more at you
16:58than on the screen
16:58so I don't know how many times
17:00that happened
17:00the point is that
17:02here
17:02everything
17:03happens
17:04it's procedurally generated
17:05so we don't really have control
17:08when a lightning strike
17:14and let's say
17:15if it towards the lightning
17:16it should hit the chopper
17:17and indeed
17:18it is
17:18the chopper
17:23and
17:24I could definitely watch this
17:26going on
17:27for hours and hours
17:28as for the flying tanks
17:30but again
17:30we don't have
17:31hours and hours
17:32so I apologize about that
17:34but getting to conclusion
17:36now
17:36we just played for 15 minutes
17:39I believe
17:39but we've seen quite a lot of things
17:41we've seen Solis
17:43and
17:44Solis
17:44sorry
17:45and hopefully now
17:45you have a better idea
17:47of what the extent
17:48and the variety
17:49of the world
17:50actually entail
17:51we had a very little sneak peek
17:54of the part of vehicles
17:55and weapons
17:56within the game
17:57I've mentioned
17:58that each weapon
17:59comes with a secondary fire
18:01and that vehicles themselves
18:02most of the time
18:03comes with some novelty
18:05something new to discover
18:06something that you can use
18:08to the end of the sandbox
18:10similarly for destruction objects
18:12and prop of the world
18:13there's always a little secret
18:15to discover
18:16always a little interaction
18:17that will make you smile
18:19at the moment
18:19that you use the grappling hook
18:20on them
18:21and last but not least
18:23we've seen a second
18:25with demo
18:25a second extreme weather event
18:27after the tornado
18:28which is the lighting storm
18:30thank you guys
18:31I hope you did enjoy the demo
18:33thank you
18:34thank you
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