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Vediamo questo nuovo filmato di Unravel che ci invita a scoprire di più sugli scenari che faranno da sfondo all'avventura di Yarny, il protagonista. Prima di lasciarvi al filmato vi ricordiamo che Unravel sarà disponibile da febbraio su PC, PlayStation 4 e Xbox One.
Trascrizione
00:01PEGI 7
00:06Unravel's story is told without words, but the places you visit are full of stories.
00:12What we don't tell through dialogue, we tell through the world and through the gameplay instead.
00:16There are two sides to Unravel's story. There's a past and a present.
00:21The story of the past is told through the details, through the things you'll find if you go looking for
00:26them.
00:27The game world is full of memories, secrets and subtleties, and things that hint at the past and how it's
00:32all connected.
00:34The present is Yarny's story, and it's told through moments, through the things you experience, see and do.
00:41That's basically the foundation for our level design.
00:44We want to create memorable moments and give you the opportunity to make great moments of your own.
00:50We want to make levels that can be retold and easily described, that all have their own unique setting and
00:55tone.
00:56Like the sea level, where you jump on rocks down by the seashore, trying to not get washed away by
01:00the waves.
01:01Or the mire, where you battle mosquitos in the mist.
01:05All of those settings are taken from northern Sweden, our home.
01:09I made the initial design out in nature, when I was out on a camping trip.
01:14That environment had such a huge impact on what Unravel became, so it's only right that nature gets to play
01:19a really big part in the game.
01:21We wanted to share a glimpse of home, because it means a lot to us, and also because it's not
01:25the type of environment you usually see in a video game.
01:28Video games tend to go for the fantastically, but Unravel is about the ordinary, about what's out there right outside
01:35your door.
01:36There's a lot of beauty in the ordinary, and getting down on Yarny's level helps you really see that.
01:41The world is full of beautiful things to find.
01:45We've worked super hard on making that beauty come across, to capture what those places feel like.
01:50It's not about matching it pixel for pixel, but about trying to make their unique atmosphere come across.
01:56To show people what it's like to play in the new snow on a sparkling bright winter's day,
02:00or just how big of a reward it is when you finally find those barriers in the mire.
02:05Every place feels different, and has something different to say.
02:08Every place has links to the past, and moments for Yarny to experience.
02:13Scary moments, tense ones, precious ones.
02:16Moments to explore, and to experiment, to think, and to feel.
02:20We've based Unravel on our home.
02:23We wanted to make our game world this beautiful place that you would want to visit and spend time in,
02:28lose yourself in.
02:29A place that challenges and inspires you.
02:32A place that feels like home.
02:35A place that goes to expertise for each other, and it's free to share with you.ervice
02:36for girl-soul, verses for one day. k
02:42Let
02:42you. You're
02:44I snacked
02:44one day. Glad you're
02:45out of fact. You're out
02:45of fact. Una搭y.
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