00:03Rai è un nuovo sviluppo di PC
00:06e credo che abbiamo bisogno di credibilità in questo spazio
00:11con questo pubblico
00:12perché abbiamo tutte queste aspettazioni
00:14e possiamo parlare con loro sui plani
00:16questo è il primo passo in cui parlare su cosa vuoi fare
00:19ma credo che il prova è usato a farlo e farlo
00:22ma credo che è molto importante
00:25che vogliamo farlo
00:26che vogliamo capire che abbiamo fatto questo
00:27è un piuttosto serio
00:28che PC e Xbox One sono uguali partenari
00:32sono tutti importanti
00:34per noi
00:35le piuttosto, gli gamers
00:37le persone a casa
00:38è molto bella
00:40ma è vero
00:41ma è vero
00:42perché è vero
00:42per questo
00:43per questo
00:44per la nostra storia
00:47questo è il modo che vogliamo approcciare questa piuttosto
00:49e poi ci sarà
00:50la comunità
00:51con la comunità
00:52con la comunità
00:53trasparente
00:54con la comunità
00:56con la comunità
00:57con la comunità
00:59con la comunità
01:01con la comunità
01:03con la comunità
01:04e è un po'
01:07non scurito
01:08ma è un po'
01:09è un po'
01:09è un po'
01:21è un po'
01:23è un po'
01:23è un po'
01:23è un po'
01:24è un po'
01:25cosa davvero
01:25che è davvero
01:26che è pienso di
01:29PC
01:29i play labs
01:30sono pronti
01:31per tutti i PC
01:32e i controlli
01:33e i controlli
01:35quindi
01:36ogni volta che c'è una session
01:37le persone
01:38sono cambiando
01:38e è un'esperienza
01:40che per ogni PC
01:41sarà molto familiarizzato
01:43è un'esperienza
01:44e ci sono
01:45grandi elementi
01:47sui
01:47la quale
01:48voglio fare
01:49e come
01:50è stato
01:51con la comunità
01:53questi sono
01:53progetti
01:54e franchesi
01:56che sono
01:56esplodendo
01:57dal PC
01:59in recenti anni
02:00per la natura
02:01di quello che è
02:02è perfetto
02:03e penso che
02:05quando le persone
02:05vengono
02:06apprezzate
02:07che il game
02:09non necessariamente
02:10deve essere
02:11giudizato
02:12sull'arbre
02:12per noi
02:13vogliamo creare
02:14un'esperienza
02:15in cui le persone
02:16possono decidere
02:17l'arbre
02:18sull'arbre
02:19e
02:19e
02:19la
02:20l'arbre
02:20la
02:20l'arbre
02:20l'arbre
02:21l'arbre
02:21l'arbre
02:35assicc
02:35guardate
02:36in
02:37l'arbre
02:37l'arbre
02:37l'arbre
02:38è
02:52tutta
03:03l'arbre
03:05l'arbre
03:06Ascolti, se si sono veramente clamore per l'extra setting
03:08per avere più parrots visibli in the distance
03:13you can bump up the parrots slider
03:15I really hope we have that now, the parrots slider
03:18It's a parrots game
03:21Getting this game out, getting it into Ubito
03:23and getting people with a wide range of machines playing it
03:25is going to help us really gather that data
03:27gather where the pinch points are
03:29and really help us get into that really stable position
03:33for when we crow that audience
03:34I think for me personally
03:36stability is definitely up there as a huge priority
03:39that's where everything will come together
03:42that it doesn't matter whether you're playing on an Xbox or a PC
03:45that the kind of overarching game data will be in sync
03:49and that's massively important for things like
03:51you can cross-buy it, you can cross-save it
03:54and your data pick up and play between the two
03:56That's going to be part of our story
03:57you know, we're part of the Xbox Play Anywhere program, right?
04:00So cross-buy means you can buy digitally
04:03and then you can play on either Windows 10 or on Xbox One
04:07and cross-save as well
04:08so the data is available on both platforms
04:10so you can play on either at any time and it's fully up to date
04:13Cross-play is kind of the interesting one for us, right?
04:15So our aspiration is very much that we really want to get cross-play working
04:20and get it into people's hands
04:21but we have to test it first, we have to make sure it's the right experience
04:24We're in a really nice position with Sea of Thieves where it's not a Twitch-based shooter
04:27when you look at first-person shooter games
04:30the Twitch-based nature makes it really difficult to match-make people against each other
04:34There's huge benefits to bringing together those groups and players, right?
04:37I think that's going to be really fascinating to kind of see if we get to do that
04:41and it's what the Xbox Live ecosystem gives us
04:44Yeah, very excited about it but we have to prove it, we have to get it right
04:48to make it kind of a reality, really
04:49You want to be able to be at home maybe on your console playing the game like on a Monday
04:53night, right?
04:54and then you come into work and you maybe do some work or you just browse the internet, like you
04:58Brilliant! Bustard!
04:59But then, you know, at lunchtime you just want to jump on the game and play it, right?
05:03So it's super important that those things, they're synced, they're up-to-date
05:05and it's the same experience across both platforms with both, you know, sets of consumers, right?
05:10And any reason I'm on the internet is to Google when the release date is for Sea of Thieves
05:14Indeed, yes!
05:14It's important!
05:15Yeah, it is important!
05:16There's nothing out there!
05:17There isn't!
05:18Maybe I should use Bing!
05:22That would get me in trouble!
05:26That would get me in trouble!