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  • 3 ore fa
Dietro le quinte della versione PC di Sea of Thieves, il nuovo titolo di Rare.
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00:00Hello and welcome to another Behind the Scenes and we're in the auditorium here today at Rare
00:04and I'm joined by PC design lead Ted Timmons and who's going to explain why we're here?
00:09Yeah, this is normally where we have our all hands like when Phil came to visit
00:12we all got together in here on all these chairs but as a PC team we took it over
00:18and we put in some of these booths that you can see behind us and we turned it into a
00:22mini
00:22compatibility testing lab where we do our daily play tests. And a progress update,
00:27what is going on with the PC? Yeah so some people might have seen our emails and our
00:31forum posts recently where we've just been talking about going through Shield running our
00:35PC surveys with the community but right now we're heads down working towards our PC technical alpha
00:41this Saturday so we're all very excited to actually get the game out into a thousand of our of our
00:45fans hands for the first time. We'll be hands off and we'll be letting it go out there so it's
00:50also
00:50kind of scary that we have no control over what people are about to experience but yeah very excited
00:55to be here. And the Shield stuff you were talking about what is that?
00:59So Shield is a compatibility testing lab in Redmond in the mothership in Seattle because of course here
01:05we've got about 20 different PCs and some laptops that we test on regularly but we go to Shield to
01:09have a hundred plus devices where they give us some more confidence and then we're going to obviously
01:14go to a thousand real players to really try to build that confidence because stability and performance
01:20is just so crucial to us as a studio that we want to make sure everyone has a great experience
01:25playing
01:26CFE. And we've obviously been hearing like a lot from the community on features and I think you
01:30released in the survey from the feedback we got like features and what their kind of priority. Yeah
01:35definitely because we have our own internal roadmap of how we want to build features because of course
01:39some features take longer than others there are some that you might spend a week on
01:43for example one of them was in fact not a week but something that took a few hours was we
01:48had a
01:48problem with the scroll wheel on a mouse so when you zoom into the map table something that's really
01:51simple on an Xbox was just this bug on PC right so but then you also have like the really
01:57complicated
01:57features like UI settings sliders drop down boxes tick boxes like they all seem really really simple
02:03and then you get together with the UI team and you start to work out the little nuances and suddenly
02:07you're like hmm this might take a few weeks to do so yeah we're just trying to find that right
02:11balance with the community and and luckily the majority of their feedback matched our own internal
02:16feedback so it feels like we're in a good place. So what are what are some of those features that
02:20you see coming out what are you currently working on at the moment? Yeah so currently we're working
02:23hard on the video settings uh so this uh technical alpha is going to focus very heavily on our auto
02:28detect functionality which for anyone who isn't aware when we when they load the game for the first
02:33time we give them a preset and we basically look at their device and think oh they can run at
02:38these
02:39settings at this resolution I want to make sure that for the majority of players they can just boot the
02:43game
02:43and be happy with the defaults that we give them so this test is very much aimed at getting feedback
02:48on what they think the defaults are and then in a few weeks time we'll layer in the video settings
02:52so
02:53people can play to their heart's content because you know as pc gamers it's all about the the slider
02:58and the fiddling. And I see a lot from our youtube comments on the series we have field of view
03:03sliders
03:04and stuff like yes we've got that in uh at least internally uh again we'll be introducing that
03:10into the actual player facing build um because we know again that's going to be a hugely important
03:15feature for anyone who plays on pc it's always one of the top things of like I need to change
03:19my field
03:20of view um but yeah I think all of our features are just going to be uh built with community
03:25feedback
03:26just as if it was a any other feature that we're building in the game so it's exciting and that
03:30we've
03:31got clearly a very passionate set of fans as well and I think we've built up a little bit of
03:35impatience in them and rightfully so because of course we've taken that extra few months
03:38uh to get the pc like really honed so yeah the way we build the game here is quite unique
03:44right we
03:45release a new build on our xbox anyway at the moment every week and that I believe it's the same
03:50way with pc yes on pc uh we're in complete parity in terms of game content uh because we know
03:55that for
03:55this to be a successful game over many many years hopefully uh we always need to be in parallel so
04:01where we have our own pc team is actually on the pc centric features like keyboard remappings in the
04:07future and all the things that you know pc players just expect to have uh by default so as we
04:12move
04:13further into the year we'll just be rolling in these features and uh yeah listening to community
04:18feedback and maybe shuffling priorities around a little bit but I think it's just an exciting time
04:22for us you know like my history in the past has always been you build everything and then you
04:25release it and then you react to feedback whereas we're proactively uh working with feedback and it's
04:31a good place to be that's cool and like obviously being in that parity allows us to do crossplay yes
04:37it does and people don't know this so it's quite an again like another exciting part of this project but
04:43we've actually been jumping into the wednesday night play test on pc and I had a play session with a
04:49chap called sick gandhi uh on wednesday night and he just had no idea I was playing on you know
04:544k
04:56monster of a pc 60 frames a second and the experience was just as if I was playing on a
05:01console but of course for me I have the slightly higher fidelity but to him it was just nice that
05:06he had more people to play with so we're looking to keep testing cross-play and hopefully it will
05:10come to a build with real players very soon awesome thank you very much yeah cheers thanks
05:19hey thanks for watching if you enjoyed what you just saw then please like and subscribe to our
05:24channel and check out some more of our weekly videos and if you're interested in the game's
05:28development then click the link down here and join our insider program for a chance to play the game
05:33early it's all right I'll just wait here
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