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00:20Alkahest is a gritty action RPG set in a rough medieval world that stays away from flashy high
00:26fantasy magic. This game keeps things grounded. You're the youngest son of a minor lord, not some chosen hero with
00:34a prophecy hanging over your head. Your story is about climbing up from nothing, dealing with politics, tension, and people
00:41who don't really take you seriously at first. Combat is where Alkahest really makes its point. It's not about slinging
00:48spells. It's about getting your hands dirty. You're swinging weapons, kicking enemies off cliffs, setting traps with ropes, using
00:56trees for cover and throwing crafted concoctions mid-fight. Fire spreads. Oil burns. The environment matters. You're constantly looking around
01:06thinking, how can I use this space to win? Instead of magic, the big system here is alchemy. You're crafting
01:13potions, oils, and tools that change how fights play out. Preparation matters. If you walk into a fight without thinking,
01:21you'll feel it.
01:22But if you experiment, plan ahead, and mix the right stuff, you can really control the chaos. It's more about
01:29being clever than being powerful. The tone is low fantasy. No over-the-top spellstorms or glowing wizards. Just steel,
01:37mud, fire, and physics. That alone makes it stand out.
01:41And from what they've shown so far, especially in the trailer, it looks sharp. The combat animations, the weight of
01:48hits, the atmosphere, it all feels raw and physical. If you're tired of magic-heavy medieval games and want something
01:56that focuses on grit and smart systems instead, Alkahest is shaping up to be a really interesting one to watch.
02:16Blight Survival is a game that blew up online the moment Hainier Studio dropped that first Unreal Engine 5 clip
02:23back in 2022. It's set in a twisted version of 14th century Europe, and the whole idea is simple. You
02:30team up with up to three other people and try to wipe out a plague that turns folks into these
02:34fast, ugly, zombie-like monsters.
02:37The look of the game was what got everybody talking at first. The world is soaked in mud, fog, and
02:43rot, and the detail is so sharp you can almost feel the cold, wet air.
02:48Hainier has stayed really active with updates, too, so fans have been able to follow along as the game takes
02:53shape. They even locked in a publisher, Behavior Interactive, the studio behind Dead by Daylight, so this thing is clearly
03:00moving forward.
03:01At the very least, it's going to be a wild visual showcase, and if the combat hits the way it
03:06looks in those early clips, it might end up being one of the most intense action-horror games dropping next
03:12year.
03:39Crimson Desert is Pearl Abyss, building a giant,
03:42open-world action game from the ground up, and even though they made Black Desert, this one is a true
03:47single-player story.
03:49The whole thing takes place across Pywell, a land that's breaking apart from constant fighting.
03:54You're Cliff, the guy trying to pull his mercenary group, the Greymanes, back together, while the world around you keeps
04:01getting worse.
04:02The real hook is how the combat feels. It's not the usual back-and-forth where you stand there trading
04:07clean hits.
04:08Every fight looks rough and up close, with a mix of sword swings, grabs, slams, and moves that look like
04:14you're actually wrestling someone to the ground.
04:17You can jump over people, smash them into stone walls, and it all has this weight that makes each win
04:22feel earned.
04:23And the world has a lot going on, too. It has medieval fantasy roots, but it doesn't stay in that
04:29lane.
04:29There's odd steampunk gear mixed in, and the game keeps tossing you new things.
04:34One moment you're riding across open land, and the next you're inside a massive walking machine, or flying over the
04:40map on a dragon.
04:42Traversal is a big deal, too. You can vault yourself around castles and cliffs in a way that gives you
04:47tons of freedom.
04:47All of it runs on the studio's black space engine. They're pushing huge weather shifts, breakable environments, and some really
04:55sharp visuals that finally look like they belong on new-gen machines.
04:59Crimson Desert is planned for March 19th, 2026, and it's coming to PS5, Xbox Series X slash S, and PC.
05:09Crimson Desert is planned for March 19th, 2026, and it's coming to PS5, Xbox Series X slash S, and PC.
05:11Crimson Desert is planned for March 19th, 2026, and it's coming to PS5, Xbox Series X and PC.
05:47Ill is a first-person action horror game that's going straight for heavy body horror and a rough, dirty world.
05:55The developers are keeping most of the story hidden, but the setting has this Eastern European feel.
06:01Quiet towns, grey buildings, and then something awful spreading through all of it.
06:07The main character isn't just a blank face either.
06:10Whatever happened to this place ties into his own past, so the story seems like it's going to hit on
06:15a personal level.
06:16You spend your time trying to explore, gather supplies, craft tools, and upgrade the weapons you managed to find.
06:23Ammo is limited, so you can't just spray bullets.
06:26You need to pack smart, check your inventory often, and think about every fight.
06:32Some encounters are just one creature stalking a hallway, and others turn into big boss fights that look straight-up
06:38brutal.
06:40Areas change as you move through them, too.
06:42You might fix the power in a room, and somewhere else, a door opens, or the whole layout takes a
06:48darker turn.
06:49It keeps you on edge because nothing feels stable.
06:52The game is running on Unreal Engine 5, and the detail is ridiculous.
06:57Every surface, every shadow, every gross transformation looks almost too real.
07:03IL is planned for PC, Xbox Series, and PlayStation 5, with the release currently aimed at 2026.
07:13Chrono Odyssey is a big Korean MMORPG from Kakao Games with a new launch window now locked in for late
07:202026.
07:21They've also got a closed beta lined up for the first half of the year, which explains why the game
07:26keeps showing up on upcoming 2026 lists instead of fading away.
07:30The whole thing is built around Sitara, a wide open world made of big regions that act like hubs, with
07:36dungeons, world bosses, raids, and the usual massive scale stuff you'd expect from an MMO like this.
07:42The big hook here is the time system.
07:45Fights rely heavily on it, so your character can rewind their spot, slow down groups of enemies, or branch into
07:52different time paths while swapping between weapons and different combat roles.
07:56In theory, it sounds wild, and it gives the action a pretty sharp identity compared to other big MMOs.
08:02You can build your character out however you want thanks to a full creator, and once you jump into those
08:08raid-sized events, it feels closer to the giant set pieces Korean MMOs are known for.
08:13Now, the last big closed test back in 2025 didn't go the way they hoped.
08:18People were pretty loud about the early combat feeling stiff and the performance being rough.
08:23After that, Kakao told investors they were reworking a bunch of core systems and pushing the schedule back.
08:29So the delay wasn't random, they're trying to fix the parts everyone was unhappy with.
08:34If the time mechanics land the way they're aiming for and the world holds up, this could be one of
08:39the more exciting open world MMOs hitting in 2026.
09:03Light No Fire is Hello Games' next big swing, and it might be one of the boldest ideas they've ever
09:10had.
09:10This is the same studio that spent years rebuilding No Man's Sky into something people now respect.
09:17Now, they're taking that tech and building a full fantasy planet the size of Earth.
09:23Not big for a video game, I mean one-to-one scale Earth.
09:27You can pick a direction and just keep going.
09:30No invisible walls, no edge of the map.
09:32Just land, stretching out for what sounds like forever.
09:36The twist is that it's one shared world.
09:38Everyone plays on the same planet.
09:41So if you and your friends build a castle on top of a mountain, someone else could find it years
09:46later.
09:47That idea alone is kind of wild.
09:50Gameplay mixes survival and RPG systems.
09:53You're not just gathering wood and crafting basic tools.
09:56You're learning magic, fighting with swords and shields, and riding flying mounts.
10:01There are dragons, huge birds, big land creatures you can tame and travel with.
10:06The tech looks upgraded too.
10:08The world feels denser than No Man's Sky.
10:11Forests look thick.
10:12Water reacts naturally.
10:14Wind moves through the environment.
10:16It has that procedural backbone, but it feels more grounded and detailed.
10:21If No Man's Sky focused on endless space and sheer size, Light No Fire seems more focused on depth within
10:28one massive world.
10:29If they actually pull this off, it could change how survival games are made for a long time.
10:37Tides of Annihilation is scheduled for 2026, and the idea behind it is Arthurian legend colliding with a modern day
10:45apocalypse.
10:46The game follows Gwendolyn, the last survivor in a ruined version of London that's been fused with Avalon.
10:52And yeah, that mashup looks as wild as it sounds.
10:56You've got real London landmarks, but they're warped by massive roots and magic tearing through the streets.
11:02On top of that, there are gigantic knights roaming around that are so huge, they basically act as moving levels
11:08you climb and fight across.
11:10The main goal is finding the Holy Grail to save Gwendolyn's missing sister.
11:14Along the way, she's up against demigods, including a witch named Tyra Noe who can bend reality and pull fights
11:21into mirrored dimensions.
11:23It's not just flashy for no reason either.
11:25The combat leans fully into high-speed character action.
11:29This isn't a slow, stamina-managing souls-like.
11:32It's aggressive, combo-heavy, and built around style.
11:36The big hook is the dual frontline battle system.
11:39Gwendolyn can summon spectral knights of the round table, like Sir Lamarack, to fight right beside her.
11:45And you're not just calling them in and watching them swing.
11:48You can control them at the same time to extend combos and juggle enemies in ways that look kind of
11:53insane.
11:54If you're into action RPGs that focus more on speed, spectacle, and strange reality-warping visuals instead of slow dungeon
12:02crawling,
12:03Tides of Annihilation feels like one to keep an eye on.
12:24And you get more visual to be harmful.
12:25You despise it in lights.
12:25We can control them as we take it from the injury to the respite.
12:39And theksi Celsius is nothing but too frequent.
12:50Warhammer 40,000 Dark Heresy is Owlcat Games taking on the Inquisition, and that alone tells
12:57you the tone is about to get grim.
12:59If you've played Rogue Trader, you already know they respect the source material.
13:03But here, instead of being some rich void explorer, you're an Imperial Inquisitor sent to the
13:10Calyxis Sector to deal with serious problems.
13:12This isn't about building empires.
13:15It's about hunting heresy.
13:17You're investigating the mystery of the Tyrant Star, digging through secrets, questioning
13:22suspects, and piecing together evidence.
13:24There's a full investigation system, where you gather clues and link them on a deduction
13:29board to decide who's guilty.
13:31And yes, you can get it wrong.
13:32You can execute the wrong person.
13:35That weight sits on you.
13:37Combat sticks to tactical roots, but adds some brutal upgrades.
13:41There's now targeted dismemberment.
13:43You can aim at specific body parts, take out a leg to stop someone charging you, blow off
13:48a weapon arm to shut down a threat.
13:51It's nasty in a very Warhammer way.
13:53They're also adding a morale system that cuts both directions.
13:57If you break the enemy's spirit, they might run or surrender.
14:00But if things spiral, your own squad can panic.
14:04That tension makes every fight feel unstable.
14:07And this time, it's fully voiced from day one.
14:10No waiting around for patches or updates.
14:12It's dark, it's methodical, and it fully embraces that oppressive 40k vibe.
14:18If you've ever wanted to play judge, jury, and executioner in this universe, this is it.
14:26Subnautica 2 is the next step for this series, and this time, the whole thing is built around
14:32a brand new ocean planet.
14:34It's not connected to 4546B at all, so every creature, every biome, every piece of tech
14:40you find is fresh for this world.
14:43The game's running on Unreal Engine 5, and you can really see it.
14:47The water, the lighting, the big underwater shapes all look way sharper than what we've
14:52had before.
14:53The setup stays simple, kind of how Subnautica usually does it.
14:56You're out on a mission, something goes wrong, the ship comes apart, and you end up stuck
15:01in a hostile place full of strange life and zero comfort.
15:05Most people aren't coming here for a deep story anyway.
15:08It's all about exploring, digging around for resources, and trying not to end up food
15:13for something with too many teeth.
15:14The big change this time is co-op.
15:17You can bring up to three other people with you, build bases together, and head out into
15:22the deep as a small crew.
15:23That alone is going to change how a lot of folks play these games, because now you can
15:28split tasks, scout farther, or just have a friend around when you're staring down a monster
15:33in the dark.
15:34Things behind the scenes haven't been smooth for the team, though.
15:37There was a split inside the studio, layoffs, and some legal trouble between former staffers
15:43and Crafton, the publisher.
15:44Even with all that, the developers say they're still on track, and that the game is shaping
15:49up to be a big, detailed, underwater sandbox.
15:53Right now, the plan is to launch in 2026 on PC, PlayStation 5, and Xbox Series X.
16:02Resident Evil Requiem is Capcom's next main horror game, and it leans into a pretty cool
16:08two-character setup.
16:10You follow Grace Ashcroft, a new FBI analyst, and Leon S. Kennedy, who's been doing this
16:16stuff long enough to know exactly how bad it can get.
16:19The story sits 30 years after the first outbreak, and most of it centers around a decaying hotel
16:25resort tied to old Raccoon City business.
16:28You're investigating people who've gone missing, but it goes south fast thanks to a new stalker-style
16:34enemy named Victor Gideon.
16:36He's the thing that keeps you on edge during Grace's side of the story.
16:39When you're with her, the game pulls back hard.
16:42Ammo's short, you're creeping around tight spaces, and most of your chances to survive
16:47come from staying quiet and solving the problems in front of you rather than fighting.
16:52Then, you switch to Leon, and the whole attitude changes.
16:55His parts are way louder and tougher, with heavier guns, close-range moves, and that classic
17:01action feel Capcom commits to when Leon shows up.
17:04You can even grab the big tools enemies use, like a chainsaw, and turn them right back on
17:09whatever's in your way.
17:10It's all running on the RE engine, and Capcom keeps calling this the end of the current
17:15story arc, so it sounds like they're trying to pull both sides of Resident Evil into one
17:20long campaign, the slower DRAD from RE7, and the sharp combat style from RE4.
17:26Resident Evil Requiem is planned for February 27th, 2026 on PC, PS5, Xbox Series X and S,
17:35and Nintendo Switch 2.
17:39Forza Horizon 6 is the next big jump for this series, and this one is all about Japan.
17:46The game's locked in for May 19th, 2026, and Playground Games is going all in on the setting.
17:52You've got Mount Fuji in the distance, tight city streets glowing with neon, and long roads
17:57that cut through quiet towns packed with sakura trees.
18:01They've been saying this is their most detailed take on Japan yet, and you can tell they're
18:05trying to nail every little touch, not just the big postcard shots.
18:09The season system is back too, and it does more than just change the look.
18:13The mood shifts, the sounds change, certain spots feel different depending on the time
18:18of year, and that's always been one of the coolest things these games do.
18:22They're also putting a ton of attention on Japanese car culture this time.
18:25So yes, key cars, drifting setups, all the tuning stuff people there love, it's all in the mix.
18:32They're adding new co-op features, more stuff happening inside the cities, and of course
18:37a giant car list.
18:38At launch, they're aiming for close to 600 cars, with Japanese rides sitting right next
18:43to the usual American and German picks.
18:45It's coming to PC and Xbox series first, and PlayStation 5 players will get it a little
18:51later.
18:54Fable is returning as a full reboot, and everything they've shown so far makes it clear they're
18:59building their own version of Albion.
19:01The early 2026 developer direct gave a good look at where they're going, and you can tell
19:06they dug through a lot of old Lionhead ideas, but didn't chain themselves to them.
19:11The one thing they kept straight from the classics is the mood.
19:14This is still a fairytale world about everyday folks bumping into magic and getting wrapped
19:18up in strange problems.
19:20Not giant empires, not big political stuff, just small stories with weird twists.
19:25The character creator is much deeper now.
19:28You can build whoever you want, man or woman, and shape the hero however you like.
19:32The default woman from the older trailers is still around, odd facial quirks and all, but
19:37the male version they showed off looks a lot sharper.
19:40Combat now runs on what they're calling style weaving, which is basically a way to
19:45swing a sword, use magic, and shoot a bow without slowing down.
19:48It looks quick and smooth in the clips they've shown.
19:51They also changed how morality works.
19:53There's no big glowing meter anymore.
19:55What matters is who sees what you do.
19:58If you pocket something and nobody catches it, that's it.
20:01But if you kick a chicken in the middle of town, and yeah, that tradition is still here,
20:05people remember, and your name spreads fast.
20:08The world is busier than ever, with over a thousand NPCs who all have names, jobs, daily
20:13routines, and beds they actually need.
20:16They even add to redesigned towns just to make sure everyone could sleep somewhere.
20:20And since every NPC has their own dating preferences, you can poke around and cause all kinds of social
20:25chaos if you feel like stirring trouble.
20:27Fable is set to launch in autumn 2026 on PC, PlayStation 5, and Xbox series.
20:36Total War Warhammer 40K is the first time this series finally steps into the full sci-fi
20:43world of Warhammer 40K.
20:45And the whole thing runs on that big, grim future the setting's known for.
20:49Instead of marching around single continents like usual, the campaign spreads across whole
20:55planets.
20:55You're juggling worlds, planning out supply lines, and moving fleets from one star system
21:00to the next in that classic turn-based style.
21:03Losing a planet hits much more now because it's not just a chunk of land.
21:08It's your income, your foothold in a sector, and sometimes the entire plan you were building.
21:14Once a fight starts, it switches to real-time battles on all kinds of alien landscapes.
21:19A lot of the maps can get torn apart as the fight goes on, and that actually changes how
21:24you move.
21:25Big guns can carve out new lines of sight or blow open rough choke points that force everyone
21:30to rethink the push.
21:32And since it's 40K, the heavy firepower goes even further.
21:36You've got orbital shots coming in from the ships hanging overhead.
21:40And in rare moments, you can call down weapons that erase whole areas like they were never
21:45there.
21:45It's loud, it's wild, and it fits the setting perfectly.
21:49The launch lineup sticks to four factions.
21:52Space Marines hit the field as small groups of tough, armored elites who win fights off
21:57pure strength.
21:59Astra Militarum leans on huge numbers with tanks, long-range guns, and waves of infantry
22:04pushing together.
22:06Orcs bring raw chaos with piles of fighters and machines that look like they were welded
22:10together five minutes ago.
22:12And then you've got the Eldery, who play fast and sharp with powerful psychic skills
22:17and quick strikes instead of long slugfests.
22:23Gothic 1 Remake brings back the old classic in early 2026, rebuilt by Alchemia Interactive.
22:30The setup sticks close to the original.
22:33You're the nameless hero, a prisoner tossed into the Valley of Mines, which is basically
22:38a giant magic bubble the king uses to keep the ore workers in place.
22:42That barrier goes wrong and seals everyone in, so the prisoners take control and break
22:47into three groups that don't trust each other at all.
22:50Your job is to work your way through these camps, deal with their rules, and earn your
22:55spot before you even get close to figuring out how to break the barrier and escape.
22:59The map isn't huge by modern standards, but it's dense and risky.
23:04Everyone in this world has a schedule.
23:06People sleep, work, guard their spots, and they'll get mad if you just stroll into their
23:10place like you own it.
23:12Nothing holds your hand here.
23:13There's no minimap, no quest arrows, nothing.
23:16You listen to what people tell you, remember landmarks, and learn the world step by step.
23:21And enemies don't care what level you are.
23:24Walk into the wrong part of the woods too early and you're done in one hit.
23:28That's the whole appeal, though.
23:29Every win feels earned because the game makes you fight for all of it.
23:54Phantom Blade Zero is shaping up to be one of those action games people talk about all year,
23:59especially if you're into fast sword fights and that sharp eastern look.
24:03At the Game Awards 2025, S-Game finally showed the things people were waiting for,
24:08the real release info and a big chunk of gameplay.
24:11The trailer goes all in on this dark kung fu punk world full of strange energy and shady
24:17groups pulling strings behind the scenes.
24:19The combat is the star here, and it moves at a wild speed.
24:23The main character snaps into parries almost instantly, darts across the arena, and Lynx moves
24:29together so cleanly that it almost feels unreal.
24:32They show big bosses, sad and moody areas, and stronger blades popping up as you move through
24:37the story.
24:38The whole thing has this dramatic vibe, like every swing of the sword carries some deep
24:43legend tied to it.
24:45Some of the fights look so smooth that you might think they're half scripted, but the developers
24:49keep saying it's real gameplay, not button prompts or cutscene tricks.
24:53Phantom Blade Zero is set for September 9th, 2026, with PlayStation 5 and PC confirmed.
24:59It's fast, stylish, and feels like it's building up to something wild.
25:19The Blood of Dawnwalker is a single-player dark fantasy action RPG from Rebel Wolves, the team
25:26led by the game director of The Witcher 3.
25:28Here, you're Coen, a Dawnwalker, stuck between being human and being a vampire, and the whole
25:34story plays out in 14th century Europe, near the Carpathian Mountains, right after the Black
25:40Death.
25:41The whole hook is simple.
25:42Your family's been taken, you've got 30 in-game days to find them, and every choice
25:47chews through that timer.
25:49You can't save everyone, and the world keeps moving, even if things fall apart.
25:53The structure is split into two loops.
25:56Daytime is all about your human side.
25:58You're using blades, a bit of hex magic, talking to people, digging for leads, and trying to
26:03solve problems without turning everything into a fight.
26:07Once night comes, though, Coen flips into full vampire mode.
26:11You're running on claws, creeping through shadows, and using powers like shadow step to blink around
26:17or cling to walls.
26:18It's a pretty wild contrast, and the time pressure ties it all together.
26:22The Blood of Dawnwalker is planned for a 2026 launch on PC, PS5, and Xbox Series X and S.
26:33Warhammer 40,000 Dawn of War 4 is finally real, and yeah, it's been a long time since this
26:40series showed up.
26:41I honestly didn't think we'd see another one this soon, but here we are.
26:45This time, it's being handled by King Art Games, the team behind Iron Harvest, and from
26:50what's been shown, they seem to understand what people actually liked about Dawn of War
26:54in the first place.
26:55The timeline jumps 200 years deeper into the 41st millennium.
27:00The Imperium is fractured.
27:02Chaos is spreading everywhere, and things are a mess.
27:05Gameplay-wise, this stays closer to the original Dawn of War.
27:09Big armies, holding key points, large-scale fights that feel loud and chaotic in the best
27:14way.
27:15Space Marines are back as elite squads that hit with force and don't mess around.
27:20Orcs bring their usual swarm tactics and full-on wah energy.
27:24Necrons return, too, with monoliths on the field and those annoying resurrection tricks.
27:29And then there's the Adeptus Mechanicus, which is a big addition.
27:33They roll in with heavy mechanical units and even the massive Imperial Knight cowering over
27:38the battlefield.
27:39Each faction gets its own campaign, and they're branching, so choices matter more this time.
27:44There's over 40 minutes of CGI cutscenes planned, considered.
27:48Co-op is in, the last stand mode is coming back, and you'll have ways to tweak and customize
27:53your armies.
27:53From what I can tell, Dawn of War 4 is aiming to bring back that huge-scale feel of the
27:58first
27:59game, but with modern touches layered on top.
28:01If King Art can actually deliver on all of that, this could be the comeback long-time
28:06fans have been hoping for.
28:10Tomb Raider Legacy of Atlantis is a brand-new Lara Croft game revealed during the Game Awards
28:16as part of the series' 30th anniversary.
28:19It's targeting 2026, and it reimagines the original 1996 Tomb Raider in a big way.
28:26This time, they're returning to that classic globe-hopping setup the series was known for.
28:32You're looking at jungles in Peru, ancient ruins in Greece, deserts in Egypt, and even
28:38a mysterious Mediterranean island tied to old myths.
28:41It's that wide mix of locations that made early Tomb Raider stand out.
28:46Lara is still dealing with dangerous terrain, tricky environmental puzzles, wild animals,
28:51and constant threats around every corner.
28:54The central thread is her search for pieces of the scion, the powerful artifact that drives
29:00the story.
29:01What's interesting is how they're blending old and new.
29:04The structure and spirit pull from the original game, but it's all rebuilt with modern visuals
29:10and updated design ideas.
29:12They've also hinted at new twists, so it's not just a straight retelling.
29:17It sounds like they want long-time fans to recognize the DNA right away, while also making
29:23it easy for new players to jump in without feeling lost.
29:26If they pull that balance off, this could be a big moment for Lara Croft in 2026.
29:35Onimusha Way of the Sword is Capcom's full return to the series, and it already feels like
29:41a serious project.
29:42This isn't a quick throwback.
29:44They're treating it like a proper comeback.
29:47The big headline is Miyamoto Musashi as the lead, and not just any version of him.
29:52Capcom modeled him after the late Toshiro Mifune.
29:56They even said it took around two years of talks and approvals just to make that happen.
30:02That's wild.
30:03You don't spend that kind of time unless you really care about how your main character
30:07feels on screen.
30:09And you can tell.
30:10He doesn't come off like a generic action hero.
30:13He feels deliberate, like a role meant to carry weight.
30:17Combat sticks to tight swordplay.
30:20It's all about timing, clean parries, and getting right up in someone's face.
30:25Steel clashing, close-range pressure, that kind of thing.
30:28It still has the classic Onimusha DNA, too.
30:31You've got demons.
30:33You've got Oni powers.
30:34That supernatural edge is still there.
30:36But the overall tone feels heavier, more grounded, less flashy for the sake of it.
30:43Capcom also mentioned this has been in development since 2020.
30:46And honestly, the way they showed it off felt confident, calm, like they know what they've
30:51got.
30:52This doesn't feel rushed.
30:53It feels built.
30:55Like they're trying to balance atmosphere and craft just as much as the action itself.
31:00If they stick the landing, this could be a strong return for a series a lot of people
31:05have been waiting on.
31:17Fate Keeper is a first-person action RPG that first showed up during a Nordic presentation
31:22in early August, and it immediately caught attention.
31:25The tone strongly reflects that Dark Messiah style, with a bit of Elder Scrolls flavor mixed
31:31in.
31:31After going quiet for a while, the team dropped about eight minutes of gameplay.
31:35It's short, but it tells you a lot.
31:38Visually, this thing looks great.
31:40Not good for a small team, just straight-up good.
31:44The lighting, the ruined fantasy spaces, the texture detail, it all looks sharp and well
31:49thought out.
31:50You play as a heavily armed fighter moving through these broken, ancient-feeling locations.
31:55And yeah, you've got a rat companion with you.
31:58That's a thing.
31:58It's always nearby while you explore and fight.
32:01Combat looks physical and fast.
32:03Big, two-handed swords, axes, heavy swings.
32:07Then you layer in telekinetic magic on top of that, lifting enemies, pushing them around,
32:13mixing spells with steel.
32:15The animations look smooth, and the fights seem aggressive without feeling sloppy.
32:20Story details are still pretty much a mystery.
32:22There's no clear breakdown of the plot yet.
32:24What we do know is you're exploring places that feel like the remains of some massive
32:29old disaster.
32:30The world has that something-terrible-happened-here energy.
32:34The developers have talked about giving players lots of combat options.
32:37Different magic schools, artifacts, abilities you can build around.
32:41So it sounds like there's room to shape your own style.
32:44Fatekeeper is aiming for early access on Steam within the next six months.
32:48And based on what we've seen so far, this is definitely one to keep an eye on.
33:18The Expanse Osiris Reborn
33:21is a new RPG from Owlcat Games, the studio behind huge, system-heavy games like Rogue
33:28Trader.
33:28This time, they're working inside the Expanse universe, and you play as a mercenary tied
33:33to Pinkwater Security.
33:35It kicks off on Arrow Station, where you're just laying low for a bit.
33:39Of course, that doesn't last.
33:41The station locks down, chaos breaks out, and before long, you're tangled in a conspiracy
33:46that stretches across the entire solar system.
33:49One of the coolest things here is how your background actually matters.
33:53You pick whether you're an Earther, a Martian, or a Belter, and people react to you based
33:58on that choice.
33:59Play as a Belter, and the Inners treat you like you don't belong.
34:03Go Martian, and folks expect discipline and military precision.
34:07It's not just flavor text.
34:08It shapes conversations and how situations unfold.
34:12Combat feels grounded and tense.
34:14Zero-G firefights aren't just for show.
34:17You're using magnetic boots to walk along walls and ceilings while trading shots, which
34:22completely changes how you think about positioning.
34:25It's not a run-and-gun setup.
34:27You've got to be smart about space and angles.
34:29You also command a full crew on your ship.
34:32You talk to them, manage their issues, and deal with the fallout from your decisions.
34:36And yeah, this is The Expanse, so it's heavy.
34:40Political tension, shifting alliances, and choices that actually push the ending in different
34:45directions.
34:46If you like story-driven sci-fi with weight behind it, this one's aiming right at you.
34:52I need backup.
34:55Hold on, I'm coming!
34:56I'll cover you.
35:12Thanks.
35:16I can't see shit from here.
35:27Chronicles Medieval is a strategy RPG set in 14th century Europe, and it focuses on grounded
35:33medieval life instead of fantasy or rewriting history with wild twists.
35:38This isn't about giant empires right away.
35:41It's about starting small and working your way up.
35:44You manage land, deal with subjects, and make tough calls as a ruler.
35:48But it doesn't stay zoomed out like a lot of strategy games.
35:52You're not just staring at maps and numbers.
35:54You're dealing with actual characters.
35:57Nobles with egos, peasants with complaints, allies who might turn on you.
36:02It focuses on the human side of leadership.
36:05It's kind of a mix between Crusader Kings and an RPG.
36:09One day you're negotiating with a powerful lord, the next you're handling an uprising.
36:14Every decision carries weight.
36:16It affects alliances, stability, and how people see you.
36:20What's cool is the structure.
36:22On the world map, armies and parties move around in real time.
36:26But when you enter a town, a camp, or a battlefield, the camera shifts into full third-person action.
36:32You're right there in detailed scenes, not just watching icons clash.
36:36Battles can involve hundreds of soldiers.
36:39A campaign can start with you as a mercenary, traitor, or minor noble.
36:45Over time, you might command armies, rent lands, fortify strongholds, and shape your own rise to power.
36:51The team has mentioned Mountain Blade as an influence, but they're aiming for a more cinematic feel, using Unreal Engine
36:585 and keeping everything grounded and non-fantasy.
37:02Chronicles Medieval is planned for early access on PC in 2026.
37:07Early access is set to include the core campaign, custom battles, and co-op.
37:12Then, as it moves toward full release, they want full co-op story progression.
37:16If they pull this off, it could be a big sandbox for anyone who loves medieval politics and hands-on
37:22battles.
37:26Ananta is an open-world action game that's already getting tagged as Anime GTA, but that label really doesn't explain
37:33how big this thing looks.
37:35The closed beta that ran on January 20 showed off a full city packed with jobs, side stuff, and small
37:41daily life details.
37:43It doesn't feel like a simple mission list.
37:45It feels like a living online space.
37:47The beta included five full story chapters, and every character you unlock comes straight from playing that story.
37:54There's no gotcha system, no paid pulls, none of that.
37:58You just progress and earn them naturally.
38:00And the jobs aren't just cosmetic, either.
38:02You can run deliveries, mess around as a hacker, join the police force, or even live the life of a
38:07streamer.
38:08Each path feels like its own lane with its own rhythm.
38:12Then, there's all the normal, everyday stuff.
38:14You can hang out with other players, go on dates, catch a movie, hit the gym, or just wander through
38:19shopping malls.
38:20The city map works like a real digital map.
38:23You set a route, follow it like you would on Google Maps, and some locations even let you fast travel
38:28to save time.
38:29Combat looks quick and flashy.
38:32You're chaining combos, dodging, swapping weapons, and landing those big anime-style hits that explode with color on screen.
38:39It's fast, sharp, and clearly built to look good in motion.
38:43NetEase hasn't shared a ton officially, but the leaked gameplay makes the project look way larger than people first thought.
38:50They've even hinted that GTA 6 doesn't scare them, which is a bold thing to say.
38:55The current plan points to a release in the second half or end of 2026, possibly launching in China first
39:01before going worldwide.
39:02It's set for all major platforms.
39:08Marvel's Wolverine is Insomniac's upcoming action game focused entirely on Logan, and it's taking a much darker direction than their
39:16Spider-Man titles.
39:17Even though it runs on the same engine as Spider-Man 2, the tone here is way more intense.
39:23This isn't colorful superhero stuff.
39:26It goes all in on violence, with fights that are messy and brutal.
39:30Logan isn't holding back, and the game is rated 16+, so they're clearly not aiming for a light, family
39:37-friendly ride.
39:38From what we know, the vibe feels closer to something like God of War, heavy hits, raw combat, a lot
39:45of blood.
39:45And that edge fits Wolverine perfectly.
39:48You're also going up against some serious names.
39:51Omega Red is in the mix.
39:53Mystique shows up.
39:54There's even a Sentinel, that massive mutant-hunting machine.
39:57And that alone hints at some big set pieces.
40:00It's not just random goons, either.
40:02The Reavers are confirmed as one of the main hostile groups, and they're supposed to stay on you constantly, keeping
40:08the pressure high.
40:10The locations jump around a lot, too.
40:12You're not stuck in one city.
40:14The game moves through the forests of Canada, neon-lit Tokyo, and even Madripoor's criminal underworld.
40:21That variety should help keep things feeling fresh, while still staying grounded in Wolverine's world.
40:27Insomniac's community manager, Jason Spinoza, mentioned that Logan won't be alone the whole time.
40:32Some allies will fight alongside him.
40:35Others, they're coming straight at him.
40:37So it sounds like trust is going to be a big theme.
40:39The story is being described as an original take on Wolverine that still respects the comics.
40:45Logan's digging into his past, trying to uncover the truth about who he is, while also dealing with enemies both
40:51out in the world and inside his own head.
40:54More details are expected in early 2026.
40:57Right now, Marvel's Wolverine is planned for fall 2026 on PlayStation 5, with a PC version arriving later.
41:10Hi, Jason!
41:32Grand Theft Auto 6 is officially scheduled for November 19th, 2026, after another delay.
41:38And yeah, people are really hoping that date sticks.
41:42This has been one of the most anticipated games in years.
41:46Rockstar keeps saying they're pushing the series to a new level, and with how much money has reportedly gone into
41:52this project, it's clear they're going all in.
41:54It may end up being the most expensive game ever made.
41:59The story returns to Vice City, but this isn't an 80s throwback.
42:03It's a modern version, set in a huge state inspired by Florida.
42:06The main focus is on two criminals modeled after Bonnie and Clyde.
42:11Lucia leads the story, becoming the first woman to headline a mainline GTA, and Jason is the second playable character
42:18right alongside her.
42:20Rockstar seems to be aiming for something more personal this time, not just pure satire and chaos.
42:26The map goes beyond just the city.
42:29It's an entire state, and the scale is supposed to be bigger than anything they've done before.
42:33One detail that stands out is how many interiors are accessible.
42:38Around 700 stores can be entered and used.
42:42That's not background decoration.
42:44You can actually walk in and buy things.
42:46The main story alone is said to run about 75 hours.
42:50That's just focusing on the core plot.
42:52If you're the type who clears every side activity, this could easily take weeks.
42:56The standard edition is expected to land around $100, and higher versions could go much higher.
43:02It launches first on PlayStation 5 and Xbox Series consoles.
43:07PC players will likely have to wait another year or two.
43:10So for now, it's just a long countdown.
43:13And that's it.
43:1425 new games in 2026 that honestly look worth the wait.
43:18This year feels special.
43:20Big sequels.
43:21Bold new ideas.
43:22Which game are you most excited for?
43:24Is there one you're ready to play on day one?
43:26Or did I miss something huge?
43:28Tell me in the comments.
43:29I read them all, and I love seeing what's on your list.
43:31If you enjoyed this video, hit that like button.
43:34It really helps the channel grow.
43:35And if you want more game roundups, release updates, and hidden gems,
43:39make sure you subscribe and turn on notifications so you don't miss what's next.
43:43Thanks for spending your time with me.
43:452026 is going to be wild for gaming.
43:47I'll see you in the next video.
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