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00:00Alright, picture this. You open the map, zoom out, zoom out again, and then realize, yeah,
00:06you're definitely not getting back to that quest marker anytime soon.
00:10What's up everyone? Today we're talking about 20 game maps so insanely huge,
00:15they'll straight up make you lose your sense of direction. I'm talking worlds that feel endless,
00:20maps where exploration turns into accidental side quest marathons, and fast travel feels
00:25like a survival tool. We've got futuristic cities, massive open roads, brutal wildlands,
00:32and beautifully overwhelming worlds. Some of these maps are gorgeous, some are terrifying,
00:37and some will absolutely make you forget what you were originally doing. So yeah, if you love
00:43getting lost, exploring for hours, and realizing it's 3am and you've made zero story progress,
00:48you're in the right place. Let's jump in.
00:51That's a big tower.
00:53Alright, let's kick this off with No Man's Sky, the game that turned huge into a cosmic joke.
01:00I mean seriously, we're talking 18 quintillion planets. That's not a typo, that's real. And
01:06it's insane. Every single world has its own ecosystem, weather, creatures, and terrain. You
01:12could land on a planet, find giant floating jellyfish, get attacked by space wolves, mine some resources,
01:18and still not even scratch the surface of the galaxy. And don't even get me started on space
01:24stations or trading. It's like Elite Dangerous and Minecraft had a very confusing but amazing baby.
01:30The best part? The game actually rewards exploration. You can stumble across alien ruins,
01:35hidden bases, or planets that are just pure chaos. But the downside? Good luck ever finding your ship
01:42after wandering around for an hour in a dense forest of glowing mushrooms. You'll probably call it a day,
01:47sit back, and think, yep, I'm lost. Forever. Honestly, No Man's Sky isn't just a game. It's a meditation
01:54on getting lost, loving it, and maybe crying when you realize you left your multi-tool behind on a planet
02:00three systems away.
02:11Next up, Tears of the Kingdom. If you thought Breath of the Wild was huge, this one takes it to a whole
02:17new level. The map isn't just big, it's layered. We're talking sky islands, underground caverns,
02:23sprawling forests, and mountains that look like they belong in a concept art poster. You'll climb,
02:28glide, and sometimes accidentally fall into lava because, let's be honest, physics isn't always
02:33your friend here. The world is alive in a way that's impossible not to notice. Enemies patrol,
02:39wildlife does its thing, and NPCs have schedules. There's so much verticality that you'll often find
02:44yourself staring at a floating island thinking, yeah, I'm not touching that today. And the puzzles.
02:50Man, the physics puzzles are both genius and cruel. Half the time you're scratching your head,
02:55the other half you're laughing at yourself for trying to launch a bomb with a wooden crate that
03:00somehow works. Basically, if getting lost in a breathtaking, dangerous, and hilarious kingdom
03:05is your thing, this game has your name written all over it.
03:09Let me get below again!
03:19Moving on to Ghost of Tsushima, a game that makes you feel like a samurai poet, if poets also loved
03:24running through exploding bamboo forests and slicing enemies in half. The map of Tsushima Island is
03:30massive, varied, and just stunning. You've got golden fields that practically beg for slow motion horseback
03:37shots, misty mountains where you'll get lost for hours, and dense forests that hide enemies,
03:42or wild animals that will ruin your day. What's incredible is how alive it feels. Villagers go
03:48about their routines, storms roll in realistically, and every corner has some secret shrine, battle,
03:55or breathtaking vista. And the exploration mechanics? Beautifully subtle. You follow the wind,
04:01not a GPS marker. Yeah, that's cool for immersion, but also means you'll get lost a lot. And honestly,
04:07getting lost is half the fun. You stumble onto ambushes, discover hidden fox dens, or just stop and
04:14admire a sunset because, hey, this is Tsushima, not your local parking lot. If you've ever wanted to live
04:20out a cinematic samurai fantasy, this map is basically your playground, and trust me, it's huge enough to
04:26get happily lost in for days. Next, Horizon Forbidden West, the game that asks, what if Jurassic Park was
04:42made by Pixar and then got a mechanical upgrade? The map is massive, layered, and ridiculously gorgeous.
04:49You've got deserts, rainforests, frozen mountains, swamps, and underwater ruins that you actually need to
04:55dive into. Yes, the map isn't just wide, it's vertical and three-dimensional. Aloy's world feels
05:01alive. Robotic creatures patrol, wildlife interacts realistically, and side quests make the environment
05:07feel purposeful. And the freedom to explore? Unreal. You can spend hours climbing a mountain to find a
05:13hidden ruin, only to realize the real treasure was sliding down on a rope while being chased by a
05:18fire-spitting robot. The level of detail is insane. You can literally watch the sun rise over a jungle
05:24canopy and forget you were supposed to do the main quest. And yes, the map is huge enough that if
05:29you try to do everything, you'll need a calendar, a compass, and maybe a therapist. But hey, getting
05:34lost here isn't frustrating, it's adventuring. Horizon Forbidden West isn't just a game, it's basically an
05:40open-world nature documentary with lasers and explosions.
05:54And next let's talk Cyberpunk 2077, a map so big and dense it practically demands a pilot's license,
06:01or at least a really good sense of direction. Night City isn't just huge horizontally, it's vertical too.
06:08Every skyscraper is another level of exploration, and every neon-lit alleyway has a story, a mission,
06:15or a gang trying to ruin your day. The city feels alive in a way few open-world games manage.
06:21Cars zoom past, NPCs have their routines, and sometimes you just stop to stare at a billboard
06:27because it's actually better than your apartment. Missions will take you across districts, through
06:32rooftops, and even inside buildings you didn't know existed. And here's the kicker,
06:37you'll often get lost chasing a side quest, and end up in some random fight or mini story
06:43that's way more fun than the main quest. Honestly, Night City is like a living, breathing maze that
06:48wants to murder you, but also dazzle you with neon sunsets. And yeah, if you don't take a moment to
06:55appreciate it, you might realize hours later you've been wandering in circles, but at least in style.
07:11Switching gears to Forza Horizon 5, a game where huge map doesn't mean forests and caves,
07:16it means drive until your fingers cramp. The map of Mexico here is enormous, beautiful,
07:22and designed to make you want to explore every inch. Deserts, beaches, volcanoes, jungles, you name it,
07:28it's all drivable. And thanks to the Horizon Festival vibe, you're encouraged to race,
07:34stunt, and basically test physics in ways that make you question if your car is even real.
07:39What's fun is the freedom. You can take a winding mountain road just to see where it goes,
07:44and sometimes you'll hit a hidden village, a river, or a cliff that sends your car into an epic
07:49and slightly terrifying flight. The map's massive enough that if you wanted, you could spend an
07:54entire weekend just driving from north to south without repeating a single track. And honestly,
07:59getting lost here isn't frustrating, it's part of the adventure. Horizon 5's world is basically
08:05screaming, go explore, break things, and look fabulous doing it. And let's be real, this map is one of the
08:11few places where wrecking your car is still fun. Next up, Avatar Frontier of Pandora, and wow,
08:29this map is like someone dropped the entire planet into your console and said, good luck exploring it.
08:35Pandora is huge, layered, and absolutely breathtaking. Floating mountains, glowing bioluminescent forests,
08:42and rivers that twist like snakes. It's a map that screams, get lost here. The world feels alive,
08:49with wildlife that actually behaves realistically. One minute you're sneaking past giant banshees,
08:55the next you're getting chased by a pack of hammerhead predators. And honestly, half the fun is the
09:00oops, did I just fall off a cliff moments? Exploration is incredibly rewarding. Hidden temples,
09:06crashed ships, or rare plants that make you feel like a true scientist explorer. But let's be honest,
09:12with a map this huge, it's impossible to see everything on one playthrough. You'll get lost,
09:17you'll marvel at the scenery, and you'll probably swear at a cliff edge at least once. In short,
09:22Pandora doesn't just give you a big map. It gives you a playground for your inner explorer,
09:28adrenaline junkie, and occasional klutz all at once.
09:42Next, Ghost Recon Wildlands takes huge maps and adds a tactical twist. This isn't just a pretty
09:47landscape, it's an entire country to liberate from a ruthless cartel. The Bolivian-inspired world is
09:53massive. Mountains, rivers, deserts, jungles, and small villages that all feel alive. The game gives
09:59you the freedom to approach missions however you want, which sounds awesome, until you realize the
10:04map is so huge that even with a helicopter, you'll get lost trying to reach your objective. And the
10:10side quests? Oh man, some of them will have you wandering into enemy territory, ambushed by cartel goons,
10:16or chasing down some random random VIP in the middle of nowhere. But that's the beauty of it.
10:22Exploration isn't just optional, it's rewarding. You discover hidden weapons, bases, and stories
10:27that make the world feel lived in. Wildlands is basically saying, go ahead, get lost, but don't
10:33get yourself killed. And honestly, half the fun is the chaos that happens when you do get lost.
10:38And next, The Witcher 3 Wild Hunt, the game that basically set the standard for huge RPG maps.
10:56From the war-torn lands of Velen to the icy cliffs of Skellige, every corner of the map feels alive and
11:02brimming with stories. The level of detail is insane. NPCs have routines, monsters patrol forests,
11:09and even random encounters feel meaningful. And don't get me started on the side quests. You think
11:14you're just going to fetch a sword, and suddenly you're caught in a tragic love story, a political
11:19coup, or a monster hunt that will end with Geralt covered in mud and blood. The map encourages exploration,
11:25and rewardingly so. Hidden treasures, secret contracts, and breathtaking vistas make wandering
11:31around irresistible. But here's the catch. You will get lost. You might head to Novigrad for a quest,
11:37and find yourself on an island three towns over. And honestly, that's part of the charm. Witcher 3's
11:43world is huge, dangerous, gorgeous, and will make you feel like a true wandering monster slayer,
11:49if you can remember where your horse is.
12:02Moving on to Death Stranding 2. A game we're getting from point A to B is both meditation and
12:07nightmare. The map is massive, rugged, and designed to make you feel the weight of every step. Mountains,
12:13rivers, cliffs, and BT-infested zones mean that traversal is a challenge.
12:18You're not just walking, you're strategizing every move. And while you're delivering cargo,
12:23you'll encounter hidden shelters, abandoned equipment, and occasionally, moments of pure awe
12:28when you see a sunrise over a craggy valley. The verticality alone is mind-blowing. You're climbing,
12:35sliding, and sometimes face-planting in a way that makes you both frustrated and exhilarated.
12:40But here's the kicker. The map rewards patience. The more you explore, the more secrets,
12:46shortcuts, and narrative tidbits you discover. And yes, getting lost is part of the experience.
12:51Maybe you'll wander for an hour, realize you're nowhere near your destination, and then think,
12:56yeah, this is why I carry ladders and ropes. Death Stranding 2 turns a huge map into a physical,
13:02emotional, and occasionally hilarious journey.
13:16Alright, Elden Ring. From Software's masterpiece of massive, punishing maps. The lands between aren't
13:23just big. They're sprawling, vertical, and cryptically interconnected. You've got swamps,
13:29castles, mountains, and hidden valleys where enemies will absolutely ruin your day if you're
13:34not careful. The genius of Elden Ring's map is that it rewards curiosity. Wander off the main path,
13:40and you'll find secret bosses, powerful loot, or breathtaking vistas that make you forget you're
13:46probably under-leveled. And don't even get me started on those little shortcuts and ruins that make
13:51you go, wait, I can climb there? Exploration feels dangerous but thrilling, because one wrong turn can
13:58lead to a three-headed dragon, a horde of zombies, or something way worse. Honestly, getting lost here
14:04isn't just expected, it's part of the fun. You'll emerge hours later, sweaty and exhausted, realizing
14:10you've seen 10 areas you didn't even know existed. Elden Ring isn't just huge, it's a map designed to
14:16make you feel both tiny and badass at the same time. Next up, Final Fantasy VII Rebirth, which expands the
14:32world of Midgar and beyond into a jaw-dropping open playground. The map is massive, cinematic,
14:38and packed with secrets, side quests, and areas that make you go, wait, I can explore here? You've got
14:45forests, cities, mountains, and ruins that are all beautifully crafted, with attention to detail
14:51that makes wandering irresistible. Combat and traversal feel seamless, so even while you're
14:56exploring, you're engaged. Sometimes battling monsters, sometimes discovering hidden story moments,
15:02sometimes just staring at the scenery because it's gorgeous. And let's be real, this map is huge enough
15:09to get lost in for hours. You'll find yourself in a forest thinking you're close to the village,
15:14only to realize you've wandered halfway across the world. But that's the magic. The map encourages
15:20exploration, rewards curiosity, and makes every journey feel epic. Rebirth isn't just a game,
15:27it's a sprawling, story-filled, visually stunning adventure that practically begs you to get lost and
15:34enjoy the ride. Now, Just Cause 3 and 4, the games that basically say maps, bigger, chaos, more. These
15:51aren't just huge open worlds, they're playgrounds for destruction. From towering mountains to sprawling
15:57cities and endless coastlines, you can climb, skydive, or grappling hook your way anywhere. And the best part,
16:04physics doesn't just bend, it explodes. You'll spend hours launching cars, helicopters, or entire
16:11bridges into the air just for fun. And somehow, it never gets old. The map is enormous enough that
16:17you could literally spend days just doing side stunts and never touch the main story. And yes,
16:23getting lost is inevitable, but that's half the charm. You might wander into a hidden base, accidentally start
16:29a war between factions, or end up stuck on a mountain wondering how the heck you got there.
16:35Just Cause isn't just about exploration, it's about embracing chaos in a map so huge
16:40that it almost feels like your own personal playground. With explosions.
16:44Next up, Kingdom Come Deliverance 2, which is basically the realistic medieval RPG we didn't
17:00know we needed. But wow, the map is massive. Think rolling hills, dense forests, medieval towns, rivers,
17:09and castles. All painstakingly designed to feel historically accurate. Every village has life.
17:16Farmers working, guards patrolling, and bandits lurking in forests. Exploration is rewarding,
17:22but dangerous. Wander too far without preparation, and you might get lost, starve, or run into a group
17:28of armed bandits ready to end your day. Combat is brutal and unforgiving, just like the world itself.
17:34So getting lost can have serious consequences, which honestly makes exploration way more thrilling.
17:40And the map is huge enough that side quests will take hours, often sending you through multiple
17:45towns and forests in a single adventure. Kingdom Come 2 isn't flashy, but its sprawling,
17:51living map rewards patience, curiosity, and strategic thinking. And if you love getting lost
17:57in realistic worlds, its basically paradise. Skyrim. The OG giant open world RMPG that still makes new
18:14players go, whoa, this map is huge. Mountains, forests, frozen tundras, and hidden dungeons everywhere.
18:22You could spend a hundred hours wandering and still not see everything. The map is full of secrets,
18:27from dragon lairs to mysterious caves, and even the smallest village has stories to uncover.
18:33Exploration feels natural. Climb a mountain, glide down, stumble across a bandit camp, and maybe get
18:39jumped by a giant. You never know. And let's be honest, Skyrim is basically the ultimate get lost and
18:45accidentally save the world simulator. Horses are great, fast travel is convenient, but nothing beats just
18:51wandering and seeing what's around the next corner. Mods only make the map feel bigger, and the endless
18:56quests mean you'll constantly find new reasons to explore. Skyrim isn't just a huge map. It's a
19:02living, breathing world that rewards curiosity, punishes stupidity, and somehow always manages to
19:08surprise you. Next up, Assassin's Creed Shadows, which proves that historical maps can be huge and
19:26vertical. The cityscapes here are sprawling, densely packed, and absolutely gorgeous, with alleyways,
19:33rooftops, and towers that beg you to climb them. Exploration isn't just about moving from point A to
19:39B. It's parkouring, sneaking, and occasionally dropping into unsuspecting guards with style.
19:45The map feels alive. Markets bustle, citizens wander, and secrets hide in every nook and cranny.
19:52And with missions scattered across districts, you'll quickly realize the map is massive enough to get
19:57lost just trying to find the next objective. But getting lost isn't frustrating, it's part of the fun.
20:03You stumble upon hidden quests, collectibles, and vantage points that reward curiosity.
20:09Assassin's Creed Shadows doesn't just give you a big world, it gives you a playground to scale,
20:14sneak, and explore in a way that makes every hour feel cinematic and satisfying. Trust me,
20:20once you start climbing, you'll never want to come down. And next we have Days Gone, a game where the
20:34map is massive, gorgeous, and absolutely dangerous. The Pacific Northwest has never looked so alive,
20:41or so full of zombie biker hordes. Forests, mountains, rivers, and abandoned towns stretch as far as the
20:48eye can see, and every road feels like it could hide a threat, or a hidden stash of supplies.
20:54Exploration is a double-edged sword. Ride too far, and you might stumble into a freaker nest,
20:59or a rival gang that ruins your day. The dynamic weather and day-night cycle make traveling
21:04unpredictable, and the map is huge enough that getting lost isn't just likely, it's part of the
21:09survival experience. Side missions, collectibles, and random encounters mean that wandering off the
21:15main path is both rewarding and terrifying. Days Gone isn't just about surviving, it's about
21:21learning the map, mastering your bike, and occasionally screaming into your headset when a
21:25horde drops from a hill you didn't even see. It's huge, intense, and perfect for players who love to
21:31explore, carefully. Next, Far Cry 6, which is basically a tropical playground with a rebellious twist.
21:47Yara is massive, diverse, and packed with things to blow up, sneak past, or race through. Mountains,
21:54beaches, jungles, and cities make the map feel alive, and side missions, collectibles, and random
21:59encounters practically force you to wander. Exploration is fun, but chaotic. You might start a mission in
22:05one village, detour through a jungle, and end up in a completely different part of the island,
22:11all while fighting guerilla forces or rampaging wildlife. The map encourages creativity. Drive,
22:17glide, sneak, or just go full Rambo. It's your choice. And honestly, getting lost is part of the
22:23charm. Hidden bases, secret weapons, and breathtaking vistas reward curiosity,
22:28while missteps often end with hilarious explosions or enemy ambushes. Far Cry 6 isn't just huge,
22:35it's a living, breathing sandbox where chaos and beauty coexist. And getting lost has never felt so
22:41satisfying. And second last game of the list is Fallout 4, because this game's map is already massive,
22:57and then mods show up and say, yeah, let's double that. The Commonwealth on its own is huge. Ruined
23:03cities, creepy forests, abandoned factories, underground vaults, and enough hidden locations
23:08to keep you wandering for hundreds of hours. You'll head out for one quick quest and somehow end up deep
23:14in Boston, fighting super mutants, looting junk, and forgetting why you even left your settlement.
23:20But here's where Fallout 4 becomes unstoppable. Mods. Mods turn this already giant map into an
23:27absolute monster. New locations, expanded cities, overhauled weather systems, realistic lighting,
23:34extra enemies, survival mechanics, and even full story expansions that feel like DLC. Some mods add new
23:41factions, some turn the wasteland into a horror game, and others just make the world look so good you stop to
23:47stare at ruined buildings like it's art. And let's be honest, mods also mean you'll get even more lost,
23:54because now there are new places you didn't even know existed. Fallout 4 isn't just a big map. With
24:00mods, it's basically a customizable wasteland, where getting lost is not a mistake, it's the main feature.
24:06And finally, Red Dead Redemption 2, Rockstar's masterpiece of huge living maps. The American
24:21frontier here isn't just vast, it's staggering. Mountains, plains, forests, rivers, and towns all
24:28interconnect seamlessly with wildlife, NPCs, and dynamic events that make the world feel alive. You can ride for
24:35hours and still discover something new, a hidden treasure, a random encounter, or a breathtaking
24:41sunset over the plains. The level of detail is insane. People go about their lives, weather changes
24:47realistically, and even getting caught in a snowstorm can make you rethink your life choices. And let's be
24:53honest, you will get lost, probably several times, but the exploration is half the fun. Hunting, horseback
25:00travel, side missions, and story events all feel organic. Red Dead Redemption 2's map is huge,
25:06immersive, and alive in a way few games can match. It's not just a game world, it's a world you could
25:12spend a lifetime in, and never see everything. So that was 20 game maps, so huge, you might actually get
25:29lost and forget what the main quest even was. And honestly, that's the best part. Now I want to know,
25:35which map completely destroyed your sense of direction? Drop it in the comments, because I know
25:40I'm not the only one who lost a horse, a bike, or an entire storyline in these games. If you enjoyed
25:47this video, hit that like button, subscribe for more gaming content, and don't forget,
25:51sometimes the best way to play is to get completely lost. I'll see you in the next one.
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