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00:00Look, 2026 is going to be a problem. A good problem. We aren't just talking about a few
00:05hits here and there. We have the single most anticipated game of the decade finally dropping
00:11alongside the return of true survival horror. The schedule is absolutely stacked. It is time
00:17to clear the calendar and lock in. Here are the must plays.
01:23This is Crimson Desert. And look, we have been watching trailers for this thing for years.
01:28But now that it's finally dropping on March 19th, it is safe to say this is the one to beat.
01:34If you thought this was just Black Desert offline, you are dead wrong. Pearl Abyss has basically built
01:40the most ridiculous kitchen sink fantasy RPG I have ever seen. You play as Cliff, a mercenary
01:47trying to survive on the continent of Pywell. But the selling point here is the sheer physicality
01:52of the game. The combat isn't just hacking at health bars. It is visceral. You are tackling enemies,
01:58suplexing them into the mud, vaulting over shields, and using the environment to absolutely crush people.
02:04It looks heavy, it looks painful, and it looks incredible. And it's not just Cliff anymore. They just confirm two
02:11more playable
02:12characters with their own unique styles, like a magic-shifting rogue with a pistol and a brute
02:17with a wrist-mounted machine gun. And the world? It is massive. We are talking about a map that is
02:23twice the size of Skyrim and larger than Red Dead Redemption 2. It's a seamless experience where you can go
02:29from riding a horse to, well, piloting a steam-powered mech or hijacking a dragon to soar between five
02:35massive regions. After years of silence and delays, the game has officially gone gold. If you want a
02:41single-player RPG that actually feels next-gen, this is the one you lock in.
03:24This is Forza Horizon 6, and look. Playground games knew they couldn't just give us a
03:29other map with a different coat of paint. They are calling this a total reboot of the series
03:33progression. You don't start as a superstar this time. You're a tourist landing in Japan with nothing
03:38but a dream and a rookie wristband. You actually have to earn your way into the festival, qualifying
03:44through the Horizon Invitational before you're even allowed to compete with the big boys.
03:49The map is the biggest and most vertical we've ever seen. We're talking about a version of Tokyo that is
03:54five times larger than any city in Forza history, complete with downtown districts,
03:58the industrial docks, and the iconic C1 loop for midnight street racing. But it's the contrast that
04:04sells it. You can leave the chaos of Shibuya and be drifting up the hairpin turns of Mount Haruna,
04:10or cruising through rural valleys filled with falling cherry blossoms in minutes.
04:14For the car nerds, they've completely overhauled the audio with new acoustic modeling. No more vacuum
04:20cleaner engines, the V8s actually growl, and the JDM classics sound as visceral as they look. Plus,
04:26they've added the estate, a customizable property you can actually build and decorate, and car meets,
04:32inspired by the legendary Daikoku PA, where you can literally walk around, show off your build,
04:38and even buy a version of a car you see someone else driving. It's got over 550 cars at launch,
04:44including the debut of the 2025 Toyota GR GT as the cover car.
05:12Hello?
05:18It hasn't been easy.
05:22But after much effort, here we finally are.
05:27Who are you?
05:28I know now that you're the one that I've been searching for.
05:32The special one.
05:34The chosen one.
05:36Miss Ashcroft.
05:39This is Resident Evil 9, Requiem.
05:42And it isn't just another sequel.
05:44It's a homecoming.
05:45After years of the Winters era, we are going back to where the nightmare began.
05:50Raccoon City.
05:51But this isn't 1998 anymore.
05:54It's 30 years later.
05:55The city is a wasteland of ruins and mutated history.
05:58And Capcom is leaning harder into horror than we've seen in decades.
06:03The game is running a dual protagonist system that sounds like a total panic attack.
06:08On one side, you have Grace Ashcroft, daughter of Alyssa from Outbreak,
06:12who is a technical analyst, not a superhero.
06:15Her sections are pure, claustrophobic survival horror.
06:18She's vulnerable.
06:20She's terrified.
06:21And she's being stalked through the shadows by a new big bad named Victor Gideon.
06:25If you love the hunted feeling of Mr. X or Lady Dimitrescu, Grace's campaign is built for you.
06:32But then, the game flips the script.
06:35You also play as the legend himself, Leon S. Kennedy.
06:39This is an older, grizzled Leon returning to the site of his worst night ever.
06:43His gameplay is the action payoff.
06:46He's got the roundhouse kicks, the parrying knife, and apparently, he's even lugging a chainsaw this time.
06:52Capcom is calling the switch between them a hot and cold experience,
06:56balancing absolute dread with high-octane combat.
07:02It's been years.
07:09But the events are still etched in my memory.
07:16Lost worlds.
07:19Frozen in time.
07:24New discoveries.
07:26Waiting behind every door.
07:33Across every chasm.
07:42I didn't know then the path this adventure would send me on.
07:47This is Tomb Raider, Legacy of Atlantis.
07:50And look, we've had remasters and reboots, but this is the big one.
07:54Crystal Dynamics and Flying Wild Hog are rebuilding the 1996 original from the ground up in Unreal Engine 5,
08:02and it is easily one of the most stunning things coming in 2026.
08:06Forget the Survivor trilogy's focus on bows and gritty origins.
08:11This is the return of the classic, confident Lara Croft.
08:15Dual pistols, teal tank top, and the iconic braid.
08:18But it's not just a facelift.
08:20They've completely reimagined the scale of the tombs.
08:24We are talking about massive, physics-based puzzles across Peru, Greece, and Egypt that actually require you to use your
08:32brain and your environment to survive.
08:33The gameplay is a total unification of the series.
08:38You've got the precision platforming and stylish acrobatics of the original games, but with the fluid movement and cinematic intensity
08:45of the modern era.
08:47The best part?
08:47It's not just about the Scion anymore.
08:49They've expanded the narrative to include new surprises and lore that ties the entire franchise timeline together.
08:57It's a love letter to the fans who have been there since the beginning, and a perfect entry point for
09:02everyone else.
09:03It's launching later this year to celebrate the franchise's 30th anniversary.
09:07If you want a masterclass in exploration and the return of gaming's greatest icon, this is the one you lock
09:14in.
09:19I knew it.
09:22You'd never break so easily.
09:26But why did you come back?
09:28The Order's blades are coming.
09:31They've failed once.
09:32They won't fail again.
10:09This is Phantom Blade 0.
10:11And look, everyone keeps calling this a Souls-like,
10:14but the developers at S-Game are practically begging you to stop.
10:18They aren't trying to make another Elden Ring.
10:20They are making what they call Kung Fu Punk.
10:23You play as Soul, an elite assassin who has been framed for murder and left with a failing heart.
10:28The hook? You only have 66 days left to live.
10:32That ticking clock isn't just for show.
10:35It drives the entire pace of this dark, rain-soaked world.
10:39The combat is where this game separates itself from the pack.
10:42It isn't about slow, methodical rolls. It is blisteringly fast.
10:47You are wall-running, teleporting behind enemies with ghost steps,
10:50and engaging in weapon-clashing exchanges that look like a choreographed movie.
10:55You have over 30 weapons to choose from, including dual chakrams and phantom edges,
11:00like massive cannons and lances, all of which you can hot-swap mid-combo.
11:04And the world? It's not a massive, empty sandbox.
11:07It's a semi-open, non-linear map inspired by the interconnected design of the original Dark Souls.
11:13Everything is seamless, filled with shortcuts and hidden paths that reward you for actually exploring the phantom world,
11:20a bizarre mix of Chinese mythology, steampunk, and folk horror.
11:24The game is officially locked in for September 9th, 2026.
11:29It has some of the most fluid motion capture we've ever seen in the genre.
11:33If you want an action RPG that prioritizes style and speed over punishing stamina bars,
11:39this is the one you lock in.
11:54And you are?
11:55Rob Minkley.
11:56He's with me.
12:00Come on, Moneypenny.
12:02If I lose the trail, we'll never know who they're working for.
12:05Oi, you lads got a faulty coffee machine.
12:07I hope I'm not interrupting anything.
12:10You're not, Damian Mead.
12:12Bond.
12:13James Bond.
12:16If 009 slips through our fingers for the last line of defense.
12:29Someone just tried to kill me.
12:32Tell me, you caught him.
12:38This is 007 First Light.
12:41And look, we haven't had a major Bond game in over a decade,
12:44so the pressure on IO Interactive is massive.
12:47But after seeing the deep dive,
12:49it's clear they aren't just making Hitman with a tuxedo.
12:52They are building the ultimate spy fantasy from the ground up.
12:56This is a complete origin story.
12:58You play as a 26-year-old James Bond,
13:01voiced by Patrick Gibson,
13:02who is still a bullet without a target.
13:05He's reckless, he's impatient,
13:07and he hasn't even earned his 00 status yet.
13:10You're basically playing through the mission that defines him,
13:13facing off against a master manipulator named Agent 009
13:17and a brutal new villain played by Lenny Kravitz.
13:20The gameplay is a perfect blend of social stealth and high-octane chaos.
13:25One minute, you're eavesdropping at a high-stakes chess tournament in Slovakia,
13:29using instinct to bluff your way past security,
13:32and the next, you're in a visceral brawling system
13:35where Bond uses the environment to disarm and demolish enemies.
13:39And yes, the gadgets are back.
13:41We're talking laser-equipped watches, smoke pods,
13:44and shockwave cameras that feel like natural tools rather than gimmicks.
13:48But the real showstopper?
13:50The vehicles.
13:52IO has confirmed high-speed chases in the Aston Martin Valhalla,
13:56and the scale of the missions is huge,
13:58ranging from the streets of London to the icy peaks of Iceland.
14:02It's all running on the glacier engine,
14:04so the cinematic flair is off the charts.
14:21How can I help you, boss?
14:24Fancy a date?
14:30Very impressive.
14:36This is Fable.
14:38And look, it has been nearly 15 years since we stepped foot in Albion,
14:43and Playground Games knows they aren't just rebooting a franchise.
14:46They're trying to save a legacy.
14:48This is a massive, single-player, open-world RPG.
14:52You start as a kid in the village of Briar Hill,
14:55but things go sideways fast when a mysterious stranger turns your entire village,
15:01including your grandma, to stone.
15:03You aren't just a hero because the prophecy said so.
15:06You're a survivor, trying to undo a curse.
15:09The morality system has been totally overhauled.
15:12We're moving past the simple Halo vs. Horns meter.
15:16Now, it's a local reputation system tied to over 1,000 NPCs.
15:21If you're a jerk in one town, they might call you a rich twat and refuse to sell you bread,
15:26while the next village over thinks you're a legend because they haven't heard the rumors yet.
15:31In the combat, they're calling it style weaving.
15:34It's designed to be seamless.
15:35You can slash with a sword and immediately hurl a fireball,
15:39or fire an arrow without any clunky weapon-swapping animations.
15:43You're going to need it, too,
15:44because you're up against classic threats like Balverines
15:47and new nightmares like the fire-breathing cockatrice.
15:51But it wouldn't be Fable without the life sim chaos.
15:54You can buy every building in the world,
15:56become a slumlord, get married, have kids,
15:59or just spend your time punting chickens.
16:02They've even confirmed you can evict beggars
16:05or run businesses like a blacksmith shop to fund your adventures.
16:24I'd like to say I'm not a violent man.
16:29The trouble just has a way of finding me.
16:33But I'd be lying.
16:38It doesn't matter where I go.
16:49How far I run.
16:57This is Marvel's Wolverine.
16:59And look, they are leaning into a side of Logan
17:02we haven't seen in a AAA game since the PS3 era.
17:06Total, unfiltered brutality.
17:09Insomniac has officially confirmed a mature tone,
17:12and the combat is straight-up gory.
17:15We're talking about dismemberment,
17:17realistic blood physics,
17:19and a visceral, berserker rage system
17:21that rewards you for getting as messy as possible.
17:24You play as Logan, voiced by Liam McIntyre,
17:27on a global hunt to uncover a past
17:29that's been white from his memory.
17:30The scope is massive.
17:32You aren't just stuck in one city.
17:34This is a globetrotting thriller
17:36that takes you from the frosted wilderness of Canada
17:39to the neon-drenched streets of Tokyo,
17:41and even the lawless island of Madripoor.
17:44And while it's a standalone story,
17:46the world is deep.
17:47We've already seen confirmation of Omega Red,
17:50Mystique,
17:50and even a prototype Sentinel
17:52that looks absolutely terrifying.
17:54The gameplay is fast, fluid, and ferocious.
17:58You're not just mashing buttons.
17:59You're using Logan's senses to track enemies,
18:02his healing factor to survive impossible odds,
18:05and those adamantium claws
18:06to literally tear through the environment.
18:09There's even a heavy focus on high-speed set pieces,
18:12including some intense-looking motorbike chases.
18:14It is officially locked in for fall 2026,
18:17with another big deep dive
18:19coming in a special spring 2026 livestream.
18:30Monsters have always been here.
18:34Watching from the shadows.
18:37And when we were at our weakest,
18:40they came out into the light.
18:44We feared for our lives,
18:47but we should have feared for our souls instead.
18:53The vampires didn't come to kill us.
18:56No.
18:58They came to rule.
19:03To turn us into mindless, docile cattle.
19:09Not me, though.
19:12They tried to change me into one of them.
19:18But I became something else instead.
19:21This is the blood of Don Walker.
19:23And look, when the game director of The Witcher 3
19:26leaves to start his own studio,
19:28you pay attention.
19:29Rebel Wolves has been cooking this dark fantasy RPG
19:32in Unreal Engine 5,
19:33and after the latest launch year deep dive,
19:36it is clear they are aiming for the throne.
19:39Forget the shiny, romantic vampires you're used to.
19:41This is a gritty, 14th century nightmare
19:44set in the Carpathian Mountains.
19:46You play as Cohen,
19:47a man cursed as a dawn walker,
19:50which means you are living two completely different lives
19:52every single in-game day.
19:54By day, you are a human mercenary.
19:57The combat is all about grounded sword play
19:59and hex magic,
20:00where you have to parry and strike with total precision.
20:03But when the sun goes down,
20:05the game transforms.
20:06You become a predator.
20:08You're vertical,
20:09literally walking up walls,
20:11using shadow step to blink behind enemies,
20:13and tearing through guards with claws
20:15and pure vampiric rage.
20:17But here's the catch.
20:18You have exactly 30 days to save your family
20:21from a vampire lord named Brincis.
20:23Time doesn't just pass while you're wandering around.
20:26It moves forward when you finish quests.
20:28You can't do everything.
20:30You have to choose who to save
20:31and which alliances to forge,
20:33knowing that every minute you spend preparing
20:35is a minute closer to your family's execution.
20:37If you want an RPG
20:39that actually makes your choices
20:40and your time feel heavy,
20:42this is the one you lock in.
20:49An intrusive pattern
20:57of staggering power.
21:04Reshaping reality as we know it.
21:11Everything we try to keep inside
21:14the species
21:17eventually worms its way out.
21:37You must have had good reasons.
21:44But we were not prepared.
21:53This is Control Resonant.
21:55And look, this isn't just a shooter anymore.
21:57It is a full-blown, open-ended, action RPG
22:01that is fundamentally changing how the series plays.
22:04The biggest shock?
22:05You aren't playing as Jessie Faden this time.
22:08You're playing as her brother, Dylan.
22:10After years in a coma, Dylan is awake,
22:13he's volatile,
22:14and the FBC is basically using him as a living weapon
22:18to stop a world-ending cosmic threat
22:20that has turned New York City
22:22into a gravity-defying nightmare.
22:24The gameplay has ditched the service weapon as a pistol.
22:28Instead, Dylan carries the Aberrant,
22:30a shape-shifting object of power
22:32that focuses entirely on melee combat.
22:34It's visceral.
22:36One second you're swinging a massive two-handed hammer
22:39to crush through hiss-infected guards,
22:41and the next it's morphing into dual blades
22:43for high-speed, Devil May Cry-style combos.
22:46You've still got the powers,
22:48the levitation, the telekinesis,
22:50but it's all much more physical
22:52and hands-on this time.
22:54And the world?
22:55It is technically absurd.
22:57Because of the resonance event,
23:00Manhattan has been reordered
23:02into a geophysical nightmare.
23:05Buildings are folding into each other,
23:07gravity is shifting mid-street,
23:08and you're navigating between massive open zones
23:11that reward exploration
23:12with deep RPG progression and gear.
23:15You're hunting for Jesse
23:16while dealing with the guilt
23:17of what you did in the first game,
23:19making choices that actually shape
23:21how Dylan's powers manifest.
23:28What are you doing up there?
23:30I'm just fixing some leaks.
23:32Seriously, dude,
23:32you got some time on your hands.
23:34I got some properties with paying tenants.
23:37Well, that's why you came by?
23:39Just go get me my checks.
23:41See you, Brian.
23:43Love you, Jason.
23:47Hi, Jason!
24:09I'm here for Lucia Camino's.
24:10She's supposed to be getting out.
24:12What's your name?
24:13Jason Duvall.
24:15I've seen you here before.
24:17You might have.
24:21This is GTA 6.
24:23Now, look,
24:24you've probably never heard of the developer.
24:26It's this tiny, underground indie studio
24:29called Rockstar Games.
24:31They're really trying their best
24:33with this open-world concept.
24:35And honestly,
24:36it looks like they might actually
24:37have a hit on their hands
24:38if people can just look past
24:39their lack of experience.
24:41Despite coming from such a small studio,
24:44the scale here is actually quite impressive.
24:46They've built an entire state
24:48called Leonida,
24:49which is a Florida-inspired nightmare
24:51that is apparently
24:52two and a half times larger
24:53than their last little project,
24:55GTA 5.
24:56You've got the streets of Vice City,
24:58the swampy grass rivers,
25:00and the Keys,
25:01all populated by NPCs
25:03who have been given advanced AI
25:05that supposedly remembers your face
25:07and your crimes.
25:08The story is a Bonnie and Clyde setup
25:11following two protagonists,
25:12Lucia and Jason.
25:14For a small team,
25:15they've really leaned into the details.
25:17We're talking over 700 enterable buildings,
25:20a dynamic fitness system
25:22where your character's body
25:23actually changes based on your diet
25:25and gym habits.
25:26Because they're such a small, scrappy team,
25:29they've officially slated the release
25:30for November 19th, 2026.
25:33But let's be real.
25:35Since they don't have the massive resources
25:36of a big corporation,
25:38there's a high chance
25:39they'll have to push it to 2027
25:41just to get that final layer of polish.
25:44If you're willing to take a chance
25:45on a game from a studio
25:46nobody's ever heard of,
25:48this is the one you lock in.
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