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00:00Some games stick with you long after you finish them.
00:03They're not just fun, they give you moments you don't forget and experiences that stay in your head for years.
00:10Here are the top 20 games everyone should experience once.
00:17Until Dawn is one of those games everyone should experience at least once,
00:21because it makes you feel like you're inside a horror movie where your choices actually matter.
00:26The story follows a group of friends who reunite at a remote mountain lodge,
00:30and pretty quickly things start going very wrong.
00:33What makes it stand out is how personal everything feels.
00:36The game reacts to what you say and do, so every decision carries weight.
00:41Gameplay is a mix of exploring creepy locations, making dialogue choices, and reacting fast during intense moments.
00:48There's no simple, right way to play.
00:51Small decisions can change the story, affect relationships, and even decide who survives.
00:56Until Dawn isn't just scary, it's memorable.
01:00The characters, the choices, and the different endings stick with you long after you finish.
01:05That's why it's a game everyone should experience at least once.
01:08I was down there.
01:21You were?
01:22It was horrible.
01:23Hey!
01:25I don't want to make hasty decisions that get everyone killed.
01:28No! No!
01:29No!
01:30No!
01:31We should stay put right here until dawn.
01:33Jessica!
01:35No!
01:36No!
01:37You can't let me die!
01:38No!
01:39We should die!
01:40We should die!
01:41No!
01:42No!
01:43No!
01:44No!
01:45No!
01:46You know...
01:51I've never been this close.
01:54To the outside.
01:56So is that everything you hope for?
01:58Can't be any worse out there.
02:01Can it?
02:12Once upon a time, I had somebody that I cared about.
02:15And in this world, that's good for one thing.
02:18Get you killed.
02:21I can take care of myself.
02:22How many close calls have we had?
02:25I get into trouble down there.
02:27You make every shot count.
02:30The Last of Us Part 1 is one of those games that really shows how powerful storytelling in games can be.
02:37It follows Joel and Ellie as they travel across a broken version of the U.S., trying to survive in a world destroyed by a deadly infection.
02:45The gameplay mixes stealth, exploration, and combat.
02:49You're always low on supplies, so every fight feels risky.
02:53Sometimes sneaking past enemies is smarter than fighting, and other times you're forced to defend yourself with whatever you can find.
03:01What makes it special is how the quiet moments hit just as hard as the action.
03:05Simple conversations, small character interactions, and peaceful scenes make the dangerous parts feel even more intense.
03:14The Last of Us Part 1 isn't just a game you play.
03:17It's a journey that stays with you, which is why it's such an important experience for anyone who loves story-driven games.
03:23The Last of Us Part 1 is a game you play.
03:53The Last of Us Part 1 is a horror game that people really should play at least once.
04:09Everything takes place inside a regular house, but the longer you're there, the more wrong it feels.
04:15The game tells its story through different tragic events that happened in the house, letting you slowly piece things together instead of explaining everything up front.
04:24Gameplay focuses on exploration and tension.
04:27You're moving through dark rooms, solving puzzles, and managing your sanity while small details around you start to change.
04:33There's no constant guidance, so you're always paying attention, wondering if what you're seeing is real or not.
04:39What really sets Visage apart is how unpredictable it is.
04:43Lights flicker, doors open on their own, and strange sounds come from places you can't see.
04:49The game builds fear by messing with your head, not by throwing non-stop scares at you.
04:54Resident Evil 4 Remake
04:59Resident Evil 4 Remake takes a classic survival horror game and gives it a serious upgrade.
05:05The story still follows Leon on a dangerous rescue mission in a remote village, but everything feels more intense, darker, and more grounded.
05:14The gameplay feels more focused and intense.
05:17Ammo is limited, enemies are aggressive, and you can't just run in and shoot everything.
05:22You have to move carefully, aim well, and know when to fight or back off.
05:27That keeps every encounter interesting without feeling overwhelming.
05:31Exploring the village is a big part of the experience.
05:34You go through old houses, narrow paths, and dark areas where anything can happen.
05:40Resident Evil 4 Remake isn't just about nostalgia.
05:43It's a polished, well-balanced experience that mixes action, horror, and atmosphere in a way that still feels great to play today.
05:51You're here looking for him, someone?
05:57Maybe some missing senorita?
06:02Ashley, where are you?
06:10Your soul requires cleansing.
06:19Ashley Graham, are you in here?
06:20Just let me go.
06:23Listen.
06:26I'm here in the president's orders.
06:29What is that?
06:30What do we do?
06:35Stalker 2 is the kind of game that drops you into a world and just lets you deal with it.
06:40You're exploring the Chernobyl Exclusion Zone, a place that's dangerous, unpredictable, and honestly, pretty unforgiving.
06:47There's no big tutorial guiding you.
06:50You're there to survive, figure things out, and decide what kind of stalker you want to be.
06:55Gameplay mixes shooting with survival elements.
06:58You're scavenging for supplies, watching your health and stamina, and thinking twice before every fight.
07:04Ammo and gear matter, and running into trouble unprepared can end badly.
07:10Combat feels tense, and that makes every encounter feel serious.
07:14Stalker 2 isn't for everyone, but that's kind of the point.
07:18It's slow, harsh, and immersive in a way very few games are.
07:22If you want a game that feels raw and memorable, this is definitely one worth playing.
07:27When faced with truly inexplicable.
07:31Some tear it up to make souvenirs.
07:35Others keep it chained up inside a perimeter cage.
07:41Perhaps all the zone really needs is our compassion.
07:44At last 2 is the kind of game that really shows how intense
08:14pure survival horror can be.
08:17The story follows a journalist searching for answers in a remote, isolated area after a helicopter crash.
08:23And almost immediately, everything feels hostile and wrong.
08:27The setting alone makes you uneasy before the real horror even starts.
08:31Gameplay is simple, but intense.
08:33There are no weapons, no fighting back.
08:36You're running, hiding, and using a night vision camera just to see in the dark.
08:39That limitation makes every chase stressful, because your only option is to survive long enough to escape.
08:46Quiet moments never feel safe, and when things go bad, they happen fast.
08:52Outlast 2 isn't about fighting back.
08:54It's about surviving long enough to move forward.
08:57If you want to experience what true, high-pressure horror feels like,
09:01This is a game that leaves a strong impression.
09:04Oh be careful little eyes what you see
09:10There's a father up above
09:14And he's looking down in clouds
09:17Be careful little eyes what you see
09:21Oh be careful little hands what you do
09:25Oh be careful little hands what you do
09:30Oh be careful little mouth what you see
09:43A plague tale requiem is the kind of game that really pulls you in with its story
09:52You're following Amicia and her little brother Hugo
09:55As they try to survive in a brutal, plague-ridden world
09:59Things don't get easier for them, and the journey feels heavier, and more emotional as it goes on
10:05Gameplay focuses a lot on stealth and survival
10:08You're sneaking past enemies, using tools like a sling and crossbow, and figuring out when it's smarter to fight or just stay hidden
10:16The giant swarms of rats add constant pressure, turning even simple areas into dangerous puzzles
10:22A plague tale requiem isn't just about action
10:25It's about the journey, the bond between the characters, and how far they're willing to go to survive
10:31If you like story-driven games that actually make you feel something, this is one you should play at least once
10:38No, no, no, no, no, no, no
10:42The wrong flesh
10:44Nothing to be scared of
10:48No, no, no, no
10:50No, no
10:52No, no
10:53You are not them
10:54What is wrong with me?
10:56No
10:57You go
10:58Amicia
10:59Do it
11:02Wake
11:03Madison feels like the kind of game that slowly messes with your head
11:12instead of scaring you right away.
11:14You're stuck in a creepy situation tied to a dark ritual from the past,
11:18and the game slowly pulls you into a story that feels confusing, disturbing, and hard to escape from.
11:25Most of the experience is about exploring, solving puzzles, and paying attention to small details.
11:30You use a camera to reveal hidden clues, move through quiet, unsettling rooms,
11:35and try to understand what's really going on.
11:38There's no real combat here, so the tension comes from not knowing what's going to happen next.
11:43The game loves messing with your head.
11:45Rooms change, lights cut out, and strange things happen when you least expect them.
11:51It's not loud or flashy horror, but it keeps you on edge the whole time.
11:55If you're into slow, psychological horror, this is a game you must play.
12:00You will be done on earth as it is in heaven.
12:09Our Father in heaven.
12:15Our Father in heaven, how will be your name?
12:19Your kingdom come.
12:21Your will be done.
12:22Your will be done.
12:23Not on earth as it is in heaven.
12:40He's here!
12:41My kingdom come.
13:03Detroit Become Human is the kind of game that really shows how powerful player choice can be.
13:08can be. Instead of just watching a story unfold, you're actively shaping it through every decision
13:14you make. The game takes place in a future where androids look and act like humans, and things
13:20start getting messy when they begin to question their role in the world. Gameplay is mostly about
13:25exploration, dialogue choices, and quick reactions during intense scenes. There's no traditional
13:31combat, but the pressure comes from knowing that one wrong move can change everything. That keeps
13:37you locked in, especially during the more emotional parts of the story. Detroit Become Human
13:42isn't just something you play once and forget. The different paths, endings, and character
13:46outcomes make you want to go back and see what else could have happened.
14:07Daddy isn't angry anymore. You know Daddy loves you? This is all your fault!
14:18He's coming. He's gonna hurt you. Run! Get away, or he's gonna break you like last time!
14:30The Evil Within 2 is a game that surprises a lot of people once they actually sit down
14:45and play it. The story follows Sebastian, a broken former detective who gets pulled back
14:50into a nightmare world after learning his daughter might still be alive. That personal reason alone
14:56makes the journey feel more emotional than just survive the monsters. The gameplay gives you more
15:01freedom than the first game. Instead of tight, linear paths all the time, you explore larger areas,
15:07look for supplies, upgrade your skills, and decide how to handle dangerous situations. You can sneak
15:13around, fight when you have to, or just avoid trouble altogether. Combat feels tense because resources
15:20are limited and enemies don't go down easily. Every bullet, every upgrade, and every decision matters.
15:27You're never fully comfortable, even when things seem quiet.
15:31Bring me the core. Lily. You are doomed to repeat the mistakes of the past. Dad? I'll keep coming back
15:41until one of us is dead. Come then. I await you.
16:11Wuchang Fallen Feathers is the kind of game you should play at least once if you're into dark worlds
16:19and challenging combat. It drops you into a twisted version of late Ming Dynasty China, where a strange
16:25curse is spreading. You control Wuchang, a pirate warrior dealing with memory loss while trying to
16:32survive a world full of monsters in danger. Combat is fast and skill-based. You're dodging, parrying,
16:39and learning enemy patterns instead of just spamming attacks. Every fight feels tense, and winning
16:44actually feels earned. Exploration is a big part of why this game works. You move through ruined
16:51villages and hidden paths that reward curiosity. Along the way, you unlock new abilities and weapons
16:57that slowly change how you approach fights. If you enjoy a good challenge in action games, this is one you
17:03you shouldn't miss.
17:33The New Dawn is a game you should play at least once if you're into story-driven horror with a twist.
17:55It drops you into a broken future where something called the change wiped everything out, and your job
18:00is to explore what's left and figure out how it all went wrong. One of the coolest features is how
18:06enemies work. When you defeat them, they don't always stay dead. If you don't burn their bodies, other
18:12creatures can absorb them and come back stronger. That means you can't just rush through combat without
18:17thinking. Combat mixes melee and guns, so you're switching between close-range attacks and firearms
18:23depending on the situation. Ammo is limited, and enemies hit hard, so timing and positioning are more
18:30important than just shooting everything in sight. The New Dawn isn't just about being scared.
18:35It's about uncovering a mystery in a world that feels broken.
19:05The New Dawn is a great pick. Far Cry 5 is a great pick if you like open-world games that let you do things your own way.
19:32It takes place in a quiet part of Montana that's been taken over by a violent cult,
19:37and from the start, the situation feels tense and unpredictable.
19:41One of the best parts of the game is the freedom. You can tackle missions in almost any order,
19:46use different weapons, call in allies, or even bring animal companions with you.
19:51Want to go loud with explosions? Go for it.
19:54Prefer sneaking around and picking enemies off quietly? That works too.
19:59The gunplay is simple but fun, and the world always feels active. Random events,
20:04side missions, and weird characters keep pulling you into new situations without feeling repetitive.
20:10Far Cry 5 isn't just about finishing the story. It's about messing around,
20:15trying different play styles, and seeing what kind of chaos you can create along the way.
20:27The end is upon us.
20:41The end is upon us.
20:52I shall lead you to the gate.
20:56For you are my children and I am your father.
21:02The quarry feels like a playable horror movie, where everything depends on the choices you make.
21:08A group of summer camp counselors get stuck at a remote lodge for one extra night, and things start going wrong pretty fast.
21:15The setup is simple, but it does a good job pulling you into the situation.
21:20Most of the gameplay is about making decisions, exploring areas, and reacting during tense moments.
21:26You're not fighting enemies or running around with weapons.
21:29Instead, you're choosing what characters say, where they go, and how they handle danger.
21:35One bad call can change the whole story.
21:38What makes it fun is how unpredictable it is.
21:41Characters can live or die based on your choices, and different decisions lead to different scenes and endings.
21:47That makes you curious to see how things would play out if you handled situations differently.
21:52There is a lot more to this than you realize.
21:55Like what?
21:57Kidnapping. Murder. Cover-ups.
21:59I think the whole Hackett family is in on it.
22:02You have no idea what's going on here.
22:03I've got a goddamn clue.
22:05All right, let's do this.
22:11Run!
22:14Who should I call?
22:1591-1.
22:17You mean 9-1-1? Who says 91-1?
22:21Goodbye, cruel world.
22:23We gotta get out.
22:24I'm gonna enjoy watching you die.
22:27No!
22:32This isn't a ghost story. It's a creature.
22:37Stray is a game that feels simple on the surface, but ends up being way more memorable than you expect.
22:46You play as a lost cat in a neon-lit cyberpunk city, trying to find your way back home while helping the strange robots that live there.
22:54The main feature is how natural everything feels.
22:57You're jumping across rooftops, squeezing through tight spaces, and exploring the city like a real cat would.
23:04The controls are smooth, and just moving around the environment is fun on its own.
23:08Puzzles are light but smart.
23:10You're helping robots, and figuring out how to move forward without the game ever feeling stressful.
23:16The world is full of little details that make it feel alive, from the music to the way the city reacts to you.
23:22If you want something different that still feels meaningful, this is a game you'll probably remember long after you finish it.
23:28It will be the Hundannel space.
23:31There's no cabin room for you to get to see on foxter carts in a Flebron.
23:44What you've gathered when everyone's in the center of the place is so fast.
23:50You'll see that.
23:52Ghost of Tsushima feels like stepping straight into a samurai movie.
24:21The world looks incredible, and every fight feels cinematic.
24:25It takes place in feudal Japan during a Mongol invasion, where Jin Sakai is forced to change
24:30the way he fights in order to protect his home.
24:34One of the coolest features is the combat system.
24:36Sword fights are clean and responsive, with different stances that actually matter depending
24:41on the enemy you're facing.
24:43Timing, positioning, and reading your opponent are more important than just mashing buttons,
24:48which makes every duel feel intense.
24:51The game also gives you freedom in how you approach situations.
24:54You can fight honorably in open combat, or rely on stealth, tools, and surprise attacks
25:00as the ghost.
25:01That choice isn't just gameplay, it's tied directly into the story and Jin's character.
25:06I am samurai.
25:08No, you are more than that.
25:11You are the ghost.
25:14Convince your people to join me, and I will give them peace.
25:19We will never serve you.
25:23I've never seen a samurai fight like that.
25:28It was nothing.
25:29You are more than a samurai.
25:35He is a vengeful spirit, back from the grave to slaughter the Mongols.
25:43God of War Ragnarok starts in a place that already feels tense and emotional.
25:56Kratos and Atreus are dealing with the fallout of what happened before, while the world around
26:01them is clearly heading towards something bigger and more dangerous.
26:06One of the best features is the combat.
26:08It's fast, heavy, and really satisfying.
26:11You're switching between weapons, chaining abilities, and reacting to enemies instead
26:14of just repeating the same moves.
26:17Boss fights feel intense, and even regular encounters stay engaging because of how much
26:21control you have.
26:23The game also adds more depth to progression.
26:25New abilities, gear upgrades, and skill choices actually change how you play, not just your damage
26:31numbers.
26:32Atreus gets more involved too, which adds variety and keeps things fresh over long sessions.
26:38God of War Ragnarok stands out because it balances everything well.
26:43What is it you want from me?
26:45Is it a god of war you came to find?
26:49You don't really want war, do you Kratos?
26:56All that blood on your hands, on your son's hands.
27:03What is it you will not tell me?
27:05I can't talk about it, but I just need you to trust me.
27:09We follow your every whim.
27:10But you don't believe in any of it.
27:12And still, I follow, because all that matters is that you are safe.
27:17But that's not all that matters.
27:19Dead Space 3 takes the series in a more action focused direction, but it still keeps that
27:33tense sci-fi horror feeling fans remember.
27:36This time, Isaac is dealing with much bigger threats and a mystery that goes way beyond
27:41just surviving another space station.
27:44The gameplay leans more toward action than the earlier games, but the pressure is still
27:48there.
27:49Enemies hit harder, environments are more dangerous, and fights last longer.
27:54You have to manage your ammo, and know when to push forward or back off, especially on
27:59higher difficulties.
28:01One of the coolest parts is how you can build your own weapons.
28:04Mixing different parts lets you create tools that match your playstyle, which keeps combat
28:09feeling fresh instead of repetitive.
28:12Dead Space 3 may not be as pure horror as the first two games, but it still delivers
28:16a solid mix of action, story, and atmosphere that makes it worth playing through.
28:21Spinning up.
28:22Here's where the fun begins.
28:23We're coming in too hot.
28:24Give me a course correction.
28:25The fate's shaking loose.
28:26We're dropping like a rock.
28:27Ah, shit.
28:29Isaac, do you copy?
28:30Isaac!
28:31Ellie!
28:32Ellie!
28:33Ellie!
28:34Isaac!
28:35Do you copy?
28:36Isaac!
28:37Do you copy?
28:39Isaac!
28:40Ellie!
28:41Ellie!
28:42Ellie!
28:43Ellie!
28:44Car!
28:45Car!
28:46Carver!
28:47It's the kind of game that just drops you into its world and lets you figure things out
28:59on your own.
29:00There's a huge, broken land to explore, and very little guidance.
29:03At first it can feel overwhelming, but that's also what makes it so exciting.
29:22Combat is challenging, but it's fair.
29:25You're learning enemy patterns, watching your stamina, and deciding when to fight and
29:29when to back off.
29:31Beating a tough enemy or boss actually feels rewarding, especially after failing a few times.
29:37You also get a lot of freedom in how you play.
29:40You can roam around, level up, change your build, or skip something that feels too hard
29:44and come back later.
29:46The game never forces you down one path, and that makes every journey feel different.
29:51Elden Ring works because it gives you space to explore, discovery, and that satisfying feeling
29:57when things finally click.
29:58Thou kin ARE ALL of a beast.
30:10Pellatus, emboldened by the flamet of quarilysss ...
30:26The Witcher 3 Wild Hunt easily earns the top spot on a list like this.
30:48It's not just big, it's packed with stories, characters, and moments that actually stay
30:52with you.
30:53You play as Geralt, a monster hunter searching for someone important in a world that feels
30:58alive and full of problems that don't always have simple answers.
31:02Combat mixes swordplay, magic, and preparation.
31:05You're using potions, signs, and the right tactics depending on what you're fighting.
31:10Some battles are fast, others make you slow down and think, which keeps things from feeling
31:15repetitive.
31:16Where the game really shines is in its quests.
31:19Even side missions feel like full stories, with strong writing and choices that can change
31:23how things turn out.
31:24You're not just clearing objectives, you're getting pulled into the lives of the people
31:29you meet.
31:30I come for her of the prophecy.
31:36Every decision you make will bring devastation.
31:42each choice leads to a greater evil.
31:43Each choice leads to a greater evil.
31:47I promise.
31:48I'll pre-psy researches in a new battle.
31:48The way of the Dowdy, king and throw away.
31:502005
32:10You
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