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00:002026 is shaping up to be a huge year for horror games.
00:04Bigger budget.
00:05And scares that actually stick with you, from long-awaited releases to brand new titles
00:10ready to shake things up.
00:12Here are the 20 horror games ready to dominate gaming.
00:15This year, Cthulhu the Cosmic Abyss drops you into a
00:20chilling investigation from the moment it begins.
00:23You play as Noah, an occult investigator.
00:25Sent to look into the mysterious disappearance of miners deep beneath the Pacific Ocean.
00:30The game focuses more on tension than action.
00:33You explore strange underwater
00:35facilities and ancient structures, look for clues, and slowly piece together what
00:40happened.
00:41It's first-person, slow-paced, and very quiet at times.
00:45That's...
00:45That silence is what makes it uncomfortable, especially when you're never sure if what
00:48you're seeing is real.
00:50Or just messing with your head.
00:52Gameplay is mostly about exploration and investigation.
00:55You're solving puzzles, making choices, and trying to keep your sanity while uncovering
00:59the truth.
01:00It's not a fast game, and that's the point.
01:03The fear comes from not knowing what you're seeing.
01:05The fear comes from knowing what's out there, and feeling completely powerless against it.
01:10Where cortisol levels are elevated, something's interfering.
01:15The detected temporal anomaly.
01:16The detected temporal anomaly.
01:17The detected temporal anomaly.
01:20The Behavior, the Path.
01:21What's out there?
01:22What?
01:23There it is.
01:24Any думаю, what a flew back is.
01:25Processing environmental data.
01:29Memory pattern.
01:30All right.
01:31Realigning.
01:32Help me.
01:35All right.
01:40All right.
01:45All right.
01:50All right.
01:55All right.
01:56All right.
02:00All right.
02:01All right.
02:03All right.
02:05All right.
02:06All right.
02:10All right.
02:11All right.
02:15All right.
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02:18All right.
02:20All right.
02:21All right.
02:25All right.
02:26All right.
02:30All right.
02:35All right.
02:36All right.
02:40The Twilight Project is one of the most anticipated indie horror games right now, and it's
02:45easy to see why you play as a tourist who ends up stranded in a sealed off village.
02:50hidden deep in the woods.
02:51At first, it just feels abandoned.
02:54Then night falls.
02:55And the place shows its true face.
02:57The gameplay leans into classic survival.
03:00Horror.
03:01You explore the village during the day.
03:03Look for clues.
03:04And try to understand.
03:05What happened here.
03:06When night comes, everything gets more dangerous.
03:10The enemies roam freely and you're forced to move carefully or hide that day and night.
03:15The wind shift keeps the tension high without relying on constant jump scares.
03:19What's interesting is the
03:20how survival is handled.
03:22You're not just running away.
03:23You're setting up safe areas.
03:25And making choices that affect how long you can last.
03:29Every night feels like.
03:30a test.
03:31And mistakes carry over instead of resetting cleanly.
03:35You're just late.
03:37You're late.
03:38You're late.
03:39You're late.
03:40I don't know.
03:45Over there.
03:50I'll find you.
03:55I'll find you.
04:00I'll find you.
04:05I'll find you.
04:10I'll find you.
04:15I'll find you.
04:20Why did you shoot?
04:21Why did you shoot him?
04:25The mound omen of Cthulhu is one of the most talked about.
04:30Horror games coming in summer 2026.
04:32A small group enters a cursed jungle looking for treasure.
04:36Knowing people who tried before never returned.
04:39Before long, things started.
04:41Horror games stop making sense and the jungle starts fighting back.
04:44The gameplay mixes survival horror...
04:46Horror with co-op exploration.
04:48You move through dense environments, manage limited...
04:51limited supplies, and deal with threats that aren't always clear or predictable.
04:55Some...
04:56Sometimes the danger is a creature.
04:57Other times it's the environment itself messing with your head.
05:01Communication matters a lot here because what you see might not be what your teammates see.
05:06If you like horror that's unpredictable, tense, and feels fresh every time...
05:11Every time you play, the mound omen of Cthulhu is shaping up to be one of the scarier new...
05:16New entries worth playing.
05:21New entries worth playing.
05:22New entries worth playing.
05:23New entries worth playing.
05:24New entries worth playing.
05:25New entries worth playing.
05:26New entries worth playing.
05:27New entries worth playing.
05:28New entries worth playing.
05:29New entries worth playing.
05:30New entries worth playing.
05:31New entries worth playing.
05:32New entries worth playing.
05:33New entries worth playing.
05:34New entries worth playing.
05:35New entries worth playing.
05:36New entries worth playing.
05:37New entries worth playing.
05:38New entries worth playing.
05:39New entries worth playing.
05:40New entries worth playing.
05:41New entries worth playing.
05:42New entries worth playing.
05:43New entries worth playing.
05:44New entries worth playing.
05:45New entries worth playing.
05:46New entries worth playing.
05:47New entries worth playing.
05:48New entries worth playing.
05:49New entries worth playing.
05:50.
05:55Oh
06:00Oh
06:05Oh
06:07Oh
06:09Oh
06:10Oh
06:12Oh
06:14Oh
06:15Oh
06:17Oh
06:19Oh
06:20Cinder City opens after a massive collapse wipes out a modern city leaving it burn
06:25empty and crawling with things that shouldn't be there
06:29you're one of the
06:30few survivors trying to move through the ruins
06:32figure out what caused everything to fall apart
06:34and
06:35stay alive long enough to escape
06:37Gameplay blends survival horror with third person
06:40action
06:41you're scavenging managing limited resources and dealing with energy
06:45enemies that can show up fast and hit hard
06:47some moments are quiet and tense
06:50others suddenly turn chaotic which keeps you on edge
06:54movement tools and
06:55traversal options give you flexibility
06:57but they don't make things safe
06:59you still feel
07:00exposed most of the time
07:02if you're looking for a new horror game that mixes action with
07:05a constant feeling that everything could go wrong at any second
07:08cinder city is shaping up to
07:10be one to watch
07:11not just a runner but a
07:15fighter too
07:16had we met under a different moon
07:18had we met under a different moon
07:20thing is fine today
07:21damn
07:22sister
07:23sister
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08:15lma
08:16teacher
08:17sister
08:18sister
08:19our
08:20You play as Cohen, a man caught in between, human during the day.
08:25Something else at night.
08:27Trying to save his family while the world around him keeps...
08:30That setup alone already tells you this won't be a clean hero.
08:35What makes the game interesting is how that day and night split affects game...
08:40During the day, you play it more like a grounded RPG, using swords...
08:45Planning fights, and talking your way through situations.
08:49At night, things...
08:50You move faster, hit harder, and rely on vampiric abilities that...
08:55Completely change how you approach enemies and exploration.
08:59It's being made by Rebel Wolf...
09:00A studio formed by former Witcher 3 developers.
09:03And you can feel that influence in...
09:05The focus on story choices and world building.
09:09Liminal points...
09:10This point starts with a simple, but unsettling hook.
09:13You play as Lyra, returning to...
09:15To a fog-covered island after getting a strange message from her missing bandmate.
09:20This place...
09:20This used to feel familiar, but...
09:21Now it's empty...
09:23Broken...
09:24And clearly hiding something...
09:25The gameplay leans into classic survival horror in a smart way.
09:30Fixed camera angles, limited supplies, and slow exploration force you to...
09:35Stay cautious.
09:36The isometric view gives it a different feel, but it's still...
09:40Delivers tension in a very hands-on way.
09:43What's interesting...
09:44Is how the developers...
09:45Balanced nostalgia with modern design.
09:48You can tell it's inspired by older residents...
09:50Dead and Evil in Silent Hill games...
09:52But it doesn't feel outdated.
09:53Lighting...
09:54Sound...
09:55Sound...
09:56And environmental detail...
09:57Do a lot of the heavy lifting.
09:58Especially when nothing is happening...
10:00And the silence gets uncomfortable.
10:05Sound...
10:07Sound...
10:08Sound...
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10:25Oh, my God.
10:30Oh, my God.
10:35Mira.
10:40Hellraiser Revival kicks things off when a guy...
10:45named Aiden messes with a strange puzzle box, and that single mistake sends his...
10:50girlfriend into a nightmare world ruled by the Cenobites.
10:53From there, the goal...
10:55The goal is simple but terrifying.
10:57Find her, survive, and don't open doors you...
11:00If you know Hellraiser, you already know this isn't going to be a clean...
11:05rescue story.
11:06Gameplay leans hard into survival horror.
11:09You're exploring...
11:10dark locations, managing limited resources, and dealing with enemies that aren't all
11:15always meant to be fought head-on.
11:17Some moments push you towards stealth, others...
11:20force quick decisions under pressure.
11:22What makes this stand out is the development behind it.
11:25This isn't a quick cash-in.
11:27Clive Barker is directly involved, and Doug Brass...
11:30Bradley is back as Pinhead, which gives the game real authenticity.
11:35When you call for us, and you can no longer...
11:40return.
11:41You can only journey deeper into Hell.
11:45and witness the infinite terror within.
11:48The Reckoning World.
11:50Fatal Frame 2, Crimson Butter...
11:55Butterfly Remake, is easily one of the most anticipated horror remakes right now.
12:00The story alone is already a classic.
12:02Twin sisters, Mio and Mayu, wander into a...
12:05cursed village, and slowly realize the place is trapped in a ritual soaked in death.
12:10What makes this remake exciting is how it updates the original without losing its soul.
12:15You're still fighting ghosts with the camera obscura, which means you have to face the threat head-on.
12:20instead of running or shooting.
12:22That mechanic is still terrifying, but now it's paired with...
12:25better visuals, improved controls, and stronger sound design that makes every encounter...
12:30feel closer and more personal.
12:32Koei Tecmo brought back key people from the original...
12:35team to make sure the tone, pacing, and horror stay true.
12:40The goal isn't just nostalgia.
12:42It's to make the village, the spirits, and the story...
12:45a bit harder than ever on modern hardware.
12:49Dude...
12:50Dude...
12:51Dude...
12:52Dude...
12:53Dude...
12:54Dude...
12:55Pull over there.
12:56What happened?
12:57Petrol will begin soon.
12:59Everyone's...
13:00We'll go straight back.
13:05Mãe!
13:10Fatal Frame 2. Crimson Butterfly. Rema-
13:15Phantom Line doesn't start with ghosts hiding in a house.
13:20It begins in a world gone sideways after a nuclear war.
13:25It's part of an elite spec-op unit called Mortfield Industries, sent into a post-nuclear
13:30European landscape full of unexplained paranormal events and dangerous anomalies.
13:35Gameplay is a mix of tactical shooting and horror tension.
13:40You'll explore open-world maps, deal with dynamic events, and face bizarre
13:45paranormal threats that pop up without warning.
13:48There's gunplay, gear-up moments...
13:50...resource management, and combat that feels intense because danger can come...
13:55...from any direction.
13:57The developers are using play tests and player suggestions...
14:00...to refine animations, controls, enemy encounters, and the overall...
14:05...horror vibe. That means the creepy moments and survival tension you experience...
14:10...now are literally shaped by what players find scary or fun.
14:15Atlas 1-1-1, this is Zeus. Do you copy?
14:20We've detected the anomalous presence in the Iron Corridor area...
14:25...we need you to localize it...
14:27...and contain it.
14:30...we need you to localize it...
14:31...we need you to localize it...
14:32...we need you to localize it...
14:35...there's a lot of blue and red activity there...
14:38...do not...
14:39...it...
14:40Engage, never pay.
14:45We do not engage.
14:50The End of Abyss starts with a simple idea that quickly turns uncomfortable.
14:54Something
14:55is wrong, deep underground, and nobody down there is answering anymore.
15:00You're
15:00sent in to check it out, and within minutes it's clear this place wasn't abandoned peacefully.
15:05The team behind End of Abyss includes developers who worked on Little Nightmares.
15:10And you can feel that influence in the atmosphere.
15:13The horror isn't loud or flashy.
15:15It's built through lighting, sound, and the slow realization that the facility is
15:20changing the further you explore it.
15:22Early demos and showcases already show that
15:25the game knows how to make players uncomfortable in a good way.
15:28What makes this game interesting
15:30is how it mixes horror with a top-down, twin-stick style.
15:34You're
15:35exploring tight corridors, scanning your surroundings, managing ammo, and deciding
15:40when it's smarter to move forward or back off.
15:45The End of Abyss
15:50The End of Abyss
15:55The End of Abyss
16:00The End of Abyss
16:05The End of Abyss
16:10The End of Abyss
16:11The End of Abyss
16:12The End of Abyss
16:13The End of Abyss
16:14The End of Abyss
16:15The End of Abyss
16:16The End of Abyss
16:17The End of Abyss
16:18The End of Abyss
16:19The End of Abyss
16:20The End of Abyss
16:21The End of Abyss
16:22The End of Abyss
16:23The End of Abyss
16:24The End of Abyss
16:25The End of Abyss
16:26The End of Abyss
16:27The End of Abyss
16:28The End of Abyss
16:29The End of Abyss
16:30The End of Abyss
16:31The End of Abyss
16:32The End of Abyss
16:33The End of Abyss
16:34The End of Abyss
16:35The End of Abyss
16:36take risks for my freedom.
16:39Psycho Dead isn't your typical
16:41haunted house game.
16:42It starts with Elixia,
16:44a girl with psychic powers who wakes up
16:46inside a secret facility where
16:48human experiments clearly went too far.
16:51You don't need a long intro to understand the situation.
16:54The environment already tells you everything is
16:56wrong and whatever's roaming these halls
16:58is hunting you.
17:00The gameplay blends clearly
17:01into the classic survival horror with psychic combat.
17:04Instead of just hiding or running,
17:06you can fight back using telekinesis.
17:08You throw objects, crush enemies, block attacks,
17:11and control space in ways most horror games don't allow.
17:14That doesn't make things
17:16safe though.
17:17Resources are limited, enemies hit hard, and mistakes add up faster.
17:21With a 2026 release on PC and PS5, this one
17:26is shaping up to be a fresh horror experience worth watching,
17:29especially if you want something that makes
17:31his action with serious tension.
17:33Rules of Engagement plays
17:36with a scary idea right from the start. What if every kind of horror existed in the same
17:41place? Not a house, not a town, but an unstable dimension where mom
17:46monsters, urban legends, and unknown threats all collide. You're sent
17:51in as an operative, not to survive for story reasons, but to complete missions and get out
17:56before things turn into chaos. The gameplay blends tactical shooting with non-stop
18:01tension. You drop into dangerous zones, hunt for artifacts, and fight off horror
18:06fine creatures, all while knowing other players are doing the same thing nearby.
18:11This isn't a run-and-gun shooter, positioning matters. Sometimes the smartest move is avoiding
18:16a fight altogether. What makes the game stand out is its scale and ambition.
18:21The developers are building a shared horror space where different myths and threats can exist.
18:26together.
18:31You
18:36You
18:41You
18:46You
18:48You
18:50You
18:51You
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19:54Decrepit starts in a bad place
19:56And it never really lets you forget it
19:58You
19:59Wake up locked inside a ruined castle
20:01Dragged down into the lowest parts of the dungeon with no clear escape in sight
20:06The enemies are everywhere and the game makes it clear early on that surviving here
20:11is going to take patience
20:13Gameplay is first person and very hands on
20:16Combat is slow heavy and punishing in a souls like way every swing
20:21Every mistake costs you
20:23When you die the game doesn't reset politely
20:26The castle literally drags you back down into the depths forcing you to climb your way
20:31Out again
20:32That loop sounds brutal but it actually works because you slowly
20:36Learn the layout enemy patterns and shortcuts
20:39Decrepit looks like one of those games that
20:41Won't be for everyone but for the right player it could be seriously intense
20:46You
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28:48Dread Out 3
28:49Drops You
28:50Back Into The Nightmare
28:51Right Where Dread Out
28:51Left Off
28:52This Time
28:53Linda Melinda
28:54Now Known As A Keeper Of The Dark
28:56Gets Pulled Into An Interdimensional Rabbit Hole While Chasing A Mysterious Force That's Threat
29:01Threatening The Balance Between Light And Dark
29:03You
29:04You're Not Just Walking Through A Haunted Town Anymore
29:06You're Crossing Into Spiritual Realms And Facing Things That Shouldn't Exist And That
29:11Story Hook Alone Sets A Creepy Mood From The First Moment Gameplay Keeps That Slow
29:16Unsettling Tension Alive By Blending Survival Horror With Exploration In A Threat
29:21Third Person View
29:22You'll Wander Day And Night Through Eerie Indonesian Villages And
29:26Spiritual Pockets Solving Puzzles And Using The Iris Phone Mechanic To
29:31Switch Between First And Third Person Views
29:34That Tool Isn't Just For Scares
29:36It Let's You Find Clues Interact With Ghosts And Uncover Urban Legends Hidden Deep
29:41In The World
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30:55Yeah.
31:00Yeah.
31:05Hey, over here.
31:08FBI.
31:10What are you doing here?
31:11Would you like to see what's hidden under the hood?
31:15Don't do anything stupid.
31:18Me?
31:20Never.
31:22Resident Evil Requiem drops you right into a new chapter.
31:25Of the Resident Evil saga.
31:27Where fear and chaos are everywhere.
31:29The game.
31:30The game follows FBI analyst Grace Ashcroft, who's pulled back to a creepy hotel tied to
31:35her past, only to uncover a wave of mysterious deaths, and things get even worse.
31:40When veteran agent Leon S. Kennedy shows up too.
31:45If you're not dropped into an easy story, it puts two very different characters into a
31:49nightmare you'll want to see.
31:50Gameplay mixes classic Resident Evil horror with fresh action.
31:55Grace's segments lean into tense survival mechanics, where every bullet and stench
32:00step counts, like older titles did.
32:02While Leon's sections bring more intense combat.
32:05And new melee options that feel right at home after Resident Evil 4.
32:10The contrast keeps the pace unpredictable.
32:12One moment you're sneaking through silence, the next you're sneaking through silence.
32:15Next you're dodging a chainsaw.
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