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00:00If you thought 2024 was good for gaming, just wait until you see what's coming.
00:04I've compiled 20 games that are going to absolutely melt your PS5, and trust me,
00:09the graphics alone are worth the price of admission.
00:11No fluff, no filler, just pure next-gen goodness.
00:15Let's jump in.
00:17Okay, let's just get this out of the way first, because we all know this is the game everyone's waiting for.
00:22GTA 6 is finally happening, and honestly, I've been losing sleep over this one.
00:27November 19th, 2026, mark your calendars, set your alarms, call in sick to work, whatever you gotta do.
00:35Rockstar is bringing us back to Vice City, and from what we've seen, this isn't your PS2-era Vice City anymore.
00:41We're talking ray-traced reflections bouncing off wet streets,
00:45photorealistic palm trees swaying in the hurricane winds, and character models so detailed,
00:49you can practically see the regret in their eyes.
00:51The trailer showed us Lucia and Jason, and the level of detail in their faces alone is absolutely insane.
00:57We're getting dynamic weather systems that actually affect gameplay,
01:01beaches that look like you could reach through your screen and feel the sand,
01:04and a living, breathing world that makes Los Santos look like a tech demo.
01:07Rockstar has been cooking this one for over a decade,
01:10and everything they've shown suggests they're not just making a bigger GTA V.
01:14They're completely redefining what open-world games can look like on current-gen hardware.
01:18This is going to be the benchmark that every other game gets measured against for years.
01:22All right, Insomniac.
01:25These guys have been on an absolute tear lately, and now they're giving us Wolverine.
01:30And look, I love Spider-Man, I really do, but there's something about getting a proper,
01:34mature, brutal Wolverine game that just hits different.
01:37This is a PS5-exclusive dropping Fall 2026, and from the teaser we got,
01:42Insomniac is not holding back.
01:45We're finally getting the Wolverine we deserve.
01:48The one who gets his hands dirty.
01:50The one who actually feels dangerous.
01:52The ray-traced reflections on those adamantium claws are going to be absolutely gorgeous
01:56in the worst possible way, if you know what I mean.
02:00What really excites me is how Insomniac's proven they understand these characters.
02:05They nailed Spider-Man's movement, his personality, everything.
02:08So imagine what they're going to do with Logan's berserker rage.
02:12His healing factor in real time.
02:14The weight of those claws slicing through everything.
02:17The character detail they're promising means we'll probably see every scar,
02:21every muscle, every drop of, well, you know.
02:24If they bring even half the polish they brought to Spider-Man 2,
02:26this is going to be something special.
02:29So Naughty Dog just went and dropped a bomb on us with this one.
02:32After The Last of Us, everyone was wondering what they'd do next,
02:35and apparently the answer is,
02:37let's go to space and make it look absolutely insane.
02:40Intergalactic is hitting late 2026 or 2027,
02:43and I'm not even kidding when I say the reveal trailer had my jaw on the floor.
02:46This retro-futuristic aesthetic they're going for.
02:49It's like if someone took the 80s vision of the future
02:52and actually made it look believable with today's technology.
02:54We're talking real-time in-engine graphics that look better than most CGI movies.
02:59Naughty Dog has always pushed PlayStation hardware to its absolute limits,
03:03and this looks like they're about to do it again.
03:05The main character, Jordan, gives off these incredible bounty hunter vibes,
03:09and the snippets we've seen of space environments are just breathtaking.
03:13We're getting alien worlds,
03:15spacecraft interiors with this chunky, analog tech vibe,
03:18and visuals that make you question whether you're watching gameplay or a cutscene.
03:22Knowing Naughty Dog's track record with storytelling and characters,
03:25this new IP could absolutely become PlayStation's next big franchise.
03:29I cannot wait to see more of this one.
03:31Of...
03:32Here's a game that completely blindsided me when it was announced.
03:36Phantom Blade Zero.
03:37This is coming from S-Game,
03:39and they're bringing Wuxia Martial Arts to Unreal Engine 5
03:42in the most spectacular way possible.
03:45September 9th, 2026.
03:47And this cannot come soon enough.
03:49If you've seen the gameplay trailers, you know exactly what I'm talking about.
03:52The combat is just pure eye candy.
03:55It's like watching a martial arts movie directed by someone who actually understands game design.
03:59We're getting these insanely fast combo chains,
04:02parries that feel impactful,
04:04and boss fights that look absolutely brutal.
04:06But what really gets me is how cinematic everything looks while still being fully playable.
04:10The character animations are so smooth it almost doesn't feel real.
04:14And the environments.
04:15These traditional Chinese architecture pieces mixed with this dark fantasy aesthetic.
04:20They're gorgeous.
04:21UE5 is really showing off here with the lighting and particle effects during combat.
04:25Every slash, every impact, every special move leaves this trail of effects
04:30that make fights look like deadly dances.
04:32The level of detail in the main character's outfit alone is crazy.
04:35If you're into action RPGs or martial arts games at all, this is absolutely one to watch.
04:41Pearl Abyss has been teasing us with Crimson Desert for what feels like forever,
04:45but it's finally happening.
04:47March 19th, 2026.
04:49And man, every time they show more of this game, I get more hyped.
04:52This is an open-world action RPG built on their proprietary Blackspace engine,
04:57and the tech they're showing off is legitimately impressive.
05:01We're getting this massive fantasy world with realistic ocean simulation.
05:05And I don't mean video game ocean.
05:07I mean waves that actually behave like water, weather that affects the environment, all that good stuff.
05:12The PS5 Pro enhancements are going to make this thing shine even brighter.
05:16What sets this apart from other fantasy games is how grounded everything feels despite being in a fantasy setting.
05:22The combat looks weighty and deliberate, the world feels lived in and gritty,
05:26and the character models have this incredible level of detail.
05:29We're talking facial animations that convey real emotion,
05:32armor that looks like it has actual weight to it,
05:35environments that change based on time and weather.
05:37The mounted combat they've shown looks especially cool.
05:40You can really feel the momentum.
05:42If you've been waiting for a truly next-gen, open-world RPG that isn't just pretty graphics,
05:47same old gameplay,
05:49Crimson Desert might be exactly what you're looking for.
05:52CD Projekt Red is back, and they're finally ready to talk about The Witcher 4.
05:56Coming in 2027, and yes, I know that feels far away, but hear me out.
06:01This time we're playing as Ciri, and honestly, after three games of Geralt's gravelly voice,
06:06I'm so ready for this change.
06:08What really has me excited is that they're building this on Unreal Engine 5 instead of their old Red Engine.
06:13Now, I loved Witcher 3, but let's be honest, it had its technical quirks.
06:18UE5 means we're getting incredible ray tracing that'll make those monster hunts in dark forests absolutely atmospheric.
06:25And they're promising a locked 60 frames per second, even with all that visual fidelity cranked up.
06:30Think about Witcher 3's already gorgeous world.
06:32Now imagine it with nanite geometry, lumen lighting, and all the bells and whistles of current gen tech.
06:38Ciri's Witcher training combined with her elder blood powers could make for some seriously cool combat possibilities.
06:44CDPR learned a lot from the cyberpunk launch.
06:47They're taking their time with this one, and everything they've teased suggests they're going all in on quality.
06:52The concept art alone shows these massive, detailed environments that make Skellige look small.
06:57If they nail this, we could be looking at the defining RPG of this generation.
07:02This one's flying a bit under the radar, but it absolutely shouldn't be.
07:06The Blood of Dawnwalker is coming in 2026 from Rebel Wolves, which is a studio founded by former Witcher 3 developers.
07:12And I mean senior people who worked on some of the best parts of that game.
07:16So, yeah, I'm paying attention.
07:17They're using Unreal Engine 5 to recreate 14th century Europe.
07:21But this isn't your typical medieval fantasy.
07:23It's dark, it's atmospheric, and from what they've described, it's heavily focused on choice-driven narrative.
07:29These developers know how to craft a story.
07:31They proved that with Witcher 3's DLC, which was better than most full games.
07:35The setting is really interesting, too.
07:37We're getting this historical European backdrop mixed with dark fantasy elements and vampire mythology.
07:42The visuals they've teased show this oppressive, moody atmosphere with incredible attention to period detail.
07:48U-E5 is letting them create these dense, believable medieval settlements with lighting that actually feels like torchlight and moonlight.
07:56Not video game lighting.
07:57What I love is that they're clearly passionate about this project.
08:01This isn't a studio making a game because publishers told them to.
08:04This is their baby.
08:05If you loved Witcher 3's vibe and you want something fresh from people who really understand RPG storytelling, keep this one on your radar.
08:12Capcom just keeps winning with Resident Evil, and RE9 is dropping February 27th, 2026.
08:19They're calling it Requiem, apparently, and we're getting Leon back.
08:23But here's the twist.
08:24He's sharing the spotlight with a new protagonist named Grace.
08:28The RE engine has been absolutely incredible for this franchise, and with each game, they keep pushing it further.
08:34We're talking photorealistic environments that make those dark hallways even more terrifying.
08:39Character models so detailed you can see the fear in their eyes, Saya.
08:43And lighting that turns every shadow into a potential threat.
08:46What has me really intrigued is how they're evolving the formula.
08:49Resident Evil has been on this amazing hot streak.
08:52RE7 reinvented it.
08:54RE2 and RE4 remakes were masterpieces.
08:58Village was a wild ride.
08:59So where do they go from here?
09:01The rumors suggest they're going bigger with the scope while keeping that intimate horror feeling, which is a tough balance to strike.
09:06Leon's older now, more weathered, and pairing him with a new character could bring some fresh dynamics to the story.
09:12Capcom's been absolutely nailing the balance between horror and action lately.
09:17And the RE engine's capability for creating these oppressive, detailed environments is perfect for survival horror.
09:24If you've been on this Resident Evil journey with Capcom, you already know this is a day one pickup.
09:29Remedy is calling this their biggest game ever.
09:32And after Alan Wake 2, I absolutely believe they can deliver.
09:35However, Control 2 is coming in 2026, and if you played the first game, you know exactly why this is exciting.
09:41The original Control had some of the most creative environmental design and gameplay mechanics I've seen in years.
09:47Those reality warping visuals, the oldest house constantly shifting and changing, the psychic powers that actually felt powerful.
09:55Now imagine all of that with the enhanced Northlight engine they used for Alan Wake 2.
09:59That game looked absolutely phenomenal, right?
10:02The lighting, the atmosphere, the character detail, it was all top tier.
10:05So, taking that tech and applying it to Control's already mind-bending world?
10:09I mean, come on.
10:11We're going to get those impossible geometric spaces with even more detail.
10:16Ray-traced reflections of dimensions folding in on themselves.
10:19And Jesse's powers are going to look absolutely spectacular.
10:23Remedy has this unique style.
10:24Their games feel like nothing else out there.
10:27They're weird in the best possible way, they commit fully to their bizarre concepts,
10:31and they have the technical chops to make it all look incredible.
10:34The story potential here is huge too, because the first game left so many threads hanging.
10:39This could easily be one of the most visually striking games of the generation.
10:42Frictional Games, the absolute masters of psychological horror, are back with Ontos in 2026.
10:50If those names Soma and Amnesia mean anything to you, you already know what kind of experience
10:55we're in for.
10:56This is sci-fi horror, and Frictional has this incredible talent for creating oppressive atmospheres
11:01that just crawl under your skin.
11:03They don't rely on cheap jump scares.
11:05They build dread.
11:06They make you question reality.
11:07They mess with your head in ways that stick with you long after you've stopped playing.
11:11Soma is still one of the most thought-provoking horror games ever made, and it came out years ago.
11:16Now they're working with current-gen hardware, and everything they've learned since then.
11:20The little they've shown of Ontos suggests they're going for this claustrophobic sci-fi
11:24setting with an atmosphere so thick you could cut it with a knife.
11:27Frictional's approach to horror is more about psychological terror than gore or monsters
11:31jumping out at you, though they do that too when it counts.
11:34What really makes their games special is how they use the environment and narrative to
11:38make you the source of the horror through your own choices and realizations.
11:42The graphics don't need to be photorealistic to be terrifying.
11:45They need to serve the atmosphere, and Frictional absolutely understands that.
11:49If you want horror that actually gets in your head and stays there, this is the one.
11:54Capcom is bringing back Onimusha, and I'm not gonna lie, I got a little emotional when
11:58they announced this.
11:59Way of the Sword is coming in 2026, and they're using the RE engine to bring feudal Japan to
12:04life in a way we've never seen before.
12:06If you never played the original Onimusha games, they were these incredible samurai action
12:11games with supernatural elements, and they were way ahead of their time.
12:15Now imagine that concept with modern graphics.
12:18We're talking photorealistic Japanese architecture.
12:21Character armor with every little detail visible.
12:24Those iconic katana blades reflecting light in real time with ray tracing.
12:28The swordplay looks absolutely brutal and deliberate.
12:31Not like you're just mashing buttons, but like every strike matters.
12:35Capcom has proven with Devil May Cry 5 and the recent Resident Evil games that the RE engine
12:40can do basically anything.
12:42Horror, action, photorealism, you name it.
12:45Seeing it apply to samurai combat in these atmospheric Japanese settings is going to be
12:50something special.
12:51The original Onimusha games had this perfect mix of challenging combat, exploration, and
12:56supernatural demon fighting action.
12:58If they can recapture that magic with 2026 graphics and refined gameplay, this could be
13:04the sleeper hit that nobody saw coming.
13:06Feudal Japan has never looked this good in a video game.
13:08I can tell you that much.
13:11Capcom's been sitting on Pragmata for a while now, and it's finally releasing April 24th,
13:152026.
13:17This is one of those games that's been shrouded in mystery since the very first trailer.
13:21And honestly, that's kind of perfect for what it is.
13:23We've got this sci-fi action-puzzle adventure with these hauntingly beautiful futuristic
13:28environments, and the RE engine is making everything look absolutely crisp.
13:32The premise seems to involve this astronaut-looking character and a mysterious girl in what appears
13:37to be a dystopian future Earth.
13:39But Capcom's been really tight-lipped about the actual story, which just makes me more
13:43curious.
13:43What we have seen looks incredible, though.
13:46These massive cityscapes with impossible architecture, low-gravity sequences that look
13:51smooth as butter, and this really unique art direction that sets it apart from other sci-fi
13:56games.
13:56The RE engine's flexibility is really on display here because this looks nothing like
14:00Resident Evil or Devil May Cry.
14:02It's its own thing entirely.
14:03There's something about the atmosphere they've created.
14:06It's lonely, mysterious, beautiful, and unsettling all at once.
14:09Capcom doesn't really miss these days, and the fact that they've been taking their time
14:13with this one instead of rushing it out suggests they're cooking up something special.
14:17I'm genuinely curious to see what this game actually is when we finally get our hands on
14:21it.
14:22Housemarque made Returnal, which was absolutely phenomenal, and now they're giving us another
14:27PS5 exclusive called Saros, dropping April 30th, 2026.
14:32These finished developers have this incredible reputation for making games that just feel amazing
14:37to play.
14:38The shooting, the movement, the feedback, everything is always super tight.
14:42Saros is a roguelite, which means we're getting that addictive loop of dying, learning, getting
14:47better, trying again.
14:48But this time it's running on Unreal Engine 5 at a locked 60 frames per second.
14:53Returnal already looked gorgeous, but imagine that with UE5's particle effects, the lighting,
14:58the environmental detail.
14:59Housemarque has always been about spectacular visual feedback.
15:03When you shoot something, you feel it.
15:04When explosions happen, they fill the screen with these gorgeous particle effects.
15:09Now multiply that by UE5's capabilities, and you've got something that's going to
15:13be an absolute feast for the eyes while playing buttery smooth.
15:16The roguelite genre is perfect for their arcade-style sensibilities, too.
15:20Every run will look and feel incredible, and the PS5 exclusive focus means they can really
15:24push the hardware without worrying about scaling down for other platforms.
15:28If you loved Returnal's mysterious atmosphere and challenging gameplay, or if you just want
15:33something that looks and feels phenomenal to play, Saros should absolutely be on your
15:37list.
15:38Housemarque doesn't make bad games.
15:40It's basically a law of nature at this point.
15:42Amy Hennig is back, and she's making a Marvel game.
15:45Let that sink in for a second.
15:47The person who directed the Uncharted games is making a narrative-driven Marvel game set
15:51during World War II, coming in 2026.
15:54Marvel 1943.
15:56Rise of Hydra is being built on Unreal Engine 5.4.
16:00And the character models they've shown are genuinely photorealistic.
16:03Like, you could screenshot them, and people might think they're from a movie.
16:06We're getting Black Panther and Captain America teaming up during the war, which is such a cool
16:11period to explore in the Marvel Universe.
16:13Amy Hennig knows how to craft these cinematic, character-driven adventures.
16:17Uncharted 2 is still considered one of the best action-adventure games ever made.
16:21Now she's got modern technology, the Marvel license, and clearly the budget to make something
16:25ambitious.
16:26The facial animations alone are going to be incredible for the storytelling.
16:29UE5's meta-human tech means these characters can convey actual emotion in their faces, not
16:35just the usual video game approximation of emotion.
16:37This isn't going to be another open-world, collect-a-thon Marvel game.
16:41This looks like it's going for that tight, narrative-focused experience with big set pieces
16:45and character moments.
16:46If you've been waiting for a Marvel game that feels more like playing through a really
16:50good Marvel movie with actual depth to the story, this could be exactly that.
16:55Okay, this one's a bit different.
16:57Marvel Tocon.
16:58Fighting Souls is a 4 vs. 4 fighting game coming in 2026, and it's being made by Arc System Works.
17:04If you know fighting games, you know exactly why that's exciting.
17:08These are the people behind Guilty Gear and Dragon Ball FighterZ.
17:11They basically perfected the cel-shaded anime fighting game aesthetic.
17:15Now they're applying that to Marvel characters, and the visuals are going to be absolutely
17:19stunning.
17:20We're talking hand-drawn looking characters with insane particle effects, super moves
17:25that look like they were ripped straight from a comic book, and that signature Arxis style
17:30that makes everything pop off the screen.
17:32The 4 vs. 4 format is interesting too.
17:34It's not your traditional 1 vs. 1 fighter.
17:37There's going to be team dynamics and chaos, which could be really fun for both casual and
17:42competitive play.
17:43Arc System Works has this gift for making fighting games that look incredible but are also deep
17:47enough for the competitive scene.
17:48Their animation work is legendary.
17:51Every single move, every hit, every special attack is going to be gorgeously animated.
17:55If you've ever wanted to see Marvel characters with that high-quality anime fighting game treatment,
18:00this is literally a dream matchup.
18:01Plus, fighting games are perfect for showing off graphics because you can actually appreciate
18:06all the detail when the camera is focused on the characters.
18:08This could be huge for the fighting game community.
18:12Crystal Dynamics is doing something absolutely wild.
18:15They're completely remaking the original 1996 Tomb Raider in Unreal Engine 5, and it's called
18:21Legacy of Atlantis, coming in 2026.
18:23Now, I have a lot of nostalgia for that original game, but let's be real, it was blocky as hell
18:29and controlled like a tank.
18:30So, taking those iconic levels and locations and rebuilding them from the ground up with
18:35modern technology?
18:36That's the kind of remake I can get behind.
18:38We're talking about Lara's Mansion, the Caves of Vilcabamba, those T-Rex encounters, all
18:43of it rebuilt with jaw-dropping modern visuals.
18:45UE5's Nanite technology means those ancient ruins can have the kind of geometric detail that
18:50would have been impossible before.
18:53Every brick, every crack, every weathered surface rendered in insane detail.
18:58The platforming and puzzles that made the original special are being preserved but modernized,
19:03so they actually feel good to play in 2026.
19:06What I love about this approach is they're not just slapping a new coat of paint on it,
19:10they're rebuilding the entire game while respecting what made it a classic.
19:14Lara's character model looks incredible.
19:16The environments have the sense of scale and atmosphere that the original could only hint
19:20at, and those iconic moments are going to hit so much harder with modern presentation.
19:25If you never played the original, this is your chance.
19:28If you did play it, prepare for some serious nostalgia, mixed with genuine amazement at how
19:33far we've come.
19:34Not only are we getting the remake, but Crystal Dynamics is also working on a brand new mainline
19:39Tomb Raider game called Catalyst, dropping in 2027.
19:43This is the next chapter of Lara Croft's story, and it's being built from scratch in Unreal Engine 5.
19:48The setting is northern India, and from the concept art we've seen, we're talking massive environments.
19:54Like, truly massive.
19:55Think mountain temples, dense jungles, ancient ruins hidden in valleys, all rendered with
20:00that UE5 fidelity.
20:02The recent Tomb Raider trilogy was great, but you could tell they were working with older
20:05tech and building on the same foundation for years.
20:08Catalyst is starting fresh, which means they can design everything around what the PS5 can
20:13actually do.
20:13We're probably getting more verticality in the level design, more intricate puzzles that
20:18take advantage of the hardware, and traversal that feels even more fluid and natural.
20:22Lara's animation and character detail are going to be on another level.
20:26We're talking about facial expressions that convey actual emotion during story moments,
20:31realistic fabric and hair physics, all that good stuff.
20:34Northern India is such a rich setting too, full of architectural wonders and mythology to
20:39explore.
20:39Crystal Dynamics clearly learned a lot from the last trilogy, and now they've got the
20:44technology to fully realize their vision without compromise.
20:47This could be the definitive Tomb Raider experience for a new generation.
20:51IO Interactive, the geniuses behind the modern Hitman trilogy, are making a James Bond game,
20:57and it's coming March 27th, 2026.
21:00First Light is an origin story showing how Bond became 007, and honestly, this matchup is
21:07perfect.
21:08IO Interactive knows how to make games where you feel like a sophisticated spy, where you
21:12can approach situations in multiple ways, where you feel smart for figuring out the perfect
21:16plan.
21:17Their Glacier Engine, the same one that powered the Hitman games, is going to make this look
21:21absolutely cinematic.
21:23We're talking photorealistic locations, probably exotic casinos, fancy penthouses, dangerous
21:29compounds, all the classic Bond locations, but with that level of detail and interactivity
21:35that IO is known for.
21:37What really excites me is the potential here.
21:39The Hitman games were all about choice and experimentation, right?
21:43Imagine that philosophy applied to a James Bond game.
21:46Not just a linear shooter where you follow waypoints, but a game where you can actually feel like
21:51a secret agent planning and executing missions your way.
21:55The origin story angle is smart too, because we get to see Bond earning his 00 status, which
22:00means character development and stakes.
22:02IO's environmental storytelling is top notch, their attention to detail is incredible, and
22:07they know how to create these sandbox levels that reward exploration and creativity.
22:12If you've been waiting for a Bond game that actually captures what makes Bond cool, the
22:16sophistication, the planning, the style, this could finally be it.
22:21Exodus is coming in early 2027 from Archetype Entertainment, which is a studio founded by
22:26basically a bunch of Bioware veterans, people who worked on Mass Effect.
22:30And you can absolutely see that DNA in Exodus.
22:33This is a sci-fi RPG built on Unreal Engine 5, and we're talking about massive alien worlds
22:39with that same sense of wonder and scale that made Mass Effect special.
22:42The premise involves time dilation, where time passes differently when you're traveling
22:46through space, which is such a cool narrative concept for an RPG.
22:50Your choices and actions could have consequences that play out over decades for the people you
22:54leave behind.
22:55The visuals they've shown are legitimately stunning.
22:58These huge alien landscapes, detailed sci-fi architecture character models that look like
23:04they could hold up in any AAA production.
23:06What makes this especially exciting is that these developers know how to craft compelling stories
23:10and characters.
23:11Mass Effect wasn't great just because of the shooting or the pretty visuals.
23:15It was great because you cared about your crew and the choices mattered.
23:17Exodus seems to be going for that same formula, but with modern technology and fresh ideas.
23:22UE5 means we're getting incredible environmental variety without loading screens, smooth character
23:28animations during dialogue, and the kind of visual fidelity that helps sell the science fiction
23:32setting.
23:33If you've been missing that Bioware RPG magic, this is being made by the actual people who
23:37created it in the first place.
23:39This could be the space RPG we've been waiting for.
23:43Last but definitely not least, Bandai Namco is bringing back Ace Combat with Wings of Thieve
23:48in 2026.
23:50If you've never played an Ace Combat game, you're missing out on some of the most exhilarating
23:54aerial combat in gaming.
23:56Ace Combat 7 was fantastic, but it came out in 2019.
23:59So now we're getting a proper current gen entry built specifically for PS5 and modern hardware.
24:06The aircraft models are going to be incredibly high fidelity.
24:08We're talking about real world jets rendered with every panel line, every rivet, every detail
24:13visible even when you're pulling high G maneuvers.
24:16The environments are going to be massive too.
24:18Flying through canyons, over cities, through storm clouds, all of it looking spectacular.
24:23What really makes Ace Combat special is how cinematic it feels.
24:26Those moments when you're in a furball with multiple enemies, missiles streaking past
24:31you, your wingmen calling out targets, explosions lighting up the sky.
24:35Now imagine that with current gen particle effects, lighting and draw distances, you'll
24:40be able to see targets from miles away, weather will be more dynamic and impactful, and those
24:45massive super weapon boss fights that the series is known for are going to be absolutely
24:49epic.
24:50If you want something different from all the fantasy and sci-fi games, if you want to feel
24:54the rush of pulling G's in a fighter jet, Ace Combat 8 is going to deliver that in the
24:59most visually stunning way possible.
25:01And there you have it!
25:0220 games that are going to absolutely dominate the next two years.
25:05Honestly, just talking about all of these has me even more hyped than I was before, and
25:10I didn't think that was possible.
25:11My personal most anticipated?
25:13It's gotta be GTA 6 and Intergalactic, but ask me again tomorrow, and I'll probably give
25:18you a different answer.
25:19Here's the real question though.
25:20Which game are you most excited for?
25:23Drop a comment below because I genuinely want to know what's at the top of your list.
25:27Are you Team Rockstar, waiting for Vice City?
25:29Or are you more hyped for Wolverine and those Marvel games?
25:32Maybe you're a horror fan counting down the days for RE9?
25:35Let me know if you made it this far, do me a solid and smash that like button.
25:39It genuinely helps the channel out more than you know.
25:42And if you're not subscribed yet, hit that subscribe button because I'll be covering all of these
25:46games as we get closer to launch with trailers.
25:49Gameplay breakdowns?
25:50All of it.
25:512026 and 2027 are going to be incredible years for gaming, and I'm just glad we get to experience
25:57it together.
25:58Thanks for watching, and I'll catch you in the next one.
26:00Peace!
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