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00:0022 games, all of them 10 out of 10. No arguable picks, no, it's pretty good, I guess.
00:05These are the absolute best experiences on PS5 right now.
00:09I've spent hundreds of hours so you don't waste a single dollar.
00:11You ready? Let's go.
00:13Look, I'm just gonna say it. Elden Ring ruined other games for me.
00:17Like, I genuinely have a hard time going back to open worlds that hold your hand and tell you exactly where to go.
00:23From Software basically said, here's a massive world. Good luck, figure it out.
00:27And somehow that's the most liberating thing I've ever experienced in gaming.
00:30The first time you step out into Limgrave and see that golden tree in the distance, chills. Actual chills.
00:35And then you ride in one direction for 20 minutes and find a castle.
00:38Another direction? A creepy underground river.
00:41Another? Some dude on a horse who absolutely destroys you in three seconds. Classic.
00:45But here's the thing that makes Elden Ring a genuine masterpiece.
00:49It respects your intelligence.
00:51It doesn't bombard you with tutorials or quest markers.
00:53You see something interesting on the horizon, you go check it out.
00:56Maybe it's a secret boss.
00:57Maybe it's a hidden dungeon with incredible loot.
00:59Maybe it's just a really angry crab.
01:01The mystery is the whole point.
01:03And the boss fights? Chef's kiss.
01:05Margit alone made me question every life decision that led me to gaming.
01:08But when you finally beat him after attempt number 47, that dopamine hit is unmatched.
01:13George R.R. Martin helped craft this world, and you can feel it in every cryptic item description and bizarre NPC conversation.
01:20This isn't just a game.
01:22It's an experience you'll be thinking about for years.
01:24Okay, so I need you to understand something.
01:27Baldur's Gate 3 has no business being this good.
01:30Like, Larian Studios looked at every other RPG ever made and said,
01:34That's cute. Watch this.
01:35The freedom in this game is actually insane.
01:37You can solve almost every problem in like 15 different ways.
01:40Talk your way out. Fight your way out.
01:42Sneak around.
01:43Or my personal favorite, accidentally start a fire that kills everyone, including the guy you were trying to save.
01:48We've all been there.
01:49Your companions aren't just party members.
01:51They're actual characters with depth and opinions, and they will judge you for your decisions.
01:56Asterion alone is worth the price of admission.
01:58The way these relationships develop based on your choices makes every playthrough feel genuinely unique.
02:03And can we talk about how gorgeous this game looks?
02:05The environments?
02:06The spell effects?
02:07The character animations?
02:09Especially during the more intimate scene.
02:11Larian really said,
02:12No half measures.
02:13The combat system takes D&D rules and makes them accessible without dumbing anything down.
02:18You're constantly thinking, strategizing, and occasionally screaming when you roll a natural one at the worst possible moment.
02:24It's the full tabletop experience without needing to coordinate schedules with five friends.
02:28This game won basically every Game of the Year award for a reason.
02:31It's the new gold standard for CRPGs.
02:33And honestly, I don't know how anyone else is supposed to compete.
02:37I cannot stress this enough.
02:38Astro Bot might be the most pure fun I've had with a controller in years.
02:42It's like Team Asobi bottled up everything you loved about gaming as a kid and injected it straight into your veins.
02:48Every single level introduces something new.
02:50Every single one.
02:52You think you've seen what the DualSense can do?
02:54No, you have not.
02:55This game uses that controller in ways that genuinely surprise me.
02:58You feel the sand, the water, the impact of every jump?
03:02It's wild.
03:02And the PlayStation Easter eggs?
03:04Oh my god.
03:05Finding those little bot versions of classic characters made me feel things.
03:08When I saw the shadow of the Colossus bot riding his tiny horse, I actually got emotional.
03:13And I'm not even ashamed to admit that.
03:15The level design is absolutely immaculate.
03:17It's colorful, creative, and constantly playful.
03:20One minute you're shrinking down to explore a tiny world.
03:23The next you're using a jetpack to zoom through clouds.
03:25Nothing overstays its welcome.
03:27This isn't just a tech demo for the PS5 controller.
03:30It's a legitimate platforming masterpiece that stands alongside Mario.
03:34Yeah, I said it.
03:35Come at me.
03:36If you own a PS5 and haven't played this, you're genuinely missing out on what this console is capable of.
03:40It made me smile like an idiot for eight straight hours.
03:43If you played God of War 2018 and thought,
03:47okay, but I need more of Kratos being an emotionally complicated dad, then congratulations.
03:51Santa Monica Studio delivered exactly that, but somehow even better.
03:56Ragnarok takes everything from the first game and cranks it up.
03:59The scope is massive.
04:00You're traveling across all nine realms, and each one feels distinct and fully realized.
04:05The art direction alone deserves awards.
04:07But let's be real.
04:08We're here for the story.
04:09Watching Kratos try to be a better father while dealing with his violent past never gets old.
04:13And Atreus has grown up into his own complex character now.
04:16Their relationship has evolved, and the tension between them drives so much of this narrative.
04:20The combat remains absolutely crunchy and satisfying.
04:23The Leviathan Axe still feels incredible to throw and recall.
04:27The Blades of Chaos are still pure chaos.
04:29And the new additions?
04:30No spoilers, but you'll be happy.
04:32What really got me, though, were the emotional moments.
04:34This game made me tear up multiple times.
04:36There are scenes here that hit harder than any cinematic experience I've had recently.
04:40The voice acting from Christopher Judge and Sonny Solcic is phenomenal.
04:44It's a rare thing when a sequel lives up to impossible expectations.
04:47Ragnarok doesn't just meet them.
04:49It exceeds them in almost every way.
04:52Alright, buckle up because this game will emotionally destroy you, and you'll thank it for the experience.
04:57The Last of Us Part 2 is one of the most ambitious narrative games ever made.
05:01Naughty Dog took massive swings with this story, and whether you love where it goes or it breaks your heart,
05:05you cannot deny the craftsmanship here.
05:08Playing as both Ellie and Abby creates this incredible moral complexity that most games are too scared to attempt.
05:14You're forced to see every perspective, to understand motivations you initially hated.
05:18It's uncomfortable and challenging, and that's exactly why it's brilliant.
05:21The combat has been refined to near perfection.
05:23Every encounter is tense and brutal.
05:25The AI is aggressive and smart.
05:27You'll use every tool available.
05:29Stealth, traps, pure aggression, and still barely scrape by.
05:32Your heart rate will be elevated the entire time.
05:35And the remastered version?
05:36The DualSense features add so much immersion.
05:38You feel the bow tension, the guitar strings, every crunch and impact.
05:42Plus that roguelike no return mode adds serious replay value.
05:46Graphically, this is still one of the most beautiful games on PlayStation.
05:49The animation, the facial capture, the environments.
05:52It's all stunning.
05:53This isn't comfort food gaming.
05:54It's a challenging, thought-provoking experience that respects you enough to let you feel conflicted.
05:59And that's exactly why it deserves its place on this list.
06:03Insomniac looked at their first two Spider-Man games and said,
06:06What if we just went absolutely nuts with this one?
06:08And honestly, thank you, Insomniac.
06:10Thank you so much.
06:11Swinging through New York has never felt this good.
06:13The web wings change everything.
06:15You're not just swinging anymore.
06:16You're gliding between buildings, diving down, catching air currents,
06:19and it all flows together seamlessly.
06:21I genuinely just spent hours ignoring the story because traversal alone is that satisfying.
06:27But having both Peter and Miles playable?
06:29Game changer.
06:30Their abilities feel completely different, and you can switch between them for most of the game.
06:34Peter's got the symbiote stuff going on which adds this aggressive, almost scary new dimension to combat.
06:40Meanwhile, Miles is out here being flashy with his venom powers and invisibility.
06:45The villains in this one hit different too.
06:47Kraven is absolutely terrifying.
06:48This dude is hunting supervillains for sport, and he's genuinely intimidating.
06:53And Venom, without spoiling anything, they nailed it.
06:56Completely nailed it.
06:57The story balances both Spider-Men beautifully while delivering those emotional gut punches Insomniac is known for.
07:02There's a moment near the end that had me literally pausing the game to process what just happened.
07:06New York itself feels more alive than ever.
07:08The Burrows have distinct personalities.
07:10There's more to do, more to see, and it all runs buttery smooth on PS5.
07:15This is the definitive superhero gaming experience.
07:17Nothing else comes close.
07:19I have never felt cooler in a video game than when I'm standing in a field of flowers, wind blowing through my robes, waiting for a Mongol to make his move before I cut him down in a single strike.
07:29Ghost of Tsushima understands the assignment.
07:32Sucker Punch created something special here.
07:34A love letter to samurai cinema that absolutely drips with style.
07:38The standoffs alone are worth the price of admission.
07:40You hold the trigger, tension building, waiting for your opponent to flinch, then boom, one clean kill.
07:46It never gets old.
07:48Never.
07:48But what surprised me most was the depth of the combat system.
07:51On the surface it looks simple, but mastering the different stances, knowing when to parry versus dodge, mixing in ghost weapons, there's serious technique here.
08:00By endgame, you feel like an actual samurai master.
08:02The island of Tsushima is breathtaking, and I mean that literally.
08:06Sometimes I just stop to look around.
08:07The environmental guidance system using wind instead of waypoints is genius.
08:11You're never pulled out of the immersion by UI.
08:13You just follow the breeze.
08:15The director's cut adds Iki Island, which honestly might be better than the main game.
08:19It digs deeper into Jin's past, and the story content there is surprisingly emotional.
08:23Also, black and white Kurosawa mode with Japanese audio.
08:26If you're a cinema fan, you owe it to yourself to at least replay this way.
08:29It's like playing through a classic film.
08:32Capcom really said, let's take one of the greatest games ever made and somehow make it even better, and then they actually did it.
08:38The audacity, the talent, the sheer disrespect to everyone who thought the original couldn't be top.
08:44This remake understands exactly what made RE4 special.
08:47The campy fun, the over-the-top action, Leon's ridiculous one-liners, but it modernizes everything else.
08:53The controls are tight and responsive.
08:56The gunplay feels incredible.
08:58The tension is through the roof.
08:59And can we talk about how terrifying they made the village section?
09:02That opening hour might be some of the best survival horror ever crafted.
09:06The villagers feel relentless.
09:07Dr. Salvador with his chainsaw gave me actual anxiety.
09:10I was sweating in my own living room.
09:12The Ganados are smarter now too.
09:14They flank you.
09:15They duck.
09:15They throw things.
09:16Combat encounters require actual strategy instead of just backing up and shooting.
09:21But here's what really impressed me.
09:22How they expanded the story.
09:23Ashley is a real character now with her own personality.
09:26The relationship between her and Leon actually develops.
09:29Side characters get more screen time and depth.
09:32The set pieces are incredible.
09:33The bosses are reimagined brilliantly.
09:36And it runs like a dream on PS5.
09:37This isn't just a nostalgia trip.
09:39It's the definitive version of a legendary game.
09:42If you've never played RE4, start here.
09:44If you played the original 100 times like me, you still need this.
09:48Remedy finally did it.
09:49After 13 years, we got a sequel and it was worth every single day of waiting.
09:53Alan Wake 2 is genuinely one of the most creative, artistic, downright weird games I've ever experienced.
09:59First off, this game is gorgeous.
10:01Like, screenshot every five seconds gorgeous.
10:03The Pacific Northwest setting is moody and atmospheric and drenched in this constant sense of dread.
10:09The lighting especially is insane.
10:10Playing in a dark room with headphones is mandatory.
10:13You're switching between two protagonists here.
10:15Saga Anderson is an FBI agent investigating ritualistic murders, while Alan is still trapped in the dark place trying to right his way out.
10:23Both storylines interweave in ways that'll make your brain hurt.
10:26In a good way.
10:26The survival horror elements are strong, resources are scarce, enemies are creepy as hell, and the flashlight mechanic returns with more depth.
10:33You're constantly managing light and ammo while trying not to panic.
10:36But what sets this apart is the presentation.
10:38There are live action segments.
10:40Musical numbers.
10:41Yes, actual musical numbers.
10:43It sounds bizarre, and it absolutely is, but somehow it all works beautifully together.
10:47Remedy's signature style is cranked to maximum here.
10:50The story is dense and layered and rewards you for paying attention.
10:54It connects to Control, to the original Alan Wake, building this larger Remedy universe.
10:58This isn't a game for everyone.
11:00It's slow, it's strange, it's artistic.
11:02But if you want something truly unique, Alan Wake 2 delivers an experience you won't find anywhere else.
11:08Atlas looked at everyone, saying,
11:10Just make another Persona game, and responded with,
11:12How about we revolutionize JRPGs instead?
11:15Metaphor Re-Fantasio is the studio at the absolute peak of their powers.
11:20From the jump, this game grabs you.
11:22The fantasy setting is unlike anything Atlas has done.
11:24Medieval European influences mixed with this dark, political narrative about what it truly means to be human.
11:30The world building is dense and fascinating.
11:32The gameplay takes everything you loved about Persona's calendar system and evolves it.
11:36You're managing time, building relationships, developing your party,
11:39but now it's all wrapped in this grand journey across kingdom.
11:42There's actual exploration now.
11:44Dungeons feel like real places instead of procedurally generated corridors.
11:48Combat is Chef's Kiss.
11:50You've got over 40 archetypes, which are basically jobs you can mix and match.
11:53The depth here is staggering.
11:55Want a healer who can also tank?
11:57Done.
11:57A mage with assassination skills?
11:59Go for it.
11:59The customization is endless, but what really elevates metaphor is its themes.
12:04This game has something to say about prejudice, about leadership, about what qualities we value in people.
12:09It's thoughtful and mature storytelling that doesn't beat you over the head.
12:12The art direction is stunning.
12:13Shigenori Sojima outdid himself.
12:15The music from Shoji Maguro is incredible as expected.
12:18Everything oozes style and polish.
12:20If you've ever enjoyed a JRPG, you need to play this.
12:23It's a new benchmark for the entire genre.
12:25Square Enix really said,
12:26You thought Remake was impressive?
12:28Hold my potion.
12:29Final Fantasy VII.
12:31Rebirth takes everything from that first game and explodes it into this massive, gorgeous, emotionally devastating experience.
12:37The moment you step out of Midgar and see the open world stretching before you, it's magical.
12:42Like, I know that word gets thrown around a lot, but there's no better description.
12:45You've been stuck in that grimy city for an entire game, and suddenly there's sky and grass and chocobos, and I almost cried.
12:52Each region feels completely distinct.
12:54The beaches of Costa del Sol, the spooky vibes of Nibelheim, the golden fields around the Gold Saucer.
12:59Every area has its own personality and secrets to discover.
13:03The side content is actually worth doing, too.
13:05These aren't throwaway fetch quests.
13:06They're substantial stories with real rewards.
13:09Combat has been refined beautifully.
13:11The synergy system adds this new layer where characters combine abilities in spectacular ways.
13:16Switching between party members mid-fight feels fluid and dynamic.
13:19It's action-packed, but still strategic.
13:21And the Gold Saucer?
13:22They went so hard on the minigame.
13:24Queen's Blood alone could be its own release.
13:26I lost embarrassing amounts of hours to that card game.
13:29But let's talk about the story.
13:31If you know the original, you know what's coming.
13:33And somehow, without spoiling anything, they've made it even more impactful while also keeping you guessing.
13:38That ending will have people debating for years.
13:40This is the middle chapter of a trilogy, and it absolutely delivers.
13:44Cannot wait for part three.
13:46If style was a video game, it would be Persona 5 Royal.
13:50I'm convinced Atlas employs actual wizards because nobody else could make menu navigation this cool.
13:55Seriously, even saving your game feels stylish.
13:58You're playing as a high school student in Tokyo who discovers he can enter a cognitive world where people's distorted desires manifest as dungeons called palaces.
14:05So, naturally, you become a phantom thief and steal the hearts of corrupt adults.
14:10You know, normal teenager stuff.
14:11The daily life simulation is addictive.
14:13You're balancing school, part-time jobs, hanging out with friends, and saving society.
14:18Every single day matters.
14:19Do you study for exams or level up your charm at the bathhouse?
14:22Do you spend time with Ryuji or finally answer that sketchy doctor's calls?
14:26The choices feel meaningful.
14:27Speaking of friends, the confidant system is brilliant.
14:30Each relationship unlocks new abilities and tells its own complete story.
14:35Some are heartwarming.
14:36Some are heartbreaking.
14:37All of them are memorable.
14:38I genuinely cared about these characters.
14:40Combat is turn-based perfection.
14:42Exploiting weaknesses, performing all-out attacks, negotiating with demons to join your team, it's endlessly satisfying.
14:49The boss battles in particular are spectacularly designed.
14:52Royal adds an entire new semester with new characters, new areas, and one of the best story arcs in the whole game.
14:58If you've played Vanilla Persona 5, Royal is worth revisiting just for this content.
15:02Also, the soundtrack?
15:03Absolute banger after banger.
15:05You'll be humming Last Surprise for months.
15:07This game is a 100-plus hour commitment, and every hour is worth it.
15:11Supergiant Games created a roguelike so good, it made people who hate roguelikes fall in love with the genre.
15:17That's not an exaggeration.
15:18I've seen it happen multiple times.
15:20Hades is just that compelling.
15:22You play as Zagreus, son of Hades, trying to escape the underworld to find your mother.
15:26You will die.
15:27A lot.
15:27But here's the genius.
15:28Death isn't failure, it's progression.
15:31Every run teaches you something.
15:32Every defeat pushes the story forward.
15:34You'll have conversations with characters, unlock new upgrades, and gradually piece together this rich narrative.
15:40The combat is ridiculously tight.
15:42Six different weapons, each with multiple aspects that completely change how they play.
15:46The bow feels nothing like the sword feels nothing like the railgun.
15:49And the boons you collect from Olympian gods create these insane build combinations.
15:53One run, you're a lightning-fast backstabber.
15:56The next, you're a slow-moving doom machine.
15:58But what really sets Hades apart is the writing and characters.
16:01Every single god, every shade in the house, every enemy, they all have personality.
16:05The voice acting is phenomenal across the board.
16:07The way relationships develop over dozens of runs makes you genuinely invested.
16:12And Magara?
16:13Look, I'm just saying the internet had a collective awakening when this game dropped.
16:17Supergiant knew what they were doing.
16:18The art style is gorgeous.
16:20The music is incredible.
16:21And the gameplay loop is perfectly calibrated.
16:23You'll say, one more run at midnight and suddenly it's 4 a.m.
16:26Don't fight it.
16:27Just accept Hades into your life.
16:30Housemarque took their decades of arcade expertise and combined it with psychological horror and
16:35roguelike elements, and somehow it all works brilliantly.
16:38Returnal is unlike anything else on PS5.
16:41You're Selene, an astronaut trapped on an alien planet, dying over and over, reliving the same nightmare.
16:47Each death resets the world, but fragments of memory and story persist.
16:51What's real?
16:51What's in her head?
16:52The mystery kept me pushing forward even when the difficulty made me want to scream.
16:56And yes, this game is hard.
16:58Really hard.
16:58But it's the satisfying kind of hard where you can feel yourself improving.
17:01The third person shooting is incredibly responsive.
17:04Dashing through bullet hell patterns while returning fire becomes almost rhythmic once it clicks.
17:09When you're in the zone, Returnal feels like a dance.
17:11The DualSense implementation is phenomenal.
17:13Rain feels like rain.
17:15Different surfaces have distinct textures.
17:17The adaptive triggers change how each weapon feels.
17:19This is a showcase for what that controller can do.
17:21Each biome is procedurally generated, but handcrafted enough to feel intentional.
17:26You'll recognize rooms, but never know exactly what's coming.
17:29The alien environments are beautiful and terrifying in equal measure.
17:32The story is told through scattered audio logs, cryptic visions, and a mysterious house that appears throughout your run.
17:39It's confusing on purpose, but by the end, when things start connecting?
17:43Genuinely haunting stuff.
17:44Returnal demands your attention and your skills.
17:47It doesn't compromise.
17:47And for players willing to meet it on its terms, it's one of the most rewarding experiences on PlayStation.
17:54Okay, hear me out.
17:55A poker-based roguelike deck builder sounds like the most niche thing imaginable, right?
18:00Wrong.
18:00Bellatro is digital crack, and I mean that with complete sincerity.
18:04This game has consumed people, destroyed sleep schedules, ended relationships.
18:08Okay, maybe not that last one, but still.
18:10The concept is simple.
18:11You're playing poker hands to score points.
18:13But the jokers you collect modify the rules in increasingly absurd ways.
18:17Suddenly your flushes are worth triple, or all your face cards count as aces, or every hand you play triggers three additional random effects.
18:24The combinations get ridiculous.
18:26There's something deeply satisfying about building a broken deck.
18:28You start with basic poker, and by the end, you've created this unstoppable point-generating machine that scores millions from a single pair of twos.
18:36The escalation is perfectly paced.
18:38Each run takes maybe an hour, but you'll immediately start another one.
18:41Just one more.
18:42Need to try that joker combination.
18:44Need to see if that strategy works.
18:46The one more run energy is off the charts.
18:49The presentation is surprisingly stylish, too.
18:51This retro CRT aesthetic, the satisfying sound effects when chips multiply, the subtle animations, it all feels polished, despite being made by basically one person.
19:00Bellatro won awards for a reason.
19:02It's endlessly replayable, infinitely satisfying, and costs like 15 bucks.
19:07The value proposition is insane.
19:08If you have any appreciation for card games, roguelikes, or just really smart game design, you need this in your life immediately.
19:16Before Elden Ring, before Dark Souls, before From Software became synonymous with making players suffer, there was Demon's Souls.
19:23And Bluepoint's remake isn't just a visual upgrade.
19:26It's a complete resurrection that shows exactly what PS5 hardware can do.
19:31I still remember booting this up on launch day and just standing there in the Nexus with my jaw on the floor.
19:35This game is absolutely stunning.
19:37Every piece of armor has intricate detail.
19:39Every environment drips with atmosphere.
19:41The Tower of Latria alone is a horror masterpiece.
19:45Those prisoner moans still haunt me.
19:46But don't let the pretty graphics fool you.
19:48This game will humble you immediately.
19:50The first real boss, Phalanx, is basically a tutorial.
19:53Then you hit the Tower Knight and suddenly you're reconsidering your life choices.
19:56The original Souls formula is intact and just as punishing as ever.
20:00What I love about Demon's Souls specifically is the world tendency system.
20:04Your actions shift the game between light and dark states.
20:06Changing enemy difficulty and unlocking hidden content.
20:10It adds this meta layer that rewards experimentation across multiple playthroughs.
20:14The level design is classic from software.
20:17Interconnected, surprising, and ruthlessly efficient.
20:19No open world padding here.
20:21Every area is dense with secrets and shortcuts that make you feel like a genius when you discover them.
20:26If you missed the PS3 original, this is the definitive way to experience where it all began.
20:31And if you're a Souls veteran, revisiting Boletaria in this form is absolutely worth it.
20:35This is the remake all remakes should aspire to be.
20:40Insomniac Riliade
20:41Let's make a playable Pixar movie that also shows off literally everything the PS5 can do.
20:47And then they actually delivered.
20:48Rift Apart is a technical showcase wrapped in genuinely fun gameplay.
20:52Wrapped in surprisingly emotional storytelling.
20:55The dimensional rifts are the star here.
20:57You're tearing holes in reality mid-combat.
20:59Zipping between worlds instantly with zero loading.
21:02Zero.
21:02The first time you fall through a rift and land in a completely different dimension seamlessly,
21:06it feels like actual magic.
21:08This is the kind of stuff we dreamed about as kids.
21:10Rivet is a fantastic addition to the franchise.
21:13She's got her own personality distinct from Ratchet, her own story arc,
21:16and her chemistry with a dimension-displaced clank is genuinely heartwarming.
21:20The parallel universe concept lets Insomniac play with familiar faces in fresh ways.
21:25The arsenal is delightfully creative as always.
21:27You've got a gun that turns enemies into topiary.
21:30Another that spawns a helpful robot buddy.
21:33The warmonger returns because sometimes you just need a big rocket launcher.
21:37Weapon variety keeps combat constantly entertaining.
21:39And can we appreciate the DualSense integration?
21:42Each gun has unique trigger resistance and haptic feedback.
21:45Walking on different surfaces feels different.
21:47It's subtle, but it adds so much immersion.
21:50The game isn't super long, maybe 12 hours, but it's 12 hours of pure quality with no filler.
21:55Every level is gorgeous.
21:56Every set piece is memorable.
21:58Every moment is polished to perfection.
22:00This is what next-gen gaming should feel like.
22:03Listen, I know The Witcher 3 originally came out in 2015.
22:06I know you've probably heard people praise it endlessly for nearly a decade.
22:10But if you haven't played it, or haven't revisited it on PS5,
22:13you're missing one of the greatest RPGs ever crafted.
22:16CD Projekt Red created a world that feels genuinely alive.
22:19The villages have personality.
22:21The NPCs have schedules and problems.
22:22Even random contracts you pick up from notice boards tell complete, often tragic, stories.
22:27Nothing feels generic.
22:28Nothing feels copy-pasted.
22:29Geralt himself is one of gaming's best protagonists.
22:32He's gruff, but caring.
22:34Witty, but weary.
22:35The way he interacts with the world, with old friends, with his found family?
22:38It's nuanced writing that respects your intelligence.
22:40And the quests?
22:41Oh man, the quests.
22:42The Bloody Baron storyline alone is better than most games' entire narratives.
22:47Hearts of Stone has one of the greatest villains in RPG history.
22:50Blood and Wine is basically a whole second game set in a gorgeous new region.
22:54Combat has been refined in the complete edition.
22:56It's still not from software level, but preparing for fights with oils and potions.
23:00Studying your bestiary, approaching each monster strategically.
23:03It makes you feel like an actual professional monster hunter.
23:06The PS5 version adds ray tracing, faster loading, and performance modes that make the experience smoother than ever.
23:12If there was ever a time to dive into this massive world, or return to it,
23:16this is the definitive version to do it with.
23:18Guerrilla Games took everything that worked in Zero Dawn and cranked it up significantly.
23:23Forbidden West is bigger, more varied, more mechanically rich, and somehow even more visually stunning,
23:28which shouldn't be possible, but here we are.
23:30The Forbidden West itself is an incredible setting.
23:33You've got lush jungles, underwater sequences, desert ruins, snowy mountains,
23:37and a post-apocalyptic San Francisco that's been reclaimed by nature.
23:41The environmental variety keeps exploration constantly fresh.
23:44Aloy has grown as a character too.
23:46She's still determined and capable, but now she's learning to rely on others, building a team, opening up emotionally.
23:51Her relationships with companions like Varl, Zoe, and Erend add genuine heart to the story.
23:57The machine designs are even more creative this time.
23:59Slither fangs, tremor tusks, clamber jaws.
24:02Each one requires different tactics to take down.
24:04Tearing off components mid-fight, setting traps, using the environment.
24:08Combat is endlessly satisfying once you master the system.
24:11Underwater exploration is a game-changer.
24:13Swimming through submerged ruins, discovering what happened to the old world, fighting aquatic machines,
24:18it adds a whole new dimension to gameplay, and it looks absolutely gorgeous down there.
24:23The Burning Shores DLC is essential too.
24:25Flying mounts finally become reality, and soaring over Los Angeles is breathtaking.
24:29Sure, the open-world checklist stuff can feel overwhelming sometimes,
24:32but when a game is this beautiful to explore, when the moment-to-moment gameplay is this satisfying,
24:38I'll check those boxes happily.
24:39Guerrilla proved Zero Dawn wasn't a fluke.
24:42Arkane Studios basically asked,
24:44what if Groundhog Day was a stylish assassination puzzle,
24:47and created one of the most clever games of this generation?
24:50Deathloop is a time loop shooter where you're trying to kill eight targets in a single day,
24:54and you'll fail spectacularly many times before you figure it out.
24:58The island of Black Reef is frozen in the 1960s, all groovy architecture and psychedelic aesthetics,
25:04but there's this underlying darkness, this cult of people who want to live in the loop forever.
25:08The vibe is unlike anything else, retro-futuristic with a sinister edge.
25:12Here's where it gets brilliant.
25:14Each district changes based on the time of day, morning, noon, afternoon, evening.
25:18Different events happen, different paths open, different opportunities arise.
25:22You're a detective piecing together how to manipulate the timeline so all eight targets are vulnerable.
25:26The powers you unlock add incredible variety to gameplay.
25:30Stop time, link enemies so they share damage, become invisible, teleport across gaps.
25:36Combined with the arsenal of weapons, you can approach any situation creatively.
25:40And Juliana, she's hunting you, either AI-controlled or another real player invading your game.
25:45It adds this constant tension to every run.
25:47You're never truly safe.
25:49The loop structure means repetition, yes, but you're constantly learning new information,
25:53finding new shortcuts, unlocking new tools.
25:56That moment when everything clicks and you finally execute the perfect loop?
26:00Immensely satisfying.
26:01Arcane's level design mastery is on full display.
26:04Every building has multiple entry points, secrets, and environmental storytelling.
26:08This is immersive sim perfection.
26:11Capcom really said, we're sorry about Street Fighter V's launch.
26:14Here's the best fighting game we've ever made.
26:16And honestly, apology very much accepted.
26:19Street Fighter VI is a complete package that welcomes newcomers,
26:22while giving veterans endless depth to explore.
26:24The modern control scheme is genius.
26:27One button special moves, simplified inputs, auto combos.
26:30It lets anyone feel like a fighting game god immediately.
26:33And before the hardcore crowd gets upset, classic controls are right there.
26:37Both options are valid.
26:38Both are fun.
26:39Capcom understood the assignment.
26:41But World Tour mode?
26:42Nobody expected this.
26:43You're creating a custom character, exploring Metro City, training with legendary fighters,
26:48and getting into random street brawls with civilians.
26:50It's bizarre and janky and absolutely wonderful.
26:53Learning moves by befriending Ryu or Chun-Li gives context to techniques in a way tutorials never could.
26:59The battle hub is basically an arcade come to life.
27:01Your avatar walks around, sits at cabinets, challenges other players.
27:05There's something nostalgic and communal about it that online lobbies usually lack.
27:10And the core fighting?
27:11Immaculate.
27:11The drive system adds this beautiful layer of resource management.
27:15Do you parry?
27:15Do you use drive impact to blow through attacks?
27:18Do you burn meter for a devastating combo?
27:20Every decision matters.
27:21The roster is stacked with newcomers who instantly became fan favorites.
27:25Kimberly, Manon, Marissa, JP.
27:28They all bring unique play styles and incredible personality.
27:31Plus the veterans feel fresh with new moves and mechanics.
27:34Whether you're a day one tournament player or someone who's never thrown a Hadouken.
27:38Street Fighter 6 has something for you.
27:40This is the fighting game genre at its absolute peak.
27:43Polyphony Digital spent 25 years perfecting the art of virtual driving.
27:47And Gran Turismo 7 is the culmination of all that obsession.
27:51This isn't just a racing game.
27:52It's a love letter to car culture that happens to also be an incredible racing game.
27:57The attention to detail is genuinely insane.
27:59Every car is modeled with religious accuracy.
28:01The interiors are perfect down to the stitching on the seats.
28:04The way light plays off different paint types.
28:07The reflections.
28:07The weather effects.
28:08It's automotive photography in motion.
28:11But here's what surprised me.
28:12The campaign has actual soul now.
28:14You're rebuilding a car collection.
28:16Learning about automotive history through these beautifully presented cafe menus.
28:20Hearing stories about legendary vehicles.
28:22It made me appreciate cars I'd never even thought about before.
28:25The driving itself feels incredible.
28:27Especially with the DualSense.
28:28Different road surfaces have distinct textures.
28:31You feel the tires losing grip before you see it happen.
28:34The adaptive triggers resist when braking at high speed.
28:36It's the most immersive racing experience available.
28:39Scapes mode deserves its own mention.
28:41You're placing your cars in real world photographs.
28:44And the lighting matching is so good.
28:45The results look genuinely real.
28:47I've spent embarrassing amounts of time just taking pictures of virtual cars.
28:51The track selection is fantastic too.
28:53Real world circuits alongside original designs.
28:55All rendered beautifully.
28:57Racing through Trial Mountain as sunset hits.
28:59Poetry.
29:00Yes, the always online requirement is annoying.
29:02Yes, the microtransaction stuff at launch was rough.
29:05But Polyphony has continuously updated and improved the experience.
29:09What exists now is the definitive console racing simulation.
29:12If you have even a passing interest in cars, Gran Turismo 7 is essential.
29:16And there you have it.
29:1622 games that absolutely earned that perfect score.
29:20Now I know some of you are already typing,
29:22Where's this game?
29:23Or, That game doesn't belong here.
29:25Drop it in the comments.
29:26Seriously, I want to hear your picks.
29:28Maybe I missed something incredible.
29:29If this helped you find your next obsession,
29:32Hit that subscribe button so you don't miss what's coming next.
29:34Alright, stop watching me.
29:36Go play something amazing.
29:37Peace.