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HBO's The Last Of Us: The Show vs The Game
The Take Film TV Movie
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7 hours ago
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00:00
One of the most beloved video game franchises of all time,
00:03
The Last of Us is a harrowing and beautiful story of love, loss, and survival.
00:08
And now, fans of the game have a whole new way to experience it
00:11
with the highly anticipated release of the HBO series of the same name.
00:15
But they've been cautiously optimistic, and for good reason.
00:19
If you don't think there's hope for the world, why bother going on?
00:24
There's been a long history of video games being adapted into film and TV series
00:28
that were more often bad than good, and never really great.
00:32
On top of this reasonable trepidation,
00:34
The Last of Us video game franchise has been put in a difficult spot
00:37
after the release of its second installment, The Last of Us Part II.
00:40
While some thought the game was brilliant,
00:42
others felt it was a huge creative misfire,
00:45
leaving many wondering if the show itself would be an honest and well-done retelling
00:48
of the original game, or just another disappointment.
00:52
If you've come this far, then you know it's out there.
00:56
Thankfully, after just one 90-minute premiere episode,
00:59
it seems like the series could finally break the video game adaptation curse.
01:04
Lorraine Ali of The LA Times puts The Last of Us in a league of its own
01:08
when it comes to video game adaptations, and notes,
01:11
there's tenderness in this hellscape, and the meaningful relationships
01:14
between characters makes us care about them from the first few moments of the show.
01:18
Here's our take on why The Last of Us is poised to be the first great video game adaptation
01:23
by avoiding the pitfalls of its predecessors, and by winning over gamers first.
01:28
So, is this everything you were hoping for?
01:36
Episode 1 spoilers ahead.
01:38
Fans of the game have been dazzled by the near-mirror images
01:42
the show created of the sets and camera angles,
01:44
but the real feat is how the show has enriched the source material.
01:48
From the moment HBO's The Last of Us starts,
01:50
fans of the game can feel that something is different.
01:53
The first episode begins with a title card over black that reads,
01:56
1968, a time we've never been to in the game version of The Last of Us,
02:00
an unspecified fictional late-night talk show where a host talks to scientists
02:04
playfully about the potential threat of a pandemic.
02:07
A new virus in Madagascar, say, could be in Chicago within a matter of weeks,
02:10
and we end up with a global pandemic.
02:12
Pan meaning all, the whole world becomes sick all at once.
02:15
Those that have played the game know that this disease is what will plague the world of the show,
02:20
and in the opening credits, the music that plays is the exact music played over the games.
02:24
While the animation may be different,
02:26
it gives those that have played an immediate surge of nostalgia and comfort.
02:30
From the very first scene, the show has succeeded at the delicate balancing act
02:33
of adding and enriching the story to those who have seen it before,
02:36
and immersing a new audience that is now seeing the story for the first time.
02:40
Instead of jumping into the night of Joel's birthday,
02:43
we are given more exposition that helps us understand his character.
02:46
He's a hard-working, no-nonsense guy,
02:48
whose charm is pulled out by the warmth of his daughter, Sarah.
02:51
We follow Sarah throughout the day, scenes that are not present in the game,
02:55
but help the audience connect with her,
02:56
undoubtedly to make the impact of her death all the more devastating
03:00
for first-time viewers and long-time gamers.
03:03
You're okay, move your hand, baby.
03:07
I know, baby, I know, I know, I know, I know.
03:10
Throughout the episode, new and existing audiences alike
03:13
are treated to original, never-before-seen characters,
03:15
a more defined romance between Joel and Tess,
03:18
and even a twist on the virus itself.
03:20
Creator Craig Mazin explained the choice to nix the infamous spores from the show,
03:24
saying,
03:25
In the world that we're creating, if we put spores in the air,
03:28
it would be pretty clear that they would spread around everywhere,
03:31
and everybody would have to wear a mask all the time,
03:33
and probably everybody would be completely infected by that point.
03:36
So we challenged ourselves to come up with an interesting new way for the fungus to spread.
03:40
It's these subtle differences that have managed to keep fans happy,
03:43
while also drawing in new audiences,
03:46
both eager to watch the more layered story unfold.
03:49
You can create this whole narrative in your brain that then you get to follow through with.
03:53
But will the success of the first episode carry through the series,
03:57
especially when so many video game adaptations in the past have failed?
04:03
Video game franchises have been plagued with bad adaptations for years,
04:07
from the 1993 Super Mario Bros. movie to 2016's Assassin's Creed.
04:12
Meanwhile, novels, short stories, and comic books have been adapted time and time again
04:16
into some of our most beloved movies and TV shows of all time.
04:19
So why is it that when video games are the source material, they seem to flop?
04:23
Oh, that was terrible.
04:25
Some point to the fact that it's difficult to turn a player into a viewer.
04:29
Video games give their players agency,
04:31
the ability to manipulate the world around them and drive the story.
04:34
One aspect that The Last of Us game has going for it is the fact that it's linear.
04:38
While players can choose how they'll explore the world laid out for them,
04:41
they can't choose the order in which their adventure plays out,
04:44
and there's only one ending for everyone.
04:46
You just hang back like I told you to.
04:50
Well, you're glad I didn't, right?
04:52
When examining video game adaptation failures,
04:54
others point to the fact that video games themselves are already so influenced by film
04:59
and television, with some of the best franchises being heralded for feeling like you're in a movie.
05:03
So when there's an attempt to turn that cinematic video game essentially back into a film,
05:08
it ends up feeling like more unoriginal Hollywood fodder.
05:11
Naughty Dog, the video game company that created The Last of Us,
05:14
ran into this issue with its other tentpole franchise-turned movie, Uncharted.
05:18
The game borrows a lot of its story and thematic elements from Indiana Jones,
05:22
and people love it for that very reason.
05:24
But its big screen adaptation left fans and critics alike
05:27
feeling like it was just a lesser version of superior adventure films.
05:31
Oh, that was something.
05:32
The game itself is so expertly cinematic,
05:34
it was heralded as one of the first video games to truly feel like you were playing a movie.
05:39
Uncharted 2's train sequence is widely known as one of the most thrilling moments in video game history,
05:44
because it had never been done so well before.
05:47
By comparison, if you see a train sequence in a film,
05:49
it's been done so many times before.
05:51
It's nearly impossible to stand out.
05:53
There's a cover of safety latch.
05:55
It can only be released from underneath the car.
05:58
Another issue with Uncharted that video game adaptations often run into was its casting.
06:03
From the moment Tom Holland and Mark Wahlberg were cast as Nate and Sully,
06:06
fans were disappointed, and rightfully so.
06:09
It was immediately clear that the film was focusing on billable stars
06:12
more than it was on casting people who were true to the essence of the original characters.
06:17
I'm sorry?
06:18
Max Payne had a similar problem when they cast Mila Kunis as Russian hitwoman Mona Sachs.
06:23
While all of these actors are talented in their own right,
06:26
their casting showed a fundamental misunderstanding of the source material
06:30
that bled into the rest of the production.
06:32
Max Payne, the game, was inspired by John Woo films,
06:34
but the movie was more of a derivative pseudo-noir, which ultimately fell flat.
06:39
My character's Russian, but she was Russian way before I was involved.
06:42
So that just kind of worked out well.
06:45
So many of these adaptations seem to miss what made the original so great,
06:48
and that could have to do with the fact that no one from the game is involved in its creation.
06:53
Video games are often so expansive that it's impossible to pack all of a franchise's lore
06:57
into a single film or limited series.
06:59
And with so many niche games made for specific pockets of the gaming community,
07:04
gamers can become gatekeepers of these beloved franchises.
07:07
So it should be no surprise that video game adaptations produced with such little investment
07:11
or care, created for audiences that care a lot, bomb time and time again.
07:16
HBO's The Last of Us has been a different beast entirely,
07:23
with the creator of the first and second game, Neil Druckmann, behind the project from the start.
07:27
The show's cast even includes Troy Baker and Ashley Johnson,
07:30
the original voice actors of the games, in roles more essential than just cameos.
07:34
The series stays true to the game by following its two central characters,
07:38
Joel and Ellie, played by Pedro Pascal and Bella Ramsey.
07:41
The pair trek across a desolate United States in a post-apocalyptic world
07:45
where a deadly fungal infection has turned most of society into zombie-like creatures.
07:50
Joel is a brutal man, hardened by the loss of his daughter
07:53
and 20 years of living in lawless chaos.
07:55
Ellie, on the other hand, is a young girl born after the outbreak.
07:59
She has no concept of what life was like before,
08:01
so we get to see this new life through her eyes,
08:03
experiencing what it would be like to be born into a world destroyed.
08:07
Is it hard?
08:11
Knowing they were people once?
08:13
Given the success of shows like The Walking Dead and Station Eleven,
08:17
the post-apocalyptic source material that The Last of Us provides
08:20
already gives it mass appeal for viewers who may not have played the game.
08:23
But what makes The Last of Us unique is its focus on Joel and Ellie,
08:27
as opposed to a group of survivors.
08:28
And at its core, that's what the game has always been about,
08:31
the compelling nature of those two characters and their relationship.
08:35
Grantland's Tom Bissell wrote, after playing the game for the first time in 2013,
08:38
The Last of Us does a supremely fine job of bearing down into the minds of its desperate protagonists.
08:44
Never have video game eyes seemed so rich with conflicted emotions.
08:48
Thanks to Joel and Ellie's deeply fleshed-out character arcs in The Game,
08:52
The Last of Us TV series has a pair of protagonists that viewers can't wait to keep watching.
08:58
HBO's The Last of Us could be the first truly great video game adaptation,
09:02
thanks to its ability to build off of the original instead of just being a carbon copy.
09:06
The show, which truly feels like a love letter to its fans,
09:10
seems to realize exactly what to change and what not to,
09:13
to avoid compromising the original vision for the franchise.
09:16
If the rest of the season plays out like Episode 1 did,
09:19
The Last of Us will secure itself as the template
09:21
for how to make great video game adaptations in the future.
09:25
There's no halfway with this.
09:27
We finish what we started.
09:28
We finish.
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