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Si tu veux approfondir ces sujets n'hésite pas à consulter les autres guides dispo sur ma chaîne 👍
Rejoins nous :
▶️ Youtube : https://www.youtube.com/@arensky365
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▶️ Twitch : https://www.twitch.tv/arenskylive
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Jeux vidéoTranscription
00:00In this video, I will try to explain as much as possible about World of War 1.4 in less than 30 minutes.
00:05I'm assuming you're a complete beginner, that you've never started the game,
00:09and so I will try to be as concise as possible, to be as comprehensive as possible,
00:14and to cover as many topics as possible.
00:17You should know that all the topics we will cover during the video deserve their own dedicated video,
00:22since there is really a lot to say about World of War 1.4,
00:24and that's exactly what I plan to do, I plan to make dedicated videos on each of these subjects,
00:30where you will be able to choose a little bit the elements that you want to explore in more depth.
00:34In this case, we are really on the introductory video, I am really addressing beginners,
00:39I hope you like it, that you can get as much out of it as possible, and here we go!
00:43So to start the guide, we took Yugoslavia, but it has very little importance,
00:46I will make sure that everything I tell you is as general as possible,
00:50that you can apply it regardless of the country you have chosen,
00:53and we'll start by looking at the resource bar at the top,
00:56and I'm only going to tell you about the four main resources,
01:00and which are also the first four that we are told about,
01:02who are to begin with the political weight.
01:05So the political weight, to put it simply,
01:07This is the currency with which you will be able to recruit your government,
01:11and all the personalities who will be able to surround you and bring you bonuses,
01:15you will also be able to make decisions with it,
01:18then you have stability,
01:19I'm going to talk about it at the same time as the support for the war which is right next door,
01:23because if you really want to make it very simple,
01:26below 50% you have penalties,
01:29above 60% you have bonuses,
01:31so you always want to make sure that you are above 50%,
01:36especially if you plan to declare war,
01:40or you know you're going to get one,
01:43because it is very dangerous to be at war,
01:45and to be below 50%,
01:47whether for stability or support for war.
01:49And finally you have your reserves,
01:51which are probably one of the most important resources,
01:54since reserves represent the number of people you have within your country,
01:58who are available to join,
02:01strengthen your divisions,
02:03and so if you have no more reserves,
02:05you cannot develop militarily,
02:08because even if you have a ton of military equipment,
02:11you won't have anyone to take care of it anymore,
02:14to use them,
02:16and so it is extremely complicated to expand,
02:18and even to defend yourself if you no longer have any reserves.
02:21So this is a piece of data that is,
02:23you really have to be careful about that,
02:25and make sure you always get the most out of it.
02:28And always with a view to synthesis,
02:29We will not be looking at other sources in this video,
02:32which are obviously important,
02:33but which are still less essential,
02:35than those we have just flown over together.
02:38So now we're going to talk about national priorities,
02:40This is also an extremely important subject,
02:42you will be able to access it by clicking on this button,
02:46and you will come across your priority tree.
02:49So what is a priority tree?
02:51You should know that each country has its own tree,
02:55and these are trees which, as you can see on the screen,
02:57are quite big, there are quite a few things in them.
03:00It might be a little scary at first glance,
03:02but I reassure you anyway,
03:04all these weapons, they respect the same logic,
03:07the same pattern, so we'll look at that together,
03:09and you will see that when we understand that,
03:11It's immediately clearer.
03:12So obviously, if you really want to play a country very well,
03:16you have to take a little time to read
03:18to understand a little bit which branch you want to use,
03:21and what can you unlock next,
03:26but know, know, know,
03:28that these weapons, they will generally decompose
03:30in three main parts.
03:32You will have the political part,
03:34which will allow you to unlock,
03:37so to advance in the game,
03:38and allow you to unlock different bonuses,
03:41but it's not always bonuses,
03:42it will especially unlock directions for you,
03:44of the political leadership of your country.
03:46Generally, you will be able to move towards communism,
03:49supporting the communist and the USSR.
03:52You can also focus on democracy,
03:57you join the allies,
03:57very generally.
03:59You can also,
04:00and these are some tree directions that are quite interesting,
04:03that I really like to play,
04:04take more non-aligned and independent directions,
04:09where you will sometimes be able to bring the ancient history of your country back to life,
04:13so for example,
04:15to revive the Byzantine Empire,
04:17or that kind of thing.
04:18So it's in this political part
04:20that you will be able to have a little fun,
04:22and be careful,
04:23in that tree,
04:23unlike other trees,
04:24read carefully what you unlock,
04:26because sometimes,
04:27you can,
04:28how to say,
04:29you can unlock situations that are irreversible,
04:32when you are going to change your diet, for example,
04:34you can start civil wars,
04:35so it's very interesting,
04:36but be careful what you do in there.
04:38Afterwards,
04:39you will have the industrial tree,
04:41so quite simply,
04:43It is a tree that will allow you to develop your country,
04:45a little faster,
04:46or even much faster,
04:48than what you can do with your constructions.
04:50Afterwards,
04:50you will have the military trees,
04:53which are very generally cut into three,
04:55so with the earthly tree,
04:56the aerial tree,
04:58to focus on everything that is an airplane,
05:00etc.,
05:00and the naval tree.
05:02And to conclude,
05:03on national priorities,
05:04I can give you two little tips
05:05that I like to use
05:06when I discover a country
05:07that I don't know his tree too well,
05:08to be effective enough in discovery.
05:11What I advise you,
05:12it is firstly,
05:13to read the trees in fact,
05:14upside down,
05:15quite simply,
05:16and look a little bit
05:17what you can unlock
05:18at the end of the tree,
05:20notably,
05:21it's more interesting,
05:22I find,
05:22on the side of political trees,
05:24because you can see directly
05:26the latest priorities
05:28which will sometimes allow you
05:29to reunite an empire,
05:32Finally,
05:32revive an empire,
05:33reunify an area,
05:35and all these things,
05:36and it lets you know
05:37a little bit in which direction
05:38we must go
05:39to achieve these priorities.
05:41And the second little tip,
05:42so it's not really a trick,
05:43but don't hesitate
05:45to use filters
05:46that you can have at the top.
05:48For example,
05:48I use it a lot
05:49that of territorial expansion,
05:51which allows,
05:52you see,
05:52by clicking on it,
05:53right away
05:54show me
05:55priorities
05:56which will allow
05:56to expand the country,
05:58so to win
05:59free claims.
06:00There,
06:01in this example,
06:01we can see
06:02that can be unlocked
06:04with Greater Yugoslavia
06:05a claim
06:07on Bulgaria,
06:09and so it allows me,
06:09if I want to do
06:10a part,
06:11which is very often my case,
06:12where I want to extend
06:13my territory,
06:14it allows me to immediately
06:14see what I'm going to
06:16to be able to do
06:16through my priorities.
06:18So before we speak
06:19divisions,
06:19we're going to talk about production,
06:21and on Earth of Iron,
06:22production,
06:23finally by production,
06:24we mean military production.
06:26And so in this tab,
06:26In fact,
06:27you will be able to
06:27organize and manage
06:29all production
06:30of your military equipment,
06:31so let it be
06:32weapons,
06:34vehicles,
06:34the armored vehicles,
06:36the planes,
06:37the boats,
06:37we really have everything
06:38which is centralized here,
06:39and it's very important
06:40to be able to
06:41take care of it.
06:42We'll talk about it more.
06:43in detail
06:43when we're going to talk
06:44logistics just now,
06:46but so that you have
06:47a good idea,
06:48you always have to make sure
06:49to match your production
06:50with your divisions.
06:52That is to say that
06:52when you go
06:53form divisions,
06:55each division
06:55will have a request
06:56of material.
06:57Let's take an example
06:57very simple,
06:59you can for example
07:00form a division
07:00infantry
07:01who will ask you
07:02600 infantry equipment.
07:04So if you have,
07:05For example,
07:05you want to train
07:0610 infantry divisions,
07:07you will need
07:086000 infantry equipment.
07:10Otherwise,
07:11you will have,
07:12finally you can still
07:12train them,
07:13but they will have
07:13huge penalties
07:14because they will be
07:15under-equipped.
07:16So it's always interesting,
07:17it's always very important
07:18to make sure
07:19that you have
07:19good consistency
07:20between your divisions
07:21and your infantry equipment,
07:23finally your production.
07:25The same,
07:25it's no use
07:26to make armored vehicles
07:28if you don't want
07:29to make armored divisions.
07:30But all that,
07:31we'll talk about it again
07:31just after.
07:32So if ever
07:33you are really starting out
07:34on the game
07:35and you don't know
07:35too much to do,
07:36you must know one thing,
07:38it's just the hardware
07:39infantry,
07:40whatever the country
07:40that you are going to play,
07:41it will always be
07:42the cornerstone
07:43of your production
07:44where you always go
07:45need it
07:45by a lot,
07:46a lot,
07:47a lot
07:47and there will be none
07:48never enough.
07:49Know that you can
07:50also go very far
07:51only with divisions.
07:53So we'll see.
07:54that you can do
07:54a little bit of divisions
07:55more complex
07:55than just simple infantry,
07:57but only
07:58with divisions
07:59which require
08:00than infantry equipment.
08:01So if you don't know
08:02what to do,
08:03make weapons.
08:04If we have to add
08:05Next
08:06we will say
08:08two materials,
08:09finally two types
08:10of material
08:11which is extremely important
08:13after the weapons,
08:15we will be able to talk
08:16support material.
08:17So the same,
08:18when we talk
08:18divisions,
08:19I will explain to you why.
08:20And we can also add,
08:21I think we have them here,
08:23towed artillery,
08:25finally the artillery of the blow,
08:26towed artillery,
08:26it's there,
08:27how to say,
08:28this is level zero
08:29artillery
08:29which will be extremely effective
08:31that you can add
08:32to your infantry divisions.
08:35And the last thing
08:36namely
08:37for production,
08:38it's that obviously
08:39when you produce
08:40a material,
08:41it will require you
08:42resources
08:43that you don't necessarily have
08:44within your country
08:44and you will be able to see
08:46very simply
08:46on the bar,
08:48finally just above,
08:49resources
08:50that you miss
08:50to have a production
08:51effective.
08:53So there,
08:53we see for example
08:54that there is a lack of iron,
08:55it is simply enough
08:55to click on it
08:56and you will be able to
08:57import the missing resource
08:58so there,
08:59you will see
09:00all countries
09:00who can offer you
09:01this resource
09:02and by clicking on it,
09:03you will be able to
09:04click on this button
09:06which actually goes
09:07automatically adjust
09:09the number of civilian factories
09:10that we will have to give
09:12to the countries in question
09:13to recover
09:13the resource
09:14in question suddenly
09:15since the resources
09:17In fact,
09:17you're not going to buy them
09:18in silver
09:18but you will buy them
09:19in a civilian factory.
09:21We'll see what it is.
09:21when we're going to talk
09:22of construction
09:22but there,
09:24you see that we need
09:25that of one,
09:26finally we need
09:27to give, forgiveness,
09:27than a civilian factory
09:28since every civilian factory
09:30will bring you back
09:308 resources.
09:32So if we do this,
09:34there we see
09:34that we click on it,
09:35we are offered
09:36a civilian factory
09:37to buy 8,
09:38we send,
09:39we move the game forward a little,
09:40hop,
09:41in speed 5
09:41and there we see
09:42that we no longer have any problems.
09:44So we came here,
09:45we no longer have any problem
09:45to do it
09:46since we passed
09:46minus 2 plus 8
09:47at plus 6.
09:49So now,
09:49we're going to talk about divisions
09:50and the first thing
09:51that I can suggest to you
09:52to do at launch
09:53of the part,
09:53it is already to group them together
09:54since we must know
09:56that at the beginning of the game,
09:57generally,
09:58your divisions are level 2
09:59and that you can do them
10:00progress to level 3
10:01in training.
10:02So how are we going to do it?
10:03First of all,
10:05when you start the game,
10:05The same,
10:06the divisions
10:06have no army,
10:08they are just independent
10:10among themselves
10:10and it takes a little bit
10:11organize all this.
10:12So you will take
10:13all your divisions
10:14and you will click here
10:15who will make sure
10:17that there,
10:17you created an army
10:18and this army,
10:19she gathers
10:19all your divisions.
10:20So obviously,
10:22it's not very optimized
10:23since we want to
10:23to separate a type
10:24of division with another
10:26but there,
10:26I really show you
10:27how it works.
10:29Once you have
10:29an army,
10:30you will be able to
10:30train your divisions
10:31and not before.
10:33The training button,
10:34he is here
10:35and little tips
10:37very important,
10:38when you go to press it,
10:39Shift-Click
10:41since you are going to have
10:42a small red icon
10:44who will appear on it
10:45and what happens,
10:46it is that your divisions
10:47who are not level 3,
10:49which are below
10:50from level 3,
10:50will start training
10:51and they will stop
10:53training
10:54as soon as they arrive
10:55at level 3.
10:56If you don't press
10:57on Shift-Click,
10:58they won't stop
10:59never to train
10:59and in fact,
11:00they will train
11:01in the void
11:01and reach level 3.
11:02So now
11:03that we have other armies,
11:04we'll see that we can go
11:04even further
11:05since we will be able to do
11:06what we call
11:07an army group
11:07and therefore bring together
11:08several armies
11:09between them.
11:10So to begin with,
11:12we will dismantle
11:13half of this army
11:15and take her out
11:16of the army quite simply
11:17and create with it
11:18a new army.
11:19So you see
11:19that this time,
11:20we have two armies
11:20of 11 divisions
11:21and these armies,
11:23we will group them together
11:23by clicking here
11:25to an army group
11:26who can bring together
11:27up to 5 different armies.
11:29And there you see
11:29that this army group
11:30only brings together this army.
11:32We will have to
11:33bring in
11:35this army inside
11:35and there you see
11:36that from now on,
11:37we have an army group
11:38which can be directed
11:40by a commander
11:40who will be able to
11:42send orders
11:43directly
11:44to all armies
11:45associated.
11:46And obviously,
11:47NOW,
11:47you will be able to
11:48appoint commanders
11:49for your armies.
11:50So we will take
11:51anyone,
11:52it's just enough
11:52to click here
11:53since we are not going
11:54take care of the details
11:54statistics,
11:55it's a little bit
11:56more complex
11:56and we will talk about it
11:57in other videos.
11:58But it is very important
11:59to have commanders,
12:00finally generals
12:00for your armies
12:01and of course,
12:02a marshal
12:03to lead your armies.
12:06So if you are asking yourself
12:07the question,
12:08it's possible
12:08to use your divisions
12:10without necessarily
12:11that they are part
12:11of an army group
12:12or an army
12:13and therefore to be able
12:13micromanage them
12:14completely independently
12:16of anything
12:17else.
12:17But it really is
12:18not recommended
12:18since there are two reasons
12:20fundamentals
12:21for which
12:21you absolutely want
12:22to integrate
12:23your divisions
12:24to armies.
12:25It is firstly
12:26for statistics
12:26because as I said,
12:28your divisions take
12:29associated bonuses
12:31to your generals
12:31and to your marshals,
12:32bonuses that can be
12:33really very very important
12:35and the second reason
12:36which is also very important,
12:37is that you will be able to
12:38create orders,
12:41different orders
12:41through your armies
12:42and your army groups
12:43that your divisions
12:43to be able to follow.
12:44So actually,
12:45you will be able to
12:45macro-manage your divisions
12:47and it's still
12:48much simpler
12:49to operate like this
12:49when you have
12:50many divisions
12:51simply
12:52whether for orders
12:53defense
12:53or attack orders.
12:56And regarding
12:57the orders of battle,
12:57we're going to talk about it
12:59but for the video
13:00remains synthetic,
13:01we will really touch on it
13:02the subject because
13:03it's a subject
13:04which is very dense
13:05and quite complex
13:06on World of War II 4
13:07which is very advanced
13:08and so I just want
13:10show you a little bit
13:10the, how to say,
13:13a kind of little introduction
13:15on these tools
13:17but know that we can go
13:18a lot, a lot,
13:19much further
13:19on macro-management.
13:21So we're going to talk
13:21of an offensive order
13:22and of a defensive order.
13:24Regarding
13:25the offensive,
13:26whatever
13:26strategies
13:28that you want to adopt,
13:29you always go
13:30start by having
13:31a front line
13:32with the country,
13:33finally the territory
13:34with which you have
13:35problems.
13:36So there,
13:36we will take the example
13:37of Greece.
13:38If ever we had
13:38views of Greece,
13:40in any case,
13:41we would start by doing
13:42a front line
13:42and that would indicate
13:44to our troops
13:45to position yourself here
13:46and the front will expand
13:48depending on the conquests
13:50that you are going to do.
13:50It will really be modular,
13:52finally it will be dynamic.
13:53Afterwards,
13:54we can for example
13:55to expect
13:56to go march on Athens
13:57to conquer the country.
13:59So we're going to do
13:59an offensive line
14:00to Athens.
14:02And the point of doing this,
14:03finally one of the interests
14:03because as I said,
14:04it's quite complex,
14:07finally it's quite full,
14:08it's that by doing this,
14:10you will create a plan,
14:11a battle plan
14:11and this battle plan
14:13it will materialize
14:13so on your screen
14:14but also your divisions
14:16In fact,
14:16there will be
14:17a new cursor,
14:18pardon,
14:18a new gauge
14:20who goes,
14:20we will try to get there,
14:21There,
14:22a new gauge
14:22who will appear
14:23that we call
14:24the advantage in attack
14:25by preparing a plan
14:27and who is caped
14:29of percentage
14:30based on statistics,
14:31finally full
14:32of different statistics
14:33whatever it is
14:33your marshals,
14:34your doctrines,
14:36your priorities,
14:37lots of things
14:37and here for example
14:38we have 46%,
14:39which means
14:40that once the plan
14:41will be prepared
14:42so it can take
14:42weeks,
14:43sometimes months,
14:44you will have
14:44an advantage
14:45by 46%
14:46on your statistics
14:47when you are going to attack
14:48and you guessed it
14:49it's really huge
14:51and on wars
14:53which are not necessarily
14:54won in advance
14:54you can't pass
14:55besides this kind of bonus.
14:57And now
14:57we're going to talk
14:58of a defensive order
14:59story of righteousness
14:59cover both aspects
15:01we will imagine
15:02that Bulgaria
15:03either the allies
15:04from Greece
15:05and so obviously
15:06when we are going to attack
15:06Greece
15:07we may have a problem
15:08on the Eastern Front
15:09with the Bulgarians
15:10so you can
15:12take an army
15:12an army
15:13who suddenly
15:13will have a defensive role
15:15we will take
15:15zone defense
15:16we will want
15:17guard the borders
15:19and there
15:20you will select
15:21all borders
15:22which touch
15:22to Bulgaria
15:23but you can also
15:24operate differently
15:25with the fallback line
15:27so it's an order
15:27which is completely different
15:28and draw yourself
15:30manually
15:30the borders
15:33with Bulgaria
15:34to be able to
15:35hold
15:35the Eastern Front
15:38simply
15:38so here it is
15:39you don't have
15:40an example
15:40of grand strategy
15:41on screen
15:42but it seemed to me
15:43very important
15:44to make a
15:45short introduction
15:47on this subject
15:47since it would be worth it
15:48clearly a video
15:49complete
15:49to talk about it
15:50since the subject
15:51is really very detailed
15:52very full
15:53very dense
15:54but at the same time
15:55I couldn't
15:56allow me
15:56to make a video guide
15:57on World of War 4
15:58even for beginners
15:59without mentioning
16:01or at least
16:02introduce the subject
16:03so now
16:04that we saw
16:04how to use your divisions
16:06we will watch
16:06how to make it
16:07since obviously
16:08what you are given
16:10at first
16:10it won't be enough
16:11to progress
16:11in the part
16:12so you go
16:13go to the tab
16:14deployment
16:14recruitment and deployment
16:15since everything will be done here
16:16this tab
16:18it will divide
16:20in two parts
16:20to put it simply
16:21once again
16:21right
16:22you will see
16:22what we call
16:23the models
16:23so these are templates
16:24divisions
16:25that you can train
16:26you don't have the same ones
16:27in function
16:28countries
16:29with which
16:30you start
16:30you will be able to
16:31create new ones
16:33and really be able to
16:34design the models
16:35that you want
16:36but that
16:36Unfortunately
16:38we won't talk about it
16:38in this video
16:39but you can already see
16:40by clicking on edit
16:41what does it look like
16:42each division
16:43that you have
16:44pre-unlocked
16:45and there is
16:47that's because there is
16:48full of numbers
16:49which are shown on the screen
16:50and there
16:50it can get complex
16:52but what will you
16:53what will interest you
16:54at least at the beginning
16:55it's especially
16:55the cost part of the material
16:57since we are going to show you
16:59How much
16:59if you want to train
17:01this division
17:01what it will cost you
17:02and the effective tab
17:04which is very
17:05finally the effective line
17:05which is very interesting
17:06it's simply
17:08how much manpower
17:08it will cost you
17:09we talked about it earlier
17:10you see that if we want to create
17:11finally if we want to train
17:12this division
17:13it will cost us
17:14almost 10,000 staff
17:15and no we have 23,000
17:16so we couldn't
17:17to afford
17:17to make 10 of these divisions there
17:19and then
17:20you will have
17:20all material costs
17:22more compared
17:25which is linked
17:25more to production
17:26that we saw earlier
17:26so for example
17:27we will see that here
17:28it costs us
17:2812 artillery
17:29910 infantry
17:31and 30 of material
17:33of support
17:33so what will happen
17:35it is that
17:36if you want
17:37cause a division
17:38so let's say
17:38that we will train
17:39this division
17:39you click on train
17:41and now
17:41the left part
17:42of this tab
17:45recruitment and deployment
17:45you will have
17:46this model
17:49of division
17:50who will put himself
17:50in queue
17:51that you can
17:52how to say
17:53you can add units
17:54if you want to create
17:55several divisions at once
17:56and you can choose
17:58the number of series
17:58what you want to do with it
17:59so there for example
18:01you choose to do
18:013 series
18:02of 4 divisions
18:03you can also put
18:04infinite if you think
18:05that you have the resources
18:06it allows you to go fast
18:08obviously you can
18:09train multiple models
18:10at the same time
18:11but obviously
18:12you see that
18:13here what I just did
18:14we are very happy
18:16it makes us
18:16finally here it is
18:17we train series
18:18of 7 divisions
18:19but you see well
18:20that we clearly don't have
18:22nor the material
18:23nor the reserves
18:24to be able to take on this
18:26simply
18:26you see that our reserves
18:27moreover have gone to zero
18:28and it allows me
18:29to make a transition
18:30on the logistics tab
18:31since I advise you
18:32when you decide
18:33to cause divisions
18:34right away
18:35take a look at it
18:36to see
18:37if you have any problems
18:39or not
18:39there you see
18:40I did it on purpose
18:40to train a lot of divisions
18:41and we see directly
18:43in this tab
18:43that it poses
18:44a big problem
18:45we are in the red
18:46and above all
18:47we see that we are
18:48at minus 14,000
18:48in infantry matters
18:49I bounce back a little bit
18:51on what I was saying
18:52at the beginning of the video
18:52when you don't know what to do
18:54in terms of production
18:55put your factories
18:57on weapons
18:58since
18:58all your divisions
18:59you cost weapons
19:00and even divisions
19:02the weakest
19:02you prefer to have
19:05many divisions
19:06weak
19:06who only use weapons
19:07rather than
19:08some divisions
19:09very high tech
19:11but with a shortage
19:12of material
19:12on absolutely everything
19:13Now that's not all
19:14to produce the material
19:16in good numbers
19:16since it will also be necessary
19:18to be able to route it
19:18correctly
19:19to your divisions
19:20so here we are on the logistics map
19:21which is a very important card
19:23when you want to prepare
19:24a war or a defense
19:25since it shows
19:27your country's capacity
19:28to be routed correctly
19:31the material to your divisions
19:32SO
19:32The same
19:34there again
19:34I'll try to keep it simple
19:35because it's enough
19:36it's not complex
19:37but there is still
19:37lots of things to say
19:38already know that this card
19:39she is
19:40There
19:40you can access it like this
19:41And
19:42the bluer your card will be
19:44the happier you will be
19:45you want to search
19:46clear
19:47blue
19:48and it can be tense
19:49towards red and orange
19:50and there it is that there will be
19:51no more problems
19:52and these little pieces
19:53that you see
19:53on the map
19:55This is what we call
19:55logistics nodes
19:56and it's over there
19:57what will happen
19:58All
19:59your supplies
20:01and that's what's going on now
20:02create this blue color
20:03around her
20:04so you want to have some
20:05at strategic locations
20:06And
20:07you especially want
20:08to make sure
20:09that there are not too many of them far away
20:11of your battle areas
20:12but it's important
20:13to explain
20:14how these logistics nodes
20:15work
20:15since look
20:16we can build some
20:17so we're going to talk
20:18of this tab just after
20:19but we could build
20:20a logistics hub
20:20for example here
20:21but what will happen
20:23it's only once
20:23that it will be built
20:24this logistics hub
20:25it will be unusable
20:26Why ?
20:28because in fact
20:28we have something else
20:29which we call a logistics heart
20:30so it comes from your capital
20:31you see that it is
20:32the same icon
20:32but we have octagonal edges
20:34and in fact
20:35all your supplies
20:36he leaves from there
20:37and so
20:38your logistics nodes
20:39must be connected
20:41to your logistics heart
20:42and they are connected
20:43how ?
20:44well by rails
20:44simply
20:45you see that all the logistics nodes
20:47that you have on the screen
20:47they are connected to the heart
20:49either way
20:50by rails
20:51obviously the logistics nodes
20:52serve as relays
20:53and you have some logistics nodes
20:54which are not connected
20:55by rails
20:56but which work
20:56Why ?
20:57because they are naval bases
20:58and naval bases
20:59can work
21:00independently of the logistics core
21:02since you have convoys
21:03who can access it
21:04and so
21:05if I wanted
21:06to operate
21:06the logistics node
21:07that I just built
21:08it would be necessary
21:09simply
21:09that I connect
21:10rails
21:11until
21:13logistics heart
21:14I could do it too
21:16from a logistics node
21:17any
21:17since the logistics nodes
21:18from the moment
21:19where they are connected
21:20as I said
21:22they can also be used
21:23relay
21:23and now
21:24we are going to
21:24talk about the tab
21:25construction
21:25and we will concentrate
21:27on 5 types of construction
21:28to avoid complicating things
21:29and speak only
21:30of the most important
21:31who are
21:32infrastructure
21:34so first type of construction
21:35it's simply
21:37the roads
21:37that you can build
21:38in the different areas
21:39from your country
21:39you have 5 different levels
21:41so from 1 to 5
21:42and what it will do to you
21:44it will bring you
21:453 types of bonuses
21:45first of all
21:46it will bring you
21:47finally it will give you
21:48a bonus
21:49a multiplier bonus
21:52pardon
21:52on resources
21:54that you can
21:54finally who are
21:56available
21:57in the region concerned
21:57so that's very interesting
21:58if you want to have
21:59more resources
22:00but that's not all it's going to do
22:01it will make sure
22:02that your constructions
22:03on the area concerned
22:04be faster
22:05so it's quite interesting
22:06as a bonus
22:06and also
22:08it will allow
22:09to have
22:09better refueling
22:11on the area concerned
22:12then you will have
22:13what we call
22:14civil factories
22:14and we must understand
22:15than civilian factories
22:16it's really the cornerstone
22:18of your industry
22:18since the construction
22:20actually asks you
22:21to use your civilian factories
22:23so to put it very simply
22:24the more civilian factories you have
22:25the faster you can build
22:26so the more civilian factories you have
22:28the faster you can build
22:29other civilian factories
22:30who will help you
22:31to build other civilian factories
22:33and in fact
22:33you can really develop
22:35your industry like this
22:36the problem
22:37it's that the civilian factories
22:39it costs a lot
22:40and so it's not all the time
22:41the best idea
22:41to build some
22:42since it is very long
22:43Sometimes
22:44the best way
22:46to have some
22:46it is to go and conquer one's neighbor
22:48it's a bit sad
22:49but that's how it is
22:49so the construction game
22:52if you want
22:52it will be yours
22:53to find the right balance
22:55between wanting to develop its industry
22:57and therefore slow down
22:58the buildings
22:59other buildings
23:00to make civilian factories
23:02or else
23:02use its industrial strength
23:05to build for example
23:06military factories
23:06and we'll talk about it right away
23:07since the military factories
23:09you guessed it
23:10This is what will allow you
23:11to produce
23:12all your military equipment
23:13so it's really going to be up to you
23:15to adjust the balance a little
23:17of
23:17I need
23:18so many military factories
23:19to provide
23:20to all my production
23:21and at the same time
23:22I need civilian factories
23:23to be able to import
23:25since we saw that it was useful to us
23:26also for imports
23:27but also to be able to
23:28build properly
23:29and develop our country
23:31namely that a military factory
23:33usually costs
23:33much less than a civilian factory
23:35to build
23:36and finally
23:36we saw it just before
23:37you can build
23:39of our logistics
23:39and connect them
23:40with the rails
23:41so I advise you against it
23:42at least at the start of the game
23:43to build our logistics
23:44because it costs
23:45extremely expensive
23:46it costs even more
23:47than civilian factories
23:48you really don't want to have
23:49to take care of that
23:50at the start of the game
23:51on the other hand
23:53the rails
23:53it costs quite little
23:54and check carefully
23:56that all our logistics
23:56are connected
23:57sometimes it's not necessarily the case
23:58and know
23:59so little tips
24:00when you move forward
24:01and that you will for example
24:03conquer your neighbor
24:04you can obviously
24:05conquer
24:06these are our logistics
24:07and use them
24:08but
24:09in these cases
24:10it's not said at all
24:11that our logistics
24:13of the enemy
24:13be connected
24:14to your logistics heart
24:15so if it is not the case
24:17don't hesitate
24:18to build
24:19during your war
24:19to build rails
24:20to connect
24:21the knots
24:21that you are going to steal
24:22to your logistics network
24:25and finally
24:27we're going to talk about technologies
24:28so the technologies
24:29there are many of them
24:31there are many of them
24:32and obviously
24:32we're not going
24:34see them all in review
24:35since it would be
24:36much too long
24:36so i will try
24:38to tell you about it
24:39as quickly as possible
24:40and as efficiently as possible
24:41globally
24:43your technologies
24:44there are a lot of tabs
24:45you see them above
24:45but there will be
24:47two main categories
24:48of technologies
24:48military technologies
24:50so they will be able to
24:51generally
24:52improve your equipment
24:53and unlock you
24:54new equipment
24:55and technologies
24:56industrial
24:57which will allow you
24:58to move forward a little bit
24:59to unlock
25:00bonuses
25:01of development
25:03and in particular
25:04improve some
25:04of your buildings
25:05or your production
25:06so I'm going anyway
25:07give you
25:07a little tip
25:08if you want to be sure
25:10not to do anything
25:11since there is a risk
25:11with technologies
25:12it is to venture
25:13in branches
25:14which are of no use to us
25:15and in fact
25:16to waste a lot of time
25:18if you have fun
25:19to unlock
25:21the whole branch
25:22armored vehicles
25:23but that you do not do
25:23no armored vehicles
25:24because for example
25:24you don't have the resources
25:25to make them
25:26you will have
25:28A
25:29how to say
25:31you inflict
25:32a huge penalty
25:34so if you don't know
25:34really not where to start
25:35I strongly advise you
25:37to linger
25:37on this part
25:38of the industrial tree
25:39who will grant you
25:40bonuses
25:41construction speed
25:42and production
25:43and that
25:44whatever your gameplay
25:45it will definitely be useful
25:46you will definitely need it
25:48so you can't
25:49make a mistake
25:49by focusing on it
25:50but obviously
25:52to focus
25:53on the industrial tree
25:53it won't be enough
25:54so regarding
25:55the military
25:56to be sure
25:57not to be mistaken
25:58I advise you
25:58to concentrate
26:00on both lines
26:02technologies
26:05infantry
26:05Why ?
26:06simply
26:07because in fact
26:07it will allow you
26:08to improve your weapons
26:09your infantry equipment
26:10and we saw it just now
26:11infantry equipment
26:13It is
26:13you can't miss it
26:15whatever your divisions
26:16you will use it
26:17so these are statistics
26:18which will necessarily
26:18be useful to you
26:19and other bonuses
26:20that you see next to it
26:21simply
26:22it gives bonuses
26:23defense and attack
26:25to your infantry units
26:27and once again
26:29regardless of
26:30the division model
26:30that you are going to use
26:31especially if you are just starting the game
26:33you will almost
26:35essentially use
26:36infantry divisions
26:38and so
26:38it's statistics
26:39which will necessarily
26:40be useful to you
26:41and I repeat it again
26:42since we are really
26:43on a video
26:44for beginners
26:45who wants to be
26:45as synthetic as possible
26:46I don't offer you anything at all
26:48here a strategy
26:48to optimise
26:49to advance in your technologies
26:50since there
26:51we could do things
26:52much more interesting
26:53really the goal
26:55It is
26:55at least
26:56to make sure
26:57that you don't spend
26:58your resources
26:59in the wind
26:59for nothing
27:00and to be sure
27:01that you advance
27:03with technologies
27:04who serve you
27:05to something
27:06even if
27:07you can always do better
27:08and we finally arrive
27:10at the end of the video
27:10so I hope that
27:11you were able to learn things
27:12once again
27:13we are really on a video
27:14for beginners
27:16it was really not easy
27:17to succeed in synthesizing
27:18so much information
27:19in about thirty minutes
27:20you really have to understand
27:21that each of the subjects
27:23that we approached
27:24would deserve
27:24his video
27:26dedicated
27:27almost an hour
27:28there really is
27:29many things
27:29to be explored further
27:30so here it is
27:31it's an exercise
27:32not necessarily simple
27:32I hope that
27:33you were able to get some out of it
27:35maximum information
27:36the idea is that
27:37you can really
27:37to start
27:38let it be your first part
27:39second third
27:40I don't know
27:41but knowing
27:41pretty much what you do
27:42since the game tutorial
27:44is not necessarily
27:45very clear
27:45In any case
27:46don't hesitate
27:47to ask your questions
27:48if you have any
27:48I imagine there is still
27:49lots of things
27:50finally full of questions
27:53that you ask yourself
27:53we will answer you
27:55in comment
27:55and don't hesitate
27:56to subscribe
27:57if you liked it
27:57it's the best way
27:58to support me
27:58and until then
28:00I tell you
28:00see you next time
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