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Si vous débutez sur Stellaris et ne savez pas toujours quoi faire face à la surcharge d'information, je vous propose ici une vidéo pour vous donner un premier aperçu global des concepts fondamentaux du jeu. L’objectif : éviter de vous perdre dans le flot d’informations et rester sur une approche claire et simple, pour que vous puissiez profiter de votre première partie 😉🚀

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Transcription
00:00So if you're here, maybe it's because someone told you about Stellaris,
00:03told you it was a great game, so you listened, you bought the game,
00:07you threw it and you didn't understand anything. So know that this is the effect it has on
00:13almost all paradox games, it's completely normal, we've all been there. And so
00:17In this video, I will simply try to explain the fundamental concepts.
00:23of the game and how you can launch your first game, understand what you are doing and then
00:28even have fun directly. And when I talk about fundamental concepts, what I mean by that,
00:33It's simply on all paradox games and therefore Stellaris is no exception to the rule. One of the
00:38reasons why games are considered complicated is that you will have
00:41full of information and concepts that will interact with each other. And then I divide them
00:45in two types of concepts, you have the fundamental concepts and the concepts which are going to be
00:49optional, which will rather enhance your experience. I'll take a very small one
00:53example so that we understand what we are talking about. On Stellaris, we will be able to talk for example
00:57science, technology, we will be able to talk about traditions, we will be able to talk about
01:03planets for example, colonization, ships. And in fact these concepts,
01:07if you want, they are fundamental. That is to say, if you want to miss out on that
01:11and you don't understand how it works, it's going to be very complicated to play correctly
01:14and just having fun having a part that looks like something because
01:19This is the essence of the game. Now you will have a lot of additional concepts,
01:23for example espionage, factions, that kind of thing. But these are concepts that are not
01:30necessary. You can completely forget about them, it won't stop you from playing. And so that,
01:33You guessed it, that's not the topic or the point of the video. We're not going to focus on that,
01:38so don't tell me I forgot to talk about this, I forgot to talk about that. We're really going to
01:42focus on the fundamentals. I assume that I am addressing new players and my objective,
01:48is that really, you can launch even your first game after this video by understanding what you
01:53are doing. So we'll start at the beginning of the game, with things that I'll tell you
01:57advise you to do, but also what I advise you not to do at the beginning. If you are starting the game,
02:02We are very often tempted to create our new empire, therefore our new species. It is a component
02:07which is really great in Stellaris, you can really do whatever you want. We can
02:10You can play robots, you can play mollusks, you can play anything. If you're just starting out,
02:15I really don't advise you to get into this since it is a component of the game which is
02:20brilliant. From the moment you understand the mechanics, the different types of mechanics
02:25of gameplay that exist, that we understand all the statistics, it comes quickly, it comes quickly. But if
02:30you start, I promise you, don't get into it. I advise you to start on
02:36The empire that is already preset. So the United Nations, you will play humanoids.
02:42It's pretty simple. I wouldn't say it's the easiest to play, but it's definitely what's going to
02:47allow you to master the game in the best way, in any case to start the game from the
02:53best possible way. I will start by telling you about the different resources trying
02:58to make it very simple. You have energy credits to start with, so that's what allows
03:03to run your ships. So the more ships you have, the more credits you will consume
03:08energy. Then we have minerals. Minerals are what will generally allow us to build
03:14buildings, quite simply. Then you have food. Food, same thing, that's what's going to
03:20allow you to feed your populations. So the more populations you have, the more you will consume
03:25of food. Then we have consumer goods. It's a bit like food, in the sense
03:31where the more population you have, the more consumer goods you will consume. It's a little bit of a
03:36way to pay your workers. Then we have the alloys. So the alloys are what allow us to
03:44build and upgrade your ships. Knowing that, but we'll come back to this later, alloy is
03:50processed minerals, quite simply. Then we have the commercial unit. This is what allows us to buy,
03:56simply, to buy resources at the market. Then we have the rare resources. So we're not going to go into that too much
04:01talk about it, I think, during this episode. We're going to have the influence. So that's a resource
04:06which allows you to expand, therefore to claim other systems or build bases
04:12stellar. And we have unity. So that is a unity, sorry, it is also a very important unity
04:18in the game. It is a very important resource in the game which will allow you to progress overall
04:23in the game through your traditions. Same, we'll come back to it very quickly in the video. And for
04:28Finally, we have what we call resources, your technological research capacity. And that,
04:37This is what will also allow you to advance in the game. We will come back to this very soon. And since we
04:42talking about resources, it is important that I emphasize a really important concept which are
04:47shortages. Since in Stellaris, you really have to understand that everything you're going to
04:53building or producing, whether units or buildings, will cost you, will have a
05:00monthly maintenance cost. And of course, if you manage your savings poorly, you can be in income
05:06monthly negative. So the number you see in parentheses, plus 10, plus 30, is what
05:10I earn per month from my overall savings. And if I manage it poorly, I could end up in the red.
05:17What this means is that we can find ourselves at zero of a resource and we can create what we
05:20suddenly calls for a shortage since you are at zero and you have a negative monthly income.
05:25And that can really ruin your experience. It can happen very, quote, unquote, easily.
05:30to find ourselves in these situations if we don't understand what we're doing. So I'm going to
05:34allow us to talk about it a little bit to allow you to avoid that. When we launch the
05:40part, we arrive at the view of the system. So with our planet, but also with other planets
05:43which are colonizable or not elsewhere. But you can also zoom out and arrive at the view of the
05:49galaxy where you see the set of all systems, knowing that each white point represents
05:54a system and that you can later go and explore it. What I'm getting at is that you have
06:00There are two ways to generate resources. The first is by building research stations.
06:07or mining. So it's actually going to be mining the resources you see on the screen, quite simply.
06:13And the second way, which is generally more interesting, is to generate resources through your
06:22planets. So we're going to talk about that right away. And here, we're going to talk about the planets and it's a subject that is
06:27really, really capital, which is very, very important, since a well-managed planet is
06:32a part that goes without too many problems. So, I'll clarify anyway, we're not going to be in any way
06:36optimization and in detail, since once again, we are on a guide which aims to be the most
06:43generalist possible. I am also preparing a video dedicated to the planets,
06:47since that's the least we need to talk about the planets. It's something we can really
06:50over-optimize. So that's not the idea. That's really, I'm going to explain to you how
06:53how the planet works and how to make it not look too messy. You got it
06:58guessed it, the planets are where you'll be able to build lots of buildings. And these
07:02buildings, that's what will allow you to generate resources. I'm still taking advantage of it
07:07to make a very important parenthesis. It will remain a parenthesis because I don't want
07:11that the video is too long and I will talk about it in more detail in my video on
07:15the planets. But you must understand that the buildings you are going to construct do not generate
07:19not strictly speaking resources, but will generate jobs. And it is jobs that
07:24will generate resources for you. Why am I making this clarification? It's because these jobs, they
07:29must be occupied by your population. This means that it is very important to
07:32keep an eye on the ratio of population to available jobs. You don't want a
07:39planet where there are too many jobs available, therefore too many buildings and not enough population,
07:43your buildings would suddenly stop rotating. Or conversely, you don't want a planet where there is
07:48three buildings and 4000 people, so nobody does anything. It was very important that I do
07:53minus this little parenthesis, but we'll still move on. We have four types of districts on
07:58your planet. The urban district, which is a little more complex than the others,
08:02and the three resource districts, therefore generating, mining, agricultural. Namely that
08:07You have two ways to build buildings on your planet. So either you see the slots
08:12available that allow you to build, choose the building to build, or expand,
08:18finally to add a district to make it simple to make your overall district more efficient.
08:23So I'll give you a little advice to avoid shortages. You have to understand one thing,
08:27is that the three lower districts, so resources, generally you cannot do
08:32of nonsense, since these are resources that I call generated resources. They come out
08:38out of nowhere. In fact, you create them, if you will, when you produce them. So it cannot
08:42There's not really a problem. Ultimately, the problem is that you're not going to have enough
08:45of workers, but that is not dramatic. On the other hand, above, urban districts,
08:49This is where you will be able to build factories to create science, for example,
08:54alloy, consumer goods. But there, it is no longer resources that you will generate,
08:58These are resources that you are going to transform. I'll just take the example of consumer goods.
09:02Consumer goods, in fact, are minerals that you are going to transform. So the
09:08The problem, as you probably guessed, is that if you don't have enough minerals, you won't
09:12transform nothing at all. And that's actually, that's how you can end up in
09:16shortage situations. So, always be careful about what we build in the urban district.
09:22And to avoid these problems, it's very simple. When you want to build a building or
09:26you want to see this on an existing building, you hover your mouse over it and you can see the
09:31estimated job production, but more importantly, the estimated monthly job maintenance,
09:35which will actually allow you to see if you are able to afford the expense or not.
09:40There is a mechanic that is very interesting in Stellaris, which is that, obviously, you will be able to
09:44colonize other planets and that, generally, what is advisable when one begins to master
09:49a little bit of the game is to specialize these planets, that is to say to have a planet which
09:53will be only, finally, which will really be dedicated to a type of production, for example,
09:58the alloy for the ships, have another planet that will be dedicated to really generate
10:02a single resource in particular. And that's how you're going to be able to have a fairly large empire.
10:06optimized and with sometimes very, very significant resource generation.
10:10So, you don't have to specialize your planets. You can very well have
10:14generalist planets, it's completely playable. What I advise you to do,
10:17It's about taking the time to be comfortable with managing your planets and when that's the case,
10:21you can start trying specializations, but the most important thing is to really do
10:25things in order. You have two ways to progress in the game, so what will allow you
10:30also to be more powerful than your neighbors, it is already quite simply technological research,
10:36that you can see here. And you have to understand that these searches that you will be able to choose,
10:41that will be displayed, you will each time you unlock one, you will advance in
10:46a tree. So, it's a tree that you can't see in the game, you can have it available
10:50on the internet, but it's not very important when you start the game. Just try to move forward
10:54in technologies. You have to understand how it works, that technologies,
10:58you can modulate the search speed since in fact, it is simply a resource. It is the
11:05resource that I showed you earlier, the research resource that you can have,
11:09so I'll show it to you very quickly, thanks to the laboratories which will generate it for you, which will
11:14produce research. So, there are three types of research and in fact, the goal is not to
11:20multiply the laboratories, but the higher the research production you have, the more
11:25your research will be faster and the more you can technologically outperform your neighbors, quite simply.
11:30The second way to progress in the game, which is very important, is with traditions.
11:34So, the traditions are simply, you will be able to choose from many trees which
11:40are specialized in different types of gameplay and this will allow you to obtain
11:44very powerful bonuses that will enhance the gameplay you choose. And here again,
11:50like technologies, it is very important to understand that you can modulate the speed of
11:55research of these traditions since, in fact, to unlock a point of tradition, it is done with
12:01unity. It is paid for in units and again, unity, as we saw at the beginning, is a resource and
12:07It's also a resource that you can easily farm. So here, I made a building, the office
12:12administrative. So, there are other buildings, it will be up to you to see. But you see that the office
12:16administrative will generate for me therefore estimated production of jobs 13 units per month. And you see there again,
12:22It costs me consumer goods. So, I'll have to be careful not to create a deficit.
12:31or shortage. If there are not enough consumer goods, I will go and make goods
12:34consumption. If we don't have enough minerals, I'll make minerals. And that's how we try
12:38to have a somewhat circular economy that works well. And it is precisely with this kind of small
12:44tips that can help you go a little faster in unlocking your traditions. Every time you
12:50go complete a tradition tree, you will unlock what is called a perk of
12:53the climb that you will be able to choose from this entire list. And these advantages of the climb,
12:58These are extremely powerful bonuses that you must choose carefully since they
13:02can completely transform the gameplay of your game. So now we're going to talk about ships
13:06and first of all, I'm going to show you where we make these ships because it's
13:09not necessarily very clear at first. So, within each of your systems, you will have what we
13:15calls a starbase which you can find here. They are also available in the menu on the right. And these
13:20starbases that you can level up later, you can build at
13:24inside. It's not by default except for your first starbase. You can
13:29build a space yard. And this space yard, in fact, will unlock this tab. And
13:34This tab will allow you to build all the ships you have unlocked up to
13:39present and simply queue them up. The ships split into two
13:43large families, so civilian vessels and military vessels. Here, we will talk about vessels
13:47civilians. To begin with, you have the construction ship. The construction ship,
13:51it will simply be used to build around your starbases. So, it can be
13:55research stations. These could be other starbases, precisely, to expand your
13:59empire. You're going to have the science vessels. So, the science vessels, they're going to give you
14:04allow you to explore the different systems, to carry out missions as well. And you will have
14:10finally the colonial ships which will allow you, quite simply, it is their only mission, for the time being,
14:15to colonize new planets. And we're going to do a little practice to use the
14:20three types of ships. So, we're going to colonize the planet on Alpha 100. So, you see
14:24that we have a green planet. So, green planet is a planet that is colonizable and that the game
14:28you grant to colonize them, since it represents very few disadvantages. So, at first,
14:33we will ask our scientific vessel to recognize the system, because the system,
14:36it is not fully recognized. Next, we will ask our construction ship to build a base
14:42outpost. So, it's to claim the system that we recognized. We can't do
14:46before we've recognized the system. And once we've done that, we can take our ship from
14:52colonization. We can go to the planet that interests us, right-click, and we can colonize it
14:58planet. And then there is a time of colonization, but you see that our planet,
15:04our new planet, appears in the list of our planets on the small menu on the right. So,
15:09This time we're going to move on to military vessels. There's a lot more to say about the
15:12military vessels. Besides, this clearly deserves videos dedicated to this subject. So,
15:18already, first of all, I'm going to show you something, it's that I told you that your construction sites
15:22spatial, which you can find elsewhere in the menu here, for more speed, you can
15:27build them like that, directly via your space yards. They will queue up,
15:31They will build themselves. I strongly advise you not to do it like that. It's not done like that at all.
15:36And look, we have a menu on the right called Fleet Management. So, with F9, you can get there.
15:44And in fact, this menu will allow you to design your squadrons. And you can, even without having them
15:50for now, without having the resources, you can say for example, I want a fleet. This fleet,
15:55it's going to be, we're going to do something simple, we want a fleet of 20 corvettes. So, we don't have yet
16:01the 20 corvettes. We only have two. You see we only have two fleets. Well, sorry, we only have two
16:05ships out of the 20 we want to have. This fleet is led by, we have a commander
16:10which is assigned. We could even give it a level, but that doesn't interest us. And you can
16:16Obviously have a fleet that is a little more designed than that. You can, for example, add a
16:20ship. Well, we only have corvettes available here. But among the models, you can have
16:24all the models you've unlocked and create a custom fleet. Why is it better to do it this way? Since once,
16:31that you have created your fleet, so a little bit of the diagram of your fleet, that you can
16:36do from the start of the game, you simply have to press a button, so the
16:40button which is to reinforce the fleet, which will ensure that depending on the resources
16:45that you have available, so there, we say that it will cost us 500 alloys, but in reality,
16:49It costs a lot more. You see it costs 1800 alloys, so to have the 20 ships.
16:55But if we click on strengthen all, what will happen is that we will spend a maximum
16:58of alloys. And all our space yards will build the vessels to fill
17:03this fleet and will gather in the same place. So, it's much more convenient.
17:07It saves you a lot of time and allows you to not build ships
17:11right and left everywhere in your system that then needs to be brought together. So there, it's
17:14really very fast. And by the way, I'll show you a little trick too.
17:17You have your fleets which are in this little menu, so you can directly retrieve them.
17:21And you have this fleet reinforcement button that is accessible here.
17:25So, in fact, quite simply, you know that this fleet represents 20 ships.
17:29By the way, you have it in parentheses because it's a fleet of 20 ships.
17:3150 represents the maximum number of ships your commander can command.
17:36So we could have made a fleet of 50 ships, although it would have cost a little more.
17:39And actually, I just have to press this button. I'm going to do it, by the way.
17:42And what's going to happen is that you see that my space construction site is in the process of doing
17:47full of corvettes. And the good thing is, not only did you not click
17:50five times on the corvettes, but above all, this is the most important thing, is that your corvettes,
17:54the moment they are going to build themselves, they know directly that they must join
17:59this fleet and they will immediately merge. And you don't have to deal with that anymore.
18:04So, I recommend this to you. It may seem a bit advanced because there are so many things.
18:08to say about military fleets. But I advise you to apply this method as soon as possible
18:13possible, even for your first game. Because after that, it's a little more complicated to change
18:18his habits. And you'll see that it will really save you a lot of time.
18:21So, I can't conclude the part about military ships without touching you
18:27A quick word about the ship designer. So, the ship designer, you'll find him.
18:31This is the second tab in the Fleet Management window. And this can seem complicated.
18:37But I have to tell you about it, even if obviously, I'm not going to give you a tutorial
18:41on this since again, it is a dedicated video that would be needed. It is to show you a little bit
18:46how much you can customize your experience on Stellaris. It's that the ships,
18:51so you know you have at the beginning you have the corvettes unlocked by default.
18:56Then you can build frigates, then cruisers and many other types of ships.
18:59different. What you have to understand is that each of these vessels, you will be able to
19:02completely designer. So here, we're going to take the example of the Corvette. So, what happens,
19:06is that you have a model that is pre-generated from corvette, so the default model. But you see that if
19:11you want, so for free in quotation marks, you can go into this editor and say well, I want
19:16create a new model of corvette. So, I'm obviously not going to go into detail about what I do
19:21each of the components because it's really not to complicate things, but to show you that
19:25for example, if I want, I don't want to have catapults on this corvette, I want
19:30missiles. So, hop, I'm going to put only missiles. I'm not going to change the rest, for now, that
19:35I'm not interested. And so, this corvette, I'm going to call it, I'm going to call it, we're even going to do things a little more
19:40Properly, we'll call it a missile corvette. Missile with a capital L, obviously. So, we'll call it
19:46missile corvette, we're going to save that. It's free. And look what happens is that now,
19:51We have two types of corvettes. And what does that mean? It means that now... Oops, sorry,
19:57I'm going to go back to my fleet manager. When I create a new ship, well, two are offered
20:03different types of corvettes. My new model, the missile corvette model, is being proposed. So, I,
20:09I only did Miao Dao classes. But for example, if I want, I will be able to update this
20:15model and I'm going to tell them now, actually, I want missile corvettes. So there, what's going to
20:19happen, is that they will... There you go, it will take a little while, but they will transform into
20:24missile corvettes. And that's very important if you really want to personalize your experience,
20:28since obviously, as you can imagine, each type of weapon or defense, moreover also, has
20:35advantages and disadvantages. They will be strong against one type of unit and will be less strong
20:38against another type of unit. And that's how you can really be very strong. And besides,
20:44You can also, with this method, win battles when you are completely understaffed.
20:49And I'm taking this opportunity to let you know that I'm preparing a video on the ship designer. So,
20:54If you are interested, please subscribe to keep up to date with new releases.
20:58But let's move on. Now we're going to talk about the logbook. I also want to take this opportunity to share with you
21:03talk about anomalies. So, the logbook, to put it very simply, think of it as your journal
21:08quest. Don't hesitate to take a few turns from time to time to see if there are any
21:12things that you missed, since there, you will be listed all the different
21:19things you will find as you play. And sometimes, it requires actions
21:23from you. And it allows us to see a little bit where you are. And it... Well, it's not in
21:29the logbook. So, it's in a tab. You have the anomalies tab. What is it?
21:33anomalies? You can also see it as little quests that you will find along the way
21:37systems. So the icon that shows you an anomaly is this little microscope. The level,
21:44This represents the difficulty of the anomaly and therefore the time you will spend studying it. And
21:48How do you study it? You take your little science ship. Hop, you go to the anomaly,
21:53that we can see here. And you're going to search for it. And so there, it's going to take you a little while. But
21:59what happens is that you will see that here, now, we see that the scientist,
22:03it is assigned. He will take care of it. It is convenient to see it directly via the tab since there,
22:10indeed, well, obviously, it's quite simple. We only have two systems. But the more
22:14As time goes by, when you have a map that really starts to become a little bit more complex, you
22:19really have a way to list them much more simply. And it's the same,
22:23for your logbook. It's pretty calm today, but it can really, really
22:27intensify as the game progresses. And now I'm going to talk to you about the government since then
22:33you should know that in the government, so there are all kinds of bonuses that you will be able to
22:37grant to your empire. There are concepts that are a little more advanced, but the concept
22:43global government, it is quite easy to understand and that is why we are going to talk about it,
22:47but I'm not going to go into details. For example, we're not going to talk about decrees and
22:50priorities. But don't worry, I plan to talk about it in other videos since I plan
22:55make several versions of this guide. Here, we are really on the very beginner version and then,
23:00We'll delve into some slightly more advanced concepts. Here, we'll only talk about the members.
23:05of the government. So what is your government? Quite simply, you're going to have
23:09different positions in your government. You see we even have one that isn't unlocked yet,
23:15that we will be able to unlock later. We will even be able to choose what type of position it will
23:21unlock. And so, we will be able to choose, in quotation marks, what kind of bonus we will be able to have.
23:24You must know that each of these people that we have assigned as ministers will bring you
23:32bonuses. You're going to have two types of bonuses. So, bonuses that are linked to the position. So there,
23:36You can find them simply by putting your mouse over the post icon. And you see
23:41that for the Empire, the Minister of State, at each level, he will bring 2% bonus on each
23:47of these statistics. We're not going to look at what that means, but in any case,
23:49You see how it works. You see the person's skill level at that level.
23:55So there, we know that all our ministers are level 2. We can go up to level 9 or 10,
24:00it seems to me. I have a doubt, by the way. But you see that suddenly, as and when, finally,
24:03Over time, you can really get some very interesting bonuses. But that's not all.
24:07You also have bonuses that are linked to the character. Quite simply. You see,
24:12for example, we will stay on our Minister of State, that he is a mystifier and that means
24:18to say that for the Empire, as an advisor, it brings him a bonus. So, this time,
24:21that it will not move depending on the levels, plus 15% infiltration speed and minus 5%
24:27cost of operations. Obviously, this is not the only bonus he can have. You see that there,
24:31for example, he gained a level. We will be able to choose another trait. And that's what I was getting at,
24:37because it's very important. When you have what we call advisors, so it's the
24:40ministers, but we call them advisors on Stellaris, you look for bonuses with the
24:48small candles that you can see here, since these are bonuses that are specific only for
24:54the advisors. This means that if you have a person, a personality in your Empire,
24:59that there are bonuses for the Empire as an advisor, so with these little candles,
25:03but which is not recommended, it is a bonus which will simply be dead,
25:06which will never work. So here we have an advisor. You see, for example, here,
25:11we don't have the candles. It's a bonus that's for the planetary governor. So certainly,
25:15we're not going to see that today, but we could have him as planetary governor,
25:19but since he is an advisor, we are not interested. On the other hand,
25:22we can have another bonus here, exemplary. You see, for the Empire as an advisor,
25:26That gives us a stability bonus of plus 2, so I'm interested. And we'll take that bonus,
25:30and you see that now we have an advisor who is even more powerful. And we are already arriving
25:35at the end of this video, so I hope you enjoyed it, that you were able to learn things.
25:39And as I must have mentioned it probably in the introduction or during the video,
25:42I plan to prepare, I think, two additional videos that will complement this guide.
25:47So here we are really on the very beginner's guide, where I deliberately missed out
25:52of lots of things. And we will try to address these things in the next videos,
25:58where obviously, I will address more of what I addressed here. This will allow us to complete. So there,
26:02we are really on the simplest guide, the most important when we have really never
26:06played Stellaris. And we're going to go deeper and deeper. And that's it, quite simply.
26:13So if you ever have any questions, don't hesitate to ask them in the comments. We won't hesitate.
26:18to answer you. And then listen, in the meantime, I wish you a good day and I'll see you next time.
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