00:00Dialogue is the lifeblood of a lot of modern video games, particularly if you like your games
00:04with a bunch of interesting story beats or characters that you're going to want to meet
00:08and wander around with and get to know. That said, while there's a lot of interesting interplay
00:14between you and an NPC or perhaps NPCs between each other, you're not going to experience all
00:20of these great conversations. That's because some dialogue and events can be so rare most
00:25players don't even know they exist. Even after hundreds of hours, some interactions can only
00:30be triggered if you perform overly elaborate things no one would think of unless you were
00:35actually trying to test the limits of the game. Or you happen to find them because of dumb luck.
00:41For example, did you know that your favourite Starfield companion can turn into a plant?
00:45Or that in Grand Theft Auto V there can be a duel between a werewolf and Bigfoot? Well,
00:50if you didn't, or you don't know the other eight things I'm going to tell you about, stay tuned.
00:54We've got some interesting ones.
00:55I'm Jess from WhatCulture and here are 10 rare hidden gaming interactions you probably missed.
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01:25Simon's Brambling Debt, The Witcher 3 Wild Hunt. The Witcher 3 Wild Hunt is a somewhat linear game
01:31despite its open world nature. That said, there are still a few things the developers have prepared
01:36in case players did happen to do things out of order. In fact, there's an entire side quest that
01:42requires such a specific playing out of events, which you probably wouldn't naturally do,
01:48that there's a very good chance you missed out on seeing this one even if you played The Witcher
01:52multiple times. The quest happens on Skellige and triggers only if you take the right actions
01:58during several other side quests. First, you need to complete the Phantom of Eldberg contract
02:03before starting the Coronation main quest. This will result in your quest giver being killed
02:09and Geralt being thrown into Madman Lugo's prison. Once there, you'll have multiple options to escape,
02:15but if you want to get the quest, you'll have to speak with one of the prisoners,
02:18Simon Brambling. He'll help you get out in exchange for a favour. If you agree,
02:23a few days later, Simon will be waiting for you near Kertrolda Tavern. Here,
02:28he'll ask you for help taking revenge on his hunter, which triggers his unmarked quest.
02:33Settling the feud is a fairly simple task, but trying to actually trigger the thing in the first
02:38place is another matter entirely. Ninja Teleportation Lesson – The Sims 2
02:43The Sims 2 Bon Voyage Expansion Pack adds three unique vacation spots for your Sims if they want
02:50to take a well-deserved break. However, aside from sightseeing and hitting the beach, each location
02:55features secret NPCs, the rarest of which can teach you the art of teleportation. In Takamizu Village,
03:03the player can stumble upon a ninja when visiting any community lot. Now, the man teleports to any
03:09spot on the lot at a random moment, so it can be particularly hard to spot him or find him.
03:14To make the entire interaction even trickier, the ninja doesn't stay on the lot for long,
03:19and if you want to learn how to teleport from him, you have to correctly answer one of his randomly
03:24chosen questions. If you don't pick the right answer, the ninja will immediately disappear,
03:29and he won't respawn at that community lot again, making it harder to meet him with each mistake
03:35you make. And if that wasn't enough to make the teleportation lesson difficult to obtain,
03:40the developers also thought it'd be a good idea to randomise the answers, meaning the same answer
03:45will not be correct every single time. As you can imagine, all of this makes actually learning
03:50teleportation extremely rare, but the reward is definitely worth it if you can pull it off.
03:55The Beast Grand Theft Auto 5
03:58Grand Theft Auto 5 features 60 random encounters all over its map. They can all be experienced on
04:04a single save file, as they're tied to specific locations and are guaranteed to appear at least
04:09once. However, there's one NPC that very few players will ever see, and that's because to see
04:15them, you have to execute a very long and convoluted sequence of events. Introduced in the free
04:21mode events update, the Beast is a secret werewolf boss that the player can fight if they manage to
04:27follow the steps of his equally hidden quest. To start your hunt for the NPC, you first need to
04:33100% the game to unlock the peyote plants that allow you to turn into animals. Once you consume
04:39all 27 plants, the map will start spawning golden peyote plants, and those will let you transform
04:45into Bigfoot. Once you continue your peyote-gorging rampage and eat all seven of them, you'll find
04:52that you start hearing growls. Following the growls will lead you into a scrapyard, where you'll find a
04:57man sporting a werewolf mask and a leather jacket. Naturally, he'll attack you, which will trigger an epic
05:03fight between werewolf man and you as Bigfoot. Plant Sarah Morgan, Starfield. Usually, meeting companion
05:10NPCs and games takes place the exact same way on each of your playthroughs. That said, if you're playing
05:16Starfield and it's not your first run, when you run into Sarah Morgan, you might find she looks a little
05:22different than the first time you played, in fact very different. In a really unusual, I don't think any other
05:28game has done this kind of way. What sets Starfield apart from other Bethesda games is its unique
05:33New Game Plus mode. Instead of the game ending or continuing after you beat it, Starfield allows you to
05:39restart your campaign with all of your unlocked perks in a brand new universe. This can be generated
05:45with a number of variations to the state of the world. Said variations can do things like alter the
05:51plot or the looks of certain places, but there's also a small chance it's going to change your
05:57companion Sarah. Quite considerably so, actually, as the game will turn her into a plant. Yes, your beloved
06:04follower Sarah, in fact, turns into a plant, like a potted plant. You'll run into her where you normally
06:10do, but instead of the intrepid adventurer, you get a small fern that is labeled Sarah Morgan. You can
06:16even talk to it, lamenting that your friend has become an inanimate object, making the transformation
06:21both hilarious and kind of unsettling. The Disciples' Night Out, Fallout 4. Fallout 4's open world is
06:29bursting with random strangers you can meet along your way to the next settlement. Not all of them
06:34come to you with good intentions, of course, as Fallout wouldn't be Fallout without its occasional
06:40raider attack. Well, there is one secret encounter that has friendly raiders, but it's so very
06:45disturbing you might have hoped they just attacked you instead. If you own the Nuka World DLC and you
06:50finish the story, allying yourself with the Disciples, a gang of ritualistic killers that's almost
06:55exclusively comprised of women, gives you a small percent chance that you're going to randomly meet
07:00one of their leaders, Dixie, on the main Commonwealth map. Now, since Dixie is your ally, she isn't there
07:07to attack. Instead, you meet her and her friends as they're about to torture two captured settlers.
07:13The girl will ask you which one you think they should kill first and even say that you're very
07:17welcome to kill off your pick yourself. Lovely. This is the only time in Fallout 4 when you have to
07:24listen to your victim beg for their life as you kill them. So if you aren't really prepared to go
07:30that deep into roleplaying a deranged raider, maybe try to avoid Dixie when she's out hunting.
07:36Reverse Romanian Wilkinson Monster Prom
07:39Monster Prom is a dating sim meets party game in which you and up to three other players compete
07:45to woo one of your monstrous classmates and ultimately invite them to the prom. The game features hundreds
07:52of events and several secret endings, the rarest of which is Polly the ghost attempting to perform a
07:57quote, reverse Romanian Wilkinson, a legendary sex move she wanted to try before passing away.
08:05Yeah, it's a weird game. To even attempt to do the Wilkinson, you first have to pass a check on
08:10the
08:10random event in which Polly talks about it. Afterwards, you have to purchase a penguin mask from the school
08:16shop without an explanation. Then it's more random chance checks that lead to you asking Polly out.
08:22Spoiler alert, you never actually learn what the Wilkinson is, but you do get a saucy pic of Polly
08:28surrounded by all the items involved in the act, including a bag of pebbles, a salsa dip,
08:35and the penguin mask. It might be a good thing that we don't know what the Wilkinson is, I think.
08:40Let's put that one to bed.
08:41Solstheim Wizard, The Elder Scrolls V Skyrim
08:44Random encounters in The Elder Scrolls V Skyrim are typically really predictable,
08:49as they tend to happen in designated spots. You can see most of them if you just travel around the
08:54map, but there is one really unique interaction in Solstheim that can be easily missed, despite
09:00being an homage to one of the most beloved and hilarious NPCs from back in the Morrowind days.
09:06While traveling through Solstheim's wilderness, the player can come across an unnamed Ultima Wizard
09:12as they're working on a new spell. Before you approach him, you'll hear him mutter something
09:17about a book teaching him to touch the skies like a dragon. When you move closer, the wizard will
09:23immediately begin casting his spell and then suddenly shoot up into the sky. He'll maniacally laugh to
09:30himself that he finally knows how to fly before he realizes the spell has ended and he's plummeting
09:35straight towards his death. The Wizard is a reference to another mage from Morrowind who
09:40meets an identical fate trying to learn a fly spell. It's an awesome homage, although it can be hard to
09:46find because of how limited the spots for random encounters are in the Solstheim area.
09:51Skippy and Delamane, Cyberpunk 2077
09:54There are plenty of places to explore in Cyberpunk 2077's Night City, and most of them usually come
10:01with an encounter with some unique NPC that makes it worth your trip to get there.
10:06However, if you want to experience one of the rarer secret interactions in the game, it's not about who
10:11you meet and where, it's about who you take to get to where you're going, to people that you take,
10:18things that you take to where you're going and the interaction happens on the way.
10:22Flawless, you're welcome.
10:23Among Cyberpunk 2077's most beloved AI companions are undoubtedly Delamane, the AI cab company owner,
10:30and Skippy, the talking gun. Though both of them are part of two completely different side gigs,
10:36the game secretly includes an interaction between them if you bring Skippy to one of Delamane's rogue
10:42taxis. If you enter the cab while Skippy is unholstered, the gun will trigger its typical car dialogue
10:48about men's and women's car crash statistics, and that seems fairly normal, but then Delamane
10:54will suddenly comment on Skippy's line, calling him an impressive weapon, and the robotic pistol
10:59responds back with a thank you. The interaction is short, sweet, and to the point, but it's still
11:05enough to make you realise the developers really didn't skimp out on the details. The game had no
11:10reason to have these two machines interface at all, but the fact that they do have this conversation
11:15is pretty darn neat. Hard to find, but pretty neat.
11:18La Llorona, Red Dead Redemption 2
11:21One of the best things about Red Dead Redemption 2 is the many random encounters with NPCs that you
11:26can experience as you ride around the Wild West. Some of them are easy to come across, while others
11:32are quite uncommon, as they require you to visit really remote locations. However, if there's one
11:38encounter that could be called the rarest, it's certainly the one you have with La Llorona.
11:43It also happens to be the scariest, so buckle up for that.
11:47La Llorona is a mysterious and ghastly looking woman that the player can only encounter late
11:53at night deep within the swamps around Le Moyne. She's dressed in a rugged dress, and when you
11:58ride past her, you can hear her distinct weeping. Her eerie cries will probably already spook even
12:05the bravest cowboy, but when La Llorona gets extra creepy is when you approach her. Despite being
12:11seemingly busy mourning, when you walk up to her, she will immediately lunge at you with
12:17a knife, exposing her rotting face, after which a group of night folk will run in to help her
12:23murder you. The encounter is a reference to a real-life ghost story about a mother who drowned
12:28her children, so there's really just extra fuel to the Nightmare Inferno if you wanted it.
12:34Mayrina's Secret Dialogue, Baldur's Gate 3. When you count all of the lines of dialogue
12:39in Baldur's Gate 3, the game turns out to have a bigger word count than the Bible,
12:44around 1,300,000 words to be exact. This said, you're not likely going to see half of it,
12:50as a lot of the dialogue is there to work as a fail-safe in case the player does something
12:54they're really not supposed to. And that's the case in this super rare interaction with Mayrina
12:59that's unlikely to be found unless you're particularly bored with the game or just trying
13:04to break it. When you visit Auntie Ethel's tea house in Act 1 and refuse to let her eat Mayrina,
13:11the hag will immediately attack you and then teleport herself with her victim before you can intervene.
13:16It should be impossible to prevent that from happening, as Ethel automatically teleports if
13:21your party doesn't manage to kill her in one turn. However, if you cast invisibility on Mayrina
13:27before Auntie Ethel attacks, she won't actually be able to cast teleportation on the girl and
13:33she'll leave her alone. This not only leads to a unique dialogue with Mayrina about Ethel's
13:38illusions, it'll also lead to an easier dialogue choice after defeating Ethel since she no longer
13:44has her victim to bargain with. That's the end of that video, but do let me know down in that
13:49comment section if I was wrong in that title and you did not miss one or more of those interactions
13:55and I will say congratulations, you're a better gamer than me. I played Cyberpunk for over 200 hours
14:00and I never knew that was a thing, so I've learned something today. I hope you have too. If what
14:05you want
14:05to do right now is learn even more things about your favorite video games, you are in the right place.
14:10We've got so many War Culture Gaming videos about all kinds of easter eggs, references, secrets,
14:16dialogue bits and pieces and things you didn't even know were in your favorite game, so there'll be a
14:20video on screen. You can click it. Go find something cool. Come back, tell me, we'll both know it and
14:26then we'll go on. Better for it. Okay, I'm done with this outro. I hope you've enjoyed it. Ramble,
14:32ramble, appreciate you. See you in the next one. Bye!
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