00:00So in terms of experience-wise, we actually go back all the way to Assassin's Creed 3,
00:04followed by Black Flag and of course Skull and Bones as well.
00:07I think each project has its own design and technical challenges and each project is different.
00:12However, I think what across the number of years that we have been on those projects
00:17help us is that we gain more experience and more understanding of how we can develop better
00:21gameplay ideas as well as rendering techniques for our naval combat experiences.
00:26And I think that's something that is going to be very helpful for us on Resync,
00:30to be able to adapt the naval combat experience that we see in the original game
00:36and how we can further expand on that.
00:38So for example, we introduced the secondary firing mode in Resync as well,
00:43also the additional officer's perks to help make the setup more interesting.
00:48I think naval experience for us is a key staple in the Singapore studio
00:51and we want to definitely leverage on the experience coming into Resync.
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