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The Division 2 developers have finally addressed the ongoing discussion surrounding Determined, and in this video I react to their latest statement and share my thoughts on what it could mean for the talent moving forward.

Determined has become one of the most popular — and controversial — talents in The Division 2, especially when it comes to powerful one-shot sniper builds. With the developers now commenting on it, could changes be coming?

I break down what the devs said, give my reaction, and discuss what I think should happen with Determined.

💬 What do YOU think about the developers’ statement? Should Determined stay as it is, be changed, or be completely reworked? Let me know in the comments!

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Developer Notes: https://www.ubisoft.com/en-us/game/the-division/the-division-2/news-updates/1bxX2xFH9oRij6ylkyY1yZ

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Transcript
00:00so we got the red horizon pts developer notes these have come after the pts we've just had
00:06right so the that long it's not gonna be too much of a long one we'll read through it and
00:11we'll react as we normally do determined talent and marksman rifles is the first thing they're
00:16going into there's been a lot of feedback about this you know my views i'll share them again now
00:20as this is what they're gonna say about it determined was one of the most discussed changes
00:24during the pts and the feedback around it was divided some of you supported the change i wanted
00:29to see more options for mmr builds or others asked us to leave it as it is i'm not going
00:33to continue
00:34because i'm going to share my opinion right now on this determined should have been fixed a long time
00:38ago in my opinion it absolutely devalued every other sniper in the game and anybody that enjoyed
00:44sniping it had a negative effect on their experience i'll give you an example of this so i like sniping
00:50i had a nice tip of the spear build i used to always use and i run with squad friends
00:55all the time in a
00:55squad right so when i'm in a squad three people come in with determined on it made impossible for
01:01me i couldn't couldn't snipe i had to throw in a determined build and just shoot things in the body
01:05which if you like sniping that's not determined was never a sniper's talent it was a talent for
01:12people that couldn't snipe and allow them to have the power of sniping so it needed adjusting they
01:16adjusted it once and there's bad feedback so they reverted back and they've adjusted it again
01:22uh but lots of people are unhappy about it but they mix because a lot of people that enjoy sniping
01:27that will be glad of this change and let's see what they say one of the main reasons we wanted
01:33to make this change is the interaction between the current version of determined and headhunter
01:37once determined is active a body shot converted into a headshot can trigger determined again
01:41if it kills the enemy combined with headhunter this allows the chain to continue after the initial
01:46headshot kill uh this also leaves us with less room to improve mmrs exactly it takes out
01:51every other mmr in the game and any related gear because increasing the damage can make
01:56that determined plus headhunter setup even stronger another reason and one that is just as important
02:02is the work we are doing to the end game beyond red horizon we have more additions planned for you
02:07and part of preparing for that means addressing some of the balance issues and meta outliers that
02:13can limit what we can do determined is one of those cases so future plans they're thinking ahead for
02:18something that's coming uh that is why after reviewing the feedback we have decided to move
02:22forward with the change determined doing this now gives us more freedom to add and improve things in
02:27the future everyone i like that they've been all honest and upfront about it
02:32and yeah they're carrying on with it which is good i was worried they were going to do that
02:36uh with the final version the terminal function like perfect determined meaning converted headshot kill
02:41will no longer re-trigger the talent but the current chaining functionality is not disappearing
02:46completely is moving to the iron will exotic chest this is the this is the beauty of it that's still
02:51giving you determined you throw that exotic chest on you have what determined does now it's just that you
02:56can't mix it with chain killer which obviously made it powerful but that that is giving you an
03:02alternative uh this frees up the weapon talent slot so you can use it with exotic mmrs high-end mmrs
03:09and
03:09different talents and pistols like regoliths and the harvest we also heard the feedback from those who rely
03:14determined because mmrs can feel difficult to use without it that's a bit where you just got to
03:19practice like being a sniper is something like you don't just pick up a sniper and start hitting heads
03:25you don't you got to practice you don't just pick up any game and start demolishing stuff like
03:32sniper is like an art in a way you've got to learn enemy movement you'll learn how enemy reacts and
03:37when
03:37you start learning their movement and how different enemies will move and then the tracking of enemies it's
03:42so fun and that's what snipers do that's why snipers enjoy it's the challenge of learning it so if
03:47you're struggling with it it's because you're not doing that it's not that people can't snipe it's
03:50that they don't want to go through that learning phase uh this is something we want to address as
03:55well though we are looking into a handling pass for marksman rifles and rifles to make them feel better
04:00to use although we do not have the timeline to share that with you okay the upcoming red horizon
04:05season will also include buffs to mmr related gear sets and brands including hot shot and aces and
04:11eights as well as increases to mmr damage bonuses as brand sets we want to give marksman rifle builds
04:16more options rather than having so much of their strength tighter talent combination
04:22this was one of the harder decisions coming out of the pts and we know not everyone will agree with
04:26it after reviewing the feedback and looking at where we want to take the game next we believe
04:30this is the right decision to make 100 we will still want to thank everyone who took the time to
04:35explain what determined means to their builds and how they use it obviously i fully back all of that
04:43we are allowed to have different opinions that is fine but personally i fully awesome new gear
04:49weapons talents a lot of feedback around gear and weapons focus on some of the new options
04:53not feeling strong enough in practice here are the changes we've made based on what we saw during the
04:58test so boiling point weapon talent standard the portion of the magazine with minus 100% chance has
05:04been reduced from 80 to 53 that's better i read 25 originally and i thought oh my god it's gonna
05:09be
05:10amazing then seeing it was 80 in the pts it's like what so 53 now am i okay perfect version
05:17to 48
05:17uh ember engine gear set spontaneous combustion burn application chances increased to 40 flashpoint
05:23chest bonus increased to 60. fafner exotic shotgun dragons breath chance to apply burn increased to 40
05:30from 10 weapon damage scaling from your status effect bonus increased to 50. iron will exotic chest pv
05:36cooldowns increased from one to two pvp cooldown increased from two to three incinerator turret base
05:43cooldown reduced from 60 to 30. arodi holdens brand set pv two-piece headshot damage increased from 13 to 26
05:49they've doubled it well that's good gruppo three-piece headshot damage increased from 13 to 39
05:55they've tripled that mukami industries we have reverted the brand set changes tested during the
06:01pts a two-piece bonus reverted to 35 percent repair skills and three piece 18 skill damage
06:07modifiers a lot of feedback during the test was about the pressure gauge and how quickly it decayed
06:11compared to how long it could take to build we also saw that keeping the gauge up could feel harder
06:16in group play based on the feedback we made the following changes i didn't play the pts i couldn't get
06:21on
06:21it so i have no opinion here i don't will read it uh pressure gauge decay has been made less
06:27aggressive and will now start later some actions about pressure have been buffed a new group kill
06:31action has been added you'll now gain one percent pressure when another player in your group gets a
06:36kill that's cool uh hostile modifiers achilles heel pressure gauge lost from breaking an armor piece
06:43or weak point has been reduced from 10 to 5 uh draining presence radius reduced from seven to five meters
06:51remember that setting an affected enemy on fire will remove the hostile modifier effects and permanently
06:56disable them for that enemy active modifiers we have heard that the active modifiers themselves
07:00need more impact so all three have received buffs very order armor region is now percentage based
07:06ranging from 0.5 to 1.5 armor per second at level 5 damage resistance while sprinting can now reach
07:12100 percent uh burn duration has been increased at level 5 armor regen per unique enemy burned has
07:18increased to 15 percent vicarious combustion the range of the headshot effect has been doubled
07:22the burn damage penalty has been reduced from 50 to 25 50 to 10 burn duration has been slightly
07:28reduced the cooldown of its level 5 effect has been reduced side shield delivered uh shield health and
07:33shield active region have been increased dark zones and pvp so the blackout doctor this is what i
07:38really want to try i'm quite excited by this they look like the blackout dark zone is going to be
07:43very
07:43rewarding uh you told us blackout enemies were going down a little too easily they've taken the feedback
07:47personally i will be tougher in the season release i like that prototype gear and weapon drop rates
07:53have also been adjusted normal enemies 0.2 chance for prototype drop mid stat rolls 0.5 mid stat rolls
07:590.2 chance for prototype drop and a boss enemy some one percent chance for prototype drop mid stat rolls
08:04to send chance for prototype drop high oh like a two percent for a high drop on a boss we
08:12also added
08:13otter's uh otter's caduceus and nurse's knee pads to a special loophole for pvp dark zones pvp balance
08:19after reviewing your feedback about the pvp balance pass we made some adjustments to skills talents gear and
08:25brand set bonuses we saw that tier 6 firebase skill builds could become too strong in pvp when combined
08:30with ember engine so we've made some pvp specific adjustments to the set spontaneous combustion chance
08:35to apply burn is eight percent with eight percent burn damage if the status effect initially applied
08:40was burn flashpoint increases spontaneous combustion's burn application chance to 12
08:44white heart increases duration of spontaneous combustion's burn damage debuff by 12
08:49we also heard concerns around the strength of several bonus armor talents blood suck out and break up
08:54or protected reload and adrenaline rush have all received some adjustments for the full breakdown check the pvp
09:00set bonus and talents rebalance of pvp skill rebalance sheets uh they've not linked it though so i will
09:07at this regard as a video we'll link this in the video as always but there's no link to those
09:10sheets
09:11pvp stat display some of you also reported that pvp stats were not always displayed clearly while
09:17checking your build starting with red horizon your inventory will show your pvp weapon damage directly
09:22below the pv value and your displayed stats will automatically switch to their pvp values when you enter any pvp
09:29environment you'll also be able to check your pvp normalization stats and pvp balance overrides in the
09:35shooting range by activating the pvp switches as part of these changes the inventory normalization bottom
09:40will temporarily removed while we update the ui and that's it again never tested the pts i'm glad i
09:48didn't get on it so nothing really to react to or say about all of that but that for me
09:55big win well
09:56done stick to your guns needs doing good job
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