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00:07Welcome to mojo plays and today I swear we landed on that log why the hell did I
00:12clip through it these are 20 unfair moments in platformers let's go before
00:16we continue we publish content all week long so be sure to subscribe and ring
00:21the bell to get notified of our latest videos Cosmic Ocean Spelunky 2
00:32calling the cosmic ocean difficult feels almost unfair because most of
00:37Spelunky 2 players will never even see it reaching the area requires following a
00:41hidden route completing several obscure tasks and surviving bosses that would
00:44end most players runs then the real punishment begins players must clear 99
00:49procedurally generated stages built from twisted versions of earlier worlds
00:53collecting every orb in each level before the exit appears grabbing the final orb
00:57also summons a deadly space jellyfish that kills instantly on contact there are no
01:02checkpoints no second chances and no room for a careless jump after hours of
01:05progress it's less a final challenge and more an unfair beating from the developer
01:17world 8-3 super mario bros super mario bros may look cheerful and welcoming but world 8-3 is
01:26where the game finally removes that friendly mask the level fills the screen with hammer bros placing
01:31them on race platforms where they can shower mario with projectiles from awkward angles charging forward
01:37usually ends badly while waiting too long allows more hammers to clutter the screen
01:40even reaching the enemies can require precise jumps over gaps in between narrow
01:44blocks with very little room to recover from a mistake power-ups help but keeping
01:48one for long is easier said than done coming so close to Bowser's castle and he
01:52makes each death more painful world 8-3 is basically Nintendo asking whether
01:57players truly deserve to finish the game level 1 the Simpsons Bart vs the Space Mutants
02:10Bart vs the Space Mutants looks like a colourful game for kids then immediately demands the patience
02:15of a professional speedrunner jumps between moving platforms require ridiculous accuracy and even
02:21landing on enemies can damage Bart unless he hits them perfectly each stage also gives him a strange
02:26collection task from gathering hats and balloons to finding signs and rods the first level is especially
02:31confusing because Bart must turn every pink object red some solutions are simple while others
02:37involving bizarre chains of events such as using a coin to prank called Mo waiting for him to storm
02:41outside and spraying his apron are much much harder that is an alarming amount of planning for a game
02:46starring a ten-year-old with a spray can
02:54candy chateau rayman
03:03in rayman candy chateau is filled with sweets cakes and cheerful scenery which makes the cruelty
03:08underneath feel even ruder mr. dark creates a shadow version of rayman that copies every movement and follows the
03:14same path moments later players must keep moving while also backtracking directly towards it turning
03:19simple jumps into a deadly timing puzzle touching the clone means well instant death so one tiny mistake
03:25can erase the whole attempt survive that and the game immediately introduces reversed controls yay
03:366-2 ninja god
03:436-2 in ninja garden is where the game gathers every dirty trick it's learned and throws them at you
03:48all at once or throws them at you
03:50enemies constantly pour in from awkward positions many firing projectiles before players have time to react
03:56taking damage is bad enough but the real danger is the knockback which regularly sends ryu straight into a pit
04:02trying to move carefully does not help much either because enemies respawn whenever they leave the screen
04:06that forces players to keep pushing forward while memorizing every ambush
04:10somehow surviving the stage only leads into a two-part boss battle because apparently the level had not caused enough
04:16suffering already
04:23jump miscalculations tomb raider 3
04:30choosing a single cruel section from tomb raider 3 feels almost pointless because the entire game behaves like one enormous
04:36trap
04:36earlier entries were already demanding mixing tricky exploration with hazards that often require trial and error
04:42tomb raider 3 takes that approach and removes whatever mercy remains deadly spikes collapsing floors hidden switches awkward jumps
04:49it all appears constantly with many mistakes killing lara instantly and forcing a reload even ordinary movement feels dangerous because
04:57a slightly misjudged leap
04:58can and will end with a very long fall most games introduce their threats gradually but this one places a
05:04lethal trap
05:05only seconds into the opening level i know this isn't exactly a moment but rather a collection of many many
05:10moments
05:22no checkpoints sonic mania
05:30titanic monarch is a fittingly dramatic finale for sonic mania but it also feels determined to test every bit of
05:36patience the player has left
05:37the zone is split into two lengthy acts filled with dangerous enemies
05:41awkward machinery and platforming sections that demand far more precision than sonic usually allows
05:47reaching the end already feels like an achievement yet the real punishment comes from lack of a checkpoint
05:51between acts losing to the final boss can mean replaying the entire zone from the beginning turning one mistake into
05:58a very long commute
05:59sonic mania is otherwise one of the series best 2d adventures but
06:02titanic monarch makes finishing it feel less like a victory and more like surviving the actual titanic
06:07sure you've survived but it would have been way nicer to have made it to new york drive
06:18the infamous spike trap super castlevania 4
06:29super castlevania 4 is rightly remembered as one of the series strongest games but level 8 feels like the developers
06:35briefly became hostile towards everyone playing it
06:37rather than relying on mainly monsters the stage fills its rooms with crushing hazards moving platforms and traps that demand
06:44near perfect timing
06:45actually screw it perfect timing the most notorious moment comes near the end where a row of spikes drop from
06:51the ceiling
06:52simon is supposed to survive by ducking yet the spikes visible position does not properly match their damage area
06:57this makes safe attempts look deadly and deadly attempts look safe which is a wonderful way to make a crap
07:04level
07:09no checkpoint boss rush beautiful joe
07:18beautiful joe earned praise for its sharp humor comic book visuals and inventive slow motion combat
07:23but it also developed a reputation for being harder than day old cheddar
07:27the clearest example comes just before the finale when joe must defeat five previous bosses back to back
07:32even skilled players can spend more than half an hour surviving the gauntlet and there are no checkpoints along the
07:38way
07:38losing against the fifth opponent fire leo means repeating every earlier fight from the beginning
07:43the game does allow players to buy upgrades or restore health before that final battle
07:48but the first four bosses must be cleared without any proper break
07:51cool shouldn't give me an aneurysm
07:57wario's castle super mario land 2 6 golden coins
08:02nothing in the first few hours of super mario land 2 prepares you for wario's castle
08:06the game is relaxed it's forgiving and simple enough for most players to cruise through without
08:11much trouble then the finale arrives and starts dropping fire spikes collapsing blocks crushing pillars
08:15and awkward movement into the same level lava covers nearly every mistake with an instant death
08:21or the lack of checkpoints means falling near the end sends mario all the way back to the entrance
08:25that sudden jump in difficulty is what makes the stage so infamous and so unfair
08:30in another platformer it might feel reasonable
08:33here it feels like wario turned into a real world villain and not mario's cartoon opposite
08:41rainbow road cheese only up
08:49near the final stretch of only up the game stops testing platforming skill and starts testing
08:54whether players can predict the future after crossing the rainbow bridge the route becomes
08:58a strange collection of floating flowers cheese coins and other random objects the problem is that
09:03some of these platforms are not solid at all they look completely safe yet the player falls
09:07straight through them with no warning potentially losing a huge amount of progress most of the game
09:12is difficult but fair enough that a perfect player who'd theoretically finish it in one attempt this
09:18section ruins that idea by turning success into guesswork missing a jump is frustrating falling
09:24because the platform was secretly imaginary is simply rude
09:35the wormhole super monkey ball
09:45timing is everything spatio-temporal and unfortunately the level demands almost perfect timing found at the end of advanced mode
09:53in super monkey ball deluxe
09:54it sends the player through a wormhole toward a rotating platform with the goal waiting on the far side
10:00enter the portal too early and the platform is not lined up go too late and it's already moved away
10:05even your speed matters because rolling slightly too fast or too slowly can ruin the attempt before you properly arrive
10:11most stages in the series are difficult but over quickly which keeps failure exciting
10:15this one feels more like repeatedly missing the same train by half a second
10:19tiny errors lead straight into another restart
10:28using the jetpack crash bandicoot 2 cortex strikes back
10:40strapping a jetpack onto crash should have made rocket feel like a fun change of pace
10:44instead the level turns crash bandicoot 2 into an awkward lesson in fighting the controls
10:48movement in the regular stages is sharp and dependable but the jetpack feels loose floaty strangely difficult
10:55narrow tunnels and hazards demand careful positioning
10:58yet crash often drifts past where players intended to stop which i guess makes sense
11:03his name is crash even basic navigation is more irritating than exciting especially when the game
11:08asks for precise movement using a system that barely understands the word variety usually helps the series
11:14but here the gimmick takes over completely reaching the exit feels less like mastering the level and
11:19more like finally parking a shopping trolley with one broken wheel
11:30beaver minigame donkey kong 64
11:36beaver bother sounds funny then donkey kong 64 actually asks you to play it now it's a real pain
11:42in the crotch a beaver bother if you will the goal is to control a small crocodile snap at nearby
11:48beavers
11:48and scare enough of them into a hole before the timer expires unfortunately the rodents often
11:53ignore you run in useless directions or stop just short of the target while the clock disappears even
11:58experienced players can finish with only a second remaining and many attempts end with one stubborn
12:03beaver refusing to cooperate the minigame is technically optional for finishing the story
12:07but completionists must endure it for a golden banana at that point the real challenge is not
12:12hurting animals it's not smashing your n64 into a wall
12:19sigma stage one mega man x
12:27by the time players reach sigma's fortress in mega man x the game has already demanded plenty but sigma
12:32stage one piles everything together at once sigma grind set or whatever moving platforms hover above
12:38instant death pits enemies wait in awkward vertical sections and returning bosses interrupt the climb
12:44before players can settle into a rhythm none of these ideas are impossible by themselves the problem is
12:49surviving them back to back with limited room for mistakes then comes boss spider a chaotic machine
12:55that drops along unpredictable paths and punishes anyone standing in the wrong place after such a long stage
13:00losing there feels especially cruel mega man x is normally tough but fair this section is just tough
13:19perfect cannon jumps super mario 64
13:26missing a coin is frustrating missing one while flying above a bottomless sky means spending another
13:33half a minute setting up an entire attempt wing mario over the rainbow a secret stage in super mario 64
13:39asks mario to collect eight red coins scattered across floating clouds and tiny platforms success depends
13:45on carefully judging flight angles using cannons accurately and landing without sliding straight into the abyss one
13:51poor launch can waste the attempt before mario reaches the target the real annoyance is the return
13:56journey every failure sends players back outside the stage forcing them to climb into the castle's
14:01upper levels and re-enter before trying again the challenge is difficult but the repeated commute
14:05is what made me punch my brother when he laughed at me
14:15time limit kirby's return to dreamland
14:17a constant rain of fire turns dangerous dinner stage 3 into one of the rare kirby's return to dreamland
14:27levels that feels genuinely hostile fireballs pour across the screen with barely any pause forcing players
14:34to keep moving while also judging platforms and enemies ahead there's little time to stop plan or
14:38enjoy kirby's usual relaxed pace completionists get an even nastier version of the challenge because
14:44collecting the stage is key requires chasing a fast moving enemy before the opportunity disappears
14:49that means dodging the endless hazards while also keeping up with a target that clearly has
14:53somewhere better to be most kirby stages are designed to be fun first this one missed the memory
15:04the yellow devil mega man
15:14near the end of the original mega man the yellow devil arrives to test whether you enjoy pattern memorization
15:19or simply enjoy suffering it repeatedly breaks itself into 19 separate chunks launches them across the
15:25screen and rebuilds on the opposite side surviving means learning the exact order each piece travels
15:31because one mistake usually turns mega man into scrap metal man attacking is not much easier the boss
15:36only takes damage when its eye briefly appears somewhere on its body forcing you to react quickly while
15:41avoiding the lasers it fires at you at the exact same time it's it's a lot thankfully there is a
15:46wonderfully
15:46cheap solution but i want you to experience the pain not the joy
15:56terror tubes battle toads
16:06nobody remembers terror tubes from battle toads except me and it deserves way more hatred the speed bike
16:13section demands near perfect movement and most players never see much beyond it and its reputation
16:17is almost unfair because later stages are somehow even worse level four turns the floor into an icy
16:24rink filled with hazards while level five adds another race and occasionally makes your character vanish
16:28which should be illegal level seven brings back the racing again just in case you were having fun
16:33however terror tubes is the real nightmare it requires precise platforming complete knowledge of every
16:41trap and plenty of painful trial and error losing all of your lives sends you back to the beginning
16:47of the game not the level forcing you to play through the entire thing before you get another attempt
16:51at terror tubes and by then you've forgotten everything you learned it's crazy
17:05the monkeys the lion king
17:13for plenty of players the second stage of the lion king was also the final stage
17:17it's awkward monkey puzzles sudden jumps and tiny room for error made the game seem brutally difficult
17:23immediately strangely the levels after it are generally less punishing that early roadblock was reportedly
17:29added because game rentals were booming at the time disney worried children might borrow the game
17:34finish it over a weekend then return it without ever buying a copy the solution was wonderfully evil
17:39place a massive difficulty wall near the beginning so renters would run out of time before seeing the ending
17:44even after learning which monkeys to roar at the sequence remains confusing unforgiving and far harder than
17:50anything involving cartoon giraffes should reasonably be
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