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The EU Commission may have rejected new laws for Stop Killing Games, but the fight is far from over. With growing support in the European Parliament, the movement is still pushing to stop publishers from making purchased games completely unplayable after server shutdowns.

Should companies be allowed to sell you a game and then take it away years later? Or should they be required to leave behind an offline mode or community servers?

Let me know what you think in the comments.

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Source: https://www.destructoid.com/eu-commission-decision-on-stop-killing-games/

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Transcript
00:00I might be late to the party, but I have been covering this particular topic before.
00:05And there was a new development because the European Commission has declined to propose
00:10new laws requiring publishers to keep video games playable after official support ends,
00:15which essentially means it's a setback for the Stop Killing Games initiative.
00:19For those of you who don't really know what Stop Killing Games initiative is, it's basically
00:24a movement that was started because players became increasingly frustrated with publishers
00:29selling games that later became completely unplayable when online services were shut down.
00:34And the spark that started it all was the shutdown of The Crew by Ubisoft in 2024.
00:40Also, contrary to some headlines, the campaign is not asking publishers to support games forever.
00:45The core demands are very simple.
00:47The first one is if a game is sold to customers, it should remain playable after official support
00:52ends.
00:53The second one says that publishers should not be able to remotely destroy access to a
00:57purchased game.
00:58The third one is all about shutting down servers, which basically means that companies should
01:03provide an offline mode or allow community-hosted servers where technically possible.
01:08And finally, consumers should know before buying if a game has a planned expiration date.
01:13Obviously, as you might expect, publishers are against this.
01:17They argue that maintaining end-of-life versions can be expensive.
01:20Releasing server software may expose proprietary technology.
01:24Some games are fundamentally designed around online infrastructure.
01:28And intellectual property rights give them control over how their games are distributed
01:33and used.
01:33Anyway, the Commission argued that existing intellectual property laws grant publishers exclusive control
01:40over their games and that current EU consumer protection rules already require companies
01:45to disclose contract terms and termination conditions.
01:48But the thing is, publishers rarely, if ever, clearly inform customers how long online games
01:56will remain operational before purchase.
01:58And in all my years of gaming, I have never seen that disclaimer ever.
02:03Also you might say that this leaves consumers paying full price for games that can become completely
02:09unusable once servers are shut down.
02:11Now, despite the Commission's decision, Stop Killing Games organizer Ross Scott says the movement
02:17remains on track.
02:18According to our boy Scott, the initiative no longer depends on the Commission because
02:23it has gained significant support within the European Parliament.
02:26And while Parliament cannot introduce new legislation on its own, it can amend existing proposals,
02:32potentially allowing Stop Killing Games goals to be included in future legislation such
02:37as the Digital Fairness Act.
02:39So, as a result, supporters believe the push for stronger consumer protections against game shutdowns is far from over, even
02:46if the Commission is currently unwilling to take direct action.
02:49I think the core argument behind Stop Killing Games is reasonable, especially when it comes to highlighting a genuine consumer
02:56rights issue.
02:56I mean, picture this, you buy something, someone pulls the plug and then what do you do?
03:01Your product is basically non-existent and you cannot use it no matter what you do.
03:06Also, like I said before, many publishers are not transparent about how dependent a game is on online infrastructure.
03:13I mean, you can kinda figure it out if you have enough experience, but not all people have that particular
03:20set of skills.
03:22Most of people just wanna plug and play.
03:24They don't really care about the background stuff.
03:26Another point is that players often discover a game's expiration date only when shutdown announcements are made.
03:32We have seen this so many times and there are so many examples when this happens.
03:37You will see some kind of a blog post, announcement or whatever, and in maybe one month or even less,
03:44your game is basically dead.
03:46Not to mention, if you pay a full price for a particular game, that creates an expectation of long-term
03:53access.
03:54And that's why everybody's using the crew as the best example, because a game people paid for became entirely inaccessible
04:01after server shutdown.
04:02And it's very easy to see why people are upset.
04:05Also, the lobbying on the other side isn't idle at all.
04:10They will do almost everything and anything in order to stop this, because for them, this is just extra cost,
04:17because they don't really care about consumers.
04:19Because if they did, we wouldn't have these particular problems to begin with.
04:23Also, since we have more information, and by we I mean general public, I suspect many consumers would think twice
04:30before buying games,
04:31particularly the ones that have that online component.
04:34Because if a publisher has some kind of a disclaimer saying, for example, that this game requires publisher-operated servers
04:41and may become permanently unplayable if those servers are shut down,
04:45that would probably be the reason why publishers aren't eager to advertise this.
04:49Overall, when you look at things, I think the broader issue is really about transparency.
04:55Bunch of modern games are effectively services, but they are often marketed and priced like products.
05:01And that's basically where the tension is coming from.
05:04Now, if the EU eventually acts, and I don't think they will, I think the most likely outcome isn't a
05:10law forcing every game to remain playable forever.
05:13However, it's more likely to be stronger disclosure requirements and some obligations for publishers to provide an end-of-life
05:20plan,
05:20which would be a much more practical compromise.
05:23Again, I don't think that's going to happen, especially now that the commission has declined to propose new laws in
05:30order to address this particular situation.
05:32I mean, when it comes to this thing, I was hopeful, but I wasn't hopeful to a point where I'm
05:38blinded not to see or notice that things might not go as planned for Stop Killing Games people.
05:44Because publishers aren't going to be idle.
05:46No way in hell.
05:47They're going to just sit there and do nothing.
05:50And knowing people, they mostly act like sheep.
05:53They don't really care if something happens, they will rage a bit, and that's about it.
05:58Nobody is going to act in order to contact the publishers in order to get some kind of an explanation
06:03why they shut down the particular game that they were playing.
06:06But in any case, as always, I really hope that something positive will come from this particular movement.
06:12And who knows, maybe something will happen.
06:16It's just the question of when and in what format.
06:19And that's basically, that's the news.
06:22Thanks very much for watching.
06:23And as always, like, share, subscribe, comment, all that good stuff.
06:27And that's it from me, until the next one.
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