00:00Last of Us Online was closer than we thought. According to his director, the game was about
00:0580% complete when it got cancelled, after seven years of development. And the worst part is that
00:11he found out just 24 hours before the public announcement. The reason why it was killed was
00:17because Naughty Dog had to choose, finish this experimental multiplayer game or focus on their
00:22next big title led by Neil Druckmann. And apparently they chose the safer bet, which resulted in seven
00:28years of work gone. It makes you wonder, did they make the right call or cancel something that could
00:34have been huge?
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