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00:04Welcome to MojoPlays and today we're looking at the most recent Resident Evil entry and seeing
00:09what's hidden underneath the carpet. Is there a nice hardwood floor? An Easter egg for an
00:12entirely different series? These are 20 things you didn't know about Resident Evil Requiem.
00:17Let's go! Before we continue, we publish content all week long so be sure to subscribe and ring
00:22the bell to get notified of our latest videos. Leon's license plate.
00:35One of the stranger moves surrounding Resident Evil Requiem was Capcom giving Leon's car a resume.
00:40The plate reads NDN642, which looks completely random at first until you realize the numbers
00:46are actually referencing every mainline Resident Evil game Leon Kennedy has appeared in. The 9 stands
00:51for Requiem, while the 6, 4 and 2 point towards Resident Evil 6, Resident Evil 4 and Resident Evil 2.
00:56It's a small detail, but exactly the kind of thing longtime fans immediately obsess over for hours
01:00online. I tried to shoot out the 6, but it wouldn't disappear.
01:03You'll have to find another way around.
01:06Alright, I'll leave that to you.
01:09MGS4?
01:16I'm ranking this one pretty damn low because it's totally fan theory and there's nothing substantial
01:21to prove it, but players have made huge comparisons between Leon in Resident Evil Requiem and Old
01:27Snake from Metal Gear Solid 4. Both characters feel like exhausted legends being dragged into one final
01:31mission long after their bodies have started failing them. Leon's condition throughout Requiem,
01:36especially with the reveals surrounding the latent infection tied to Alpus, gives him this
01:40constant feeling of physical decline that mirrors Old Snake's accelerated aging and deteriorating
01:45health. Both characters carry the weight of decades of trauma, non-stop combat and enough
01:49government conspiracies to fill several filing cabinets. There's also a surprisingly strong
01:54thematic connection between Alpus and Fox Alive. In both cases, these systems represented a possible
01:59end to the cycle that has defined their worlds for years. Solid Leon? Maybe.
02:07I don't know the password.
02:10Xeno.
02:16I've been waiting for you, Grace.
02:21Who are you?
02:22The first time players see Xeno in Resident Evil Requiem, the comparison to Albert Wesker is almost
02:27impossible to ignore. But heaps of players miss the background information that might hint at how
02:31he came to be. Victor even dismisses him as a mere imitation, which feels like Capcom directly
02:36acknowledging the comparison instead of pretending players won't notice it. Theories range from Xeno
02:41being an undocumented Project W test subject, the same project that created all Weskers, to Xeno being
02:46a Wesker clone created by The Connections, the secret crime syndicate introduced in the game. But what
02:51players might have missed was the brief document explaining the Cameron virus. The Cameron virus,
02:56or the executive virus, gives infected the ability to transfer their intelligence and minds into the
03:01bodies of those they come into physical contact with. Consciousness is transferable. Yeah, I bet this
03:07won't get unpacked in the DLC.
03:14Hunk is alive.
03:16Backup is on the way.
03:18Not necessary. Tell me if you're alive for a target myself.
03:21One of the biggest no-way moments in Resident Evil Requiem comes from the mysterious Commander
03:25Boss who immediately gives longtime fans serious Hunk vibes the second he appears. The mask design,
03:31the cold military presence, the weapon, the death animations, there's no question this
03:35is Hunk and we do kill him. Or do we? If players revisit the area after defeating him,
03:41the body is completely vanished. That tiny detail makes the whole encounter feel even more suspicious
03:46because disappearing with that explanation is exactly the kind of dramatic nonsense Hunk would
03:50absolutely pull. Miranda.
04:01One of the coolest lore details hidden in the game appears inside Spencer's room, where players can
04:06spot a painting of a woman holding a baby marked with the letter M. To newer players, it probably just
04:11looks like creepy mansion decoration number 47, but longtime fans immediately connected it to mother
04:16Miranda from Resident Evil Village. According to the series lore, Oswell Spencer met Miranda decades
04:22before Umbrella existed, and her research into the mold heavily influenced the direction his future
04:26experiments would take. That encounter basically helped shape the foundation of the entire Resident
04:31Evil timeline, which is honestly a terrifying thing to think about considering how many disasters
04:36Umbrella caused afterward. The painting quietly suggests that Spencer never truly forgot Miranda
04:41or the impact she had on him. It's kind of sweet if it wasn't so terrifying.
04:51Disabled First Person
04:55The laser dot upgrade in Resident Evil Requiem sounds amazing at first because it massively improves weapon
05:00stability and makes aiming far more precise, especially during some of the game's more chaotic fights.
05:05The problem is that if you're playing in third person mode, which is what the game recommends, equipping the laser
05:11dot suddenly
05:11causes the camera to snap into first person every single time you aim. I hated it, and I know a
05:16few of you did too.
05:17But don't stress, head into the controls settings and disable the dot sight perspective option,
05:21which stops the camera from shifting viewpoints whenever aiming with the laser sight equipped.
05:26You'll thank me later, or now, actually do it now in the comments, they're just down there.
05:34Oh god
05:37Deerheads
05:40Mounted deerheads have weirdly become one of the most recurring background details that long-time Resident Evil fans know of,
05:46mostly because Capcom keeps placing them in ruins owned by deeply unsettling people. The series has used them before in
05:52places like
05:52Chief Iron's office in RE2 and inside the mansion puzzle rooms from the original Resident Evil, where they helped add
05:58to that creepy,
05:59aristocratic horror atmosphere. In Resident Evil Requiem, the tradition continues with another stuffed
06:04deer head appearing late in the story inside the home of a wealthy and powerful figure. On its own it's
06:09just decoration, but in a franchise like Resident Evil, these little visual callbacks rarely feel accidental.
06:15See a deer, prepare for the worst.
06:17Dr. Victor Gideon
06:21I run the center
06:25It took forever to find you
06:28Brothers
06:33One of the nastier hidden lore reveals in RE2 Requiem involves the horrifying baby-like creatures
06:39that stalk Leon and Grace during some of the game's most uncomfortable sequences. At first they just
06:43seem like pure nightmare fuel designed to make players question why they ever turned the lights
06:48off while playing. But buried deep within optional files and patient records is the reveal that these
06:53creatures were originally two brothers named Thomas and Timothy, the cutest baby brother names of all
06:57time. F*** you Capcom. Both underwent treatment at Rhodes Hill and things went clearly catastrophically
07:03wrong after that. Instead of helping them, the procedure twisted the pair into grotesque,
07:07cannibalistic monsters driven almost entirely by hunger. Sad and gross, but mostly sad.
07:24The Raccoon City Police Department in Resident Evil Requiem is one of the best locations for
07:28series callbacks, and one of the creepiest callbacks involves the ruined remains of the RPD officer from Resident Evil 2.
07:34Players who survived Leon's first nightmare shift at the station probably remember the horrifying zombie
07:40cop with the mangled face and missing lower jaw. In Requiem, Capcom quietly revisits that moment by
07:45leaving behind the officer skeleton exactly where players first encountered him decades earlier. And sure
07:50enough, the remains are still missing that lower jaw. Someone's been expecting us. Barry's to-do list.
08:00Speaking of, one of the more wholesome easter eggs hidden inside the ruined RPD in Resident Evil
08:04Requiem is Barry Burton's old to-do list, which longtime fans immediately latched onto the second it was
08:09discovered. Barry's always been one of the most beloved characters from the original game, so finding
08:14evidence of his everyday life inside the station feels so emotional, especially compared to the horror
08:19surrounding it. The list reveals Barry was apparently preparing training exercises for Leon before his
08:24arrival at RPD, which is so goddamn cute. The note also casually mentions meeting Jill Valentine at the
08:29shooting range, picking up his daughter from soccer practice, and tracking down a missing library book.
08:38Rebecca's Briefcase
08:46We're not leaving RPD just yet. One of the better hidden callbacks in Resident Evil Requiem appears
08:52inside the old Starz office, where players can find a locked briefcase tucked away among the ruins.
08:56The code to open it is RRR, which longtime fans quickly figured out stands for Rising Rookie Rebecca,
09:03a direct reference to Rebecca Chambers from the original Resident Evil. Rebecca might not appear as often as
09:08characters like Leon or Chris, but she's still one of the franchise's most important early protagonists,
09:13thanks to her roles in Resident Evil and Resident Evil Zero. The easter egg feels especially fitting
09:18inside the Starz office, since that's where so much of the series history began.
09:27Roulette in Requiem
09:31One of the most obscure little secrets hidden in the game can be found at the roulette table inside the
09:36parlor area. At first glance, it just seems like a decorative casino-style prop sitting in the
09:40background, but players eventually discover there's a hidden interaction tied to it. Every spin of the
09:45roulette lands the same three numbers, 7, 15 and 29. The important one is 29. If players shoot the 29th
09:52slot on the table before spinning the wheel, the game rewards them with an antique coin after the spin
10:00finishes. Destroyed Orphanage
10:08According to official stats for the RE2 remake, 79% of players chose to start with Leon's campaign,
10:15and more than 60% of them didn't play Claire's campaign. This makes me feel comfortable stating
10:19that a good chunk of players may not have realized the orphanage in Requiem is filled with nostalgia,
10:26as it was featured in Claire's campaign. Traumatic memories of guiding Sherry Birkin to the place,
10:31while Chief Iron stomped around acting like the world's creepiest hall monitor,
10:34will turn your blood cold. Capcom recreated the orphanage with tons of tiny details intact,
10:40including the nursery covered in children's toys, and the same pathways leading towards the main hall.
10:45Despite all the destruction though, there's still one specific viewpoint inside the orphanage
10:48that looks strangely beautiful, almost like the game briefly pauses to let players reflect on how much
10:53history and tragedy this single location has carried across the series.
11:01Vendetta
11:11Here's a cool callback in Resident Evil Requiem, the chase sequence that feels like Capcom looked
11:16directly at fans of Resident Evil Vendetta, and said yeah, this one's for you. Longtime Leon fans will
11:22probably recognize the inspiration immediately once the motorcycle section kicks in around Raccoon City.
11:27In Vendetta, Leon spends part of the film speeding through the streets on a bike,
11:30while being chased by mutated hounds, firing at them mid-drive in one of the most absurdly action-heavy
11:35sequences the franchise has ever produced. Requiem recreates that energy almost perfectly.
11:40The camera angles, the frantic shooting while riding, and even the overall pacing,
11:44feel incredibly close to the animated film version.
11:56Picture day
12:03If players spend enough time exploring the wreckage of RPD and Resident Evil Requiem,
12:07they can uncover one of the most emotional callbacks in the entire game,
12:11an old group photograph of the Stars team. Longtime fans of the original RE games will
12:16recognize the image immediately, showing the full team together two years before the Spencer
12:20Manchin incident completely destroyed their lives. Seeing characters like Chris Redfield,
12:24Jill Valentine, Barry Burton, Rebecca Chambers, and Albert Wesker all standing together in one
12:29normal-looking photo feels strangely haunting, knowing everything that eventually happens afterwards.
12:35Good lives needlessly lost
12:42Familiar Pit Stop
12:48One of the neatest continuity details in Resident Evil Requiem happens almost immediately once Leon
12:54reaches the outskirts of Raccoon City. Needing fuel, he stops at a nearby petrol station that long-time
12:59fans will instantly recognize from RE3. It's the exact same station where Jill Valentine and Carlos
13:06had their infamous run-in with the nemesis during the remake, right down to the tanker explosion Carlos
13:11calls while desperately trying to stop the monster. What makes the callback even cooler is that Leon
13:15actually uses the remains of the same destroyed tanker to reach the station and scavenge fuel for
13:19himself. It's such a small environmental detail, but it quietly reinforces that all these stories really
13:25are connected, and the remakes are the new canon.
13:35Kendo Flashback
13:40Fans of RE2 will immediately recognize Kendo Gunshop in Requiem. The remake revealed Kendo was actually
13:45close friends with Barry Burton and had built custom weapons for members of Starz, while also introducing
13:50his infected daughter Emma. Instead of abandoning her or trying to save himself, Kendo chose to remain
13:55by her side even after realizing there was no hope left. In Resident Evil Requiem, entering the ruined
14:00gun shop triggers a flashback where Leon remembers Kendo's final moments, turning what could have been
14:05a simple location callback into something far more emotional. It's one of those scenes that is for
14:10long-time fans, so if you didn't know what was going on, there it is.
14:19Tofu
14:21Of course, Resident Evil Requiem couldn't resist bringing back Tofu, because at this point, the giant sentient
14:27bean curd has basically become one of the franchise's oldest inside jokes. Players exploring the ruined
14:33RPD can actually spot Tofu hiding behind a pillar, wearing a tiny police hat like he's somehow an official
14:38member of the force now. For newer fans, this bizarre mascot dates all the way back to the original RE2,
14:42where Tofu appeared as a secret unlockable character in the hilariously absurd Tofu Survivor.
14:53Final Puzzle
15:00In Resident Evil Requiem, there is a bizarre hidden challenge called the Final Puzzle, which you might
15:05have missed. It's basically turned parts of the fanbase into conspiracy theorists with shotguns.
15:10Most of the game's optional challenges are fairly straightforward, but this one is completely
15:14different. After spending roughly 20,000 CP to unlock it, players gain access to the mysterious
15:19Sun, Moon and Star machine, which appears to react to a very specific hidden code. Solving that part of
15:25the puzzle already feels difficult enough, but the reward is where things get weird. Instead of giving
15:29players an item or clear confirmation, the machine simply triggers eerie laughter before seemingly
15:34doing nothing. That's where the mystery currently stops. At the time, people started digging into it,
15:40but nobody had fully solved what the laughter meant, and it's now driving me bananas.
15:45This is what fandoms are for. Why can't you guys solve this?
15:52Like Mother, Like Daughter
15:57One of the smaller, but really clever easter eggs in Requiem is tied to the trophy called
16:02Like Mother, Like Daughter. Players unlock it after Grace successfully picks a lock during the story,
16:07which on its own just seems like a normal achievement name. Longtime fans, though,
16:11immediately recognize it as a callback to Alyssa Ashcroft from Resident Evil Outbreak.
16:16Alyssa, who is revealed to be Grace's mother, was one of the playable protagonists in the older spin-off
16:20game and was especially known for her lock-picking skills. The trophy title is basically Capcom
16:26quietly acknowledging that Grace inherited these abilities from her mom. It's a pretty deep cut
16:30reference too, since Outbreak is one of the most overlooked entries in the franchise, despite
16:34having a loyal fan base. I overlooked it, and continue to, to this day.
16:39I miss Ashcroft and then they hung up on me. Rude.
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