- 1 day ago
Category
😹
FunTranscript
00:06what do we got here welcome to mojo plays and we're taking a trip to raccoon city to revisit
00:12some of the making of behind the scenes secrets and easter eggs still hidden within the zombie
00:17infested city umbrella called home it looks like your party has been canceled what happened before
00:25we continue be sure to subscribe to our channel and ring the bell to get notified about our latest
00:30videos resident evil 1.5 it's almost impossible not to mention resident evil 1.5 when breaking
00:50down the history of resident evil 2 the original prototype of resident evil 2 1.5 went through so
00:56many dramatic changes before becoming re2 that it's almost an entirely separate resident evil game
01:02not only were the characters different we almost got grant bitman and elza walker instead of leon
01:08and claire but almost the entire narrative enemies and events were entirely different and grant and
01:13elza would have never crossed paths designs for familiar locations were also altered more modern
01:19like the police station and 1.5 even featured a bizarre vr training mode for some reason even
01:25though production on 1.5 was nearly complete producer and series creator shinji mikami scrapped
01:31the entire game and restarted from scratch resident evil 1.5 is actually playable today through various
01:37outlets and is a time capsule of what could have originally been resident evil 2
01:49wesker's return this is the ultimate life form tyrant
02:02wesker you're pitiful for fans of the resident evil series wesker will always be the series main
02:08antagonist and although he seemingly met his end in re1 his super powered return in code veronica
02:15almost wasn't the grand re-reveal for umbrella's big bad guy early on in development wesker was
02:21planned to return somehow at the end of the game players would have faced down a cut boss known as
02:26the golgotha who would later be replaced with william birkin bizarrely the creature itself wouldn't have
02:32been wesker rather wesker's head would have appeared at the golgotha's tail how this creature was
02:38connected to wesker and just how any of it would have made sense is unknown as the creature never
02:43made it past the conceptual stage and wesker secured his grand re-entrance into the series in code
02:48veronica what don't come this way
02:59geared up hang in there don't worry about me just rescue the survivors in the other rooms
03:08although most of resident evil 1.5 was scrapped it almost introduced some interesting game mechanics
03:14that would have altered the traditional re formula the most interesting aspect would have been the
03:19concept of gear these pieces of equipment would not only allow players to carry more ammo and weapons
03:25but also would have worked as armor this gear also would have allowed players to customize their
03:30appearance as every piece you had equipped would realistically be represented on the character and
03:35would even break and depict different levels of damage although the gear itself was cut the idea of
03:40expanding the player's inventory space using packs was altered and remained a part of the series from
03:45resident evil 2 onward
03:55x gonna give it to you
04:07as bad as mr x is in the base game he could have been so so much worse although nowhere
04:14near as
04:14intimidating as he would be in the remake decades later mr x from the original resident evil 2 is
04:19still an imposing presence even when you know he's coming however plans were originally for the tyrant to
04:25be even more deadly during the development stages mr x was planned to carry a minigun making encounters
04:31with the lumbering shadow even more dangerous than his usual attacks while this concept of mr x was
04:37scrapped the idea of a tyrant wielding weapons did manage to make its way back into the series with
04:42nemesis in resident evil 3 nemesis game over
04:55custom controller these days custom controllers to celebrate video game releases are fairly common
05:01but the special edition controller that was released to celebrate resident evil 2 was more than just a
05:05custom paint reskin designed to resemble a firearm the traditional button layout was altered and placed
05:11most of the trigger buttons on the front of the controller and a special trigger adaptation to
05:16coincide with the gun redesign there were even custom buttons labeled run and ready the idea was to
05:22further immerse the player in the resident evil 2 experience but for anyone who had grown accustomed
05:26to the traditional playstation controller like an extra limb this controller was more likely to get
05:31you killed while looking for the correct button evil end i don't want to lose you we're leaving
05:37this place together wait here for me i'll be right back changing elza walker to claire redfield and
05:44updating the locations weren't the only major changes resident evil 2's narrative underwent during
05:49production originally resident evil 2 was planned to be the final game in the series tying up loose ends
05:55from the original game and seeing umbrella stopped completely and left almost no room for potential sequels
06:01the series creator shinji mikami believed that horror could lose its effect if it became too
06:05over serialized and wanted to end the resident evil franchise before the formula became stale and less
06:11terrifying after production restarted claire was introduced and umbrella remained a much bigger and
06:16more global threat leaving the series open to future entries and the continuation of the fight
06:21against umbrella's experiments we can't imagine all these years without resident evil so we're very
06:26grateful that plans changed during development you're right this is just the beginning leon backstory
06:39what do we got here unbeknownst to many players leon's history with raccoon city begins long before
06:45he sets foot into the already overrun and zombie infested town those who dove into the game manual and
06:51expanded lore of the games discovered that leon has quite a detailed backstory that is barely explored
06:56in the base game a promising young cadet leon specifically requested a position at raccoon city
07:02after becoming fascinated by the recent events of the spencer mansion incident before heading off to his
07:07new life at the rpd leon broke up with his girlfriend and distraught over the breakup stopped at a motel
07:13got drunk and overslept leading him to be late for his first day and his eventual arrival in a raccoon
07:19city
07:20already under siege it's a shame this backstory wasn't fleshed out in the base game as it gives
07:25leon's character more depth and further highlights his eventual growth into the badass we all know and
07:30love you must be the new guy leon sorry but it looks like your party has been cancelled mr bane
07:42while
07:43making your way to the rpd and the opening of the game it can be all too easy to overlook
07:47the odd yellow
07:48mini parked alongside of the street however this is a reference to the wildly popular british comedy
07:54series of the 90s mr bean and the character's iconic yellow mini featured in many of the episodes
07:59of the series while it would be easy to write off as a background detail the distinct black hood of
08:04the vehicle makes it unmistakable for anything but mr bean's mini undead leon hey could you open the
08:11glove box sure there's a gun inside better take it with you
08:21during the intro of the game after leon arrives in raccoon city and attempts to escape with claire
08:26players were likely too distracted by all the chaos to notice a bizarre easter egg or oversight by the
08:32developers with the streets quickly filling with zombies claire and leon attempt to escape to the
08:36police station in a commandeered police cruiser but are ambushed in route by a zombie in the back
08:42seat if you look closely you'll notice the zombie is an undead version of leon notable by the same suave
08:49haircut as our main man it's unknown if the zombie leon was originally a stand-in that didn't get replaced
08:55or a clever easter egg only noticed by the most dedicated fans classic queen wait let me go easy
09:10easy there i'm not a zombie resident evil 2 includes several nods to music artists and albums such as
09:16michael jackson's blood on the dance floor but the one to get the most attention is appropriately freddie
09:21mercury and the band queen not only is claire's vest a direct nod to queen's classic made in heaven
09:27but you can also find chris's matching jacket hanging next to his desk in the star's office
09:32which was his secret costume in re1 this isn't claire's only outfit dedicated to queen either
09:38claire's unlockable costume sports the insignia on the back for let me live another iconic hit from
09:43queen from the same album made in heaven safe to say the devs were big fans of the band what
09:49happened
09:51get away from me you just want my husband's g-sample don't you but no one will take that away
09:58from me
09:58familiar names chris and the other stars members discovered that umbrella was behind everything
10:08the devs at capcom love to hide clever easter eggs that reference other titles in the capcom library and
10:14resident evil 2 is a treasure trove of callbacks and references undoubtedly the most recognizable
10:19one is when leon finds marvin and the name jojo is on the locker above him referencing the jojo's
10:25bizarre adventure fighting game capcom had previously worked on however this isn't the
10:30only fighting game easter egg as the clothing store aruka's is sakura from capcom street fighter
10:35series spelled backwards during the development on what would become resident evil 1.5 the devs also
10:41included nods on the dog's cages in the police station once again referencing jojo and claire in
10:47a likely unconnected reference before her eventual inclusion in the game eagle-eyed players have also
10:52discovered possible references to the devs themselves such as ameset clothing is likely a
10:57nod to the graphic effects developer yoshiaki tashima freeze who are you what are you doing here
11:06hold your fire i'm a human photographic evidence by now it's fairly common knowledge that wesker
11:12seemingly had an odd fascination with rebecca chambers as by clicking on wesker's desk in the
11:17stars office a ridiculous 50 times players will find a roll of film that can develop that reveals a
11:22photo of rebecca in a cheerleader's outfit however this isn't the only secret photo hiding in the stars
11:28office on the wall next to wesker's desk is a commemorative photo of the entire stars team with all its
11:34members including wesker jill chris and barry among others and in the back corner although blurry
11:40for some reason there is a replica of the cast photo of marty doc brown and clara clayton from
11:46back to the future part 3. while the first two can at least fit within the game's universe the back
11:50to the future one remains unexplained bloody evil
12:02like with most releases that made their way west resident evil 2 went through a few changes between
12:06its original japanese release and the one the rest of the world eventually got their hands on
12:11however these changes made the western release of re2 better by comparison the most immediate change was
12:17the increase in violence and gore for japanese audiences the game over screen simply faded to
12:23black with the text you died while western players witnessed the full gruesome horrors of every single
12:28death complete with bloody and violent animations the western release also saw bump in difficulty along
12:35with more and tougher enemies while also completely removing auto aim all specifically designed to discourage
12:41single weekend rentals items and ammo were also more generous but usually hidden from view requiring
12:47more exploration to track down supplies these changes have made the western release the definitive
12:52resident evil 2 experience head liquor
13:13the introduction of the liquor in resident evil 2 is as iconic as the dog jumping through the window in
13:18the original resident evil in terms of unsettling but players his first encounter with the liquor was
13:23almost even more disturbing while making the turn into the hallway players find the corpse of a headless
13:29officer just before the liquor drops onto the scene however the original plan was for the missing
13:34head to drop from the ceiling where the liquor was hiding to give players a quick jump scare before
13:38the liquor cinematic play the scene was censored at the last minute and adjusting the camera reveals the
13:44head is still sitting up in the rafters but the decision to cut the head drop remains
13:48unknown especially considering the amount of bloody gore throughout the rest of the game
13:59rpd gate
14:05entering the raccoon city police department for the first time remains one of the series's most iconic
14:10moments however there is one more secret hiding in plain sight that seemed to be nothing more than an
14:16interesting easter egg just before entering the rpd if players kill the straggler zombies in the
14:21courtyard and then head towards the main gate a secret angle will reveal the street outside
14:26overrun by the undead the significance of this being this is the exact gate that jill valentine would
14:32use to enter the rpd in resident evil 3 nemesis the following year there's not much players can do beyond
14:38take out zombies but it's a nice continuity detail that most players overlooked in their rush to get
14:43inside the rpd to safety early on in resident evil 2. who who are you oh you must be the
14:53new guy
14:55leon resident 64. leon i'm okay head to the station i'll meet you there okay
15:06due to the limitations of cartridges resident evil didn't make its way to the n64 until resident evil 2
15:13and it was honestly a miracle whatever capcom did to make arguably their biggest re game of the
15:18generation playable on the n64 due to the inclusion of voice act and multiple fmb cutscenes and the fact
15:25that it took two discs on the playstation led many to believe a port was impossible and yet somehow not
15:31only did capcom accomplish this feat they even managed to update the graphics but the sound
15:36quality of the cut scenes and voice acting naturally took a substantial hit the graphics
15:41weren't the only aspect updated for the n64 port either the n64 version of resident evil 2 is the
15:47only version that allows cheat codes to be entered on the title screen violence controls and item
15:52randomizers i'll only slow you down with these injuries go save yourself re0 report the cheat
16:02codes weren't the only advantage the n64 version had over other ports of resident evil 2. there was
16:07also an additional file players could find in the b scenario that had detailed entries about resident
16:12evil 1 2 3 code veronica and most interestingly notes from rebecca chambers about a convict named billy
16:20while at the time this was nothing more than an easter egg detailing events of rebecca's journey to
16:25the spencer mansion it was a subtle nod to the in development game resident evil 0 which was a
16:30prequel for the entire series that would release on the gamecube three years later ported evil
16:43if you thought the n64 port of resident evil 2 was a marvel of technological ingenuity then hold on
16:49for a pair of ports that are somehow even more unbelievable for all the wrong reasons
16:54somehow resident evil 2 was ported to the ill-fated tiger electronics gamecom with all the migraine
17:00inducing graphics you'd expect but that isn't even the strangest version of the game tiger
17:06electronics also somehow ported resident evil 2 to the even smaller screen of the 99x games handheld this
17:14version touted itself to have high resolution dot matrix graphics and even allowed anyone else
17:19unfortunate enough to own this version to link up and battle with the included link cable
17:30chris's diary leon
17:34it's good to see you're still among the living along with all the photographs in the stars office
17:39players can also find chris's diary while this one is harder to miss than the many other files
17:45scattered throughout the game many players didn't bother to read chris's writings which not only
17:49detail the events of spencer mansion and how umbrella managed to stay operational due to most not believing
17:55the survivors and didn't receive the widespread coverage the events deserved his diary also sets
18:00up the future events of resident evil code veronica with chris remarking he's heading to europe
18:04to continue his hunt for umbrella setting up the then unannounced sequel classic resident evil
18:10foreshadowing it looks like we're not gonna find your brother here after all scenario crossovers
18:20get that scum make him pay although both leon and claire's scenarios are mostly self-contained with only
18:30minimal crossover between the two there are actually ways players can witness the aftermath
18:35of pivotal events from the different campaigns for example leon never encounters chief irons during
18:41his scenario but by backtracking through specific areas can find the chief's body after he was killed
18:46in claire's campaign likewise claire never directly meets or encounters ben or ada but can backtrack to
18:53the prison and find ben's body while neither leon nor claire will directly comment on finding these
18:58characters that they've never met before it does add a layer of cohesiveness to the events that most
19:03players wouldn't think to track down
19:10zapping
19:21resident evil 2 did a lot to push the survival horror genre that the series pioneered forward
19:26but the biggest contribution comes from the dual scenarios and the mechanic zapping while the
19:31events of both campaigns start out roughly the same they do differentiate themselves in key ways
19:36including characters and boss fights and are mostly self-contained however there are certain moments in
19:42which the actions the player takes in one scenario can affect the other specifically if players pick up
19:47certain items or weapons they won't be available in the other scenarios playthrough other moments such as the
19:53window shutters can have a more direct effect on your second playthrough as does turning on the bow gas
19:59can make the enemies in scenario b even harder there are more than a handful of these moments in both
20:04scenarios that most players likely didn't give a second thought until it was too late you're safe now
20:15screenshot
20:16despite the serious tone of resident evil 2 capcom added some fun easter eggs for players to discover
20:22almost purely on accident just like in the first resident evil there are a number of locations where
20:28if the player faces the camera and fires their weapon bullet holes will appear on the screen as
20:32if the shot is breaking the player's television well this works with nearly every weapon in the player's arsenal
20:38to get the best effect using the shotgun will cause the most damage this is an easter egg that capcom
20:43would continue to use in every entry that utilized fixed camera angles zombie brad
20:55brad didn't exactly make a great first impression leaving everyone behind at the start of resident evil
21:001 but players can find that brad met quite an unfortunate fate during the events of resident evil 2.
21:05to find brad players need to make it to the rpd without picking up any items you can then find
21:11helicopter brad in the underpass tunnel of the rpd's front yard brad acts as more than just a fun easter
21:17egg however if you kill brad and loot his corpse you'll find the special key which opens the locker
21:23which contains the special bonus costumes for leon and claire canonical timeline
21:42for those booting up resident evil 2 for the first time you likely chose leon for your first
21:48playthrough followed by claire which makes sense as leon's scenario is labeled scenario a and claire's
21:54scenario b however thanks to the novelization of the game yes these exist claire's scenario is canonically
22:01first in the game's timeline of events although the differences are minor playing through claire's
22:06campaign first creates a better narrative flow for character interactions and sets up future
22:11characters returns such as ada and sherry birkin within the canonical timeline although capcom has
22:16never confirmed this to be the true way to play through resident evil 2 future titles further
22:20reinforced this playthrough being canon such as resident evil the dark side chronicles which
22:25canonizes leon's encounters with mr x in the latter parts of the campaign come on we've got to move
22:32out now what's the problem is something following us hey we still have a job to do return of romero
22:46george a romero is widely considered the grandfather of the zombie genre having pioneered the concept with
22:52his breakout films night of the living dead and dawn of the dead these films were a direct inspiration
22:57on the resident evil series and along with a film adaptation that didn't pan out for the release of
23:03resident evil 2 capcom tapped the director to create an ad for their upcoming zombie survival horror
23:08sequel the 30 second ad never aired outside of japan but showcased romero's brilliance with the genre he
23:14helped pioneer full of zombies apocalyptic destruction the rpd and plenty of tense action heavy camera
23:21movements romero's resident evil 2 commercial felt more like a proof of concept short film than an ad
23:26for a video game it's truly a shame romero's film adaptation of resident evil never rose from the
23:31dead as the zombie aficionado likely could have delivered something far more faithful than paul w s
23:36anderson did
23:42what was your favorite thing about the original resident evil 2 share your picks in the comments
23:48did you enjoy this video check out these other clips for mojo plays and be sure to subscribe and
23:53ring the bell to be notified about our latest videos
Comments