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Remedy Entertainment’s new CEO, Jean-Charles Gaudechon, believes franchises like Alan Wake 2 and Control deserved much bigger sales.

While some fans remain skeptical because of his previous background at EA, Gaudechon says he understands how protective players are of Remedy’s unique creative identity.

The studio now wants to expand its audience through bigger franchise strategies, including cross-media projects with Annapurna Pictures.

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Source: https://www.ign.com/articles/alan-wake-and-control-should-have-sold-more-new-remedy-ceo-says-as-he-accepts-skepticism-of-his-former-ea-background

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Transcript
00:00Alan Wake and Control should have sold more, New Remedy's CEO says.
00:04I think Alan Wake 2 and Control ran into a really unfortunate mix of problems,
00:09even though both games were critically loved.
00:12The biggest issue is that Remedy makes games that are kind of slightly too weird for mass market audiences,
00:18but too expensive to survive purely as a niche cult hits.
00:21With Control specifically, I think the marketing was vague, the story was intentionally surreal,
00:26setting looked visually repetitive in trailers, and people didn't fully understand what the game actually was.
00:32When it comes to Alan Wake 2, it launched as a full survivor horror game in an era where horror
00:37is popular online,
00:39but still relatively niche in actual sales compared to giant action RPGs or live service games.
00:44Also, let's not forget, Epic Game Store exclusivity on PC will limit your reach,
00:49no physical release at launch hurts your visibility,
00:52and the original Alan Wake wasn't a massive mainstream franchise to begin with.
00:56To summarize, Remedy games are heavily driven by atmosphere and storytelling,
01:00rather than endless replayability or social engagement,
01:04because they are highly curated single-player experiences,
01:07and they don't always dominate the internet the way huge live service or sandbox games do.
01:13That's what happens when you make games in an industry increasingly optimized for accessibility,
01:18scale, and engagement metrics.
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