00:00Metin 2 wasn't just a game for us.
00:02We would farm for hours.
00:03Our hands would tremble when we pressed the plus sign.
00:05A one plus nine item would take months.
00:08And then there were those guild wars.
00:21But the system was clear.
00:23You would reap what you sowed.
00:25Patience was strength, time was progress.
00:27Whoever farmed the most was stronger.
00:30The game is still open today.
00:32But that balance is missing.
00:33Now let's see where this game changed direction.
00:38Metin 2 was developed by Gimir Entertainment in 2004.
00:43The design philosophy was very simple.
00:454 character classes, 2 different skill types for each class, item enhancement system, open-world PvP, and farming-focused progression.
00:52There was only one way to get stronger: to play.
00:54Gameforge acquired the broadcasting rights for Türkiye in 2006.
00:58The servers went live, the game exploded.
01:00From where?
01:01Because it was free.
01:02It had low system requirements.
01:04It was in keeping with internet cafe culture.
01:06The PvP was also exciting.
01:08Most importantly, a beginner had hope.
01:11If you persevered for a year, you could reach the top.
01:13This was Metin 2's healthiest period.
01:19This was the peak period.
01:21Guild wars were serious.
01:23It was full of maps.
01:24The market was lively.
01:25Yang was returning.
01:26The item was changing hands.
01:28The economy was player-centric.
01:30High-level players farm, craft, and sell items.
01:33Intermediate players improved.
01:35New players would climb the ranks.
01:37This was a healthy cycle for an MMO.
01:39Yes, there were illegal bots.
01:41We couldn't find any slots.
01:42The farm areas were full, and bots were constantly throwing items into the bowl.
01:46Yankee inflation was occurring.
01:47But the bot was outside the system.
01:49The game design didn't support botting.
01:51This is a very critical difference.
01:55Initially, the Object Market offered convenience.
01:57Costumes, name changes, minor conveniences.
02:00Then elements of power began to enter the picture.
02:02Upgrade rate boosters, lucky chests, event-based items, powerful bundles.
02:07The psychological threshold has been crossed here.
02:09Progress that would take six months with hard work has been reduced to weeks with money.
02:13This wasn't exactly a pay-to-win situation yet.
02:15But the system started to unravel.
02:17And once the sliding started, it didn't stop.
02:21This is the breaking point.
02:23New systems were constantly added to the game.
02:26Pet, sash, belt, alchemy, element, costume, aura, new dungeon chains, and the Likan character.
02:31Each of them might seem logical in terms of content.
02:34But when they all came together, this is what they did.
02:36He divided the power into layers.
02:38Items alone were no longer enough.
02:39Flawless alchemy, a leveled-up pet, a high-bonus belt, elemental harmony, and belt and costume bonuses were required.
02:46These systems created a multiplier effect.
02:48The power difference began to increase exponentially, not linearly.
02:51So a player could become 200% stronger, not just 10%.
02:54This represents a chasm in the MMO economy.
02:58An automated hunting system has been added to the game.
03:01The character farms on their own, works for a limited time, and you can buy extra time to continue farming.
03:06This is a very critical design decision.
03:09Progression in MMORPGs is based on active participation.
03:12We need to play.
03:14With automated hunting, the system switched to passive production.
03:16Now, it's not about playing well in the game, but about keeping your character well-developed.
03:20This changed the player's behavior.
03:24Today in Metin 2, you can increase the chance of upgrading items by paying for them.
03:29You can get powerful items from the chest.
03:31You can get automatic farming time.
03:33You can get extra bonuses.
03:35This isn't just about speeding things up.
03:37This is direct power generation.
03:38In a PvP-based game, allowing the purchase of power undermines the balance of competition.
03:43The shift in perception happened here.
03:45In the past, the strongest player was the one who farmed the most.
03:48Today, the most powerful player is the one who invests the most.
03:51This is one of the main reasons why it's alienating its old player base.
03:56The backbone of an MMO is the mid-level player.
04:00A new player comes in, moves up to the mid-level, competes, and aims for the top.
04:04In Metin 2, this cycle was broken.
04:06The new player gets stuck at the barrier.
04:08Mid-level players are being crushed by the investment gap.
04:10Top players already stay within the system.
04:12The result is server merges.
04:14This could be considered optimization in technical terms.
04:17But in reality, it's a player reduction.
04:21And then there's the economy.
04:23Yank inflation increased.
04:24When I first started playing the game, I bought Hava BK for 800k, and 3-4 years later it was worth 120m.
04:30High-level farming areas have fallen under the control of certain players.
04:33When you tried to grab a slot by throwing your character into the bowl, they brought other characters and killed you, thus keeping the farm slot for themselves.
04:39Market balance has weakened.
04:41The new player's economic progress has been prolonged.
04:44Strong players have become even stronger.
04:46The weaker player had an even harder time.
04:48The economic gap has widened.
04:49This is not a sustainable model.
04:54There's also the technical aspect of the matter.
04:56The game engine is outdated.
04:57The animations are outdated.
04:58The interface is old.
05:00Optimization is weak.
05:01New systems were constantly added to it.
05:03Additional floors were added before the basic infrastructure was modernized.
05:05This led to performance issues and technical fatigue.
05:08The first impression of the new player was weak.
05:12Metin 2 hasn't shut down.
05:14But it's no longer a mass-market game.
05:16There is a loyal core group of followers.
05:18There are players who have made significant investments.
05:20But the influx of new players is weak.
05:22Intermediate level is weak.
05:24The PP balance is debatable.
05:26The power gap is huge.
05:29Metin 2 didn't go bankrupt overnight.
05:31It changed step by step.
05:33The Object Market has been strengthened.
05:34Power layers were added.
05:35Alchemy and system multipliers increased.
05:38Automatic hunting has arrived.
05:39The pay-to-win mentality has taken root.
05:40The new player barrier has been raised.
05:42The mid-level player base has disappeared.
05:44The servers have merged.
05:45This is not a technical breakdown.
05:46This is a design change of direction.
05:48And this shift wasn't compatible with the audience that loved the old Metin 2.
05:52Because we have seen a time when we could become strong through hard work in a simple system.
05:55And that balance never returned.
05:57Has Metin 2 really gone bankrupt?
05:59Or have we grown up?
06:00Perhaps the problem isn't the game.
06:02Perhaps we are no longer at an age where we can show that kind of patience.
06:05Perhaps the design direction has truly changed.
06:07And the old balance is gone.
06:08We know this for sure.
06:10The old Metin 2 and today's Metin 2 are not the same game.
06:13At one point, you believed you could reach the top by farming.
06:16Does that belief still exist today?
06:17That's the real question.
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